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This article needs to be cleaned up to conform to a higher standard of quality. See How to Edit and Style and How-to for help, or this article's talk page. Formula One is a series of computer and video games created by Psygnosis. It takes its name from the popular car racing of the same name. Since 2001 the Formula One series has been made by Studio Liverpool (an internal Sony Computer Entertaiment Europe game studio) with the FIA Official License. This article needs a complete rewrite for the reasons listed on the talk page. ...
Psygnosis was a British company that published moody computer games boasting psychedelic cover art by Yes artist Roger Dean. ...
Auto racing (also known as automobile racing or autosport) is a sport involving racing automobiles. ...
Formula One, abbreviated to F1 and also known as Grand Prix racing, is the highest class of single-seat open-wheel formula auto racing. ...
2001 is a common year starting on Monday of the Gregorian calendar. ...
Sony Computer Entertainment Inc. ...
For other meanings of the acronym FIA, see FIA (disambiguation). ...
Formula One
The original game in the series, Formula One, was based on the 1995 Formula One season, although it was released in 1996. Published by Psygnosis and developed by Bizarre Creations, Formula One was ahead of its time. It wowed the critics and was a worldwide hit. 1995 was a common year starting on Sunday of the Gregorian calendar. ...
1996 is a leap year starting on Monday of the Gregorian calendar, and was designated the International Year for the Eradication of Poverty. ...
Video game publishers are companies that publish video games that they have either developed internally or have had developed by a video game developer. ...
A video game developer is a software developer (a business or an individual) that creates video or computer games. ...
Bizarre Creations is a video game developer founded in 1995 best known for their Xbox video game series Project Gotham Racing. ...
This game is distinct from its sequels because it was made after the end of the Formula One season. This meant that it featured driver substitutes (for instance, Nigel Mansell swapping places with David Coulthard in the Williams), grid positions and even changes to cars' bodywork as they happened in real life. These are features which have, in the main, been absent from more recent Formula One games as commercial pressure leads publishers to release the games as early as possible. Nigel Mansell driving in the American CART racing series in 1993 Nigel Mansell (born August 8, 1953) is a British former racing driver who won world championships in both Formula One (1992) and CART (1993). ...
David Marshall Coulthard (born March 27, 1971 in Twynholm, Scotland), is a British Formula One racing driver for Red Bull Racing. ...
WilliamsF1, formerly Williams Grand Prix Engineering, is a Formula One racing team formed and run by Sir Frank Williams and Patrick Head. ...
This game contained different weather conditions and saw the introduction of commentary (the English version of the game contained the voice of Murray Walker). However, this is quite a simple game. Purists used to modern Formula One games would, for instance, find the lack of flags and penalties unrealisitic. Players can only set up the car with basic 'low', 'medium' and 'high' settings. However, it is seen as a solid game, perfect for those who just want to play a fun racing game. British English is a term primarily used by people outside of the UK to refer to the form of the English language spoken in the British Isles. ...
Graeme Murray Walker (born 10 October 1923 in Hall Green, Birmingham) is a former motor sport commentator. ...
The numerous Formula One regulations, made and enforced by the FIA and later the FISA, have changed dramatically since the first Formula One World Championship in 1950. ...
The numerous Formula One regulations, made and enforced by the FIA and later the FISA, have changed dramatically since the first Formula One World Championship in 1950. ...
A racing game is any game that involves competing in races through a surrogate playing piece or vehicle, either getting it from one point to another or completing a number of circuits in the shortest time. ...
Formula One appeared to be closely related to Psygnosis' other racing hit, wipEout, in terms of both playability and graphics. As well as being released on the PlayStation, this game came out for Windows. Wipeout is the title of a series of futuristic anti-gravity racing games, originally produced by Psygnosis for the PlayStation video game console, with other versions of the game produced for the Sega Saturn, DOS, Nintendo 64, PlayStation 2, and PlayStation Portable formats. ...
The PlayStation (Japanese: ãã¬ã¤ã¹ãã¼ã·ã§ã³) is a video game console of the 32-bit era, first produced by Sony Computer Entertainment in the 1990s. ...
// Microsoft Windows is a range of operating environments for personal computers and servers. ...
Formula 1 '97 Formula 1 '97 (known as Formula 1 Championship Edition in the United States) was more of an evolution of the original Formula One than a brand new game. However, it had several new features, including a cockpit camera view (complete with dirt and flies hitting the visor, with the player having to remove the driver's tear-off strips) and the introduction of a co-commentator (in the British version, this was Martin Brundle). Setting up the car became more intricate. 1997 is a common year starting on Wednesday of the Gregorian calendar. ...
Cockpit of a light aircraft, showing instrumentation dials and dual control yokes. ...
Martin Brundle (born June 1, 1959) is a retired motor racing driver known chiefly as the man who ran Ayrton Senna close in British Formula Three but did little after that. ...
Formula 1 '97 contained an "arcade" mode which felt like a completely separate game. Handling was totally different, with the emphasis placed on powersliding. In the simulation mode, it also saw the introduction of more realistic elements such as flags and car failures. The numerous Formula One regulations, made and enforced by the FIA and later the FISA, have changed dramatically since the first Formula One World Championship in 1950. ...
It is seen as having achieved the best possible balance between realism and fun. Some still say that it is the best Formula One game. However, this was the last Formula One game to be made by the Bizarre Creations team, who moved on to create the highly successful Metropolis Street Racer and Project Gotham Racing. Bizarre Creations is a video game developer founded in 1995 best known for their Xbox video game series Project Gotham Racing. ...
Metropolis Street Racer or MSR is a racing video game for the Sega Dreamcast video game console. ...
Project Gotham Racing (PGR) is a launch title for Microsofts Xbox video game console. ...
Not only this, but the game was also hit by legal wranglings, with the FIA (Formula One's governing body) objecting to the use of the FIA logo on the game's packaging. The game was withdrawn from the shops six weeks after its release. It was re-released without the offending logo, but the FIA were still unhappy. However, the FIA lost this court case, and the game continued to be sold without the logo. For other meanings of the acronym FIA, see FIA (disambiguation). ...
This game was released for the PlayStation and Windows.
Formula 1 '98 Following the departure of Bizarre Creations, Psygnosis offered Reflections the chance to develop Formula 1 '98. However, they pulled out to make Driver. Hurriedly, Visual Sciences were hired to make the game. Reflections Interactive is a video game developer based in Newcastle, UK. Reflections is also the name of a hit song recorded by Diana Ross & The Supremes in 1967. ...
1998 is a common year starting on Thursday of the Gregorian calendar, and was designated the International Year of the Ocean. ...
Driver is a series of mission-based driving video games for PlayStation, PlayStation 2, Xbox and PC. Developed by Reflections, it was originally published by GT Interactive, and is now published by Atari. ...
As a result of all of this, Formula 1 '98 turned out to be a poor game. Although there were some good innovations - such as an animated pit crew and, for the first time on a PlayStation Formula One game, a two-player split-screen mode and an Arcade Challenge mode—these were poorly executed. The game was clearly rushed. Many pointed the finger directly at Visual Sciences, but they were later able to show that they were capable of making good Formula One games, as they went on to make EA Sports' version with considerably more success.As a result of this,this is considre one of the worst F1 games ever made EA Sports is a brand name used by Electronic Arts since 1993 to distribute games based on sports. ...
Formula One '99 After the failure of Formula 1 '98, Psygnosis brought in a new development team. Studio 33 has previously made a name for themselves by developing the popular Destruction Derby games. Formula One '99 showed that Studio 33 was just as able to make a serious racing simulation. Destruction Derby is a 1995 Playstation racing game, which was created by Psygnosis and released by Reflections. ...
1999 is a common year starting on Friday of the Common Era, and was designated the International Year of Older Persons by the United Nations. ...
This was the first game to contain the Safety Car. Other innovations included the pit lane speed limiter and a clutch. This game was a considerable and welcome improvement upon Formula 1 '98. It may have lacked an "arcade" mode or that extra polish, but Studio 33 clearly concentrated on the most important aspects of the simulation mode, leaving the addition of an arcade mode for Formula One 2000. Mercedes-Benz supplies its AMG models to the Formula One Championship as safety cars The F1 Safety Car outside of its garage in the pitlane at the 2005 US Grand Prix In auto racing, a safety car (known in America as the pace car) is a car which limits the...
During the making of this game, Psygnosis was taken over by Sony Computer Entertainment Europe. Sony Corporation (Japanese katakana: ã½ãã¼) (TYO: 6758), (NYSE: SNE) is a global consumer electronics corporation based in Tokyo, Japan. ...
Formula One 2000 Formula One 2000 contained the new "arcade" mode which had been missing from its predecessor. This arcade mode seemed more similar in style to WipEout—tracks were grouped into "location zones" with futuristic-sounding names and cars were grouped into series. The player began on the easier courses with the worst cars, before unlocking the more difficult courses and the better cars. Bonus images could be unlocked as an incentive to win races. 2000 is a leap year starting on Saturday of the Gregorian calendar. ...
Wipeout is the title of a series of futuristic anti-gravity racing games, originally produced by Psygnosis for the PlayStation video game console, with other versions of the game produced for the Sega Saturn, DOS, Nintendo 64, PlayStation 2, and PlayStation Portable formats. ...
The simulation mode, however, had begun to stagnate. Despite the introduction of pit-stop strategies and an improved cockpit view, these were quite superficial changes in the grand scheme of things. Critics and gamers alike were beginning to tire of Formula One games, especially considering that this version was not the only game on the market. By this time, people complained about the fact that every game had the same cars and tracks, and the differences between years were minimal. However, people continue to buy Formula One games to a great extent, if not quite to the same extent as the mid-1990s. Cockpit of a light aircraft, showing instrumentation dials and dual control yokes. ...
// Events and trends The 1990s are generally classified as having moved slightly away from the more conservative 1980s, but keeping the same mind-set. ...
It was clear by this time that in order to keep to Formula One series interesting, developers had to create more interesting arcade modes and unlockables.
Formula One 2001 Formula One 2001 was to be the last simulation Formula One game to appear on the PSone (as the PlayStation had become known by that point, to differentiate it from the PlayStation 2) and the last released United States/Canada. 2001 is a common year starting on Monday of the Gregorian calendar. ...
The PlayStation (Japanese: ãã¬ã¤ã¹ãã¼ã·ã§ã³) is a video game console of the 32-bit era, first produced by Sony Computer Entertainment in the 1990s. ...
The PlayStation 2 (PS2) (Japanese: ãã¬ã¤ã¹ãã¼ã·ã§ã³2) is Sonys second video game console, after the PlayStation. ...
The "arcade" mode followed a similar line to that of Formula One 2000, although incentives were now offered in the form of upgrades to the player's car. A new mode—"Challenge" mode—was introduced. In Challenge mode, players were given a lap around Circuit de Spa-Francorchamps in Jenson Button's Benetton. Players who achieved a fast lap time were given a verification code, and were given the opportunity to post their winning times on the internet to compare their times to other people's. The Circuit de Spa-Francorchamps is the famous venue of the Formula One Belgian Grand Prix and the SPA 24 Hours endurance race. ...
Jenson Alexander Lyons Button is a Formula One driver currently in the employ of the BAR team. ...
Johnny Herbert driving for Benetton in 1995 Benetton Formula Ltd. ...
As well as being the final Formula One game on the PlayStation, Formula One 2001 was the first to be released for the PlayStation 2 and the last made by Studio 33 / Psygnosis programmers. The PlayStation 2 (PS2) (Japanese: ãã¬ã¤ã¹ãã¼ã·ã§ã³2) is Sonys second video game console, after the PlayStation. ...
Formula One Arcade Formula One 2001 wasn't quite Formula One's PSone swansong though. With the PSone having been relaunched as a console aimed more directly towards young children and budget video games, Formula One Arcade was released in mid-2002 at a cut price. 2002 is a common year starting on Tuesday of the Gregorian calendar. ...
Based on the 2001 season, the game was centred around hectic racing action and was unashamedly unrealistic. Players competed in a quick race of just a few laps and had to collect pickups such as a speed boost (which made the car faster), large tyres (which gave the car more grip) and shields (which made the car invulnerable). 2001 is a common year starting on Monday of the Gregorian calendar. ...
Formula One 2002 Released only in Europe, the first Studio Liverpool (SCEE) game, and the first to be released on the PlayStation 2 only. Sony Computer Entertainment Inc. ...
The PlayStation 2 (PS2) (Japanese: ãã¬ã¤ã¹ãã¼ã·ã§ã³2) is Sonys second video game console, after the PlayStation. ...
Formula One 2003 Released only in Europe.
Formula One '04 Released in Europe and Japan. A version for the PSP is to be released in the United States. The PlayStation Portable (PSP) is a handheld game console and a product of Sony Computer Entertainment Japan. ...
Formula One '04 was the first Sony Formula One game to contain a 'Career mode', which allowed players to work their way through the Formula One teams over the course of five years (albeit a repeat version of the 2004 season each time). Players would start out testing in a generic Formula One car, and if they did well enough in the test they would be offered a contract by a small team such as Minardi. Players would then work their way up the grid throughout their 'career' through a mixture of good tests and impressive race performances. Minardi is a automobile racing team, founded in 1979 by Giancarlo Minardi. ...
Formula One '05 Announced
Announced The Sony PlayStation 3 (colloquially known as the PS3) is the next video game console in Sony Computer Entertainments (SCEI) market-leading PlayStation series. ...
External Links - F1 04' Official Website
- MobyGames' entry on the series
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