FACTOID # 92: One in every three Australians is a victim of crime.
 
 Home   Encyclopedia   Statistics   Countries A-Z   Flags   Maps   Education   Forum   FAQ   About 
 
 
 
WHAT'S NEW
RECENT ARTICLES
More Recent Articles »
 

SEARCH ALL

FACTS & STATISTICS    Advanced view

Search encyclopedia, statistics and forums:

 

 

(* = Graphable)

 

 


Encyclopedia > Fumito Ueda

Fumito Ueda is a Japanese video game designer. Ueda was the director and lead designer of the PS2 games Ico and Shadow of the Colossus. Both games have certain degree of cult status among gamers. A computer game is a game composed of a computer-controlled virtual universe that players interact with in order to achieve a defined goal or set of goals. ... PS2 can mean: PlayStation 2 (Sony PS2), sixth-generation video game console PS/2 (IBM Personal System/2 office PCs, or the interface standard for mice and keyboards that the PS/2 series set) Phantasy Star II, second in the Phantasy Star seiries of video games. ... Ico (pronounced ee-ko) is an action-adventure game exclusively released for the PlayStation 2. ... Shadow of the Colossus (Japanese: ワンダと巨像, Wanda to Kyozou, Chinese: Wangda yu Juxiang), is a video game for the PlayStation 2. ... Cult computer and video games are computer and video games that usually garnered limited sales figures but attracted a loyal fanbase and earned generally great reviews from the press. ... A video game player is a person who plays video games or sometimes computer games. ...


Ueda's productions are distinguished by a severe economy of plot and scenario, illustrated with overexposed, desaturated light and sparse dialog. This approach, described by Ueda as "design by subtraction," lends his work an existential tone.


Ueda's next project will be a game for the Playstation 3. The PlayStation 3 (PS3) (Japanese: プレイステーション3) is Sonys seventh generation era video game console in the market-leading PlayStation series. ...


  Results from FactBites:
 
Interview - Man In The Shadow // PlayStation 2 /// Eurogamer (1444 words)
Fumito Ueda: That's what we were hoping for when we started on this; that we could build on the visual styles and so forth that we had developed over four years for the previous title.
Fumito Ueda: We haven't defined ourselves any relationship between the young man and the young girl except she is very important to him for some reason; for some reason her soul was lost; and he wants to try and get it back for her and bring her back to life essentially.
Fumito Ueda: The only thing I can think of specifically off the top of my head is that when you have the sword in your hand and you're climbing up one of the colossi, the sword will respond to the colossi's weak points and that will give you an idea what the weak points are.
Gaming Intelligence Agency - Interview with Fumito Ueda (1492 words)
Ueda: You might be surprised to hear that the main game design has not changed much from E3 2000, although we must admit that the A.I. for Yorda was incomplete, thus gameplay was centered around the boy.
Ueda: Due to the behavior (or character) of the enemy, we thought that if it were human-like, or even resembled other living creatures, it would visually be "too much." This also applies to the reason for there being shadows or smoke.
Ueda: An example of this would be when Yorda discovers they are under attack, since she does not have the power to fight by herself, she will run for cover and try to hide behind the boy.
  More results at FactBites »


 
 

COMMENTARY     


Share your thoughts, questions and commentary here
Your name
Your comments

Want to know more?
Search encyclopedia, statistics and forums:

 


Lesson Plans | Student Area | Student FAQ | Reviews | Press Releases |  Feeds | Contact
The Wikipedia article included on this page is licensed under the GFDL.
Images may be subject to relevant owners' copyright.
All other elements are (c) copyright NationMaster.com 2003-5. All Rights Reserved.
Usage implies agreement with terms, 1022, m