GMT Games, probably the most prolific of the wargame companies in the 1990s and 2000s, was founded in 1990. Majority owners Gene and Mary Billingsley built a management and creative team over the years that now includes Tony Curtis, Rodger MacGowan, Mark Simonitch, and Andy Lewis. The company has become well known for graphically attractive games that range from "monster games", of many maps and counters, to quite simple games suitable for introducing new players to wargaming. They also produce card games and family games. Image File history File links Gmt_games_logo. ... Wargaming is the play of simulated military operations in the form of games known as wargames. ... Wargaming is the hobby dedicated to the play of simulated military operations in the form of games known as wargames (sometimes also called conflict simulations). ... Wikipedia does not yet have an article with this exact name. ...
Project 500
After the downsizing of the game distribution network in the mid-late 1990s, the company decided they needed a new way to fund the production of new games. This prompted them to introduce the "Project 500" system, which allows customers to vote via pre-order for the games they most want to see produced. Production of a new game does not start until there are a minimum number pre-orders for a particular game (originally about 500, but now more realistically about 750). Pre-orders are generally offered at a discount to encourage people to commit to a game that may never be produced. In finance, discounting is the process of finding the current value of an amount of cash at some future date, and along with compounding cash from the basis of time value of money calculations. ...
Games
Some of the better-known games produced by GMT Games include:
Wilderness War - a game set in the French and Indian War
Down in Flames - a card driven game of WW2 air combat
Commands and Colors: Ancients - a block game with card-driven action, based upon tactical combat in the Classical Period. The first game set covers ten battles of the Punic Wars between Rome and Carthage. An expansion pack covering the Greeks, Persians, and Eastern Kingdoms is expected in 2006.
SPQR is a board game designed by Richard Berg and Mark Herman, and released in 1992 by GMT Games. ...
GMT: At this point in our existence, we are well known in historical war gaming circles, much less well known in the overall gaming population, and scarcely noticed by the public in general.
GMT: The biggest challenge a developer often faces is taking a game design that the designer feels is already "done." There are always changes needed, and it often involves diplomacy of the highest order to make changes that streamline or enhance playability while retaining as much of the original design intent and mechanics as possible.
GMT: We have not yet acquired any licensed products for development, but if we do, the primary factor influencing us to do so will be that the expected return from sales will be greater than the cost of obtaining the license plus producing and marketing the game.
The object of the game is to be the first player to claim three consecutive stones or five of the nine stones.
I’ve found that the game is useful in teaching introductory logic to kids, as this game uses a lot of it.
But the game isn’t simply logic, as there are a lot of risk taking moves; watching what your opponent does both in their moves and the reactions on their face is incredibly important.