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The basic meaning of gambler's ruin is a gambler's loss of the last of his bank of gambling money and consequent inability to continue gambling. "Gambler's ruin" is also sometimes used to refer to a final large losing bet placed in the hopes of winning back all the gambler has lost during a gambling session. Gambling or Gaming [1] has had many different meanings depending on the cultural and historical context in which it is used. ...
More generally however the phrase refers to the ever decreasing expected value of a gambler's bank as he continues to gamble with his winnings. In probability theory the expected value (or mathematical expectation) of a random variable is the sum of the probability of each possible outcome of the experiment multiplied by its payoff (value). Thus, it represents the average amount one expects as the outcome of the random trial when identical odds are...
Examples
Coin flipping Consider a coin-flipping game with two players where each player has a 50% chance of winning each flip. After a flip the loser transfers one penny to the winner. The game ends when one player has all the pennies. If there is no other limit on the number of flips, the probability that the game will eventually end this way is 100%. If player one has n1 pennies and player two n2 pennies, the chances P1 and P2 that players one and two, respectively, will end penniless are:   It follows that the player that starts with fewer pennies is most likely to fail. Even with equal odds, the longer one gambles, the greater the chance that the player starting out with the most pennies wins. However, this does not imply positive expected value for the richer player since, for each complete game (many flips) that the richer player loses, he will forfeit more pennies than his poorer playmate. In probability theory the expected value (or mathematical expectation) of a random variable is the sum of the probability of each possible outcome of the experiment multiplied by its payoff (value). Thus, it represents the average amount one expects as the outcome of the random trial when identical odds are...
Consider players with 90 and 10 pennies respectively, repeating the game 100 times. The player with 90 pennies is expected to win 90 out of 100 complete games, winning 10 pennies each game. However, he is also expected to lose 10 games, each time forfeiting all 90 of his pennies. So after the series of 100 games, the richer player is expected to win 90*10=900 pennies, and lose 10*90=900 pennies. Despite the fact that after any single game, one player ends up with all the pennies, the expected result over many games is for both players to break even. Note that the law of large numbers implies that the ratio of wins converges to 9:1, meaning that each player's winnings or losses, as a percentage of total amount wagered, goes to 0. The law of large numbers is a fundamental concept in statistics and probability that describes how the average of a randomly selected sample from a large population is likely to be close to the average of the whole population. ...
A casino generally has: - many more pennies than any player thus ensuring that the player is much more likely than the casino to experience gambler's ruin;
- odds that favor the casino resulting in negative expected return for the player; and
- various risk management techniques that limits their maximum loss.
The combination of above ensures that the casino will in the vast majority of cases come out ahead in the long run. For an illustration, see this Gambler's Ruin simulation: [1]
Casino games A typical casino game has a slight house advantage. The advantage is the long-run expectation, most often expressed as a percentage of the amount wagered. In most games, this edge remains constant from one play to the next (blackjack being one notable exception). If the long-run expectation is expressed as a percentage of the amount that the player starts with, however, then the cumulative house advantage increases the longer the player continues. Games available in most casinos are commonly called casino games. ...
Blackjack, The face cards (Jack, Queen, and King) and the ten count as 10 points, and the Ace counts as 1 or 11. ...
For example, the official house advantage for a casino game might be 1%, and thus the expected value of return for the gambler is 99% of the total capital wagered. However, this calculation would be exactly true only if the gambler never re-wagered the proceeds of a winning bet. Thus after gambling 100 dollars (called "action") the idealized average gambler would be left with 99 dollars in his bankroll. If he continued to bet (using his 99 dollars in proceeds as his new bankroll), he would again lose 1% of his action on average and the expected value of his bankroll would go down to 98.01 dollars. If the proceeds are continually re-wagered, this downward spiral continues until the gambler's expected value approaches zero. Gambler's ruin would occur the first time the bankroll reaches exactly 0, which could occur earlier or later but must occur eventually. Games available in most casinos are commonly called casino games. ...
The long-run expectation will not necessarily be the result experienced by any particular gambler. The gambler who plays for a finite period of time may finish with a net win, despite the house advantage, or may go broke much more quickly than the mathematical prediction.
Speculation It might be pointed out that where economic activity is concentrated in transfers of wealth rather than its creation, gambler's ruin results in most of the wealth being held by a very small number of participants, even when the game is "fair" as in the coin-flipping example above. We see this in the stock market when speculative activity is the norm rather than long-term dividend producing investment.[citation needed] Wealth from the old English word weal, which means well-being or welfare. The term was originally an adjective to describe the possession of such qualities. ...
The New York Stock Exchange A stock market is a market for the trading of company stock, and derivatives of same; both of these are securities listed on a stock exchange as well as those only traded privately. ...
Speculation involves the buying, holding, and selling of stocks, bonds, commodities, currencies, collectibles, real estate, derivatives or any valuable financial instrument to profit from fluctuations in its price as opposed to buying it for use or for income via methods such as dividends or interest. ...
// This article is about corporate dividends. ...
See also The gamblers fallacy is a logical fallacy which encompasses any of the following misconceptions: A random event is more likely to occur because it has not happened for a period of time; A random event is less likely to occur because it has not happened for a period of...
It has been suggested that this article or section be merged with Martingale (probability theory). ...
This article or section does not cite its references or sources. ...
References Epstein, R. The Theory of Gambling and Statistical Logic. Academic Press; Revised edition (March 10, 1995) |