| Gamma World |
 Gamma World Basic Rules Booklet cover | | Designer(s) | James M. Ward and Gary Jaquet | | Publisher(s) | TSR Wizards of the Coast (4th edition) [[Sword & Sorcery]] (d20 edition) | | Publication date | 1978 (1st edition) 1983 (2nd edition) 1986 (3rd edition) 1992 (4th edition) 2000 (5th edition) 2003 (d20 edition) | | Genre(s) | science fantasy | | System | Custom, d20 System, Alternity (4th edition) | | | Gamma World is a science fantasy role-playing game, originally created by James M. Ward and Gary Jaquet, and first published by TSR in 1978. Image File history File linksMetadata Gamma_World_Book. ...
TSR, Inc. ...
Wizards of the Coast (often referred to as WotC or simply Wizards) is a publisher of games, primarily based on fantasy and science fiction themes. ...
The Sword & Sorcery imprint is used by White Wolf to publish its d20 material. ...
For the magazine of the same name see Science Fantasy (magazine) Science fantasy is the merging of science fiction and fantasy, two popular genres of writing. ...
d20 redirects here. ...
Alternity was a science fiction role-playing game (RPG) published by TSR in 1998. ...
For the magazine of the same name see Science Fantasy (magazine) Science fantasy is the merging of science fiction and fantasy, two popular genres of writing. ...
A role-playing game (RPG) is a type of game in which players assume the roles of characters and collaboratively create narratives. ...
TSR, Inc. ...
Description This post-apocalyptic game takes place on the earth of the late 24th-century, where advanced technology, psionics, improbable mutations, and fantasy radiation mingle in a ruined world that has reverted to anarchy. Mushroom cloud of a nuclear explosion. ...
Psionics, in the context of role-playing games, is a broad category of fantastic abilities, similar to the paranormal psionic abilities that some people claim in reality. ...
Ionizing radiation is a type of particle radiation in which an individual particle (for example, a photon, electron, or helium nucleus) carries enough energy to ionize an atom or molecule (that is, to completely remove an electron from its orbit). ...
In the realist theory of International Relations, the anarchical system that all states find themselves in is the lack of clear organisation of states into a hieracical order that is found within states. ...
The game draws inspiration from the post-apocalyptic sub-genre of science fiction and fantasy, such as the novels Hothouse by Brian Aldiss, Starman's Son by Andre Norton, Hiero's Journey by Sterling Lanier, and the film Wizards by Ralph Bakshi. Later supplements and editions reflect later visions from the sub-genre, such as the Mad Max films and the Hanna-Barbera cartoon Thundarr the Barbarian. Gamma World is descended from the earlier TSR game Metamorphosis Alpha, which involved the mutated crew of a generation starship named Warden. Brian Aldiss at 63rd World Science Fiction Convention in Glasgow, August 2005. ...
Science fiction and fantasy author Andre Alice Norton (February 17, 1912 â March 17, 2005) was born Alice Mary Norton in Cleveland, Ohio. ...
Wizards can refer to several distinct topics: Wizards, a 1977 animated movie Wizards, a Brazilian power metal band Kansas City Wizards, a football team in the MLS Washington Wizards, a basketball team in the NBA Wizard, a practitioner of magic Wizards of the Coast, the producers of Magic: The Gathering...
Ralph Bakshi is a director of animated and occasionally live-action films. ...
Mad Max is an Australian apocalyptic science fiction film starring Mel Gibson. ...
Cartoon Network Studios, formerly known as Hanna-Barbera Cartoons, Inc. ...
Thundarr the Barbarian was a Saturday morning animated cartoon show, produced by Ruby-Spears Productions. ...
Metamorphosis Alpha is a science fiction role-playing game created by James Ward and originally produced by TSR, the makers of Dungeons & Dragons. ...
The fictional starship Enterprise (NCC-1701-D) from Star Trek: The Next Generation. ...
The mechanics of the first and second editions are similar to the original D&D game system. The third edition (1986) resembles TSR's Marvel Super-Heroes RPG, replacing the myriad resolution mechanics of D&D with a single percentile-based mechanic referring to a color-coded table. The Fourth Edition (1992) resembled second edition Advanced Dungeons and Dragons (AD&D). The Fifth Edition was based on TSR's Alternity system—a game line which was cancelled a month before the Gamma World book was released. The Marvel Super Heroes (MSH) RPG is a role playing game set in the Marvel Universe, that was first published by TSR under license from Marvel Comics in 1985 and early 1990s. ...
1992 (MCMXCII) was a leap year starting on Wednesday. ...
In September 2002, a version of Gamma World called Omega World written by Jonathan Tweet was published in the pages of Dungeon magazine issue 94/Polyhedron magazine issue 153, using the d20 system. For the Cusco album, see 2002 (album). ...
Jonathan Tweet is a game designer who has been involved in the development of the role-playing games Ars Magica, Everway, Over the Edge, Talislanta and the third edition of Dungeons & Dragons. ...
Dungeon Adventures, commonly called simply Dungeon, is a magazine targeting people who play role playing games, particularly Dungeons & Dragons. ...
Polyhedron is a magazine, the official publication of the RPGA (Roleplaying Gamers Association). ...
In late 2003 Sword & Sorcery (a White Wolf Game Studio label) released a new edition of Gamma World. This edition, like Tweet's Omega World, uses the d20 System adapted from the Third Edition of Dungeons and Dragons. 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ...
The Sword & Sorcery imprint is used by White Wolf to publish its d20 material. ...
The logo of White Wolf Publishing, one of White Wolf, Inc. ...
d20 redirects here. ...
Books The current sixth edition Gamma World line consists of six books, and no more books are scheduled to be produced: - Gamma World Player's Handbook
- Gamma World Game Master's Guide
- Gamma World Mutants and Machines
- Gamma World Beyond the Horizon
- Gamma World Cryptic Alliances and Unknown Enemies
- Gamma World Out of the Vaults
Trivia Some editions of the Gamma World rulebook include details of an anti-mutant militant organization calling itself The Knights of Genetic Purity, which exists solely and explicitly to be a mustache-twirlingly evil enemy for players of the game to fight. The science-fiction television program Andromeda produced an episode in its second season entitled Immaculate Perception which featured the Knights, using the exact name and having them play exactly the same role in the general scheme of things. A moustache (sometimes spelled mustache in the United States) is an outgrowth of hair above the upper lip. ...
Gene Roddenberryâs Andromeda was a science fiction television series, created by Gene Roddenberry but produced posthumously. ...
See also Traveller is a series of related table-top role-playing games. ...
Rifts is a multi-genre role-playing game created by Kevin Siembieda in 1990 and published continuously by Palladium Books since then. ...
After The Bomb is a supplement to the Teenage Mutant Ninja Turtles and Other Strangeness role-playing game published by Palladium Books in 1986. ...
Road Hogs is a role-playing game supplement to the Teenage Mutant Ninja Turtles and Other Strangeness gaming setting of After The Bomb. ...
Twilight 2000 is a role playing game set in the aftermath of World War III. The premise is that the United States and the Soviet Union have gone to (limited) nuclear war with all its consequences. ...
d20 Future is an accessory for the d20 Modern role-playing game written by Christopher Perkins, Rodney Thompson, and JD Wiker. ...
Torg is a role-playing game released by West End Games in 1990. ...
External links - White Wolf's "New" Official Gamma World Site
- An excellent index of other Post Apocalyptic Role Playing Games
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