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Encyclopedia > GarageGames

GarageGames is an Internet game publishing label based in Eugene, Oregon. It was formed in 2001 by four former employees of Dynamix, specifically Jeff Tunnell, Rick Overman, Tim Gift, and Mark Frohnmayer. The name is intentionally similar to the term "garage band", and is meant to evoke a similar concept in game development. When Tunnell started Dynamix with Damon Slye in 1984, many game companies were "garage outfits" brought together through the desire to create entertaining titles rather than seeking fame or profit. The stated goal of GarageGames is to offer licensing of game engines and publishing to virtually anyone, in contrast to leaving would-be game makers at the mercy of corporations who only care about the "bottom line". Eugene is the third largest city [1] and boasts the second largest metropolitan population [2] in the state of Oregon, and is also the county seat of Lane County, Oregon. ... 2001: A Space Odyssey. ... This article is about Dynamix, a defunct company that developed computer games. ... It has been suggested that this article or section be merged with The Incredible Machine. ... Garage band is a general term for startup rock bands, often consisting of teenagers and twenty-somethings. ... 1984 is a leap year starting on Sunday of the Gregorian calendar. ...


All four founders were prominent developers on the Starsiege and Tribes series while at Dynamix, and GarageGames' most heralded product is the Torque Game Engine, or TGE. It is a modified version of the engine used in Tribes 2 and is available both to professional game developers and "amateurs" via a flexible licensing plan. The GarageGames web site features news and forums intended to promote sharing of information and encouragement to aspiring developers. Starsiege is a mecha-style simulation game developed by Dynamix and released in 1999. ... For the biological concept, see tribe (biology). ... The Torque Game Engine, or TGE, is a modified version of a 3D computer game engine originally developed by Dynamix for the 2001 FPS Tribes 2. ... Tribes 2 is a sci-fi first-person shooter (FPS) computer game, the second game in the Tribes series. ...


The Torque Game Engine was originally called the V12 Engine until a Canadian software company threatened GarageGames with a trademark infringement lawsuit. Both terms play on the dual meanings of "engine" with respect to the computer industry and mechanical engineering. The Bass Red Triangle, was the first trademark registered in Britain in 1876. ... A lawsuit is a civil action brought before a court in which the party commencing the action, the plaintiff, seeks a legal remedy. ... An engine is something that produces some effect from a given input. ...


More recently, GarageGames' engine offerings have expanded to include the Torque Shader Engine, which is focused on nextgen graphics, and the Torque 2D engine, which is targeted towards 2D game development. Both are built on top of the Torque Game Engine core code. The Torque Shader Engine is a video game engine being developed by GarageGames as the second version of the Torque Game Engine. ...


External links


  Results from FactBites:
 
GarageGames - Wikipedia, the free encyclopedia (317 words)
GarageGames is an Internet game publishing label based in Eugene, Oregon.
The stated goal of GarageGames is offer licensing of game engines and publishing to virtually anyone, in contrast to leaving would-be game makers at the mercy of corporations who only care about the "bottom line".
It is a modified version of the engine used in Tribes 2 and is available both to professional game developers and "amateurs" via a flexible licensing plan.
Garage Games - Interview Review (1147 words)
J M: GarageGames was founded by Jeff Tunnell, Rick Overman, Tim Gift and Mark Frohnmayer, game industry veterans who either founded and were part of the brain trust from Dynamix, a studio for Sierra, a division of Vivendi/Universal.
The vision for changing the way games are made and played came from looking at the current commercial game model that is dependent on franchises and licensing to meet shareholder and retail channel buyers expectations of volume to be profitable, the prospects of doing anything innovative or responsive to gamers is becoming an impossibility.
After IGC '03 in Oct. the one thing that everyone here at GarageGames was stunned by was the quality of the games and the quantum progression in both production value and attention to gameplay (fun) we saw in just one year.
  More results at FactBites »


 
 

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