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Geist (early working title: Fear, changed to avoid legal issues[4][5]) is a video game for the Nintendo GameCube video game console, released on August 15, 2005 in the USA and on October 07 of the same year in Europe. The game was not released in Japan. The gameplay bears a resemblance to that of Metroid Prime[6] and Messiah.[7] Image File history File links Download high resolution version (465x647, 116 KB)Box art for the video game Geist. ...
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Nintendo Company, Limited (任天å or ãã³ãã³ãã¼ NintendÅ; NASDAQ: NTDOY, TYO: 7974 usually referred to as simply Nintendo, or Big N ) is a multinational corporation founded on September 23, 1889[1] in Kyoto, Japan by Fusajiro Yamauchi to produce handmade hanafuda cards. ...
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is the 227th day of the year (228th in leap years) in the Gregorian calendar. ...
2005 2005 in games 2004 in video gaming 2006 in video gaming Notable events of 2005 in video gaming. ...
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2005 2005 in games 2004 in video gaming 2006 in video gaming Notable events of 2005 in video gaming. ...
Video games are categorized into genres based on their gameplay. ...
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Action-adventure games are video games that combine elements of the adventure game genre with various action elements. ...
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Entertainment Software Rating Board logo The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that applies and enforces ratings, advertising guidelines, and online privacy principles for computer and video games and other entertainment software in the United States and Canada (officially adopted by individual provinces 2004-2005). ...
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The Nintendo GameCube , GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ...
The Nintendo GameCube (Japanese: ゲームキューブ; originally code-named Dolphin during development; abbreviated as GCN) is Nintendos fourth home video game console, belonging to the 128-bit era; the same generation as Segas Dreamcast, Sonys PlayStation 2, and Microsofts Xbox. ...
Four major types of memory cards (from left to right: CompactFlash, Memory Stick, Secure Digital, and xD. A memory card or flash memory card is a solid-state electronic flash memory data storage device used with digital cameras, handheld and laptop computers, telephones, music players, video game consoles, and other...
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Namcos Pac-Man was a hit, and became a universal phenomenon. ...
The Nintendo GameCube , GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ...
A video game console is an interactive entertainment computer or electronic device that manipulates the video display signal of a display device (a television, monitor, etc. ...
is the 227th day of the year (228th in leap years) in the Gregorian calendar. ...
2005 2005 in games 2004 in video gaming 2006 in video gaming Notable events of 2005 in video gaming. ...
October 7 is the 280th day of the year (281st in leap years). ...
Metroid Prime )is a video game released in November 18, 2002 developed by Nintendo-owned Retro Studios and published by Nintendo for the Nintendo GameCube. ...
Messiah is a third person shooter video game developed by Shiny and published by Interplay. ...
A prototype of the game was developed by n-Space, who approached Nintendo as first to be the game's publisher. Nintendo accepted, making Geist the second game published by Nintendo to receive an M-rating (the first being Eternal Darkness: Sanity's Requiem). In the following years, Nintendo and n-Space worked closely on Geist.[8] The game was first shown at the E3 2003[9] and was announced to be part of the GameCube's line-up for 2003. However, it was delayed for two years for fine-tuning. During that time, the game's genre changed from first-person shooter to first-person action-adventure. The title of this article should be n-Space. ...
Nintendo Company, Limited (任天å or ãã³ãã³ãã¼ NintendÅ; NASDAQ: NTDOY, TYO: 7974 usually referred to as simply Nintendo, or Big N ) is a multinational corporation founded on September 23, 1889[1] in Kyoto, Japan by Fusajiro Yamauchi to produce handmade hanafuda cards. ...
E³ logo The Electronic Entertainment Expo, commonly known as E³, was an annual trade show for the computer and video games industry presented by the Entertainment Software Association. ...
2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ...
Maze War, one of the two candidates for the first FPS. This article is about the video game genre. ...
Action-adventure games (British English: arcade adventure) are video games that combine elements of the adventure game genre with various action game elements. ...
The Geist franchise is currently in the possession of Nintendo, due to their contract with n-Space.[4] At the moment, there are no (announced) plans for a sequel. However, n-Space has announced they are working on a game for the Wii.[10][11] A sequel is a work of fiction in literature, film, and other creative works that is produced after a completed work, and is set in the same universe but at a later time. ...
The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ...
Synopsis
Storyline According to the game's official website, it is set in the year 2005.[12] John Raimi is a civilian scientist and a member of a counter-terrorism team sent to investigate the Volks Corporation. The team, called CR-2, sent Thomas Bryson, Raimi's best friend, to Volks Corporation for an undercover operation months earlier and now they have to get him out of there.[13] After meeting up with Bryson, the alarm goes off and CR-2 is forced to battle their way out. On the way out, a monster appears and violently kills one of Raimi's squad members. At the end, one of the agents seemingly becomes possessed and kills the rest of the team with the exception of Raimi, who just gets badly wounded, and, as the latter later finds out, Bryson. It is not revealed what happens with the possessed agent though. (After Raimi is shot and the screen fades to black, we hear one more gunshot; presumably the possessed agent killed himself.) Raimi is captured and his soul is torn from his body by an experimental machine.[14] Soon after, Alexander Volks himself puts Raimi into a machine to brainwash him, so he will become a new soldier for Project Z. However, the spirit of a young girl named Gigi blows the machine's power to save Raimi. She then teaches him the basics of being a ghost[15] and Raimi sets out to get his body back and save Bryson. His new ghost abilities (possessing other humans, animals and even inanimate objects) immediately prove to be essential if he wants to succeed. Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ...
In times of armed conflict a civilian is any person who is not a combatant. ...
This article does not cite any references or sources. ...
Counter-terrorism refers to the practices, tactics, and strategies that governments, militaries, and other groups adopt in order to fight terrorism. ...
The soul, according to many religious and philosophical traditions, is the self-aware essence unique to a particular living being. ...
Spiritual possession is a concept of many religions and tales, where it is believed that a demon, or disincarnate being, may take temporary control of a human body, resulting in noticeable changes in behaviour. ...
Raimi damages the main piece of machinery used in the ghost separation in order to prevent Bryson's separation. In the chaos that follows, Rourke, the head of Volks' military department, orders the computer operator to fire a "catalyst beam" at the machine, despite their loss of containment. Following his orders, the laser is fired. Suddenly the machine breaks down and a humongous monster emerges from the rift. Because people normally cannot see ghosts, this goes unnoticed by the members of Volks Corporation. They know "something" escaped, but that is said to happen all the time, thus no more precautions are taken than the regular ones. Raimi is not too far away, attempting to make it farther into the facility. He soon notices there are other beings free as well. Escaped creatures from the rift are roaming the compound, killing everything that is not from their world. In military science, a compound is a type of fortification made up of walls surrounding several buildings in the center of a large piece of land. ...
Raimi manages to save Bryson and get a helicopter to pick him up. They part ways, because Bryson has to go and inform his superiors of what is going on, while Raimi does not want to go without his body. However, when the helicopter takes off, Raimi's body, possessed by Wraith, takes the helicopter down with a rocket launcher. Raimi follows him and ends up in a deserted mansion. There, he meets Gigi again. She then reveals to Raimi what her connection to Volks Corporation is. When she was alive, she lived with her aunt and brother in the mansion. Her brother is now the owner of Volks Corporation: Alexander Volks. Alexander was obsessed with the occult and supernatural when he was a young boy, often reading about it in books. One day he was reading a book in the big tree in the garden. Gigi tried to get his attention, but he told her to go away. She then climbed in the tree to get to him, but fell and died. Desperate, Alexander came up with the plan to use his knowledge about the occult to save his sister. He brought her to a "special place" (a seal to a demon realm) and tried to bring her back to life using spells he found in his books. The ritual failed however, and instead of bringing Gigi back to life, turned her soul into a ghost. To make matters worse, Alexander himself became slightly possessed by an ancient demon (Volks' Demon), which gave him a symbol-like scar above his right eye. Unaware of both results, Alexander became a puppet of the demon. It is revealed that Volks' Demon wants to seize control over the world through Alexander and with all that Volks Corporation has to offer. A helicopter is an aircraft which is lifted and propelled by one or more horizontal rotors consisting of two or more rotor blades. ...
For other uses, see Wraith (disambiguation). ...
Shoulder-launched weapons avoid the problem of recoil by directing all exhaust out the rear of the launch tube A shoulder-launched missile weapon is a weapon that fires a projectile at a target, yet is small enough to be carried by one person, and fired while held on one...
The word occult comes from the Latin occultus (clandestine, hidden, secret), referring to knowledge of the hidden.[1] In the medical sense it is used commonly to refer to a structure or process that is hidden, e. ...
Look up Supernatural in Wiktionary, the free dictionary. ...
âFiendâ redirects here. ...
Raimi soon is captured once more and again, Volks Corporation attempts to brainwash him. Due to another attack from some monsters, Raimi manages to free himself and continues his search for his body. Eventually, he gets his body back when facing Wraith. Once Raimi destroys him, he goes on in an attempt to stop the Volks Corporation from killing and possessing the world leaders (Project Z). He manages to stop the attack and at the end, comes face to face with the possessed Alexander Volks. When Raimi kills Alexander's body, Gigi appears and gets pulled into Alexander's body by Volks' Demon. Raimi follows her (as a ghost) and ends up in some ethereal realm which could either be Alexander's psyche, or (part of) the world on the other side of the rift. Raimi kills Volks' Demon here and witnesses the reunion of Alexander and Gigi (both ghosts now). They thank him and fly away. Raimi escapes from the collapsing cave and is picked up by a helicopter. In the helicopter, he meets Bryson again, who survived the attack. Funny enough, he also sees Anna Richardson and Phantom again, two characters he has possessed for some time during the game. Apart from the "happy end" feel, this is likely also an indication CR-2 has already started cleaning up Volks Corporation's mess.
Characters - John Raimi is the main character of Geist. He's 35 years old and an expert on biological and chemical threats. At the beginning of the game, he is contacted by CR-2 to assist in a mission to save his old friend from college, Thomas Bryson.[13] He is shot during the mission and wakes up strapped in a machine which soon separates his soul from his body. His body is stored somewhere in the compound, later gets possessed by Wraith and is reunited with his Raimi's soul near the end of the game. Raimi's soul on the other hand first is subjected to a brainwash project. Saved by Gigi, he goes on a quest to get back his body. He has to learn to think and act like a ghost in order to succeed. He also needs to help Bryson and Gigi, his only two allies in the compound and eventually, save the world from an ancient ghost-demon. It is implied at the beginning of the game that before he was separated from his body, he did not believe in the supernatural.
- Thomas Bryson is the 48-years old friend and mentor of John Raimi. Like Raimi, he's an expert on biological and chemical threats. At the beginning of the game, he is working undercover at Volks Corporation in order to find out what they are working on.[13] It is not shown what happened to him when the mission to get him out of there failed (like why he was not killed). During the first part of the game, it is revealed that he's next for the separation experiment. When Raimi prevents this, Bryson is brought back to the medical wing. The staff is ordered to let him die by not giving him the treatment he needs to stay alive (apparently, some medical procedures are needed before one can get a separation) as he is no longer useful. Again, he is saved by Raimi with whom he then tries to escape the compound. When he eventually tries to leave with a helicopter sent by CR-2, he already knows Raimi will not leave until he has his body back and he says goodbye. Ironically enough, just a few seconds later, Bryson's helicopter is shot down by Wraith possessing Raimi's body. At the end, it is revealed he survived (it is never stated how he did and what became of the others in the helicopter) as he is the one who picks up Raimi after the final battle.
- Gigi Volks is Alexander Volks younger sister and Raimi's mentor in being a ghost. She appears as a young girl, having died at the age of 5 (her aunt's diary entries indicate she was born in 1925 and died in 1930), who is completely green and, unlike Raimi and the Spectral Operatives, resembles the looks of her physical body. When she was alive, she lived with her aunt and brother in a big mansion which later became part of the Volks Corporation compound. It is not revealed who her parents were (though her mother's name apparently is Lucy) or what happened to them. She was turned into a ghost and forced to be stuck in this realm when her brother tried to revive her by using occult magic. She has haunted her old home for 75 years watching over her brother who had become semi-possessed by an ancient demon during the ritual. Though she saved Raimi out of altruism, she hopes he is strong enough to be able to help her brother. When Raimi kills Alexander's body during the first phase of the final battle, she is pulled inside Alexander's body by Volks' Demon. After Raimi defeats him, both Gigi and Alexander come out of Alexander's body and play a little in the air before leaving for the next world. Gigi is very fond of her teddy bear.
- Alexander Volks is the 86-years old head of Volks Corporation.[13] During his childhood, he lived with his aunt and sister in a big mansion close to where he later would build Volks Corporation's compound. It is not revealed who his parents were (though his mother's name apparently is Lucy) or what happened to them. He was obsessed with the occult and supernatural when he was a young boy, often reading about it in the books from his aunt's library. He was 11 years old when his sister died and he tried to revive her with arcane knowledge. From that day, he has been slightly possessed by a demon, who likely has influenced him to found Volks Corporation. As a mark of that day, Alexander has a symbol-like scar above his right eye where the demon touched him. He has become quite cold through the years. The only time he is shown to still have some emotions is when he's thinking about Gigi. Halfway through the game, Alexander becomes completely possessed and ends up being the first boss in the final battle. When his body is killed during the first phase of the final battle, his spirit is still stuck in his body. Raimi enters it to kill Volks' Demon and finally break the bond between the demon and Alexander. Once he is defeated, Alexander (who is a ghost(child) now too) and Gigi emerge from Alexander's body, thank Raimi and go on to the afterlife.
- Commander Rourke is Volks' right hand and called a mercenary by him at the beginning of the game. He has supervised the testing of military equipment at Volks Corporation for 15 years. Rourke is shown to have a bad temper and be incredibly aggressive and impatient. He threatens people a lot, kills one person in-game for not listening and is stated several times to have injured other members of the staff. His personal assistant is said to get extra pay for taking the risk of working for Rourke. The only person he always behaves properly towards is his boss, though Rourke at one time states he would have ignored Volks' orders just for his own fun had Raimi not been tougher than he had expected. The only weak point Rourke has, are dogs: he suffers from severe cynophobia. He also appears to be under a lot of stress. Rourke, possessed by Wraith, is one of the bosses in this game.
- Volks' Demon is the game's real antagonist. He's a giant ghost-demon who, unlike the other ghosts, can directly influence the physical world. He appears to be a friend or ally of Wraith. When Giselle Tallant's husband, Joshua, died, Volks' Demon started talking to her. He pretended to be the spirit of Joshua and convinced Giselle to build a mansion near the seal to the rift and to keep expending it. By doing so, he hoped to be released in this world again when someone by accident would open the seal. This was first done by Alexander, but Volks' Demon only managed to get a part of him in this world, in the body of Alexander. Somewhere near this event, Giselle and the workers discovered an old, abandoned monastery. What Giselle found there caused her to question if the voice she had been hearing all those years was Joshua's. It is not revealed what happened to her, but years later, the semi-possessed Alexander is the boss of a huge corporation located on a huge terrain of which the mansion and monastery are part of. During the events of the game, Volks' Demon escapes completely and fully possesses Alexander. When Raimi prevents Project Z's launch, and later kills Alexander's body, Volks' Demon pulls Gigi into Alexander's body. Raimi follows them and destroys Volks' Demon.
A protagonist is the main figure of a piece of literature or drama and has the main part or role. ...
For the use of biological agents by terrorists, see bioterrorism. ...
Chemical warfare is warfare (and associated military operations) using the toxic properties of chemical substances to kill, injure or incapacitate an enemy. ...
In military science, a compound is a type of fortification made up of walls surrounding several buildings in the center of a large piece of land. ...
This article needs additional references or sources for verification. ...
An artists interpretation of a ghostly woman on a flight of stairs, based on common descriptions A ghost is usually defined as the apparition of a deceased person, frequently similar in appearance to that person, and encountered in places he or she frequented, or in association with the person...
Look up Supernatural in Wiktionary, the free dictionary. ...
It has been suggested that Maître à penser be merged into this article or section. ...
Look up Undercover in Wiktionary, the free dictionary. ...
A medical procedure is a course of action intended to achieve a result in the care of patients, used by medical or paramedical personnel. ...
A helicopter is an aircraft which is lifted and propelled by one or more horizontal rotors consisting of two or more rotor blades. ...
Image File history File links Geist,Gigi. ...
Image File history File links Geist,Gigi. ...
Year 1925 (MCMXXV) was a common year starting on Thursday (link will display the full calendar) of the Gregorian calendar. ...
Year 1930 (MCMXXX) was a common year starting on Wednesday (link will display 1930 calendar) of the Gregorian calendar. ...
This article or section is not written in the formal tone expected of an encyclopedia article. ...
The word occult comes from the Latin occultus (clandestine, hidden, secret), referring to knowledge of the hidden.[1] In the medical sense it is used commonly to refer to a structure or process that is hidden, e. ...
Magic Circle by John William Waterhouse Magic in fiction is the endowing of fictional characters or objects with magical powers. ...
For the ethical doctrine, see Altruism (ethics). ...
This article does not cite any references or sources. ...
A mercenary is a person who takes part in an armed conflict who is not a national of a Party to the conflict and is motivated to take part in the hostilities essentially by the desire for private gain and, in fact, is promised, by or on behalf of a...
The fear of dogs is a natural emotion, because dogs are potentially dangerous. ...
In medical terms, stress is the disruption of homeostasis through physical or psychological stimuli. ...
An ...
An artists interpretation of a ghostly woman on a flight of stairs, based on common descriptions A ghost is usually defined as the apparition of a deceased person, frequently similar in appearance to that person, and encountered in places he or she frequented, or in association with the person...
âFiendâ redirects here. ...
Monastery of St. ...
Gameplay
Raimi possessing an engineer The game is divided in levels, which in turn are divided in stages. The area Raimi gets to explore depends on the level, though he revisits some areas in later levels. Each level starts with a cutscene and has one or more with a boss fights. Many bosses, especiallly ones later on, need to be battled by using both host and ghost abilities. The game saves automatically after each level. Image File history File linksMetadata Geist1. ...
Image File history File linksMetadata Geist1. ...
In computer and video games, a level (sometimes called a stage, course, episode, round, world, map, wave, board, phase, or landscape) is a separate area in a games virtual world, in modern games typically representing a specific location such as a building or a city. ...
A cut scene or cutscene (sometimes also referred to as a cinematic) is a sequence in a video game over which the player has no control. ...
Flag Ship from the video game Gorf In video games, a boss is a particularly large or challenging computer-controlled character that must be defeated at the end of a segment of a game, whether it be for a level, an episode, or the very end of the game itself...
A level is progressed through by completing its stages. A stage can be a period in the game in which the player has to puzzle and/or fight his way to a certain point or can be a (mini-)boss fight.[16] Upon completing a stage, a new checkpoint is reached. Action-adventure games (British English: arcade adventure) are video games that combine elements of the adventure game genre with various action game elements. ...
Maze War, one of the two candidates for the first FPS. This article is about the video game genre. ...
A saved game is a piece of digitally stored information about the progress of a player in a computer or video game. ...
Ghost Abilities As a disembodied spirit, Raimi cannot generally interact with the physical world except through possession. He seems, however, to have some degree of mass and substance, as gravity still affects him (though he floats and can elevate himself for short periods) and he cannot pass through solid walls (chain-link fences are another matter, and he can slip through small cracks).[17] Normally, his sight is blue/white (possibly ultraviolet), but when standing at the same spot as an object or creature, his sight turns red. Ghosts are invisible and intangible, though can be seen by other ghosts and animals can sense their presence even when they are possessing something. Without a host, a ghost also is a lot faster than the physical world and sees everything in slow motion.[18] The English word spirit comes from the Latin spiritus (breath). // The English word spirit comes from the Latin spiritus, meaning breath (compare spiritus asper), but also soul, courage, vigor, ultimately from a PIE root *(s)peis- (to blow). In the Vulgate, the Latin word translates Greek (ÏνεÏ
μα), pneuma (Hebrew (ר××) ruah), as...
Gravity is a force of attraction that acts between bodies that have mass. ...
âUVâ redirects here. ...
Slow motion is an effect resulting from running film through a movie camera at faster-than-normal speed. ...
When Raimi possesses an object, such as a dog food bowl, he sees things from the object's perspective even if the device has no visual apparatus. He is able to provide some motive force on an ordinarily immobile object, activate electronics, and alter an object's appearance (for example, turning water from a possessed faucet red, or changing the reflection in a mirror). Creatures can only be possessed when badly frightened or startled.[13] This is accomplished by doing a set combination of actions.[19] Glimpses of a host's recent memories are sometimes gained immediately upon possession.[20] Raimi has the same control over a host body that he would over his own. The only exceptions are an inability to make the host approach something which frightens him or her very badly, and the very difficult task of resisting something the host likes.[20] He also seems to be unable to make a host speak in the beginning of the game, but is later clearly shown doing so. This might indicate he is getting stronger or more used to his powers. Otherwise, it might be an example of a silent protagonist. If a host is killed or destroyed, Raimi is unharmed and returns to his ethereal state. However, he cannot remain outside a host indefinitely; his spirit is continuously pulled towards the afterlife. Raimi can only "re-anchor" himself to the world by possessing something, though absorbing life from small plants grants him additional time in this world.[13] Image File history File links 11830. ...
Image File history File links 11830. ...
A silent protagonist is a central character who does not verbally interact with other characters within a storys narrative. ...
During the final fight in the strange, unexplained realm, Raimi also has the ability there to shoot ethereal blasts from his hands.[21] The etheric plane or etheric region is one of the planes of existence, or more specifically a subplane or planes, in Theosophy and New Age thought. ...
Host Abilities The abilities of hosts differ quite a bit. The most noticeable is the way the world is seen through the eyes of the host. For instance, most animals see the world in several shades of grey, while imps have a binocular-shaped sight.[22] For the biggest part, Raimi gets to possess guards who carry one weapon and apparently, an unlimited amount of ammunition (the weapon does need to get reloaded though).[18] Sometimes, the weapon first has to be picked up somewhere. Some weapons have a secondary function in the form of a grenade launcher or infrared scope.[23] Other possessable humans are professors, engineers and several people with different supportive jobs. They cannot do battle, but allow access to new areas and sometimes carry stuff with them that is needed to proceed.[20] Human hosts have no memory of what occurs when Raimi possesses them. They seem to recall only being badly frightened, and then suddenly being in a different room. They will not do anything or get less frightened when Raimi dispossesses them, so they can be possessed again at any time. Grey or gray (see spelling differences) is a color between white and black. ...
Binoculars A set of binoculars (from Latin, bi-, two-, and oculus, eye) is a hand-held tool used to magnify distant objects by passing the image through two adjacent series of lenses, and erecting prisms. ...
Boxes of ammunition clog a warehouse in Baghdad Ammunition is a generic military term meaning (the assembly of) a projectile and its propellant. ...
A grenade launcher is weapon that fires or launches a grenade to longer distances than a soldier could throw by hand. ...
Image of two girls in mid-infrared (thermal) light (false-color) Infrared (IR) radiation is electromagnetic radiation of a wavelength longer than that of visible light, but shorter than that of radio waves. ...
-scope is a suffix used in English denoting viewing and observing. ...
The meaning of the word professor (Latin: one who claims publicly to be an expert) varies. ...
Look up engineer in Wiktionary, the free dictionary. ...
Animals also cannot be used for combat purposes, but are vital to reach some areas. Due to their size, rats and dogs (rabbits and roaches in multiplayer) can crawl through some small holes and reach the room on the other side. Bats can fly their way to otherwise unreachable areas. Other animals are tools to make a human host possessable. The only exception to animals being useless for combat situations are imps, but they can only be possessed in the multiplayer mode. Each host has a different L button ability. Some human hosts can sprint by holding the L button and others can crawl by pressing it. This means a character that can sprint cannot crawl or the other way around and this goes for all L button abilities. In some cases, the L button activates the zoom function.[13] Most humans in the multiplayer mode have a different L button ability: jumping. The L button ability of animals is hardly ever required or even available at all. Rats can squeak and dogs and rabbits can jump. A Canon Inc. ...
Collectibles In Geist, the player can find two kinds of collectibles as a side-quest. They are respectively called Ghost Collectibles (because they have be picked up as a ghost) and Host Collectibles (because they have be picked up when possessing a host). They can be found in every level, except for the first one, because Raimi is not a ghost yet and cannot possess anything yet. Ghost Collectibles (2 per level) look like Gigi's teddy bear and are the diary entries of Giselle Tallant, Gigi and Alexander's aunt. By picking them up (and scanning a few books in the library), the player learns a deeper part of the story. They also increase Raimi's ghost meter, enabling him to stay without a host for a longer period of time. Host Collectibles (4 per level) look like two V's (from Volks). When obtaining two of them, new features for the multiplayer mode are unlocked.[24] A collectible (or collectable) is a manufactured item designed for people to collect. ...
A quest in a gaming context, especially in MMORPGs, is generally a task or series of tasks, which a player or group of players may complete in order to gain a reward. ...
This article does not cite any references or sources. ...
Also, Raimi keeps a log of items he examined and objects he possessed.
Multiplayer The multiplayer section of the game is played with up to four human players and up to seven bots (and one human player). It has three different modes: Possession DeathMatch, Capture the Host and Hunt.[13] Though these modes mostly are common multiplayer modes, the ghost aspect gives them a unique touch.[16] Possession DeathMatch is played between ghosts. Therefore, each player is invunerable until he/she possesses a host, after which the game plays as a normal deathmatch. To prevent players from staying a ghost, they have a timed ghost life. Capture the Host is a combination of Deathmatch and Capture the Flag. Again, the battle is between ghosts. However, this time, kills made are not kept until the player dispossess the host on a base. There is also a key mode where a shield will surround the base and the players have to find the key to open it. Hunt is a hosts vs. ghosts mode. The hosts, armed with anti-ghost weapons, try to kill the ghosts, while the ghosts try to get the hosts to commit suicide by possessing the hosts and letting them walk into one of the various deathtraps. Hosts can attempt to free themselves from the ghosts' grasp in time. The first team to get rid of all their opponents' lives wins.[25] Image File history File links Geist,HC.jpgâ This is a screenshot from Nintendos Geist. ...
Image File history File links Geist,HC.jpgâ This is a screenshot from Nintendos Geist. ...
This article does not adequately cite its references or sources. ...
A bot, most prominently in the first person shooter PC game types (FPS), is a robotic computer controlled entity that simulates an online or LAN multiplayer human deathmatch opponent, team deathmatch opponent or a cooperative human player. ...
Deathmatch (abbreviated DM) is a widely-used gameplay mode very well integrated into first-person shooter computer games. ...
This article does not cite any references or sources. ...
Deathmatch (abbreviated DM) is a widely-used gameplay mode very well integrated into first-person shooter computer games. ...
This article does not cite any references or sources. ...
Rather than surrender to US soldiers, the Mayor (Bürgermeister) of Leipzig Germany, committed suicide along with his wife and daughter on April 20, 1945. ...
During the story mode, hidden host collectibles can be collected in order to unlock more multiplayer levels and characters. The abilities of ghosts and most hosts are slightly different from the story mode. For instance, most soldier hosts use the L button to jump, instead of sprint or crawl. Also, roaches and imps can be possessed in the multiplayer mode, but not in the single player mode. Another difference is the presence of power-ups, with various effects. Like most multiplayer modes of games, the players can choose from a list of "advanced settings" to adjust the multiplayer mode to their wishes.[13] Power Up, the Professional Organization of Women in Entertainment Reaching Up is an organization with the stated mission to promote the visibility and integration of gay women in entertainment, the arts, and all forms of media. Power Up provided funding and assistance to the 2003 short film . ...
Enemies There is a big variety of enemies in Geist.
Humans The biggest group of enemies Raimi faces are humans (soldiers) working for Volks Corporation. They are the first enemies he has to battle. Most of them are unaware of Raimi's presence and will not start shooting until the possessed host attacks them or ignores their orders. There are several different classes with different outfits and weapons. Raimi will possess all of them at least once. The human enemies are mostly called (...) Soldiers, with (...) either being "Volks" or (part of) the name of the weapon that class carries. The following weapons are used by them: assault rifles, grenade launchers, heavy machine guns, proximity mines, shotguns, submachine guns and rocket launchers. There's also a special kind of soldier known as Spirit Hunters. Spirit Hunters carry an orange suit that gives them the same speed as ghosts (though for a limited time) and allow them to see ghosts. They are armed with Spirit Hunter guns and Anti-Spirit grenade launchers, that harm both hosts/physical creatures and ghosts. They can also force a ghost out of its host and make the host temporarily unpossessable. Despite humans being the most seen and fought enemies, only three boss characters are human and only one of them is not possessed during the fight. Image File history File links Geist,Cord. ...
Image File history File links Geist,Cord. ...
This article is about a military rank. ...
The AK-47 is the worlds most common assault rifle. ...
A grenade launcher is weapon that fires or launches a grenade to longer distances than a soldier could throw by hand. ...
The M2 machine gun with a tripod weighs 58 kg (128 lb). ...
. ...
For other uses, see Shotgun (disambiguation). ...
This article or section does not cite any references or sources. ...
Shoulder-launched weapons avoid the problem of recoil by directing all exhaust out the rear of the launch tube A shoulder-launched missile weapon is a weapon that fires a projectile at a target, yet is small enough to be carried by one person, and fired while held on one...
Flag Ship from the video game Gorf A boss is a particularly challenging computer-controlled character in video games. ...
- Cord: A high-ranking member of Volks' army. He's rough, violent and easily a head taller than everybody else. He is the only human boss Raimi fights that is not possessed. He is fought twice, surviving the first battle by fleeing when his shield breaks.
- Rourke: Volks' right-hand man is a cruel and violent individual who suffers from severe cynophobia. In the boss fight, he is possessed by the Wraith.
- Alexander Volks: The head of Volks Corporation, now under direct control of the extraplanar creature which has influenced him for years. He fights using his floating wheelchair, which fires machine gun rounds and rockets.
The fear of dogs is a natural emotion, because dogs are potentially dangerous. ...
Virtual enemies In the first part of level 7, Raimi is trapped in a simulation again and has to prove his worth as a soldier. All Volks Soldiers he encounters here are non-hostile and solely meant for Raimi to use as hosts. His "real" enemies in the simulation are virtual summit agents, who are either armed with sniper rifles or submachine guns. Their goal is to protect the virtual dignitaries, who Raimi is ordered to kill. Fighting them is the same as fighting real humans, with the exception that they cannot kill Raimi. Instead, "Raimi fails the simulation" and has to start over. Look up simulation in Wiktionary, the free dictionary. ...
A Virtual artifact (VA) is an immaterial object that exists in the human mind or in a digital environment, for example the Internet, intranet, virtual reality, etc. ...
The M40, United States Marine Corps standard-issue sniper rifle. ...
Vehicles At two points in the game, Raimi has to defeat enemies in vehicles. In Level 5, they do not attack Raimi, but instead, attack Bryson as he tries to escape. The most common vehicles are motorcycles. Their riders are armed with guns. Several black cars also try to kill Bryson by shooting him with their gatling turrets. There are two vehicles who serve somewhat as a boss fight. A variety of parked motorcycles A motorcycle or motorbike is a single-track, two-wheeled motor vehicle powered by an engine. ...
An 1865 Gatling gun. ...
- Black Truck: Not a real boss, but it has to be damaged enough within a certain amount of time, lest it hit Bryson, causing an instant death. Unlike the other vehicles (or their drivers), it does not have any ranged combat equipment.
- Helicopter: Raimi encounters two of them. One is harmless, but does try to transport the Spectral Operatives to the Paris Summit to start Project Z. The other one emerges after taking the first one down, and does try to kill Raimi.
The driver of this DAF tractor with an auto-transport semi-trailer truck prepares to offload Å koda Octavia cars in Cardiff, Wales For other articles with similar names, see Lorry (disambiguation) and truck (disambiguation). ...
Monsters
A kind of monster not in the final game Several monsters have escaped from the rift and the labs and attempt to kill everything that's not a monster as well. Volks Corporation has captured and studied several of them in an attempt to create new weapons (in which they succeeded). Though not intelligent, the monsters are very strong and capable of ranged combat. Their toughness is also shown in the first level, where Raimi remarks that the cut-off tentacle from some creature is still full of life. In that same level, the boss character is a monster called the Tentacle Monster. Later, monsters become more common. Small, blue, bipedal creatures called imps are the most common monster enemies. They spit a blue fireball and can detonate themselves (the latter only happens in multiplayer mode). A lot bigger crablike creatures appear later. They either spit some sort of acid ball or pins. It is suggested there are more kinds of monsters, but they do not appear in the game. Image File history File linksMetadata Geist,Monster. ...
Image File history File linksMetadata Geist,Monster. ...
For other uses of lab, see Lab. ...
Tentacles can refer to the elongated flexible organs that are present in some animals, especially invertebrates, and sometimes to the hairs of the leaves of some insectivorous plants. ...
A biped is an animal that travels across surfaces supported by two legs. ...
An imp is a mythological being similar to a fairy, frequently described in folklore and superstition. ...
Superfamilies Dromiacea Homolodromioidea Dromioidea Homoloidea Eubrachyura Raninoidea Cyclodorippoidea Dorippoidea Calappoidea Leucosioidea Majoidea Hymenosomatoidea Parthenopoidea Retroplumoidea Cancroidea Portunoidea Bythograeoidea Xanthoidea Bellioidea Potamoidea Pseudothelphusoidea Gecarcinucoidea Cryptochiroidea Pinnotheroidea * Ocypodoidea * Grapsoidea * An asterisk (*) marks the crabs included in the clade Thoracotremata. ...
- Tentacle Monster: It is assumed that the slug thing escaped the labs and not from the rift. It makes repeated appearances during Raimi's quest, traveling through the pipes and superstructure of the complex. The tentacle monster is an eyeless creature apparently composed of several fleshy stalks (no main body is seen). One stalk ends in a mouth full of teeth, others in razor claws. The beast can fire triangular bursts of ethereal energy at targets. Its skin appears to be extremely hard, able to deflect bullets. Only shots to its open mouth damage it.
- Hydra: Despite the name, the Hydra monster does not have multiple heads. It resembles an elongated, armored worm with spindly legs. It is first found in a snail-like shell, which is destroyed during the first encounter. Later, it (or another, similar creature) constructs a new shell from scattered debris, such as chemical canisters and crates. The Hydra's main form of attack is to roll over its enemy with its huge body, though it also can fire a long, sustained stream of crimson energy or ethereal blasts.
A triangle is one of the basic shapes of geometry: a polygon with three vertices and three sides which are straight line segments. ...
The etheric plane or etheric region is one of the planes of existence, or more specifically a subplane or planes, in Theosophy and New Age thought. ...
The 16th-century German illustrator has been influenced by the Beast of Revelation in his depiction of the Hydra. ...
Crimson is a strong, bright, deep red color combined with some blue, resulting in a tiny degree of purple. ...
Ghosts It is not until the last two levels that Raimi has to fight his peers. Other ghosts have been created by Volks Corporation as well, as part of Project Z, and are called Spectral Operatives. Unlike Raimi, they are red and serve Volks Corporation. However, it is unknown if they are brainwashed or not and whether they serve Alexander Volks or the demon possessing him. They have Raimi's abilities: they cannot do direct damage, but they are fast and can possess the same host another ghost (Raimi) is currently possessing. When done so, they attempt to get Raimi's host body (his own by the time he has to face them) to commit suicide and a struggle for control starts. If Raimi wins, the Spectral Operative is thrown out of the host and flies off a little before attacking again. They can only be killed with Anti-Spirit grenades. There are also two "genuine" ghosts in the game, who both escaped from the rift. Their names are not revealed, even though they are the game's actual villains. They both serve as a boss, each first possessing a human and then attacking straight on when the host is killed. Rather than surrender to US soldiers, the Mayor (Bürgermeister) of Leipzig Germany, committed suicide along with his wife and daughter on April 20, 1945. ...
- Wraith: No official name is found for this monster, but it appears to be a close friend or ally of the demon possessing Volks. Its true form is nearly transparent. It appears to have a black, hunched, insectoid body with elongated spines. For a long time, it possesses Raimi's body. He appears to have the same abilities as the Spectral Operatives and Raimi.
- Volks' Demon: Again, no official name is given for the beast that controls Volks. It appears as a huge, red, reptilian creature with a long tail, horns, and blades sprouting from its back. Unlike other ghosts, it appears to have some physical abilities, as it destroyed the rings above the rift without possessing them and temporarily made its eyes visible to humans without the help of some medium. He is the final boss and is fought in a strange realm, apparently within Alexander Volks' body or psyche and possibly part of Volks' Demon's home world. There, Volks' Demon is surrounded by a strong shield, consisting of several rings which can be fired as well.
For other uses, see Wraith (disambiguation). ...
âFiendâ redirects here. ...
Subclasses Anapsida Diapsida Synonyms Reptilia Laurenti, 1768 Reptiles are tetrapods and amniotes, animals whose embryos are surrounded by an amniotic membrane, and members of the class Sauropsida. ...
Mediumship is a term used mostly in spiritualism to denote the ability to produce psi phenomena of a mental or physical nature. ...
Other One other enemy type appears as a boss battle. - Twin Golems: Two giant stone guardians. It is not explained why they were built or by whom. It is also not explained if they are possessed objects or can move and attack on their own. They have a blue glowing substance beneath their armor, which is their weakness. They can shoot guided balls of energy from their eyes and create shockwaves by walking.
The Pokémon Golem. ...
A guided bomb strikes an underground facility Missile guidance technologies of missile systems use a variety of methods to guide a missile to its intended target. ...
For the vector animation platform, see Macromedia Shockwave. ...
Easter Eggs Like most games, Geist has its fair share of easter eggs. In level 4, the player can check the lockers in the women's changing room. One has a Nintendo GameCube system, and another one has the helmet of Samus Aran, the protagonist of the Metroid series.[26] Similar, in level 5, in the Lounge room, the player can find two Nintendo Entertainment Systems and two Super Nintendo Entertainment Systems.[26] When possessing Rourke in his elite battle armor, the player comes through a room filled with computers and a few soldiers. Almost all of the computers will have a blue screen and the message "The operating system has crashed on this computer". This is a reference to the blue screen of death, an infamous error message that indicates that a process or program has crashed a Windows operating system. Geist also contains a few references to people who developed Geist. In level 2, the player can possess a Schwalk Ale can. This is a reference to one of Geist's lead programmers: Timothy Schwalk.([27]Geist: Behind the Scenes) Another reference to the development team can be found in level 5, in which the player gets to learn the names of four other ghosts (Spectral Operatives). The names are: Forest Crump, Brian Miller, Amy Williams and Peetra Cooper. They refer to: Forrest Gump, Brian Miller, Amy Williams and Peet Cooper. Except for Brian Miller, who did World Building, they all did Character Modelling & Animation. A virtual Easter egg is a hidden message or feature in an object such as a movie, book, CD, DVD, computer program, or video game. ...
The Nintendo GameCube , GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ...
This article is about the headgear. ...
Samus Aran ), is the fictional protagonist of the Metroid video game series. ...
Box art of the first Metroid game The Metroid ) games are a series of video games produced by Nintendo. ...
âNESâ redirects here. ...
The Super Nintendo Entertainment System or Super NES, also known as SNES or Super Nintendo, is a 16-bit video game console released by Nintendo in North America, Brazil, Europe, and Australia. ...
A blue screen of death as seen in Windows XP. A malfunctioning public payphone displaying the Blue Screen of Death. ...
A pint of ale Ale is a beer style brewed from barley malt with a top fermenting brewers yeast that ferments quickly, giving a sweet, full body and a fruity, and sometimes a butter-like, taste. ...
A lead programmer is a software engineer in charge of one or more software projects. ...
A rendered conworld, as would be seen from space by an observer. ...
A digital character is a relatively new concept to the world of film, while the earliest digital characters can be traced back to computer games. ...
Development Work on Geist officially started in 2002.([27]Dan O'Leary Interview) N-Space learned that Nintendo was interested in a first-person shooter/action game with a unique feel to it. So, n-Space came up with the idea about making a game with an invisible man as the protagonist.[7][4] From there, the concept changed from being an invisible person to being a ghost. Maze War, one of the two candidates for the first FPS. This article is about the video game genre. ...
To meet Wikipedias quality standards, this article or section may require cleanup. ...
See Invisible Man for the novel by Ralph Ellison. ...
A protagonist is the main figure of a piece of literature or drama and has the main part or role. ...
An artists interpretation of a ghostly woman on a flight of stairs, based on common descriptions A ghost is usually defined as the apparition of a deceased person, frequently similar in appearance to that person, and encountered in places he or she frequented, or in association with the person...
After about eight months of work,[28] n-Space finished the prototype and sent it to Nintendo of America, from which it was sent to NCL. Nintendo latched onto the game, and it was decided N-Space and Nintendo would closely work together to develop the game[28][8] After six months, object possession was introduced in the game after some suggestions from Shigeru Miyamoto.[7] Geist was first shown to the public at the E3 2003 and it was later stated that Geist would even be released in that same year.[4] In the months after the E3 both companies realized they "weren't working on the same game"; N-Space had envisioned Geist to be a first-person shooter while Nintendo (more specifically, Kensuke Tanabe[6]) considered it to be a first-person action-adventure. The adjustments caused the game to eventually be delayed many times until it was finally released two years later in 2005, but Geist was present at both the E3 2004 and E3 2005. It has been suggested that this article or section be merged with prototyping. ...
Nintendo Corporation, Limited (Japanese: 任天堂; Ninten is translated roughly as leave luck to heaven or in heavens hands, do is a common suffix for names of shops or laboratories; TSE: NTDOY) was originally founded in 1889 by Fusajiro Yamauchi to produce handmade hanafuda cards, for use in...
NCL may refer to the following: A wide group of diseases known as neuronal ceroid lipofuscinosis. ...
Shigeru Miyamoto , born November 16, 1952) is a Japanese video game designer. ...
E³ logo The Electronic Entertainment Expo, commonly known as E³, was an annual trade show for the computer and video games industry presented by the Entertainment Software Association. ...
2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ...
Maze War, one of the two candidates for the first FPS. This article is about the video game genre. ...
...
Action-adventure games (British English: arcade adventure) are video games that combine elements of the adventure game genre with various action game elements. ...
2005 2005 in games 2004 in video gaming 2006 in video gaming Notable events of 2005 in video gaming. ...
shelby was here 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ...
Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ...
E3 2003 demo vs. The final game A lot of gameplay mechanics have changed in those two years. From the E3 2003 demo of Geist,[29] it can be concluded that many areas have been redone and placed in a different order. The story also appears to be a bit different. For instance, Bryson is not dying, but simply locked up when you meet him. As for gameplay, a lot more has changed. In the demo, Raimi does not have the ultravioletish sight when he is not possessing anything, nor does the physical world gets slower. Dispossessed hosts in the demo are unconscious, while in the game they are still awake. In the game, Raimi looks roughly like an ethereal version of his physical appearance, but in the E3 demo, he's a far more traditional ghost with a skeletonlike appearance and no legs. Also, in the game, Raimi does not fight other ghosts until the final levels, while they appear to be common enemies in the demo. Two abilities ghost-Raimi possesses in the demo were heavily adjusted. In the demo, Raimi can shoot ethereal blasts in this realm, while he can only do that in the ethereal realm in the game. The ability to influence objects from a distance through psychokinesis was removed and replaced with the ability to influence objects through possession.([27]Ted Newman Interview) âUVâ redirects here. ...
The etheric plane or etheric region is one of the planes of existence, or more specifically a subplane or planes, in Theosophy and New Age thought. ...
For the opening number of Fiddler on the Roof, see Tradition (song). ...
This article does not cite any references or sources. ...
Psychokinesis (Greek ÏÏ
Ïή + κίνηÏιÏ, literally spirit-movement)[1][2] or PK, also known as telekinesis[3] (Greek + , literally distant-movement referring to telekinesis) or TK, is the proposed paranormal ability of the mind to influence matter or energy without the use of any currently known type of physical means. ...
Spiritual possession is a concept of many religions and tales, where it is believed that a demon, or disincarnate being, may take temporary control of a human body, resulting in noticeable changes in behaviour. ...
Reception Geist was Nintendo's E3 2003 surprise, as it was not a new title from one of their old(er) franchises and no rumours about it had been going around before the E3 2003. In general, people were enthusiastic about the demo.[5][40][19] This article or section does not cite its references or sources. ...
IGN is a multimedia news and reviews website that focuses heavily on video games. ...
GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ...
GameSpy, also known as GameSpy Industries, is a division of IGN Entertainment, which operates a network of game Web sites and provides online video game-related services and software. ...
Cover of the May 1994 issue. ...
GameTrailers is a media website that specializes in broadcast-quality video game related content for users with high-speed broadband Internet access. ...
Eurogamer homepage Eurogamer is a Brighton-based website focused on video games news and reviews. ...
Electronic Gaming Monthly (often abbreviated to EGM) is an American video game magazine. ...
This article is about the Nintendo of America produced publication. ...
Edge is a multi-format computer and video game magazine published by Future Publishing in the United Kingdom. ...
Game Rankings is a website which keeps track of video game reviews from other sites, and combines them to present an average rating for each game. ...
Metacritic is a website that collates reviews of music albums, games, movies, TV shows, DVDs and books. ...
GameStats, much like GameRankings, is a website which keeps track of video game reviews from other web sites. ...
E³ logo The Electronic Entertainment Expo, commonly known as E³, was an annual trade show for the computer and video games industry presented by the Entertainment Software Association. ...
2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ...
Two years later, while Geist was praised for its originality in idea, gameplay and story, it was held back by a weak engine (IGN: "Unfortunately, a game engine incapable of matching n-Space's ambitions occasionally hampers the experience"[31]) which caused Geist not to be able to maintain a smooth framerate throughout the first-person shooter sequences. The game suffered from sluggish shooter controls that were not on par with other first-person shooters of its time. Nintendo World Report wrote: "There's a constant struggle with the controls that makes the game more frustrating than it should be"[30] and IGN called it "not exactly poor, but it certainly doesn't compare to better shooters on the market, either".[31] Geist was also burdened by, at times, poor character animation and enemy AI. Some reviewers were disappointed the game only allowed one scare-tactic per person or animal and did not allow the player to be creative. Or as GameSpot put it: "You'll wonder how the game might have been different if it gave you more freedom to accomplish your objectives".[32] IGN is a multimedia news and reviews website that focuses heavily on video games. ...
Frame rate, or frame frequency, is the measurement of the frequency (rate) at which an imaging device produces unique consecutive images called frames. ...
Maze War, one of the two candidates for the first FPS. This article is about the video game genre. ...
This article or section does not cite its references or sources. ...
IGN is a multimedia news and reviews website that focuses heavily on video games. ...
The bouncing ball animation (below) consists of these 6 frames. ...
Garry Kasparov playing against Deep Blue, the first machine to win a chess game against a reigning world champion. ...
A tactic is a method employed to help achieve a certain goal. ...
GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ...
On the other hand, most reviews did praise the scare-tactics for always being different and fun (Nintendo World Report: "Figuring out how to scare hosts is a lot of fun, especially because the ways in which you scare them are often very inventive").[30] Although the animation was not considered really good, the graphics were positively criticized. Altogether, the game was mostly placed in the "reasonable-to-good" range, with remarks as "Geist at least serves as an important reminder that an original game design and a first-person perspective aren't mutually exclusive. The shooter portions of Geist aren't all that special, but there's a lot more to this game than meets the eye" from GameSpot and "The concept is refreshingly inventive and Geist is propelled into something much greater than a FPS clone" from IGN, but also "Unfortunately, no sooner does Geist suggest it can blossom into something fresh and exciting that it’s undermined at every turn by a frustrating insistence on being nothing more than a mundane firstperson shooter" from Edge.[41] This article or section does not cite its references or sources. ...
Graphics are visual presentations on some surface such as a wall, canvas, computer screen, paper, or stone to brand, inform, illustrate, or entertain. ...
GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ...
IGN is a multimedia news and reviews website that focuses heavily on video games. ...
Edge is a multi-format computer and video game magazine published by Future Publishing in the United Kingdom. ...
References - ^ Geist BBFC Rating. British Board of Film Classification. Retrieved on 2007-02-22.
- ^ Geist PEGI Rating. Pan European Game Information. Retrieved on 2007-02-22.
- ^ Geist OFLC Rating. Office of Film And Literature Classification. Retrieved on 2007-02-22.
- ^ a b c d N-sider Geist interview. N-sider. Retrieved on 2007-01-30.
- ^ a b E3 2003: Eyes on Geist. IGN. Retrieved on 2007-02-10.
- ^ a b Gamespy Geist interview. Gamespy. Retrieved on 2007-02-11.
- ^ a b c NWR Geist interview. Nintendo World Report. Retrieved on 2007-02-10.
- ^ a b n-Space and Nintendo's collaboration. Miyamoto Shrine. Retrieved on 2007-02-10.
- ^ Nintendo 'possesses' n-Space to develop Geist. GameZone. Retrieved on 2007-02-10.
- ^ n-Space working on Wii games. Gamespot. Retrieved on 2007-01-31.
- ^ Geist developer working on Revolution. Eurogamer. Retrieved on 2007-02-24.
- ^ The game itself does not indicate in what year it takes place, but according to the game's official website, Geist is set in the year 2005. However, in level 2, there's a commemorative plaque which in the text log is described as: "It is dated 1927--Almost 90 years ago", thus the game would be set only a few years before 2017. This likely is a minor typographical error made by the development team, as several other factors (like Alexander Volks' age) all support the claim made on the official website that the game is set in 2005.
- ^ a b c d e f g h i Geist Manual. ReplacementDocs. Retrieved on 2007-02-24.
- ^ Geist summary. Spong. Retrieved on 2007-02-24.
- ^ Netjak Geist review. Netjak. Retrieved on 2007-02-26.
- ^ a b Geist summary. Nintendo Database. Retrieved on 2007-02-24.
- ^ ArmChairEmpire Geist review. ArmChairEmpire. Retrieved on 2007-02-25.
- ^ a b c GameTrailers Geist review. GameTrailers. Retrieved on 2007-02-17.
- ^ a b GameCritics Geist review. GameCritics. Retrieved on 2007-02-25.
- ^ a b c Nintendo Geist page. Nintendo. Retrieved on 2007-01-30.
- ^ The GameSpot Guide to Geist, page 21. GameSpot. Retrieved on 2007-02-25.
- ^ Gamespot Geist interview. Gamespot. Retrieved on 2007-01-30.
- ^ a b Gamespy Geist review. Gamespy. Retrieved on 2007-02-11.
- ^ IGN Geist guide, page 4. IGN. Retrieved on 2007-02-26.
- ^ DEN Geist review. Digital Entertainment News. Retrieved on 2007-02-26.
- ^ a b IGN Geist guide, page 7. IGN. Retrieved on 2007-02-10.
- ^ a b c IGN Geist interview movies. IGN. Retrieved on 2007-02-10.
- ^ a b 1UP Geist interview. 1UP.com. Retrieved on 2007-02-10.
- ^ IGN Geist movies (see page 16-19). IGN. Retrieved on 2007-02-10.
- ^ a b c NWR Geist review. Nintendo World Report. Retrieved on 2007-02-12.
- ^ a b c IGN Geist review. IGN. Retrieved on 2007-02-11.
- ^ a b Gamespot Geist review. Gamespot. Retrieved on 2007-02-11.
- ^ GamePro Geist review. GamePro. Retrieved on 2007-02-17.
- ^ Eurogamer Geist review. Eurogamer. Retrieved on 2007-02-24.
- ^ Gameranking's review collections. Game Rankings. Retrieved on 2007-01-30.
- ^ Metacritic's review collections. Metacritic. Retrieved on 2007-02-05.
- ^ Gameratio's review collections. Game Ratio. Retrieved on 2007-02-13.
- ^ Gamestats' review collections. Gamestats. Retrieved on 2007-02-17.
- ^ GamePublic's review collections. GamePublic. Retrieved on 2007-02-24.
- ^ Geist at E3 2003. Gamespy. Retrieved on 2007-02-12.
- ^ Page 88 of Edge, October 2005. Retrieved on 2007-02-13
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
is the 53rd day of the year in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
is the 53rd day of the year in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
is the 53rd day of the year in the Gregorian calendar. ...
N-Sider is a website that provides news, history, and opinion articles relating to Nintendo Co. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
January 30 is the 30th day of the year in the Gregorian calendar. ...
IGN is a multimedia news and reviews website that focuses heavily on video games. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
is the 41st day of the year in the Gregorian calendar. ...
GameSpy, also known as GameSpy Industries, is a division of IGN Entertainment, which operates a network of game Web sites and provides online video game-related services and software. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
February 11 is the 42nd day of the year in the Gregorian calendar. ...
This article or section does not cite its references or sources. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
is the 41st day of the year in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
is the 41st day of the year in the Gregorian calendar. ...
GameZone is a multiplatform videogame website. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
is the 41st day of the year in the Gregorian calendar. ...
GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
is the 31st day of the year in the Gregorian calendar. ...
Eurogamer homepage Eurogamer is a Brighton-based website focused on video games news and reviews. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
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A commemorative plaque, or simply plaque, is a plate of metal attached to a wall or other vertical surface and bearing text in memory of an important figure or event. ...
It has been suggested that Fat finger be merged into this article or section. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
February 24 is the 55th day of the year in the Gregorian calendar. ...
John Shelby Spong is the retired Bishop of the Episcopal diocese of Newark, NJ. He served in this role from June 12, 1976 until his retirement in 2000. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
February 24 is the 55th day of the year in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
is the 57th day of the year in the Gregorian calendar. ...
GameSpy, also known as GameSpy Industries, is a division of IGN Entertainment, which operates a network of game Web sites and provides online video game-related services and software. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
February 24 is the 55th day of the year in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
February 25 is the 56th day of the year in the Gregorian calendar. ...
GameTrailers is a media website that specializes in broadcast-quality video game related content for users with high-speed broadband Internet access. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
February 17 is the 48th day of the year in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
February 25 is the 56th day of the year in the Gregorian calendar. ...
Nintendo Company, Limited (任天å or ãã³ãã³ãã¼ NintendÅ; NASDAQ: NTDOY, TYO: 7974 usually referred to as simply Nintendo, or Big N ) is a multinational corporation founded on September 23, 1889[1] in Kyoto, Japan by Fusajiro Yamauchi to produce handmade hanafuda cards. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
January 30 is the 30th day of the year in the Gregorian calendar. ...
GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
February 25 is the 56th day of the year in the Gregorian calendar. ...
GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
January 30 is the 30th day of the year in the Gregorian calendar. ...
GameSpy, also known as GameSpy Industries, is a division of IGN Entertainment, which operates a network of game Web sites and provides online video game-related services and software. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
February 11 is the 42nd day of the year in the Gregorian calendar. ...
IGN is a multimedia news and reviews website that focuses heavily on video games. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
is the 57th day of the year in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
is the 57th day of the year in the Gregorian calendar. ...
IGN is a multimedia news and reviews website that focuses heavily on video games. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
is the 41st day of the year in the Gregorian calendar. ...
IGN is a multimedia news and reviews website that focuses heavily on video games. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
is the 41st day of the year in the Gregorian calendar. ...
1UP.com is a video-game site owned and operated by Ziff Davis Media, the media conglomerate behind popular videogame magazines Computer Gaming World (CGW) (now known as Games for Windows: The Official Magazine (or GFW) Magazine), Electronic Gaming Monthly (EGM), and the now-defunct Official U.S. PlayStation Magazine...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
is the 41st day of the year in the Gregorian calendar. ...
IGN is a multimedia news and reviews website that focuses heavily on video games. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
is the 41st day of the year in the Gregorian calendar. ...
This article or section does not cite its references or sources. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
February 12 is the 43rd day of the year in the Gregorian calendar. ...
IGN is a multimedia news and reviews website that focuses heavily on video games. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
February 11 is the 42nd day of the year in the Gregorian calendar. ...
GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
February 11 is the 42nd day of the year in the Gregorian calendar. ...
Cover of the May 1994 issue. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
February 17 is the 48th day of the year in the Gregorian calendar. ...
Eurogamer homepage Eurogamer is a Brighton-based website focused on video games news and reviews. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
February 24 is the 55th day of the year in the Gregorian calendar. ...
Game Rankings is a website which keeps track of video game reviews from other sites, and combines them to present an average rating for each game. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
January 30 is the 30th day of the year in the Gregorian calendar. ...
Metacritic is a website that collates reviews of music albums, games, movies, TV shows, DVDs and books. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
is the 36th day of the year in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
is the 44th day of the year in the Gregorian calendar. ...
GameStats, much like GameRankings, is a website which keeps track of video game reviews from other web sites. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
February 17 is the 48th day of the year in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
February 24 is the 55th day of the year in the Gregorian calendar. ...
GameSpy, also known as GameSpy Industries, is a division of IGN Entertainment, which operates a network of game Web sites and provides online video game-related services and software. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
February 12 is the 43rd day of the year in the Gregorian calendar. ...
Edge is a multi-format computer and video game magazine published by Future Publishing in the United Kingdom. ...
This article does not cite any references or sources. ...
Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
is the 44th day of the year in the Gregorian calendar. ...
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