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WORTHPLAYING - - All about games ! (1859 words) |
 | The original Ghost Recon was one of those love-hate types of games; where gamers were either drawn into its incredibly realistic combat, tactics, and relatively slow pacing or pushed away by those very same features, and there wasn't much of a middle ground of which to speak. |
 | Ghost Recon 2 is largely the same "style" of game as its predecessor in terms of its overall gameplay and realism, though it differs substantially in a variety of ways. |
 | Ghost Recon 2 mixes it up a bit by consolidating the soldiers in your command into one squad of four soldiers that you directly control. |
| Ghost Recon 2 (1072 words) |
 | Ghost Recon 2 takes the series in an entirely different direction by moving the camera from first- to third- person and putting an emphasis on the gunplay by stripping out the planning and command aspects. |
 | The valueware sentiment is present throughout Ghost Recon 2, thanks to sparse menus, no multiplayer, loose map indicators making it a chore to track level progression, and models that are rudimentary in design; all of which is in stark contrast to the slick package presented in its Xbox counterpart. |
 | Ghost Recon was a fine title, and the heritage of Red Storms Tom Clancy games has held up remarkably for nearly a decade, but this is certainly a fl mark. |