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Encyclopedia > Ghost in the Shell (video game)
Ghost in the Shell
Image:Gsvg.jpg
Developer(s) Exact
Publisher(s) THQ (US)
Release date(s) November 3, 1997 (US)
Japan: Released
Europe: Released
Genre(s) Action, Third-person shooter
Mode(s) single player
Rating(s) ESRB: Teen (T)
Platform(s) PlayStation
Media 1 × CD-ROM
Input DualShock

Ghost in the Shell is a video game for the PlayStation game console, and draws on both the film of the same name and the manga by Masamune Shirow in its presentation. Players assume the role of a Fuchikoma tank and the game proceeds in an action game fashion, using the tank's abilities to climb walls and hang from ceilings as they fight. Both first and third person cameras are available. The in game cut scenes were produced by Production I.G., who produced the animation of the aforementioned film version. Image File history File links Gsvg. ... A video game developer is a software developer (a business or an individual) that creates computer or video games. ... Video game publishers are companies that publish video games that they have either developed internally or have had developed by a video game developer. ... THQ Inc. ... November 3 is the 307th day of the year (308th in leap years) in the Gregorian Calendar, with 58 days remaining. ... 1997 (MCMXCVII in Roman) is a common year starting on Wednesday of the Gregorian calendar. ... This is a listing of computer and video game genres with brief descriptions and examples from each genre. ... Action games could be considered the video game equivalent of action movies. ... A third-person shooter is a genre of 3D video games where the camera view is outside and thought of as usually being behind the main player character, its name chosen for the number of third-person video games whose gameplay is derivative of first-person shooters. ... In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ... The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that applies and enforces ratings, advertising guidelines, and online privacy principles for computer and video games in the United States. ... For the list, see list of computer and video games. ... The PlayStation is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid 1990s. ... The CD-ROM (an abbreviation for Compact Disc Read-Only Memory (ROM)) is a non-volatile optical data storage medium using the same physical format as audio compact discs, readable by a computer with a CD-ROM drive. ... 1998 DualShock DualShock (also DUALSHOCK and Dual Shock) is the name for the game controller included with the PlayStation and PlayStation 2 video game consoles. ... A computer game is a game composed of a computer-controlled virtual universe that players interact with in order to achieve a defined goal or set of goals. ... The PlayStation is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid 1990s. ... Film refers to the celluloid media on which movies are printed. ... Motoko Kusanagi from the manga Ghost in the Shell. ... A page from the Marmalade Boy manga, volume 1 (Japanese version) Manga (漫画) is the Japanese word for comics and print cartoons; outside of Japan, it usually refers specifically to Japanese comics. ... Masamune Shirow (士郎 正宗 Shirō Masamune) is a manga artist of international renown. ... Japanese Ghost in the Shell game cover A Fuchikoma (フチコマ) is a 1-man tank (walker) used by members of Section 9 of the National Public Safety Commission in Masamune Shirows manga and anime Ghost in the Shell. ... Action games could be considered the video game equivalent of action movies. ... Doom, one of the games that defined the first-person shooter genre. ... A third-person shooter is a computer game in 3-D where the camera view is outside and usually behind the main player character. ... A cut scene or cutscene (sometimes also referred to as a cinematic) is a sequence in a video game over which the player has no control. ... Production IG was founded on December 15, 1987, by Mitsuhisa Ishikawa. ...


Gallery

External links

  • GameRankings reviews
  • IGN: Ghost in the Shell
  • GameStats page


Ghost in the Shell by Masamune Shirow
Manga Ghost in the Shell | Ghost in the Shell 1.5: Human Error Processor | Ghost in the Shell 2: Man/Machine Interface
Anime Ghost in the Shell: Stand Alone Complex | Ghost in the Shell: S.A.C. 2nd GIG | Ghost in the Shell: Tachikoma Days
Film Ghost in the Shell | Ghost in the Shell 2: Innocence
Novels After the Long Goodbye | The Lost Memory
Video Games Ghost in the Shell | Stand Alone Complex
Organizations Cabinet Intelligence Agency | Public Security Section 9
Characters Daisuke Aramaki | Azuma | Batou | Boma | Fuchikoma | Kazundo Gouda | Ishikawa | Yoko Kayabuki | Motoko Kusanagi | Hideo Kuze | Laughing Man | Operator | Pazu | Project 2501 | Proto | Saito | Tachikoma | Togusa | Yano-kun
Locations Dejima Island | Nagasaki Bay | New Port City
Misc. Cebot | Closed Shell Syndrome | Cyberbrain | Cyberbrain Sclerosis | Seburo

  Results from FactBites:
 
Ghost in the Shell - Wikipedia, the free encyclopedia (2642 words)
Motoko Kusanagi from the manga Ghost in the Shell.
Ghost in the Shell is an existentialist search for meaning set in the 21st century.
The concept of the ghost was borrowed by Masamune Shirow from an essay on structuralism, "The Ghost in the Machine" by Arthur Koestler.
  More results at FactBites »


 
 

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