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Encyclopedia > Ghostbusters (computer game)

There have been two video games based on the original movie Ghostbusters.


Ghostbusters (Activision)

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Ghostbusters (Activision) on the Commodore 64 (1984)
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Ghostbusters (Activision) on the Sega Master System (1987)

Ghostbusters was a licensed game by Activision. It was designed by David Crane and released for several home computer platforms in 1984, and later for video game console systems.


The player sets up a ghost busting franchise in a city with a rising Psychokinetic Energy Level (PK Energy) and has the ability to purchase equipment such as traps, or to upgrade their vehicle. The player then negotiates a grid representing the city. They need to stop the "roamers" from reaching the temple of Zuul (which causes the PK Energy level to jump). When the player moves to a city block that is flashing red, the game mode switches to an overhead view of the player's vehicle driving to the location. The player must move left and right to vacuum up the stray ghosts. The player then moves to a screen in which a Slimer ghost must be guided with two proton streams over a ghost trap.


If the ghost is successfully captured, the player's income increases. The aim is to have $10,000 by the time the city's PK level reaches 9999. In some versions (eg. the Commodore 64 version), after the first sucsessful game, the player is given an account number, which stores the amount of money the player had at the end of the game. This allowed for purchasing more expensive items for use (faster cars, more traps etc.) In order to win at these games the player was required to have earned more money than their initial account balance. This is one of the earliest uses of passwords being used as a 'save game' feature on home computers.


Some ports of the game (especially the ZX Spectrum and the Commodore 64 version) are significant for their attempt at playing back rudimentary speech samples ("Ghostbusters!", "He slimed me!"), a novelty at the time. The Commodore 64 version was noted for having the best synthesised speech and music, with a very good representation of the Ghostbusters theme song used as background music.


Cheats

Enter your name as "LM" and your account number as "LM102030" to get access to a really big lot of money.


Ghostbusters (SEGA)

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Ghostbusters (Sega) on the Sega Genesis (1990)

Ghostbusters was released by Sega for the Genesis in 1990. It is unreleated to the earlier Activision game, and is instead a straight forward platform game in which the player takes control of squat cartoon representations of the original three Ghostbusters.


  Results from FactBites:
 
Ghostbusters II - Wikipedia, the free encyclopedia (1786 words)
Ghostbusters II is the 1989 sequel of Ghostbusters (1984); the sci-fi comedy films are about four parapsychologists.
With the Ghostbusters imprisoned, Vigo's evil increases and New York is engulfed in supernatural chaos.
As was the case with the Real Ghostbusters cartoon (still ongoing at the time), the makers of this material may have wanted to avoid likeness fees and as a result, the main characters in these bare little resemblance to any other version of the characters.
Doom - Wikipedia, the free encyclopedia (4126 words)
While contributing to the game's visual authenticity by allowing effects such as highlights and shadows, this perhaps most importantly added to the game's atmosphere and even gameplay; the use of darkness as a means of frightening or confusing the player was an unseen element in games.
In addition to the thrilling nature of the single-player game, the deathmatch mode was an important factor in the game's popularity.
The game again sparked controversy throughout a period of school shootings in the United States when it was found that Eric Harris and Dylan Klebold, who committed the Columbine High School massacre in 1999, were avid players of the game.
  More results at FactBites »


 
 

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