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Encyclopedia > Ghostbusters (video game)

There have been two video games based on the original movie Ghostbusters.


Ghostbusters (Activision)

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Ghostbusters (Activision) on the Commodore 64 (1984)
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Ghostbusters (Activision) on the Sega Master System (1987)

Ghostbusters was a licensed game by Activision. It was designed by David Crane and released for several home computer platforms in 1984, and later for video game console systems.


The player sets up a ghost busting franchise in a city with a rising Psychokinetic Energy Level (PK Energy) and has the ability to purchase equipment such as traps, or to upgrade their vehicle. The player then negotiates a grid representing the city. They need to stop the "roamers" from reaching the temple of Zuul (which causes the PK Energy level to jump). When the player moves to a city block that is flashing red, the game mode switches to an overhead view of the player's vehicle driving to the location. The player must move left and right to vacuum up the stray ghosts. The player then moves to a screen in which a Slimer ghost must be guided with two proton streams over a ghost trap.


If the ghost is successfully captured, the player's income increases. The aim is to have $10,000 by the time the city's PK level reaches 9999. In some versions (eg. the Commodore 64 version), after the first sucsessful game, the player is given an account number, which stores the amount of money the player had at the end of the game. This allowed for purchasing more expensive items for use (faster cars, more traps etc.) In order to win at these games the player was required to have earned more money than their initial account balance. This is one of the earliest uses of passwords being used as a 'save game' feature on home computers.


Some ports of the game (especially the ZX Spectrum and the Commodore 64 version) are significant for their attempt at playing back rudimentary speech samples ("Ghostbusters!", "He slimed me!"), a novelty at the time. The Commodore 64 version was noted for having the best synthesised speech and music, with a very good representation of the Ghostbusters theme song used as background music.


Cheats

Enter your name as "LM" and your account number as "LM102030" to get access to a really big lot of money.


Ghostbusters (SEGA)

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Ghostbusters (Sega) on the Sega Genesis (1990)

Ghostbusters was released by Sega for the Genesis in 1990. It is unreleated to the earlier Activision game, and is instead a straight forward platform game in which the player takes control of squat cartoon representations of the original three Ghostbusters.


  Results from FactBites:
 
SMS- Ghostbusters (2068 words)
So many elements of gaming are fused together such as the platformer, rpg, business management and even a driving sim; resulting in one of the greatest games that was ever made.
i still think this game is sweet..i can sometimes get passed the zool and fight gorza but he always kills me in the end and i gotta restart, i aint ever gonna beat this game, ive accepted that fact....now....
Comments: I was one of the biggest Ghostbuster fans around, and when I got my Master System (as a hand me down, but it was still rather new), Ghostbusters was one of the games that came with it.
Untitled Normal Page (231 words)
Games are still being made for both the Lynx and the Jaguar by hobbyists, non profit groups, and even some enterprising companies.
It works well with existing computer hardware as clearly was evident in the Area 51 arcade game that used Jaguar technology and additional computer technologies as one.
An interactive video game controller (the lynx) with its own screen and sound generation abilities causes many to ponder interactive Aliens games or Ghostbusters games where the Lynx acts as a motion tracker or other such device that interactively responds to gameplay.
  More results at FactBites »


 

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