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Encyclopedia > Go Go Stop
Go Go Stop
Format Childrens Game Show
Starring Jesse Tobin
Country of origin Australia
No. of episodes 5 per week
Production
Running time 30 minutes per episode (inc. commercials)
Broadcast
Original channel Seven Network
Original run 2004 – present
External links
IMDb profile

Go Go Stop is a televised children's quiz show, produced by the Australian Seven Network, and fronted by former The Big Arvo co-host Jesse Tobin. Each week, three schools compete to win a weekly prize. One student from each school appears on the show daily. Image File history File links Gogostop. ... A male Caucasian toddler child A child (plural: children) is a young human. ... Quiz show redirects here. ... James Jesse Tobin is a childrens television host in Australia. ... The Seven Network is an Australian television network, owned by the Seven Media Group. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... Quiz Show is a 1994 film which tells the true story of the Twenty One quiz show scandal of the 1950s. ... The Seven Network is an Australian television network, owned by the Seven Media Group. ... The Big Arvo is an Australian television series. ... James Jesse Tobin is a childrens television host in Australia. ... Students in Rome, Italy. ...

Contents

The Game

Thirty plasma screens make up the gamezone, arranged in a rectangle five screens wide and six screens high. The players have to answer questions with two multiple-choice answers with control pads attached to their wrists. They can take their time, and only the correct-answering players are allowed to move down the gamezone. An example of a plasma display A plasma display panel (PDP) is a type of flat panel display now commonly used for large TV displays (typically above 37-inch or 940 mm). ... A 5 by 4 rectangle In geometry, a rectangle is defined as a quadrilateral where all four of its angles are right angles. ...


At one time in the 2004 season, the audience was allowed to yell out the answer, but this was soon cancelled as the players all ended up with the audience's answer. Players cannot lose points, and the correct-answering players score points. The first player to answer correctly is the first to have a turn. Before the round, the players take up a space at the top of the gamezone, and when they answer correctly, they can take a step onto a plasma screen. Their plasma screen lights up a command. The player must obey this command.


Game Zone commands

Name Command Appears in rounds
Go The player takes another step forward, diagonally forward, or to the side 1,2,3
Stop The player stops on that screen, ending their turn 1,2,3
Bonus Screens Award 10 or 15 points, depending on which round it is, then act as a stop screen 1,2
Miss A Turn The player cannot answer the next question, and also must end their run 1,2,3
Arrows The player must go to the screen the arrow is pointing at 1,2,3
Back Two The player must go back two screens (directly back, not the last two screens the player was on) 2,3
No Entry The player cannot enter the game zone at that screen, and must select a new entry position (only on the top row of screens) 1,2,3
Start Again The player must step off the game zone and start the game again (without losing points) 3
Swap Places The two players on the game zone must switch places. In the 2004/2005 seasons, the players took each other's turns and this screen acted as a stop, but in 2006/2007 this screen meant nothing but to swap places, so runs were continued. 3

Rounds

Round 1

Round 1 is called Three Way Scramble, because there are three players. Answering a question correctly scores 10 points, and stepping off the game zone scores 25 points.


Round 2

Round 2 is similar to round 1, except correct answers are worth 15 points. In round 2, there are more hazards on the game zone, which makes it harder to get to the end of the gamezone. This is the first elimination round of the game, and the player with the lowest score leaves.


Round 3

Round 3 is called Head to Head. There are only two players in this round, as one was eliminated in round 2. Answering a question correctly is worth 20 points, and stepping off the game zone is worth 50 points. The player with the lowest score is eliminated. In the event of a tie, two different games have been played. In 2004/2005 the tied players stand facing away from each other, with the host between. He asks a true or false question, and the players put thumbs up for true, and thumbs down for false. When one player gets the question correct, they win, hence they move on. In 2006/2007 the host would read a series of clues for a famous person or thing. If a contestant thinks that they know the answer, they yell the name of their school, to get the host's attention, and then they will have the chance to answer. A correct answer results in the player winning the tiebreaker. An incorrect answer would win it to their opposition.


Round 4

Round 4 is called Run for Fun. The top scoring player goes to Round 4. This round is for the winner to win prizes for themself. There are five questions in five categories to choose from, which are true or false questions. Five prizes are hidden in the game zone, and before the round begins are revealed for a few seconds.


The round lasts for 60 seconds. The player stands on a category, which are on the five plasma screens at the front of the game zone. They then must yell out the name of the category, and the host reads the question to them. Once the question has been read out, the player must run to the other end of the game zone and jump on a screen that says "true" or "false" and yell out the word.


If they are correct, the player can jump on screen they think has a prize. The player must yell "STOP" to reveal the screen. If it has a prize, the player wins it. If not, the category cannot be used again, and the contestant, if time permits, whether they have won a prize or not, can choose another category. The round ends when time runs out, when the player has won all five prizes, or when all categories have been used.


Questions

Questions on Go Go Stop are always asked with a multiple choice of two answers. Typically, these questions are fairly trivial, and often ask the children a comparative question about two unrelated quantities — e.g. which is heavier: the largest gold nugget ever found, or an average gorilla? — or a true or false question. As such, children with a high level of general knowledge do not necessarily have an advantage in the game.


Although never actively mentioned during the show, the questions become significantly easier, almost to be point of being blatantly obvious, to promote correct answers when the game is taking too long.


Trivia

  • In the 2005 and 2007 seasons, question text was bolded as opposed to 2004 and 2006 seasons when it wasn't.
  • Five student's prizes have only been given away once, in the 2005 season.
  • Jesse Tobin often invites players to do unusual things which are mentioned in their player's profile.
  • When contestants are locking in their answers, a graphic appears at the bottom of the screens showing question options, abbreviating them to usually one word. These have occasionally been fairly humorous.
Quiz show redirects here. ... ABC1 is a United Kingdom based television channel from Disney utilizing the branding of the Disney owned American network, ABC. The channel initially launched exclusively on the British digital terrestrial television platform Freeview on September 27, 2004. ... The Einstein Factor is an Australian television quiz show, broadcast on the Australian Broadcasting Corporation. ... The Spicks and Specks set This article is about the Australian TV show. ... The Seven Network is an Australian television network, owned by the Seven Media Group. ... Deal or No Deal (also known as The Deal), is a game show which airs in Australia on the Seven Network and in New Zealand on Prime (though New Zealand launched its own version for TV3 in June). ... The Nine Network, or Channel Nine, is an Australian television network based in Willoughby, a suburb on the North Shore of Sydney. ... 1 vs. ... The Singing Bee is an upcoming Australian game show which is based on the original American version of the same name. ... For the 1967-68 U.S. game show of the same name, see Temptation (1967 US game show). ... Who Wants to Be a Millionaire? is an Australian television game show which currently offers a maximum prize of $5,000,000 for correctly answering 16 successive multiple-choice questions of increasing difficulty. ... Network Ten, or Channel Ten, is one of Australias three major commercial television networks. ... Are You Smarter Than a 5th Grader? is an Australian quiz show (based on the American show of the same name) produced by Roving Enterprises[1] that debuted on Network Ten on September 26, 2007. ... Good News Week was a satirical news-based comedy quiz show on Australian television which ran from 1996 to 2000. ... Ready Steady Cook is a cookery show that airs on the Australian television station Network 10. ... SBS TV, sometimes SBS, is a national public television channel in Australia. ... RocKwiz is an Australian television quiz show series, focused on rock music, and broadcast on the Special Broadcasting Service. ... // Foxtel and Austar both use the Optus C1 satellite. ... Cash Cab is a game show originating in the United Kingdom in which passengers in a specially designated taxi cab are offered the chance to win money by correctly answering a series of trivia questions on the way to their destination. ... Channel [V] Australia is arguably the most popular Australian subscription television music channel, and also the newest (and second largest) Channel [V] channel. ... The Nine Network, or Channel Nine, is an Australian television network based in Willoughby, a suburb on the North Shore of Sydney. ... Game show titles listed in bold 1 vs. ...

  Results from FactBites:
 
YouTube - Go Go Stop (166 words)
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A sweet stop action animation, involving magical moving, crazy dancing, and other cool stuff.
go stop sweet action animation magical moving crazy dancing cool stuff comedy humor funny fun sexy
The STOP Organization (224 words)
STOP’s mission is to provide a range of services and activities which have quantifiable and potentially major impacts on the root causes of poverty.
STOP focuses its efforts in areas impeding the achievement of self-sufficiency among the poor.
STOP recognizes that specific dysfunctions within a family are general indicators of multiple problems.
  More results at FactBites »


 

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