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Encyclopedia > Goblinoid

Goblinoids (or greenskins) are a category of humanoid legendary creatures related to the goblin. The term originated in the Dungeons & Dragons fantasy role-playing game, in which goblins and related creatures are a staple of random encounters. Goblinoids are typically barbaric foes of the various human and "demihuman" races. Even though goblinoids in modern fantasy fiction are derived from J. R. R. Tolkien's orcs, in his Middle-earth "orc" and "goblin" were names for the same race of creatures. In the Dungeons & Dragons fantasy role-playing game, humanoid is a type of creature, or creature type. Humanoids are any creature shaped generally like a human (two arms, two legs, one head, or a humanlike torso, arms, and head), of Small or Medium size, with few or no supernatural or... A legendary creature is a mythological or folkloric creature (often known as fabulous creatures in historical literature). ... For other uses, see Goblin (disambiguation). ... “D&D” redirects here. ... For other uses, see Fantasy (disambiguation). ... This article is about games in which one plays the role of a character. ... A random encounter is a feature commonly used in hack and slash role-playing games and computer and video games whereby encounters with non-player character (NPC) enemies or other dangers occur sporadically and at random. ... For other uses, see Barbarian (disambiguation). ... Many fantasy stories and worlds call their main sapient humanoid species races rather than species. ... Many fantasy stories and worlds call their main sapient humanoid species races rather than species. ... Tolkien redirects here. ... For other uses, see Orc (disambiguation). ... A map of the Northwestern part of Middle-earth at the end of the Third Age, courtesy of the Encyclopedia of Arda. ...

Contents

Occurrences in various fantasy worlds

  • In Dungeons & Dragons, the primary goblinoid races are (in order of increasing physical size and strength) goblins, hobgoblins and bugbears. All three are adept at sneaking around, although hobgoblins are more concerned with fighting. Later rules expansions and editions include many other variants. In the original Dungeons & Dragons game, kobolds were also considered goblinoids, but have been depicted as reptilian humanoids since the release of the first edition Advanced Dungeons & Dragons game. In editions prior to the third, orcs were considered goblinoids as well, but are now considered significant enough to be in a category of their own.
  • In the Warhammer Fantasy setting, they are collectively known as greenskins. This term encompasses an entire spectrum of widely varying creatures from the tiny snotlings; through common goblins and the similar night goblins; forest goblins; and gnoblars, who serve the Ogre Kingdoms in the east; hobgoblins; up to the orcs of all types including the powerfully built Black orcs and the barbaric Savage Orcs; and at last up to the large, smelly, ugly and dimwitted Stone Trolls and River Trolls. There are also many other goblinoid-breeds in the Warhammer World, like the Swamp Orcs and Marsh Goblins in the Marshes of Madness and Hill Goblins and Kobolds in the wildernesses of the Badlands.
  • In Warhammer 40,000 they are called orkoids, and include squigs, snotlings, "gretchin" (equivalent of Warhammer Fantasy goblins), and "orks".

In the Dungeons & Dragons fantasy role-playing game, goblins are a very common and fairly weak race of evil humanoid monsters. ... In the Dungeons & Dragons fantasy role-playing game, hobgoblins are a larger, stronger, smarter and more menacing cousin of the goblin, but not as high up on the goblinoid hierarchy as bugbears. ... A bugbear from Dungeons & Dragons. ... In the Dungeons & Dragons role-playing game (3rd edition) and the games and settings that it inspired, kobolds are aggressive, xenophobic, and cowardly small humanoid creatures. ... Reptilian humanoids are a common motif in mythology, folklore, science fiction, ufology, and the conspiracy theories of John Rhodes, David Icke, and Riley Martin. ... In the Dungeons & Dragons role-playing game, orcs are a primitive race of barbaric humanoid, largely based upon the orcs appearing in the works of J.R.R. Tolkien. ... This article or section does not adequately cite its references or sources. ... Snotling is a fantasy creature from the universe of the Warhammer Fantasy and Warhammer 40,000 games. ... In the game worlds of Warhammer Fantasy and Warhammer 40,000, Goblins (or Gretchin or Grotz in Warhammer 40K) are basically smaller Goblinoids (Orkoids), which are more cowardly than Orcs and are usually used as living shields, to clear mine fields, are stepped on to get through difficult terrain, and... Night goblins are a subspecies of the Goblins in the Warhammer Fantasy fictional universe. ... Gnoblars are fantasy creatures from the universe of the Warhammer Fantasy games. ... The typical ogre in the Warhammer Fantasy universe stands roughly one and a half times as tall as a man and often many times as wide. ... Black Orcs are a sub-breed of Orc from Games Workshops Warhammer Fantasy wargame. ... Warhammer 40,000 (informally known as Warhammer 40K, WH40K, W40K or just 40K) is a science fantasy game produced by Games Workshop. ... Squigs are fictional creatures from the Warhammer Fantasy and Warhammer 40,000 universes. ...

Types of Goblinoids in Dungeons & Dragons

Amitok: White-furred arctic hobgoblins. “D&D” redirects here. ...


Bakemono: Bakemonos are the "goblins" of the Shadowlands--small, powerfully muscled humanoids with the intelligence and the temperament of vicious attack dogs.


Bhuka: Good-aligned consummate survivors, with many physical adapatations to help them thrive in the deserts.


Blue: A subrace of goblins with an innate knack for psionics. Their bluish skin sets them apart from other goblins.


Bugbear: The biggest and strongest of the goblinoids, bugbears are more aggressive than their smaller relatives. A bugbear from Dungeons & Dragons. ...


Dekanter Goblin: Dekanter goblins are vicious, cunning opponents with large, rhinolike horns.


Forestkith Goblin: Nocturnal hunters, also known as kith.


Goblin: The smallest, most common of the goblinoids. In the Dungeons & Dragons fantasy role-playing game, goblins are a very common and fairly weak race of evil humanoid monsters. ...


Goblyn: Goblyns are created by curses, powerful evil magic items, and certain spells. The transformation causes them to forget their former lives, turn evil, and become slavishly devoted to their master.


Grodd Goblin: Offshoot goblins trapped in a demiplane who gained civilized ways and built a great city with the help of a dragon.


Hobgoblin: Larger, far more aggressive than goblins, they wage a perpetual war with other humanoids, particularly elves. In the Dungeons & Dragons fantasy role-playing game, hobgoblins are a larger, stronger, smarter and more menacing cousin of the goblin, but not as high up on the goblinoid hierarchy as bugbears. ...


Koalinth: A marine species of hobgoblin, similar to the land dwelling one in many respects, but having gills and able to live in fresh or salt water.


Nilbogs: A race of magical goblinoids that are healed by receiving damage and are damaged by healing spells. The name is "goblin" spelled backward, a reference to this reversal of effects. The exact connection between the nilbog and the llort, which shares its power to heal by receiving damage, is unknown. Not to be confused with Magic (illusion). ... Magic: The Gathering. ... For other uses, see Goblin (disambiguation). ...


Norker: Short, gruff goblinoids who possess a thick segmented hide and long canine teeth.


Snow Goblin: Shaggy humanoids with large throat sacs that they use to call to one another over long distances.


Thoul: A strange merging of a hobgoblin, a troll, and a ghoul.


Varag: Faster, stronger and more primitive than typical goblins, these have merely a predatory cunning. They often find work as mercenary scouts and raiders for hobgoblin warbands. They stand about seven feet tall when fighting, but typically move and run on all fours.


Vril: A race bred by drow to act as soldiers. They have violet skin with tiger stripes and can produce and are immune to sonic attacks.


In Games Workshop publications

Main article: Orc & Goblin
  • Warhammer Fantasy
    • Orc (Warhammer) covers all the larger including the primitive culturally Savage orcs and the powerful Black Orcs
    • Goblin (Warhammer) includes also the more primitive Forest Goblins of the Southlands and the subterranean Night Goblins.
    • Hobgoblin (Warhammer) - come from the East where various tribes live under the overall "Hobgobla Khan"
    • Gnoblars - come from the eastern Ogre Kingdoms, between goblins and snotlings in size but with darker/duller skin tone, large noses and drooping ears.
    • Snotlings are small and barely intelligent versions of Goblins
  • Squig - shortened form of "squiggly beast" are related animals and covered under the same topic but not humanoid in appearance.

Orcs & Goblins is a supplemental book for the Warhammer Fantasy Battle tabletop game. ... Orcs are one of the races of Games Workshops Warhammer Fantasy fictional universe. ... Black Orcs are a sub-breed of Orc from Games Workshops Warhammer Fantasy wargame. ... In the game worlds of Warhammer Fantasy and Warhammer 40,000, Goblins (or Gretchin or Grotz in Warhammer 40K) are basically smaller Goblinoids (Orkoids), which are more cowardly than Orcs and are usually used as living shields, to clear mine fields, are stepped on to get through difficult terrain, and... Hobgoblins in the fictional Warhammer Fantasy are a large type of Goblin. ... Gnoblars are fantasy creatures from the universe of the Warhammer Fantasy games. ... The typical ogre in the Warhammer Fantasy universe stands roughly one and a half times as tall as a man and often many times as wide. ... A Snotling is a fantasy creature from the universe of the Warhammer Fantasy and Warhammer 40,000 games. ... Ork can mean: An alternate spelling of Orc, the name of a fantasy creature popularized by J. R. R. Tolkien. ... A group of Gretchin In the game world of Warhammer 40,000, Gretchin (also known as Grotz in the Warhammer 40,000 universe) are basically smaller Goblinoids (Orkoids), which are more cowardly than Orks and are usually used as living shields, to clear mine fields, are stepped on to get...

References

  • Baker, Richard, Joseph D. Carriker, and Jennifer Clarke-Wilkes. Stormwrack (Wizards of the Coast, 2005).
  • Cordell, Bruce R (2004). Expanded Psionics Handbook. Renton, WA: Wizards of the Coast, Inc. ISBN 0-7869-3301-1
  • Kestrel, Gwendolyn F.M. Monster Manual IV (Wizards of the Coast, 2006).
  • Moore, Roger E. "Creature Catalog." Dragon #89 (TSR, 1984).
  • Reynolds, Sean K, et al. Races of Faerûn. Wizards of the Coast, 2003. ISBN 0-7869-2875-1

  Results from FactBites:
 
Blood on the Tusk (2333 words)
Goblinoids are now adapted to harsher environments and do not hesitate in despoiling what they have been refused for so long.
In waging war, those captured by goblinoids are the same as casualities and their remaining life is only regarded in it's usefulness to the war.
Goblinoid gods need to be placated as well to display the strength of their followers.
Goblinoid - Wikipedia, the free encyclopedia (273 words)
Goblinoids (or greenskins) are a category of humanoid legendary creatures related to the goblin.
Goblinoids are typically barbaric foes of the various human and "demihuman" races.
In editions prior to the third, orcs were considered goblinoids as well, but are now considered significant enough to be in a category of their own.
  More results at FactBites »


 

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