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Encyclopedia > Gore (video game)
Gore: Ultimate Solder
Image:gorebox.gif
Developer(s) 4D Rulers
Publisher(s) DreamCatcher Games
Engine AMP Game Engine
Release date(s) June 5, 2002 (NA)
Genre(s) First-person shooter
Mode(s) Single player, multiplayer
Rating(s) ESRB: Mature (M)
Platform(s) PC
Media CD

Gore: Ultimate Soldier is a first-person shooter PC game released in June 5, 2002. It was published by DreamCatcher Games and developed by 4D Rulers. A video game developer is a software developer (a business or an individual) that creates computer or video games. ... Video game publishers are companies that publish video games that they have either developed internally or have had developed by a video game developer. ... Dreamcatcher Games is a Toronto, Ontario, Canada-based developer and publisher of video games. ... A game engine is the core software component of a computer or video game or other interactive application with real-time graphics. ... June 5 is the 156th day of the year in the Gregorian calendar (157th in leap years), with 209 days remaining. ... For album titles with the same name, see 2002 (album). ... World map showing North America A satellite composite image of North America. ... This is a listing of computer and video game genres with brief descriptions and examples from each genre. ... It has been suggested that Doom clone be merged into this article or section. ... In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ... A multiplayer game is a video game in which multiple people can play the same game at the same time. ... The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that applies and enforces ratings, advertising guidelines, and online privacy principles for computer and video games and other entertainment software in the United States and Canada (officially adopted by individual provinces 2004-2005). ... A stylised illustration of a modern personal computer. ... The Compact Disc logo was inspired by that of the previous Compact Cassette. ... It has been suggested that Doom clone be merged into this article or section. ... June 5 is the 156th day of the year in the Gregorian calendar (157th in leap years), with 209 days remaining. ... For album titles with the same name, see 2002 (album). ... Dreamcatcher Games is a Toronto, Ontario, Canada-based developer and publisher of video games. ...


Multiplayer Game Types

  • Deathmatch — Players fight in a free for all battle to gain the most kills.
  • Team Deathmatch — Team-based variant of deathmatch.
  • Capture the Flag — Each team must defend their flag while trying steal and capture the enemy flag. If a team steals the enemy flag but has also had their flag stolen, they cannot score until their flag has been recovered.
  • Tactical — Each team spawns with a set amount of weapons and ammo in their own base and must eliminate all other players on the other team. If a player dies, he must wait until the beginning of the next round before he can respawn. The round ends when all the players on one team have been killed or an objective in the current mode of Tactical has been completed. There are four modes of Tactical.
    • Extermination — The most common Tactical mode. Each team must simply kill all other players on the opposing team.
    • Assault — One team starts with target in their base which they must prevent from being destroyed. The opposing team spawns with a bomb satchel which, when planted and detonated, is capable of destroying the target in one large blast. However, the bomb satchel has a 30 second timer, which all players in the map are capable of hearing when armed, and the player with the detonator, which emits a loud ringing noise that easily draws attention, cannot switch to a regular weapon or the timer will stop. The target can also be destroyed by normal weapons, but this is mostly an impractical method as it is strong enough to withstand a great amount of damage.
    • Escape and Infiltration — One team starts with a VIP who must be escorted to a designated location within the map. If the VIP is killed, his team loses. The VIP class is very weak, spawning with no armor and incapable of using any weapons aside from the pistol. He also cannot be healed above 100 health points like all other classes.
  • Co-operative — Players join together as a team to play through entire single player campaign against the enemy AI. This mode was added in the 1.48 patch.
  • Duel — Two players fight in a 1on1 deathmatch while the others in the server wait and observe from a queue. When the round is over, the loser of the duel is sent to the end of the queue and the next player in line joins to play the winner. This mode was coded in by Gore player and programmer Red Daly and was subsequently included with the 1.50 patch.

Deathmatch (abbreviated DM) is a widely-used gameplay mode very well integrated into first-person shooter computer games. ... Deathmatch (abbreviated DM) is a widely-used gameplay mode very well integrated into first-person shooter computer games. ... Capture the flag is a traditional outdoor game often played by children where two teams each have a flag and the objective is to capture the other teams flag, located at the teams base, and bring it back to their own base. ...

Features

This player, choking and about to fall unconscious from the gas, demonstrates the effects of the game's stamina system.
Enlarge
This player, choking and about to fall unconscious from the gas, demonstrates the effects of the game's stamina system.

Gore's gameplay includes several features that make it unique from other shooters.

  • Stamina — The player's ability to move quickly and jump high is affected by the stamina system. Stamina is usually lost when running or jumping, but being injured by weapons also does a toll on it. How much stamina lost is affected by several factors, such as the player class being used or the weapon currently being held. Smaller classes can move quicker and regenerate stamina faster, but they cannot run with heavy weapons or they will tire quickly. Larger classes, although much slower and bigger targets, can move with heavier weapons with more endurance. Players show signs of fatigue by decreased movement speed and heavy breathing, which clearly indicates to enemies nearby where that player is and his lack of stamina. If a player's stamina goes below 0, he will black out completely and fall to the ground unconscious for a short period of time. Certain weapons such as gas grenades are designed to do only stamina damage, as opposed to health. Stamina can only be regained by resting, obtaining a stamina powerup, or by being healed by the Light Infantry class's health grenades. Stamina normally regenerates to a maximum value 100, but by using stamina powerups or health grenades, a player can reach 200 stamina, allowing them to sprint for a short period of time.
  • Armor System — Instead of protecting the entire player universally, Gore's armor only protects specific areas of the body and must be destroyed before damage can be done again to the person in that area. The individual armor pickups consist of head armor, body armor, and right and left thigh leg armor which come together. There is also a gas mask which provides more protection than the regular head armor and also prevents the player from taking stamina damage from gas grenades.
  • Player Classes — There are five classes on each team: Light Infantry, Medium Infantry, Heavy Infantry, Snipers, and Mechanized Infantry, as well as the VIP class used only in Tactical modes. However, instead of each team having mirrored skills and appearances, each class has their own distinctive characteristics, including different abilities and weapons completely different from the other team's .
  • Destructible Items — All health, stamina, weapon, and ammo pickups, either as part of the map's item layout or weapons dropped by slain players, can be shot and destroyed. The resulting explosion will damage anyone nearby, making this a very helpful strategy against anyone trying to gather more items, such as blowing up a health power up before a player already low on health can reach it. More desirable items are much more lethal when blown up, thus making them risky to pick up when in combat.
  • Perspective — Unlike other first person shooters, Gore places the camera from which the player views directly on the character model, thus giving true perspective from the player's point of view such as emulating the arch of the back when looking up and down. This perspective creates many new tactics for battle, for example allowing players to accurately judge which parts of their body are exposed. This also, most notably, lets players to see their own feet.

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