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Encyclopedia > Government simulation

A government simulation or political simulation is an Internet-based nation-simulation game that attempts to simulate the government and politics of all or part of a single nation. Government simulations deal with existing nations (such as the modern day United States, United Kingdom or Canada), rather than fantasy countries (e.g., New Acadia) or even historical nations (e.g., The Roman Empire). They differ from nation simulators in that they simulate a single nation rather than a group of nations or the entire world. Government simulations may also simulate an international organization such as the United Nations or one or more domestic organizations such as political parties. They are normally conducted over Internet-based message boards, but have also been played over electronic mailing lists. A nation-simulation game is a type of simulation game which simulates all or part of one or more nations. ... A Maritime Union refers to a potential political union of the three Maritime provinces of Canada to form a single new province which would be the fifth largest in Canada by population. ... The Roman Empire is not the Holy Roman Empire (843-1806). ... A true Geo-Political web-based simulator is a nation-simulation game in which players take the roles of leaders of nations or organizations. ... This article or section does not cite its references or sources. ... Electronic mailing lists are a special usage of e-mail that allows for widespread distribution of information to many Internet users. ...


Attempts at online simulations can be traced back to a U.S. senate simulation on Prodigy in the mid-1990's, but sim history is usually traced back to the AOL Senate Sim, which was conducted purely on AOL-based message boards. However, several Internet-based simulations popped up not long afterwards. The AOL Senate Simulation (Senate Sim for short) was started on the America Online ISP in the early summer of 1998 by Peter Krembs and Ron Bronson. ...

Contents

History - U.S. Simulations

The history of U.S. government simulations can perhaps be best divided into four eras. The first began with the founding of the AOL Senate Simulation (which lasted from July of 1998 till July of 2003, the longest of any) and other Internet-based simulations such as USGS and NGS1. NGS1 was unique in that it simulated the House of Representatives, whereas most other simulations had chosen to simulate the United States Senate. USGS was a hybrid sim that incorporates both Congressional chambers as well as State Governors and takes a more relaxed approach to rules and procedures.


The second era began with the movement of much of NGS1's core group to the Model U.S. Government Simulation, and later the Online Senate Simulation, before it folded into the second incarnation of National Government Simulation (NGS2), with Senate Sim developing later. NGS2 operated for several years. NGS2 was often contrasted with the Senate Sim in terms of style and demeanor.


The third era began with the collapse of Senate Sim and NGS2. NGS: America was a short-lived successor sim that attempted to fill the void unsuccessfully. The United States Senate Simulation was founded shortly after the collapse of Senate Sim.


After a period of mediocrity and a slew of short-lived and unsuccessful government sims, the fourth era began in mid-2004 with the launch of American Government Simulation (AGS) and Govsim.com (which eventually merged with the United States Government Simulation (USGS)). Both differed in several respects from the predecessors of earlier eras, with administrators having significant powers to determine election results and events, and differentiated between in-character and out-of-character actions, a distinction which previous sims had not made.


History - Other International Simulations

The history of International simulations does not reach back as far as those of U.S. simulations, but nonetheless there are several successful simulations of countries other than the United States. Two of the most popular ones are Politics U.K., simulating the British Parliament, and Politics Canada, simulating the Canadian Parliament. Both similarly named games share an amicable relationship. Simulations for nations such as France and the USSR have also existed in the past, although without any major successes. Several attempts have also been made at United Nations-type simulations. A simulation of the Australian Parliament also exists, Terra Politicus


See also

Wooden mechanical horse simulator during WWI. A simulation is an imitation of some real thing, state of affairs, or process. ... A simulation game, or sim game, (also known as a game of status or mixed game) is a game that contains a mixture of skill, a chance and strategy to simulate an aspect of reality, such as a stock exchange. ... A nation-simulation game is a type of simulation game which simulates all or part of one or more nations. ... The micronation of Sealand Micronations – sometimes also referred to as cybernations, fantasy countries, model countries, and new country projects – are entities that resemble independent nations or states, but which are unrecognized by them, and for the most part exist only on paper, on the Internet, or in the minds of... A true Geo-Political web-based simulator is a nation-simulation game in which players take the roles of leaders of nations or organizations. ... A role-playing game (RPG, often roleplaying game) is a type of game in which the participants assume the roles of characters and collaboratively create or follow stories. ... Computer-assisted gaming (or CAG) refers to games which are at least partially computerized, but which are actively regulated by a human referee. ...

External links

  • List of Government Simulators

  Results from FactBites:
 
Government at AllExperts (1560 words)
Legitimacy is the attribute of a government that prompts the governed to acquiesce willingly to its authority.
Under traditional forms of government that ruled most of the world until a few centuries ago, such as monarchy and oligarchy, these powers were concentrated in the hands of one person or a small group of people.
Governments thus exist for the purpose of serving the needs and wishes of the people, and their relationship with the people is clearly stipulated in a "social contract" (a constitution and a set of laws) which both the government and the people must abide by.
Government simulation - Wikipedia, the free encyclopedia (626 words)
Government simulations deal with existing nations (such as the modern day United States, United Kingdom or Canada), rather than fantasy countries (e.g., New Acadia) or even historical nations (e.g., The Roman Empire).
They differ from nation simulators in that they simulate a single nation rather than a group of nations or the entire world.
Government simulations may also simulate an international organization such as the United Nations or one or more domestic organizations such as political parties.
  More results at FactBites »


 

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