FACTOID # 67: Nearly a quarter of people in Monaco are over 65.
 
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Encyclopedia > Grand Prix Legends
Grand Prix Legends
Grand Prix Legends Cover
Developer(s) Papyrus Design Group
Publisher(s) Sierra Entertainment
Release date(s) 1998
Genre(s) Sim racing
Mode(s) Single player, Multiplayer
Rating(s) ESRB: K/A
ELSPA: +4
Platform(s) PC (Win)
Media 1 CD
System requirements Intel Pentium 166 CPU, 32MB RAM, 59MB hard disk, 2MB graphic card
Input Keyboard, Joystick, Steering wheel.

Grand Prix Legends (nicknamed GPL) is a computer racing simulator developed by Papyrus Design Group and published in 1998 by Sierra Entertainment. It simulated the 1967 Formula One season and is considered by many people one of the most realistic racing games ever released. Grand Prix Legends Best Seller cover, scanned by wS for wikipedia This work is copyrighted. ... A video game developer is a software developer (a business or an individual) that creates computer or video games. ... Papyrus Design Group, Inc. ... This article or section does not cite its references or sources. ... This article does not cite its references or sources. ... 1998 (MCMXCVIII) was a common year starting on Thursday of the Gregorian calendar, and was designated the International Year of the Ocean. ... To meet Wikipedias quality standards, this article may require cleanup. ... Sim (simulated) racing is the collective term for computer racing games which attempt to accurately simulate race driving, as opposed to arcade driving games such as the Need for Speed series. ... In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ... Online gaming redirects here. ... The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that applies and enforces ratings, advertising guidelines, and online privacy principles for computer and video games in the United States. ... The Entertainment and Leisure Software Publishers Association (or ELSPA) is an organisation set up in 1989 by British software publishers. ... Macs like the iMac Core Duo are also personal computers. Unlike many PCs, the iMac is an all in one with all its components, including processor and speakers, in one case. ... Microsoft Windows is the name of several families of proprietary operating systems by Microsoft. ... This article or section does not cite its references or sources. ... Pentium MMX - top view The Pentium is a fifth-generation x86 architecture microprocessor by Intel which first shipped on March 22, 1993. ... CPU redirects here. ... Random access memory (usually known by its acronym, RAM) is a type of data store used in computers that allows the stored data to be accessed in any order — that is, at random, not just in sequence. ... Typical hard drives of the mid-1990s. ... It has been suggested that IBM PC keyboard be merged into this article or section. ... Joystick elements: 1. ... A modern road cars steering wheel A modern Formula One cars steering wheel has buttons and knobs to control various functions A steering wheel is a type of steering control used in most modern land vehicles, including all mass-production automobiles. ... Macs like the iMac Core Duo are also personal computers. Unlike many PCs, the iMac is an all in one with all its components, including processor and speakers, in one case. ... Sim (simulated) racing is the collective term for computer racing games which attempt to accurately simulate race driving, as opposed to arcade driving games such as the Need For Speed series. ... Papyrus Design Group, Inc. ... 1998 (MCMXCVIII) was a common year starting on Thursday of the Gregorian calendar, and was designated the International Year of the Ocean. ... This article does not cite its references or sources. ... The 1967 Formula One season was the 18th FIA Formula One World Championship season. ... A racing game is any game that involves competing in races through a surrogate playing piece or vehicle, either getting it from one point to another or completing a number of circuits in the shortest time. ...

Contents

The real F1 of 1967

The 1967 season is widely viewed as a turning point in Formula One, which was probably the reason it was chosen by the developers of GPL. The cars were powerful again after the rules changes of 1966 but had no aerodynamic wings yet. They were still rolling on treaded tyres, which made them very delicate to drive. It was also the last full season before sponsors' liveries replaced the teams' traditional national racing colours in 1968 (with Ferrari keeping the famous Italian Rosso Corsa). Also in 1968, aerodynamic wings appeared, in different configurations at each race, eventually leading to dangerous tall and fragile constructions. It would have been very hard to make a simulation that requires different models for every event. The 1967 Formula One season was the 18th FIA Formula One World Championship season. ... Ferrari is an Italian sports car manufacturer based in Maranello, Italy. ...


Despite fatal crashes, safety was not felt to be a particularly important issue in the mid-1960s as it was widely believed that everything that could be done was already done. Apart from Jackie Stewart's shaping experience of being soaked in fuel while being trapped in a BRM wreck at Spa 1966, it was the shocking fiery crash of Lorenzo Bandini at the Monaco chicane in 1967 as well as Jim Clark's death in 1968 that got Formula One as a whole to start thinking on the topic more seriously. As one result of that, the 1969 race at Spa and the 1970 race at Nürburgring did not take place due to the drivers boycotting the sites as safety upgrades were not installed as demanded. A simulation based on these seasons would then lack these great tracks. Jackie Stewart talks with fans at the 2005 United States Grand Prix at Indianapolis Sir John Young Stewart, OBE[1] (born 11 June 1939 in Milton, West Dunbartonshire), better known as Jackie Stewart, and nicknamed The Flying Scot, is a Scottish three-time Formula One racing champion. ... British Racing Motors (generally known as BRM) was a British Formula 1 motor racing team. ... The old version of the circuit used between 1957 and 1978. ... Lorenzo Bandini (born 21 December 1935 - died 10 May 1967, Monaco) was an Italian motor racing driver who raced in Formula One for the Scuderia Centro Sud and Ferrari teams. ... The Ford chicane on Le Mans A chicane is a sequence of tight serpentine curves (usually an S-shape curve) in a roadway, used in auto racing and on city streets to slow cars. ... Jim Clark, OBE or Jimmy Clark (March 4, 1936 – April 7, 1968) was a Scottish Formula 1 race car driver, still regarded as one of the best drivers of all time and most naturally gifted. ... The old version of the circuit used between 1957 and 1978. ... Detailed Nürburgring map showing both the Nordschleife and the new GP section. ...


The PC simulation of 1967

The game, developed under the direction of David Kaemmer and Randy Cassidy, was published in 1998 by the Papyrus division of Sierra Entertainment. To this day it maintains a reputation as a very realistic race car simulator. Its strong points are fairly accurate car physics (how the car responds and feels on the track), reasonably attractive graphics, impressive engine sound effects, good online racing and solid Internet support from its user community. The weak points are the game's difficulty as the cars are quite difficult to drive well (although many fans consider this to be a virtue, as it is due to the fact that Formula One cars of that era were extremely difficult to drive compared to modern high-downforce cars), and some minor physics flaws, such as primitive aerodynamic modelling (for drag etc.), and a simplified tire model that completely omits tire wear and has been described by its creator as "driving on ice" although to be fair, in 1967, racing tires on F1 cars would not always wear out during a race and might be used for more than one event! Several times in the 1960s the Indianapolis 500 winner completed the race on one set of tires. This article does not cite its references or sources. ...


The cars

The cars available include the Lotus 49, the Ferrari 312, the Eagle-Weslake T1G (widely considered to be one of the most beautiful F1 cars ever built, and one of the rare US cars to have won a Grand Prix), the Brabham BT24 and the H 16 powered BRM P115 (which though striking was not a success; Jackie Stewart called it the worst F1 car he drove in his entire career). There are also two fantasy cars to choose from, the Murasama and the Coventry - thinly disguised stand-ins for the Honda RA300 and the Cooper T81B (licensing issues precluded these marques from being included in the package). There are third party patches available to put the Cooper and Honda back in the game. Some cars appeared only late in the season, especially the Lotus 49 which did not take part in Kyalami and Monaco. For all the cars, there are significant graphic updates available, most notably from the GPLEA (GPL Editors Association) http://gplea.rscsites.org/, which make the cars look far more realistic and detailed. These are included in the GPL 2004 Demo. The Lotus 49 was a Formula One racing car designed by Colin Chapman and Maurice Phillipe for the 1967 F1 season. ... Ferrari 312 is the name of several different Ferrari race cars which have 3 litre 12-cylinder engines, both in V12 and 180° flat boxer shape. ... Anglo American Racers (Eagle) was a Formula One constructor from Britain. ... Brabham - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... An H engine (or H-block) is an engine configuration in which the cylinders are aligned so that if viewed from the front appear to be in a horizontal letter H. An H engine can be viewed as two flat engines, one atop the other. ... British Racing Motors (generally known as BRM) was a British Formula 1 motor racing team. ... This article or section does not cite its references or sources. ... Jack Brabhams 1961 Cooper-Climax, the car that began the rear-engine revolution at the Indianapolis 500 The Cooper Car Company was founded in 1947 by Charles Cooper and his son John Cooper. ...


Complete Car List


Brabham BT24
Brabham BT24
BRM P115
BRM P115
Cooper T81
Cooper T81
Honda RA300
Honda RA300
Lotus 49
Lotus 49

The Lotus 49 was a Formula One racing car designed by Colin Chapman and Maurice Phillipe for the 1967 F1 season. ... Ferrari 312 is the name of several different Ferrari race cars which have 3 litre 12-cylinder engines, both in V12 and 180° flat boxer shape. ... Anglo American Racers (Eagle) was a Formula One constructor from Britain. ... Brabham - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... British Racing Motors (generally known as BRM) was a British Formula 1 motor racing team. ... Honda RA272 The Honda RA272 was a F1 racing car used in 1965. ... Jack Brabhams 1961 Cooper-Climax, the car that began the rear-engine revolution at the Indianapolis 500 The Cooper Car Company was founded in 1947 by Charles Cooper and his son John Cooper. ... Image File history File links Brabham. ... Image File history File links Brabham. ... Image File history File links BRM.jpg BRM P115 File history Legend: (cur) = this is the current file, (del) = delete this old version, (rev) = revert to this old version. ... Image File history File links BRM.jpg BRM P115 File history Legend: (cur) = this is the current file, (del) = delete this old version, (rev) = revert to this old version. ... Image File history File links CooperT81. ... Image File history File links CooperT81. ... Image File history File links HondaRA300. ... Image File history File links HondaRA300. ... Image File history File links Lotus49. ... Image File history File links Lotus49. ...

The drivers

The player races against the top drivers of 1967 including Jack Brabham, Denny Hulme, Jim Clark, Dan Gurney, John Surtees, Pedro Rodriguez, and Lorenzo Bandini. Jackie Stewart was not included due to licensing issues. Sir John Arthur Jack Brabham, OBE (born April 2, 1926) is an Australian racing driver who was Formula One champion in 1959, 1960 and 1966. ... To meet Wikipedias quality standards, this article or section may require cleanup. ... Jim Clark, OBE or Jimmy Clark (March 4, 1936 – April 7, 1968) was a Scottish Formula 1 race car driver, still regarded as one of the best drivers of all time and most naturally gifted. ... Daniel Sexton Gurney (born April 13, 1931) is one of the most important figures in the history of American auto racing. ... John Surtees (Ferrari) at the British Grand Prix 1964 John Surtees MBE (born February 11, 1934) is an English World Champion motorcycle racer and race car driver. ... Nace en El Paso Texas un fatidico mes de Septiembre Pedro Rodriguez su madre supo que si Hijo conllevaria una desgracia para el mundo, pero aun asi lo conservaria. ... Lorenzo Bandini (born 21 December 1935 - died 10 May 1967, Monaco) was an Italian motor racing driver who raced in Formula One for the Scuderia Centro Sud and Ferrari teams. ... Jackie Stewart talks with fans at the 2005 United States Grand Prix at Indianapolis Sir John Young Stewart, OBE[1] (born 11 June 1939 in Milton, West Dunbartonshire), better known as Jackie Stewart, and nicknamed The Flying Scot, is a Scottish three-time Formula One racing champion. ...


Unlike the real 1967 season the make-up of the teams remains stable throughout the year. The driver list is not entirely accurate, since some of the computer-controlled drivers appeared only rarely in real life. For instance, the Frenchman Jean-Pierre Beltoise is driving a BRM in the game, although in fact he drove a Formula 2 Matra (at that time it wasn't unknown to see a F2 machine entered in an F1 Grand Prix) on three occasions in 1967, and never drove a BRM before 1972. The presence of the Belgian Jacky Ickx who had a minor role in 1967 (driving only at the Nürburgring - also in an F2 car - and at Monza) is also noteworthy in this regard. Jean-Pierre Maurice Georges Beltoise (born 26 April 1937 in Paris, France) was a Formula One driver who raced for the Matra and BRM teams. ... British Racing Motors (generally known as BRM) was a British Formula 1 motor racing team. ... While Formula One has generally been regarded as the pinnacle of open-wheeled auto racing, the high performance nature of the cars and the expense involved in the series has always meant that there has needed to be a path to reach this peak. ... Mécanique Avion TRAction or Matra is a French company covering a wide range of activities mainly related to aeronautics and weaponry which today operates as the Lagardère Group. ... To meet Wikipedias quality standards, this article or section may require cleanup. ...


There are third party patches available to change the driver list.


The tracks

There are 11 vintage 1967 tracks included with the simulator. These include the high speed Monza circuit in Italy, the roller-coaster-like Mosport track in Canada, the tight streets of Monaco, and the original 14 mile long Nürburgring Nordschleife in Germany. Autodromo Nazionale di Monza is a motorsport race track near the town of Monza, Italy, north of Milan. ... Mosport International Raceway, or Mosport Park, is a multi-track facility located north of Bowmanville, Ontario. ... Detailed Nürburgring map showing both the Nordschleife and the new GP section. ...


All but one of the races in the game are held on the tracks used for the real 1967 season. The French Grand Prix is raced at Rouen-Les-Essarts in GPL, even though the actual Grand Prix that year was held at the Le Mans Bugatti track. This change from reality met little opposition from players: while the Rouen track, site of the 1968 French GP, passes through beautiful landscapes and is pretty interesting for the driver, the Bugatti track and its surrounding landscape is generally considered somewhat lacking in interest by comparison. In fact, the Bugatti circuit proved unpopular with the drivers at that time, Denny Hulme calling it a "Mickey Mouse" track. Rouen-les-Essarts as it looked between 1955 and 1970. ... Le Mans is a city in France, located at the Sarthe River. ... The Bugatti Circuit is a race track located in Le Mans, France. ...


Also, licensing issues were probably a factor. Eventually, a version of the Bugatti Circuit was released by the community (see The Alternative GPL Track Database ).


Gameplay

David Kaemmer said that "Driving a 1967 GP car is more difficult than driving just about anything else, and the simulation is more difficult than driving a real car...many people think that it feels like driving on ice."


In some ways GPL is more a virtual sport than a game. The essence of GPL is the talent required to drive these classic cars around the challenging circuits of the 1967 era. As in learning to play a fine musical instrument, the player must have the patience and the light, smooth touch to get the most from these machines.


Much of the difficulty in driving the GPL machines is due to the accuracy of the physics model, which is limited to dry conditions. Wet races are not missed, though, as the car handling is somewhat slippery anyway. 1967 Grand Prix F1 cars made a large amount of power i.e. over 350 hp (260 kW), had very little mass i.e. about 500 kg (1100 lb), and rode on hard, skinny, 'pre-radial' tires, with no downforce of any kind. All of these factors contributed to what in reality was one of the more dangerous Formula 1 seasons the series would know. Virtual racers can still get away with pushing the reset button, however.


It's also needed to have an intimate understanding of how the car setup parameters affect the handling. Luckily, there are several GPL web sites that cover these issues very well. Once the player has a handle on how to drive these cars correctly the feeling of accomplishment is very tangible.


Reputation

While Grand Prix Legends provided the most realistic (and hence, difficult) simulation of automotive physics in a PC game at its launch, the reputation of "difficult to drive" was exacerbated by a number of decisions made both for the demo and the launch of version 1.0.


The demo version gave users a taster of the Brabham F1 car at the Watkins Glen circuit. Unfortunately, the car was set up with approximately one degree of positive camber angle whereas an actual car of that era would have run one or more degrees of negative camber. Negative camber proportionally increases the lateral grip produced by the outside tire when cornering. Positive camber proportionally reduces the amount of grip available from the outside tire when cornering. This resulted in a car whose cornering grip was markedly less than it should have been and whose grip decreased more sharply than expected when the car turned a corner, greatly increasing the skill required to drive the car quickly. Brabham - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Watkins Glen International (nicknamed The Glen) is an auto race track located near Watkins Glen, New York at the southern tip of Seneca Lake. ... A wheel with a negative camber angle Camber angle is the angle made by the wheel of an automobile; specifically, it is the angle between the vertical axis of the wheel and the vertical axis of the vehicle when viewed from the front or rear. ... A tire or tyre (see spelling differences and etymological origins) is a device covering the circumference of a wheel. ...


When version 1.0 of the game was launched, it allowed users the option to drive "Novice Trainer", "Advanced Trainer" or fully fledged F1 cars. The Novice Trainer and Advanced Trainer cars approximated F3 and F2 regulations in that they had reduced power and in the case of the Novice Trainer, fewer gears. These trainers were more forgiving to drive, but the game only allowed the cars to be used for practice sessions. It was only possible to race against the computer using the F1 cars, which meant that a player's first experience of competition was in an F1 car at F1 speeds with F1 opponents. Formula Three, also called Formula 3 or, in abbreviated form, F3, is a type of formula racing and a class of open-wheeler motor racing. ... Formula Two was a type of formula racing. ...


A further complication affected users with lower powered PCs. Version 1.0 of Grand Prix Legends allowed users to reduce the number of computer opponents if their PCs were unable to render a full grid of cars at a reasonable frame rate. Unfortunately, reducing the field was achieved by removing cars from the back of the grid starting with the slowest, leaving a reduced grid containing only the fastest drivers.


Perhaps the most damaging aspect to the game's reputation was that of ride height. Ride Height (or simply clearance) is the amount of space between the base of an automobile tyre and the underside of the chassis. ...


Grand Prix cars from 1967 typically ran 5 to 6 inches of ground clearance, unlike the later ground effect cars that were designed to have the chassis as close to the ground as possible. Version 1.0 of Grand Prix Legends, allowed its cars to be set up with a ground clearance of only one inch. The term Ground effect (or Wing In Ground effect) refers to the increase in lift experienced by an aircraft as it approaches within roughly 1/4 of a wingspans length of the ground or other level surface (such as the sea). ...


Lowering the ride height lowers the center of gravity of the car which helps improve cornering ability by reducing the roll moment of the chassis. It also has the side effect of reducing the amount of suspension travel available. This article or section may contain original research or unverified claims. ... In a vehicle suspension, roll moment is the moment of inertia of the vehicles sprung mass (the portion of its weight supported by the suspension). ...


When the suspension in a car is fully compressed, it reaches the bump stops, small blocks of rubber that catch the suspension arms at the end of their range of movement. This is often referred to as "bottoming out". Once a car's suspension reaches the bump stops, its effective spring rate increases sharply as the bump stops are effectively very hard springs. Increasing the spring rate at one wheel transfers weight onto this wheel and away from the other wheels, causing the car to understeer if it is one of the front wheels or oversteer if it is one of the rear wheels. The sudden onset of understeer or oversteer can result in loss of control if the driver does not react quickly enough to the change in handling. Understeer is a term for a car handling condition during cornering in which the circular path of the vehicles motion is of a markedly greater diameter than the circle indicated by the direction its wheels are pointed. ... Oversteer is the phenomenon ocurred in an automobile when the rear-end of it doesn´t follow the trajectory of the front-end tending to overtake this one causing the car to spin. ... Understeer is a term for a car handling condition during cornering in which the circular path of the vehicles motion is of a markedly greater diameter than the circle indicated by the direction its wheels are pointed. ... Oversteer is the phenomenon ocurred in an automobile when the rear-end of it doesn´t follow the trajectory of the front-end tending to overtake this one causing the car to spin. ...


The default setups in Grand Prix Legends combined uncharacteristically low ride heights with short bump stops which resulted in cars whose suspension frequently "bottomed out" and oscillated abruptly between the expected spring rates and much higher bump stop spring rates. This caused the cars to behave erratically over kerbs, bumps and any significant application of acceleration or braking, with only the highly skilled able to fully exploit these "low rider" or "go-kart" setups.


The problem was further complicated by the lack of audible feedback when the cars hit the bump stops, leaving many drivers scratching their heads at the erratic handling of the early setups.


Papyrus knew that there would be difficulties for the novice even before the simulator was released. On the very first page of the manual, it cautions, "The first time you go out on the track, you WILL spin and crash. This is because, the first time they play Grand Prix Legends, EVERYBODY spins and crashes." Rumor among simulator racing enthusiasts was that when Jackie Stewart had an opportunity to drive the simulator in the late stages of development, he claimed that it was harder to drive than the actual 1967 Formula One cars. Jackie Stewart talks with fans at the 2005 United States Grand Prix at Indianapolis Sir John Young Stewart, OBE[1] (born 11 June 1939 in Milton, West Dunbartonshire), better known as Jackie Stewart, and nicknamed The Flying Scot, is a Scottish three-time Formula One racing champion. ...


Papyrus recognised the problem and the first patch (version 1.1) prevented setups from being lower than 2.5 inches. However, both the default setups and the majority of third-party setups were still designed with the theory used on modern, high-downforce race cars, with the car as low as possible with an extremely stiff suspension to prevent the car from dragging the belly at speed. The term downforce describes the downward pressure created by the aerodynamic characteristics of a racing car that allow it to travel faster through a corner by holding the car to the track or road surface. ...


Increasing the ride height back up to 1967 levels transformed the handling of the cars and demonstrated the power and sophistication of Grand Prix Legends, but the reputation of "overly difficult handling" and "no grip" was already established. However, for those who were willing to try the more realistic setups, it became obvious that, while total grip levels were still realistically low, the cars were now extremely driveable.


Hardware requirements

When it was launched, GPL required what was for the time quite high-end hardware. While a software renderer was available, for smooth gameplay a 3D card was all but essential, and GPL supported only two types: 3dfx and Rendition Verité. GPL's box stated that the minimum CPU required with hardware acceleration was a Pentium 90, and without it a Pentium 166, but in reality both these figures were well short of what was needed for a satisfactory frame rate. 3dfx Interactive was a company which specialized in the manufacturing of cutting-edge 3D graphics processing units and, later, graphics cards. ... Pentium logo, with MMX enhancement The Pentium is a fifth-generation x86 architecture microprocessor by Intel. ... Frame rate, or frame frequency, is the measurement of how quickly an imaging device produces unique consecutive images called frames. ...


Commercial success

While acclaimed by the press in 1998 as the most realistic racing simulator ever, GPL did not sell very well, especially in the US, where a Formula One-based game was less appealing than in the European market. Also, the cars were difficult to drive, while the game's hardware requirements meant that it did not run well on many computers at the time of its release.


GPL's lack of inbuilt support for 3D accelerator cards other than those produced by 3dfx and Rendition contributed to a decrease in sales when those cards became obsolete, since at the time there was no Direct3D support. This article or section does not cite its references or sources. ...


As of 2004 total sales were around 200,000 units. Many of these sales came quite late in the game's life, when increase in CPU power made the game run more smoothly, and after Papyrus had released patches to allow GPL to work with modern graphics accelerators. The addition of Force Feedback support also helped. The release of the game on budget ranges, the inclusion of a demo CD with the Nürburgring in this track's official 1999 season magazine as well as its giveaway in Germany in a 2001 issue of the magazine PC Action, also encouraged newcomers to GPL. Detailed Nürburgring map showing both the Nordschleife and the new GP section. ... This article is about the year 2001. ...


Patches

An out-of-the-box copy of GPL lacks several features that one might expect from a modern driving simulation, and so most people add as a matter of course several patches: the official version 1.2 patch that adds force feedback; a second patch to add Direct3D and/or OpenGL support; and a third patch that get around a problem that prevented the original game from working on computers with CPUs faster than 1.4 GHz. It is now considered best to get the new "all-in-one v2" patch from SimRacing Mirror Zone to get this sim working at its best. There is a demo that has now been succeeded by the newer Grand Prix Legends 2004 Demo which has all the required patches included plus upgrades to the cars and track that are included within the original one. This article or section does not cite its references or sources. ... OpenGL (Open Graphics Library) is a standard specification defining a cross-language cross-platform API for writing applications that produce 3D computer graphics (and 2D computer graphics as well). ...


Community

The backbone of this game is its strong community. There are updates and addons for all tracks, cars, menus, AI, drivers and tracks. There are now more than 500 tracks made by the game's fans, which are listed at the Alternative GPL Track Database. On-line races were organised using Virtual Racers' Online Connection, in short VROC. Also available now is a new online tool called iGOR which comes with GEM+ 2 (a necessary tool for all the new mods.) Many other tools are available, including those allowing telemetry-like analysis and various degrees of customisation. These tools were often used for verification of laptimes for inclusion on the popular GPLRank laptime ranking system. Telemetry is a technology that allows the remote measurement and reporting of information of interest to the system designer or operator. ... GPLRank was/is the first really successful Internet ranking system for participants in simracing (races for racing simulations, often run via the Internet, where participants directly compete against each other on virtually-recreated tracks). ...


Mods

1965 F1 Mod

In the spring of 2004 the first community made mod for GPL was released (now in version 2). Since there were no official tools or SDKs available from Papyrus, almost everything had to be worked out from scratch, and this meant that the whole process took about four years. The mod represents the 1965 F1 season, the last one where Formula 1 used relatively tiny 1500cc engines. It contains all the cars and drivers and a changed physics engine, which is considered at least as realistic as the original. Download and Instructions Due to the smaller engines the cars in this mod are generally considered to be more easy-handling than the 1967 3-litre cars, especially for beginning drivers. In 2004 the 65 Mod won the 'Best Mod' award at bhmotorsports.com, an international website aimed at 'hardcore' simracers. A software development kit (SDK or devkit) is typically a set of development tools that allows a software engineer to create applications for a certain software package, software framework, hardware platform, computer system, video game console, operating system or similar. ... 1965 (MCMLXV) was a common year starting on Friday (the link is to a full 1965 calendar). ...


ThunderCars Mod

Subsequent mods have been somewhat easier (since most of the hard work was done for the 1965 mod). In March 2005, the ThunderCars mod was released, which simulates a fictional spec racing series. The cars are very loosely based on early 1970s IndyCars, only with 426 cid (7.0 liter) big-block V8 engines making 625 hp. The cars are quite fast (with some tracks allowing speeds well in excess of 235 mph), but the big block engine and extra fuel needed to run it during a race make the car less nimble than the F1 cars, while increasing braking distances. Offsetting this somewhat is the addition of slick tires. On June 23, 2006 Thundercars Part2 was released, featuring adjustable wing physics similar to those in the 1969 mod. ThunderCars announcement and download ThunderCars Part2 release A spec series is traditionally a racing series of boats, planes, or automobiles where all the competitors race in nearly identical vehicles. ... The term IndyCar has multiple uses: Indycar (sometimes spelled Indy car) is a generic name used in the United States for a type of open wheel race car. ... A big-block engine is a North American V8 in a family of engines which generally have greater than 6 litres (360 cubic inches) of displacement; factory engine sizes reached a peak of 8. ... The Liberty V8 aircraft engine clearly shows the configuration A V8 engine is a V engine with eight cylinders. ... June 23 is the 174th day of the year (175th in leap years) in the Gregorian Calendar, with 191 days remaining. ... The introduction to this article provides insufficient context for those unfamiliar with the subject matter. ...


1969 F1 Mod

The next mod released was one based on the 1969 Formula One season. This mod adds aerodynamic downforce to the physics model, a feature not included in the original physics model. As of the initial release, the wings were only adjustable outside the game in the GEM+ utility (also used to reconfigure GPL for the various mods), while in-game wing settings were later realised in the Part 2 release. Also, there are three carsets planned: one representing the pre-Monaco, high-wing configuration, one representing the post-Monaco, low wing configuration, and one including a mix between winged- and non-winged-cars as used at Monza. The aero physics will be the same in any case, including removal of the wings for speed at the cost of downforce. The 1969 Mod was released on December 13, 2005 with the high-wing car models. Part 2, which features the low-wing car models, in-game adjustable downforce, a revised downforce model that fixes an issue with the front wing, and several other tweaks and enhancements, was released on May 5, 2006. Part 3, which will feature the mixed wing carset is scheduled to be released in the autumn of 2006. Season Summary Season Review 1969 Constructors Championship final standings 1969 Drivers Championship final standings Categories: Formula One seasons ... Results from the 1969 Formula One Italian Grand Prix held at Monza on September 7, 1969 Classification Notes Fastest Lap: Jean Pierre Beltoise 125. ... December 13 is the 347th day of the year (348th in leap years) in the Gregorian calendar. ... 2005 (MMV) was a common year starting on Saturday of the Gregorian calendar. ... May 5 is the 125th day of the year in the Gregorian Calendar (126th in leap years). ... The introduction to this article provides insufficient context for those unfamiliar with the subject matter. ... The introduction to this article provides insufficient context for those unfamiliar with the subject matter. ...


1969 Mod homepage


Night Mod

This is another fictional mod that was released on April 2, 2006. It includes the original cars and ’65 Mod cars but the difference is that these have lights to be able to drive the Night Tracks. There have never been any Grand Prix races run in the dark but that doesn’t stop this unusual mod from being quite pleasurable. Night Mod announcement and info/pictures -- Download and installation guide April 2 is the 92nd day of the year (93rd in leap years) in the Gregorian calendar, with 273 days remaining. ... The introduction to this article provides insufficient context for those unfamiliar with the subject matter. ...


Future Mods

Future mods, planned or in progress, include 1966 F1 mod, 1955 F1 mod, a 1937 Grand Prix mod, a 1967 World Sportscar Championship mod, Lotus Cortina, a Caterham mod, and a 1967 CanAm mod. Also, a mod for 1967 F2 and (to a lesser extent) F3 is in the works. Physics settings in the original package allowed a very rough simulation of 1967 F2 and F3, but the appearance of the cars was unchanged and the physics were less accurate than their F1 counterpart. The mod is expected to provide F2 car-shapes, physics and cockpits. This article recaps the 1966 Formula One season. ... Season Summary Season Review 1955 Drivers Championship final standings Categories: Formula One seasons ... 1937 (MCMXXXVII) was a common year starting on Friday (link will take you to calendar). ... Georges Boillot winning the 1912 French Grand Prix in Dieppe, France Grand Prix motor racing has its roots in organized automobile racing that began in France as far back as 1894. ... 1967 (MCMLXVII) was a common year starting on Sunday of the Gregorian calendar (the link is to a full 1967 calendar). ... The World Sportscar Championship was a series run by the FIA from 1953 to 1992. ... not A standard Lotus Cortina A GT Cortina The Lotus-Cortina was high-performance car, the result of collaboration between Ford and Lotus. ... Caterham Cars is a manufacturer of specialist lightweight sports cars based in Caterham, Surrey, England and part of the British motor industry. ... 1967 (MCMLXVII) was a common year starting on Sunday of the Gregorian calendar (the link is to a full 1967 calendar). ... Cover of Car and Driver magazine, showing transparent diagram of CanAm racer The Canadian-American Challenge Cup or CanAm, was an SCCA/CASC sports car racing series from 1966 to 1974. ... Formula Two was a type of formula racing. ... Formula Three, also called Formula 3 or, in abbreviated form, F3, is a type of formula racing and a class of open-wheeler motor racing. ... Formula Two was a type of formula racing. ...


Later games

In 2001, an improved version of the GPL engine was used for NASCAR Racing 4. This game was a big hit in the United States, although as usual with NASCAR games, much less so in Europe. The most current incarnation of the GPL engine can be found in NASCAR Racing 2003 Season which is considered by many to be the current standard of motorsport simulation excellence. Papyrus Design Group, Inc. ... The National Association for Stock Car Automobile Racing (NASCAR) is the largest sanctioning body of motorsports in the United States. ... NASCAR Racing 2003 Season, or NR2003 for short, is a computer racing simulator released in 2003 by Papyrus for PC. The game was the last to be released by the company before they lost the license to release NASCAR games to EA Sports. ...


See also

The following tables compare general and technical information for a number of racing simulators. ...

External links

Championships

  • GPFun Championship
Racing simulations by Papyrus Design Group
(edit template)
Open wheel racing
Indianapolis 500: The Simulation | IndyCar Racing | IndyCar Racing II | Grand Prix Legends
NASCAR Racing series
NASCAR Racing | NASCAR Racing 2 | NASCAR Racing 3 | NASCAR Racing 4 | NASCAR Racing 2002 Season | NASCAR Racing 2003 Season | NASCAR Craftsman Truck Racing | NASCAR Racing 1999 Edition | NASCAR Legends | NASCAR Grand National Series Expansion Pack
Other Papyrus simulations
Road Rash (1996 Windows port) | SODA Off-Road Racing

  Results from FactBites:
 
Grand Prix Legends at AllExperts (0 words)
While Grand Prix Legends provided the most realistic (and hence, difficult) simulation of automotive physics in a PC game at its launch, the reputation of "difficult to drive" was exacerbated by a number of decisions made both for the demo and the launch of version 1.0.
Grand Prix cars from 1967 typically ran 5 to 6 inches of ground clearance, unlike the later ground effect cars that were designed to have the chassis as close to the ground as possible.
GPL's box stated that the minimum CPU required with hardware acceleration was a Pentium 90, and without it a Pentium 166, but in reality both these figures were well short of what was needed for a satisfactory frame rate.
The Sports Gaming Network - Racing: Grand Prix Legends (PC) Review (0 words)
GPL will take a fast system to run, and an even faster one to bring out all the detail that is available.
GPL is pretty enough in software-only mode, but I don't believe there is a machine around with the processing power to make it a viable option.
GPL was drivable at these rates, but a faster system should be capable of 30+ FPS at all times.
  More results at FactBites »


 

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