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In computer graphics, a heightmap or heightfield is a raster image used to store values, such as surface elevation data, for display in 3D computer graphics. A heightmap can be used in bump mapping to calculate where this 3D data would create shadow in a material, in displacement mapping to displace the actual geometric position of points over the textured surface, or for terrain where the heightmap is converted into a 3D mesh. Image File history File links Heightmap. ...
Image File history File links Heightmap. ...
Desert style landscape early morning Desert style landscape early morning Terragen is a freeware scenery generator program for Microsoft Windows and Apple Macintosh developed and published by Planetside Software. ...
Image File history File links Heightmap_rendered. ...
Image File history File links Heightmap_rendered. ...
A mesh is a collection of vertices and polygons that define the shape of an object in 3D computer graphics. ...
Anim8or is a freeware OpenGL based 3D modeling and animation program by R. Steven Glanville, a software engineer at NVidia. ...
Computer graphics is a sub-field of computer science and is concerned with digitally synthesizing and manipulating visual content. ...
Suppose the smiley face in the top left corner is an RGB bitmap image. ...
Basic Definition In geography, the elevation of a geographic location is its height above mean sea level (or some other fixed point). ...
3D computer graphics are different from 2D computer graphics in that a three-dimensional representation of geometric data is stored in the computer for the purposes of performing calculations and rendering 2D images. ...
A sphere without bump mapping. ...
It has been suggested that this article or section be merged with Displacement map. ...
A heightmap contains one channel interpreted as a distance of displacement or "height" from the "floor" of a surface and sometimes visualized as luma of a grayscale image, with black representing minimum height and white representing maximum height. When the map is rendered, the designer can specify the amount of displacement for each unit of the height channel, which corresponds to the "contrast" of the image. Heightmaps can be stored by themselves in existing grayscale image formats, with or without specialized metadata, or in specialized file formats such as Daylon Leveller, GenesisIV and Terragen documents. This article is actively undergoing a major edit. ...
In Newtonian mechanics, displacement is the vector that specifies the position of a point or a particle in reference to an origin or to a previous position. ...
Visualization can refer to: Graphic Visualization as in any technique for creating images, diagrams, or animations to communicate any message. ...
Luma may refer to either: A national development program of Mathematics and Science education in Finland, operated by the Ministry of Education in Finland. ...
In computing, a grayscale or greyscale digital image is an image in which the value of each pixel is a single sample. ...
The simplest definition of metadata is that it is data about data. ...
A file format is a particular way to encode information for storage in a computer file. ...
Daylon Leveller is a heightfield modeling program made by Daylon Graphics Ltd. ...
GenesisIV is a photorealistic landscape renderer program made by Geomantics Ltd. ...
Desert style landscape early morning Desert style landscape early morning Terragen is a freeware scenery generator program for Microsoft Windows and Apple Macintosh developed and published by Planetside Software. ...
Heightmaps are commonly used in geographic information systems, where they are called digital elevation models. A geographic Information System (GIS) is a system for capturing, storing, analyzing and managing data and associated attributes which are spatially referenced to the earth. ...
3D rendering of a DEM of Tithonium Chasma on Mars A digital elevation model (DEM) is a digital representation of ground surface topography or terrain. ...
Programs that use heightmaps Heightmaps are widely used in terrain rendering software and modern video games. Here they are sometimes called "terrain objects" because they are so commonly used to model terrain. In the earliest games using software rendering, the elements often represented heights of columns of voxels rendered with ray casting. In most newer games, the elements represent the height coordinate of polygons in a mesh. Namcos Pac-Man was a hit, and became a universal phenomenon. ...
A voxel (a portmanteau of the words volumetric and pixel) is a volume element, representing a value on a regular grid in three dimensional space. ...
In computer graphics, Ray-casting is a pseudo-3D rendering technique, a special case of ray tracing. ...
A mesh is a collection of vertices and polygons that define the shape of an object in 3D computer graphics. ...
Rendering software Desert style landscape early morning Desert style landscape early morning Terragen is a freeware scenery generator program for Microsoft Windows and Apple Macintosh developed and published by Planetside Software. ...
Generating software - LandCraft - online Flash 8 terrain generator
- terraineer - a small tool generating and teaching heightmap generation
- Landscape Studio - a free Java-based suite providing complex heightmap generation
- World Machine - a procedural terrain generator, which can simulate natural erosion. A free version is available with restriction only in the size of terrain generated(512*512)
- Nem's Mega 3D Terrain Generator - A 100% free generator which gives the user the ability to move the terrain freehand rather than by changing the settings on tools.
- Grome Editor - Professional terrain editor for game development and 3D simulations from Quad Software.
Computer and video games Many 3D computer and video games use heightmaps to store and generate terrain data. Benefits of such a system include ease of implementation as well as modding. Players can easily generate their own heightmaps for use within the game using widely available software. Heightmaps are usually complemented by texture maps that are then applied to the terrain in-game for extra detail and realism. It has been suggested that Multiplayer game be merged into this article or section. ...
This article or section does not cite any references or sources. ...
Spherical texture mapping Texture mapping is a method, pioneered by Edwin Catmull, of adding detail, surface texture, or colour to a computer-generated graphic or 3D model. ...
NovaLogic was a computer game software developer and publisher established in 1985 and based in Calabasas, California. ...
The Comanche series is a series of computer games published by NovaLogic. ...
A voxel (a portmanteau of the words volumetric and pixel) is a volume element, representing a value on a regular grid in three dimensional space. ...
For the particle accelerator, see CRYSIS. Crysis is an upcoming science fiction first-person shooter computer game that is currently in development by German developer Crytek. ...
Far Cry is a first-person shooter computer game developed by Crytek Studios from Germany and published by Ubisoft on March 23, 2004 for Windows. ...
This article or section should include material from Anarki For an overview of the Quake game franchise go to Quake series. ...
Neverwinter Nights 2 (NWN2) is a computer role-playing game developed by Obsidian Entertainment and published by Atari. ...
Image of the Electron Toolset Visual Terrain Editor The Electron toolset was developed by Obsidian Entertainment and is included in the computer role-playing game Neverwinter Nights 2. ...
The Electron engine, currently in development by Obsidian Entertainment, is a 3D video game engine, based on BioWares Aurora engine. ...
Outcast is an action-adventure computer game by Belgian developer Appeal, released in 1999 by publisher Infogrames. ...
Sauerbraten, also known as Cube 2 or Sauer, is a Quake-like first-person shooter computer game that runs on Windows, GNU/Linux, FreeBSD and Mac OS X. The game uses OpenGL and SDL, features single-player and multiplayer game play and contains a built in level editor. ...
Total Annihilation Spring, or TA Spring (a rename to SpringRTS or just Spring is under consideration), is a program originally created as a 3D Total Annihilation demo viewer by the Swedish Yankspankers, but that has since progressed into a full 3D open source RTS engine. ...
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