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Encyclopedia > Illithid
Dungeons & Dragons creature
An illithid
Illithid
Alignment Lawful Evil
Type Aberration
Source books
First appearance
Image Wizards.com image

In the Dungeons & Dragons role-playing game, illithids (commonly known as mind flayers) are monstrous humanoid aberrations with psionic powers. They live in the moist caverns and cities of the enormous Underdark. They believe themselves to be the dominant species of the multiverse and use other intelligent creatures as thralls, slaves, and cattle. Image File history File links An Illithid from Dungeons and Dragons. ... In the Dungeons & Dragons fantasy role-playing game, aberration is a type of creature, or creature type. Aberrations generally all have bizarre anatomies, strange abilities, alien mindsets, or any combination thereof. ... Dungeons & Dragons (abbreviated as D&D or DnD) is a fantasy role-playing game (RPG) currently published by Wizards of the Coast. ... In the Dungeons & Dragons fantasy role-playing game, aberration is a type of creature, or creature type. Aberrations generally all have bizarre anatomies, strange abilities, alien mindsets, or any combination thereof. ... Psionics, in the context of role-playing games, is a broad category of fantastic abilities, similar to the paranormal psionic abilities that some people claim in reality. ... The Underdark, a fictional region, is the vast network of underground caverns and tunnels underneath the surface of the planet in the Dungeons & Dragons Roleplaying Game. ... Parallel universe or alternate reality in science fiction and fantasy is a self-contained separate reality coexisting with our own. ... This article or section does not cite any references or sources. ...

Contents

Licensing

The illithid is considered a "Product Identity" by Wizards of the Coast and as such is not released under its Open Gaming License.[1] Wizards of the Coast (often referred to as WotC or simply Wizards) is a publisher of games, primarily based on fantasy and science fiction themes. ... The Open Gaming License (also Open Game License or OGL) is an open content license designed for role-playing games. ...


Typical physical characteristics

Mind flayer from Baldur's Gate II

Illithids have a basic humanoid body, but their head is octopus-like. They have four tentacles around a beaked or lamprey-like mouth, and require the brains of sentient creatures as part of their diet. An illithid who snares a living creature in all four of its tentacles can extract and devour its living brain. Their eyes are pale white, and though their vision is limited to roughly 60 feet, they can see perfectly well in both darkness and light. Their sense of hearing is slightly poorer than a human's; they are unable to distinguish between several sounds mixed together. Their skin is purple and covered in mucus, and is very sensitive to sunlight; illithids who make extended forays to the surface must wear protective clothing to maintain their skin moisture. Image File history File links Size of this preview: 290 × 599 pixelsFull resolution (602 × 1244 pixel, file size: 191 KB, MIME type: image/jpeg)Art of the Illithid from Baldur`s gate II This is a screenshot of a copyrighted video or computer game, and the copyright for it is... Image File history File links Size of this preview: 290 × 599 pixelsFull resolution (602 × 1244 pixel, file size: 191 KB, MIME type: image/jpeg)Art of the Illithid from Baldur`s gate II This is a screenshot of a copyrighted video or computer game, and the copyright for it is... Baldurs Gate is a popular series of computer role-playing games that take place along the Sword Coast, a location from Dungeons & Dragonss Forgotten Realms campaign setting. ... Suborders †Pohlsepia (incertae sedis) †Proteroctopus (incertae sedis) †Palaeoctopus (incertae sedis) Cirrina Incirrina Synonyms Octopoida Leach, 1817 The octopus (Greek , eight-legs) is a cephalopod of the order Octopoda that inhabits many diverse regions of the ocean, especially coral reefs. ... Subfamilies Geotriinae Mordaciinae Petromyzontinae A lamprey (sometimes also called lamprey eel) is a jawless fish with a toothed, funnel-like sucking mouth. ...


One of the most feared powers is the dreaded Mind Blast, where the illithid emits a cone-shaped psionic shockwave with its mind in order to incapacitate any creature for a short amount of time. Illithids also have other psionic powers, generally telepathic in nature, although their exact effects have varied over editions. Other powers include a defensive psionic shield and powers of psionic domination for controlling the minds of others. Psionics, in the context of role-playing games, is a broad category of fantastic abilities, similar to the paranormal psionic abilities that some people claim in reality. ...


Illithid biology

Illithids are hermaphroditic creatures who each spawn a mass of larvae twice in their life. The larvae resemble miniature illithid heads or four-tentacled tadpoles. Larvae are left to develop in the pool of the Elder Brain. The ones that survive are inserted into the brain of a sentient creature. A human gives best results. Upon being implanted, the larva then grows and consumes the host's brain, absorbing the host's physical form entirely and becoming sentient itself, a mature Illithid. This process is called Ceremorphosis. Illithids often experiment with non-humanoid hosts, but ceremorphosis involving other creatures usually fails, killing both host and larva. In zoology, a hermaphrodite is a species that contains both male and female sexual organs at some point during their lives. ... A larval insect A larva (Latin; plural larvae) is a juvenile form of animal with indirect development, undergoing metamorphosis (for example, insects or amphibians). ... Italic text // ahh addiing sum spiice iin hurr`` For other uses, see Brain (disambiguation). ... This does not adequately cite its references or sources. ... Trinomial name Homo sapiens sapiens Linnaeus, 1758 Humans, or human beings, are bipedal primates belonging to the mammalian species Homo sapiens (Latin: wise man or knowing man) in the family Hominidae (the great apes). ...


When an illithid undergoes ceremorphosis, it can occasionally take on some elements of the absorbed host creature's former mind, such as mannerisms. This typically manifests as a nervous habit and/or reaction, like nail-biting or tapping one's foot. An adult illithid has even been known to hum a tune that its host knew in life. Usually, when a mind flayer inherits a trait like this, it keeps it a closely guarded secret, because, were its peers to learn of it, the illithid in question would surely be killed. This is due to an illithid legend of a being called the Adversary. The legend holds that, eventually, an illithid larva that undergoes ceremorphosis will take on the host's personality and memory in its entirety. This "Adversary" would, mind and soul, still be the host, but with all the inherent abilities of an illithid. Although due to the current game mechanics of ceremorphosis, total assimilation of the host's personality and memories is technically impossible, there may at some time be a game supplement elaborating this point. In Parmigianinos Madonna with the Long Neck (1534-40), Mannerism makes itself known by elongated proportions, affected poses, and unclear perspective. ... Fingers of an extreme nail-biter. ... Look up Legend in Wiktionary, the free dictionary. ... For other uses, see Mind (disambiguation). ... The soul, according to many religious and philosophical traditions, is the self-aware essence unique to a particular living being. ... This article or section is in need of attention from an expert on the subject. ...


Occasionally, ceremorphosis can partially fail. Sometimes the larva does not contain enough chemicals to complete the mutation, sometimes there is psionic interference. Whatever the reason, it has happened that ceremorphosis has ended after the internal restructuring, resulting in a human body with an illithid's brain, personality and digestive tract. These unfortunates must still consume brains, typically by cutting open heads (as they lack the requisite tentacles). These beings are sent as spies to the surface, where they easily blend in with humans. Italic text // ahh addiing sum spiice iin hurr`` For other uses, see Brain (disambiguation). ... The gastrointestinal tract (GI tract), also called the digestive tract, or the alimentary canal, is the system of organs within multicellular animals that takes in food, digests it to extract energy and nutrients, and expels the remaining waste. ...


The illithid society also maintains a long-standing taboo. Every so often, a mind flayer community is attacked (often by vengeful githyanki and githzerai) and its inhabitants must flee. This leaves the larvae unattended. Bereft of exterior nourishment, they begin to consume one another. The survivor will eventually leave the pool in search of food (i.e., brains). This unmorphed larvae is known as a Neothelid. If the neothelid consumes an intelligent creature it will awaken to sentience and psionic abilities, while retaining its memories of savage survival. In Complete Psionic, it was revealed that illithids have a step between larva and neothelid called a Larval Flayer, which looks like an overgrown tadpole. The existence of these beasts is a guarded secret among illithids, and it is considered impolite to speak of them. Young people interacting within an ethnically diverse society. ... This article is about cultural prohibitions in general, for other uses, see Taboo (disambiguation). ... Tadpole of Littlejohns Tree Frog (Litoria littlejohni) A tadpole (also known as a pollywog or polliwog) is a larval amphibian, the juvenile form of a frog, toad, newt, salamander, or caecilian. ...


The Adversary

In the 2nd Edition AD&D adventure Dawn of the Overmind, author Bruce Cordell revealed the nature of the Adversary. This being was an illithid created from the host body of a man named Strom Wakeman, a character referenced in some of Cordell's other 2nd Edition works, most notably as the "author" of The Illithiad supplement. Bruce Robert Cordell (born May 6, 1968) is a well known American author of roleplaying games and fantasy novels. ...


Wakeman, an enterprising trader and scholar of Underdark exotica, allowed himself to be captured by the illithids on one of his expeditions. Through the use of a non-magical mixture of various herbs that Wakeman named laethen, he was able to preserve his consciousness through ceremorphosis, and learned to use his psionic powers to keep from having to consume brains. Thus he worked against the illithid plots from within. The legend of the Adversary was born from his frequent sabotage, though the actual acts were never connected to him. The players' characters in the adventure become his agents in stopping the illithids' plans, as his own movements rely upon secrecy from his "fellow" illithids. The Underdark, a fictional region, is the vast network of underground caverns and tunnels underneath the surface of the planet in the Dungeons & Dragons Roleplaying Game. ...


For another person to imitate Wakeman's deed would require at least one dose of laethen (the making of which Wakeman kept secret) and to be put under ceremorphosis within a week of consumption. The drug only has a 40% chance of success, and the new illithid must also never consume a brain, for the act destroys the host's personality and replaces it with the illithid personality.


Illithid variants

Cover art of Dungeon #94 depicting an Illithid prisoner devouring the brains of its jailer.

Image File history File links Dungeon94_illithid. ... Image File history File links Dungeon94_illithid. ...

Ulitharid

Ulitharids are created from tadpoles much like standard illithids; less than 1% become ulitharids. It is impossible to determine whether a tadpole will become an ulitharid until ceremorphosis is complete.


Superior in nearly all ways to a regular mind flayer, ulitharids possess two extra tentacles,which are twice as long as the others, and extreme arrogance, even amongst their own kind and standards. Only the elder brain holds more sway within an illithid community.


Vampiric illithids

The origins of these unique undead mind flayers are shrouded in mystery. All that is known of these creatures is that they cannot create spawn, need both fresh blood and fresh brains to survive, are more feral than typical illithids, and are barely intelligent. In the Dungeons & Dragons fantasy role-playing game, undead is a type of creature, or creature type. Undead creatures were most often once-living creatures, which have been animated by spiritual or supernatural forces. ...


Yaggol

The yaggol are a variant presented in the Dragonlance campaign setting. The current edition Dragonlance logo, as seen on all books published in the more recent times. ... A campaign setting is a fictional fantasy world which serves as a setting for a role-playing game or wargame. ...


The Yaggol are a race from the Emerald Sea of Neron, a dark, steamy jungle in southern Taladas. The history of their civilization stretches back to the end of the first age of Krynn. Their empire was thriving at the same time the High Ogres of Ansalon founded their own empire. Enslaving the Cha'asii elves, the yaggol ruled over the continent with a nightmarish will but this all came to end when the cha'asii learned how to defeat the mind powers of the yaggol. A great war was fought, and the empire crumbled as both sides nearly wiped each other out. All that remains of this once aberrant race was seven obsidian temples in the valley of Akh-Tazi.


After the shattering of the empire, an uneasy truce was struck, only broken by skirmishes and murder. The cha'asii went their separate ways; establishing villages like Ke-Cha-Yat were they could live in peace from the yaggol. This would all change with the coming of Gloomwing, a former orthlox Black Dragon that joined with the Brethren, the cult followers of Maladar an-Desh, Lord of Wizards.


Alhoon

Alhoons (also called illithiliches) are illithids that have grown powerful enough in magic to become liches. Alhoons are generally pariahs in illithid society because they go against most illithids' eventual goal; to merge with the Elder Brain, both physically and psionically. Alhoons, on the other hand, are more concerned with their own personal survival. A lich as depicted in Battle for Wesnoth. ...


Related creatures

Brain Golem: An 8-foot-tall humanoid-shaped construct made entirely of brain tissue, these creations exist only to serve an elder brain and its illithid community.


Brainstealer Dragon: A horrible mix of illithid and dragon, these powerful wyrms occasionally rule over illithid communities that lack an elder brain. Draconomicon image of the Chromatic and Metallic Dragons In modern fantasy fiction, dragons are often depicted as having many different races, each usually based on a particular color of their scales or an affinity with an element; much of this originated in the Dungeons & Dragons (D&D) role-playing game...


Illithidae: Illithidae are to mind flayers as less intelligent animals are to humans. Known types include the cessirid, embrac, kigrid, and saltor.


Illithocyte: Illithid tadpoles that survived the fall of a mind flayer empire, they evolved into a new life form and crawl about in groups seeking psychic radiation on which to feed.


Kezreth: A living troop transport and battle platform created from the severed head of a shamed illithid. They serve in this capacity in the hope of redeeming themselves and being allowed to return to the elder brain.


Mind Worm: Created by illithids to serve as assassins and bounty hunters, these powerful psionic creatures resemble smaller purple worms. They can attack from far distances with their probe worms. In the Dungeons and Dragons fantasy role-playing game, the purple worm is a magical beast and a classic D&D monster. ...


Mindwitness: Inserting an illitid tadpole into a beholder results in these horrid abominations, which are used as guards and sentries. In the Dungeons & Dragons fantasy roleplaying game, the beholder is a fictional monster. ...


Mozgriken: An illithid tadpole inserted into a svirfneblin gnome while subjected to a dangerous psionic ritual creates a mozgriken. These three-tentacled ceremorphs are despised by all, but their aptitude for stealth and psionic powers of stealth and shape control make them useful spies for the illithids. In the Dungeons & Dragons role-playing game, svirfneblin, or deep gnomes, are a sub-race of gnome. ...


Neothelid: If an illithid tadpole survives but fails to undergo ceremorphosis, it will eventually grow into an incredibly powerful worm-like creature with illithid tentacles at the forefront of its body and immense mental powers. Ceremorphosis is a fictional biological process involving larvae of creatures called Illithids. ...


Nerve Swimmers: Derived from immature illithid tadpoles, these entities are living instruments of torture and interrogation.


Nyraala Golem: A flailing, slimy, tentacled construct capable of launching surprise attacks. They often serve as guards, and are prized because their creation does not involve petitioning the elder brain to surrender part of its mass.


Octopin: A six-tentacled, purple-skinned monstrosity with a single eye created by mind flayers.


Oortlings: These docile humanoids with enlarged brains were bred by illithids as food.


Tzakandi: Illithid tadpoles inserted into lizardfolk create tzakandi, which the mind flayers use as slave labourers and personal guards. Lizardfolk warrior Lizardfolk (previously lizard men) are a humanoid fictional species in the Dungeons & Dragons fantasy role-playing game. ...


Uchuulon: A chuul implanted with an illithid tadpole becomes an uchuulon. Also known as slime chuuls, illithids use them as hunters and guardians. In the Dungeons & Dragons fantasy role-playing game, the chuul is a large aberration with a set of nasty pincers. ...


Urophion: Inserting an illithid tadpole into a roper results in these miserable creatures, which are used as guards and sentries. In the Dungeons and Dragons fantasy role-playing game, the roper is a magical beast, though whether it could actually be classified as an animal is debatable. ...


Ustilagor: Mind flayers farm these larval intellect devourers for food and sentries.


Vampire Squid: Servitor creatures created by illithids to extend their reach below the surface of Underdark waters. They have a maw of sharp teeth which can be turned inside out and function as defensive spikes (found in Dragon #227).


Illithid symbionts

Illithids often create symbionts both for themselves and their slaves. Some are intended to show fear among their enemies, while others enhance their own offensive and defensive capabilities. Known illithid symbionts include the mnemonicus, wriggler, and carapace symbionts.


Carapace symbionts are bred to serve as personal armor and boost other abilities. Known varieties include the backwatcher, fastbreak, hardy, silent, slippery, and strongarm carapaces.


History

The origins of the illithids are often shrouded in mystery, with conflicting stories offered in various D&D products, in past editions and in the current version of the game. These different versions can be taken as successive retcons or simply different stories hiding the true nature of the illithids, which may be something else entirely. Retroactive continuity – commonly contracted to the portmanteau word retcon – refers to the act of changing previously established details of a fictional setting, often without providing an explanation for the changes within the context of that setting. ...


The 3rd Edition D&D book Lords of Madness states that they are refugees from a far distant future. Facing extinction at the hands of some unknown adversary, they sacrificed a large number of elder brains to generate a temporal rift that transported the survivors aeons into the past, but little more than a mere two thousand years before the present (in this sense, they are aberrations because they exist before their natural time).


The 2nd Edition book The Illithiad suggests they may be from the Far Realm, an incomprehensible plane completely alien to the known multiverse. There is no mention of time travel in this theory. Instead, they emerged somewhere and somewhen countless thousands of years ago, beyond the histories of many mortal races, and spread from one world to another, and another, and so on. It is explicitly stated in this book that the illithids appear in some of the most ancient histories of the most ancient races, even those that have no mention of other races. A Far Realm entity known as an Uvuudaum with pseudonatural creatures The Far Realm, also called Outside, is an extradimensional plane in the Dungeons & Dragons role-playing game. ...


In these two differing versions of the story, much of the variance hinges upon a fictional text called The Sargonne Prophecies. The Illithiad described the Prophecies as misnamed, and that much of it sounds more like ancient myth than prophecy. Lords of Madness takes the name more literally, and states that The Sargonne Prophecies are in fact prophecy - or, perhaps more accurately, a history of the future.


Yet another version came from The Astromundi Cluster, a Spelljammer boxed set produced before The Illithiad. This version holds that the illithids are descended from the outcasts of an ancient human society that ruled the now-shattered world called Astromundi. The outcast humans eventually mutated, deep underground, into the mind flayers. (This boxed set also introduced the entity known as Lugribossk, who was depicted as a god of the Astromundi flayers then, but was later retconned into a proxy of the god Ilsensine.) In the retconned history of the illithids found in either The Illithiad or Lords of Madness, the emergence of illithids in Astromundi becomes a freak occurrence due to the intervention of Ilsensine through its proxy, since the illithids of Astromundi have their own histories as emerging solely upon that world. Spelljammer (1989) is a campaign setting for the Advanced Dungeons & Dragons (2nd edition) role playing game, which features a fantastical (as opposed to scientific) outer space environment. ...


However and whenever it occurred, when the illithids arrived in the Material Plane of the far past, they immediately began to build an empire by enslaving many sentient creatures. They were very successful, and soon their worlds-spanning empire became the largest one the multiverse had ever seen or would ever see (barring the possibility of a future empire). They had the power - in terms of psychic potency and the manpower of countless slaves - to fashion artificial worlds. One such world was this empire's capital, called Penumbra, a discworld built around a star, which was a thousand years in the making. Such was their might that the Blood War paused as the demons and devils considered a truce to deal with the illithid empire. In the Dungeons & Dragons fantasy roleplaying game, the Blood War is an eternal conflict between the fiends of the Lower Planes. ...


Eventually, the primary slave race of the illithids developed resistance to the mental powers of their masters, and revolted. Led by the warrior Gith, the rebellion spread to all the illithids' worlds, and the empire collapsed. The illithid race itself seem doomed. Gith is the word for the corn cockle; also anciently applied to the Nigella, or fennel flower. ...


Fortunately for the illithids, Gith was betrayed by one of her own generals, Zerthimon, who believed she had grown tyrannical and over-aggressive. Civil war erupted, and the race factionalised into the githyanki and the githzerai. This disruption allowed the illithids to retreat to underground strongholds where they still dwell. In the role-playing game Dungeons & Dragons, Zerthimon is the prophet-leader of a group of humanoids called the Githzerai, cousins of the githyanki, who as one race called the forerunners escaped enslavement by the plane-spanning illithids. ... Githyanki on the cover of the Fiend Folio The githyanki are a fictional humanoid race in the Dungeons & Dragons roleplaying game. ... In the Dungeons & Dragons role-playing game, githzerai are extraplanar humanoid creatures, native to the Plane of Limbo. ...


Activities

Currently, the illithids are in a period of intense study and experimentation, gathering knowledge of all sorts that will enable them to eventually reconquer the universe and hold it for good. They frequently meddle in the politics of other races through subtle psychic manipulation of key figures, not to cause chaos but so as to better understand the dynamics of civilization. They regularly probe the minds of surface dwellers so as to gather intelligence and learn about new advances in magic and technology. They also do a good deal of research themselves, mainly focused on developing new psychic powers.


Illithids regularly conduct raids on all sentient settlements to acquire new thralls, because their existing stock of sentient thralls do not breed fast enough to satisfy their food and labor needs. Typically, a group of mind flayers will teleport to the settlement and swiftly incapacitate them with their psychic powers. The captives will then be marched all the way to the illithids' underground settlement by specially trained and conditioned thralls. Great care is taken to cover their tracks.


Society

An illithid city is ruled by a creature called an Elder Brain which lives in a pool of cerebral fluid in the city's center. When an illithid dies its brain is extracted and taken to the pool. Illithids believe that when they die their personality is incorporated into the Elder Brain, but this is not the case. When the brain of an illithid is added to the Elder Brain, the memories, thoughts and experiences are consumed and added to the sum of the whole, but all else is lost. This fact is a closely guarded secret of the Elder Brains, since all illithid aspire to a form of immortality through this merging process. An extremely ancient Elder Brain is called a God-Brain because its psionic powers are almost limitless. Cerebrospinal fluid (CSF), Liquor cerebrospinalis, is a clear bodily fluid that occupies the subarachnoid space in the brain (the space between the skull and the cerebral cortex—more specifically, between the arachnoid and pia layers of the meninges). ...


Since the Elder Brain contains the essence of every illithid that died in its community, it functions in part as a vast library of knowledge that a mind flayer can call upon with a simple telepathic call. The Elder Brain in turn can communicate telepathically with anyone in its community, issuing orders and ensuring everyone conforms.


Illithids generally frown upon magic, preferring their natural psionic ability. Psionic potential is an integral part of the illithid identity, and the Elder Brain cannot absorb the magical powers of an illithid mage when it dies. They tolerate a limited study of wizardry, if only to better understand the powers employed by their enemies. However, an illithid who goes too far and neglects his psionic development in favor of wizardry risks becoming an outcast. Denied the possibility of ever merging with the Elder Brain, such outcasts often seek their own immortality through undeath, becoming alhoons.


Illithids typically communicate through psychic means. They project thoughts and feelings to each other in a way non-illithids can scarcely comprehend. Instead of typical alphabet-based writing, illithids write by making marks consisting of four broken lines. They use each tentacle to feel the breaks in the lines, making it basically similar to braille. However, the illithid written language is extremely complex, as each line modifies the preceding lines through explaining abstract concepts associated with the above words in ways no human can understand; only by understanding all four lines simultaneously can the meaning be understood properly. Braille code where the word (, French for first) can be read. ...


Illithids revere a perverse deity named Ilsensine, and once had a second deity named Maanzecorian. In many campaign settings for the Dungeons & Dragons role-playing game, Ilsensine is the patron deity of Illithids. ... In many campaign settings for the Dungeons & Dragons role-playing game, Maanzecorian is the illithid deity of knowledge and philosophy. ...


Relations with other races

Illithids seek to rebuild their former empire wherein all other species were their slaves, so they view any sentient creature as worthy only of being their slaves or their food. They are pragmatic, however, and will trade with other races, such as dark elves and gray dwarves, who are too strong to be conquered. They also trade with the Neogi in order to obtain slaves. Large insectoid creatures from the fictional Spelljammer campaign setting from the 2nd edition Advanced Dungeons & Dragons role-playing game. ...


Their archenemies are the githyanki and the githerzai, descendants of the rebellious slaves who destroyed their empire millennia ago. Hunting and slaying illithids whenever they can is an integral part of their cultures.


Illithids fear the undead because these creatures, even the sentient ones, are immune to telepathic detection and manipulation, and have no brains to consume. Confronting such mindless creatures can even be traumatizing to some of them.


Illithids in various campaign settings

A campaign setting is a fictional fantasy world which serves as a setting for a role-playing game or wargame, such as Dungeons & Dragons, Warhammer and various d20 System games. ...

Illithids in Eberron

In Eberron, the illithid come from Xoriat, the plane of Madness. They were created by the Daelkyr in their invasion plans. It is not known if they have elder brains, but their continued existence implies that they can breed on their own. The mind flayers of Eberron are resistant to damage from all weapons except those made out of byeshk, a new exotic material in the Eberron setting. The Eberron logo Eberron is a campaign setting created by author and game designer Keith Baker for the Dungeons & Dragons role-playing game. ... In the Eberron campaign setting for the Dungeons & Dragons role-playing game, the daelkyr are the lords of Xoriat, the Realm of Madness. ...


Illithids in Ravenloft

Illithids are the rulers of an "Island of Terror" in the Ravenloft campaign setting called Bluetspur, where their God-Brain is actually directed by the mind of a human psion fused inside it. Incidentally, this "Psionic Human God-Brain" is also one of the infamous Darklords. Ravenloft is a fictional campaign setting for the Dungeons & Dragons role-playing game. ... This article is about Ravenloft. ...


Illithids in Spelljammer

Mind Flayers are one of the primary factions in the Spelljammer campaign setting. While less prominent than the neogi, illithids are in complete control of Glyth, a Realmspace planet, and have been for millennia. Image File history File links No higher resolution available. ... Spelljammer (1989) is a campaign setting for the Advanced Dungeons & Dragons (2nd edition) role playing game, which features a fantastical (as opposed to scientific) outer space environment. ... Large insectoid creatures from the fictional Spelljammer campaign setting from the 2nd edition Advanced Dungeons & Dragons role-playing game. ... This is a list of Spelljammer crystal spheres, or fictional planetary systems, created for the Dungeons & Dragons campaign setting Spelljammer (1989). ... This is a list of Spelljammer crystal spheres, or fictional planetary systems, created for the Dungeons & Dragons campaign setting Spelljammer (1989). ...


Illithids' primary ship type is the nautiloid (shown at right), a 35 ton craft resembling a nautilus. Nautiloids are 125' , or 180' long including the tentacle-like piercing ram. The ships' coiled shell provides the comfort of enclosed space and protects the illithids from the rays of suns. Genera Allonautilus Nautilus Nautilus (from Greek ναυτίλος, sailor) is the common name of any marine creatures of the cephalopod family Nautilidae, the sole family of the suborder Nautilina. ...


Less common illithid vessels such as the 25 ton squidship, the 70 ton octopus, and the 100 ton cuttle command also resemble the cephalopods after which they are named. Suborders Myopsina Oegopsina Squid are a large, diverse group of marine cephalopods. ... Suborders †Pohlsepia (incertae sedis) †Proteroctopus (incertae sedis) †Palaeoctopus (incertae sedis) Cirrina Incirrina Synonyms Octopoida Leach, 1817 The octopus (Greek , eight-legs) is a cephalopod of the order Octopoda that inhabits many diverse regions of the ocean, especially coral reefs. ... Orders and Families †Vasseuriina †Vasseuriidae †Belosepiellidae Sepiina †Belosaepiidae Sepiadariidae Sepiidae Cuttlefish are marine animals of the order Sepiida belonging to the Cephalopoda class (which also includes squid, octopuses, and nautiluses). ... Orders Subclass Nautiloidea †Plectronocerida †Ellesmerocerida †Actinocerida †Pseudorthocerida †Endocerida †Tarphycerida †Oncocerida †Discosorida Nautilida †Orthocerida †Ascocerida †Bactritida Subclass †Ammonoidea †Goniatitida †Ceratitida †Ammonitida Subclass Coleoidea †Belemnoidea †Aulacocerida †Belemnitida †Hematitida †Phragmoteuthida Neocoleoidea (most living cephalopods) ?†Boletzkyida Sepiida Sepiolida Spirulida Teuthida Octopoda Vampyromorphida The cephalopods (Greek plural (kephalópoda); head-foot) are the mollusk class...


In the Spelljammer setting, the illithids are the creators of the oortlings, a humanoid race of high intelligence and enlarged size. Bred as food, the oortlings are completely docile and have little motivation and almost no instinct for self preservation.


Illithids in other media

Mind flayers appear in other role-playing games, including Angband, Final Fantasy[2] and NetHack. Angband is a roguelike game derived from Moria and enhanced successively by Alex Cutler, Andy Astrand, Charles Swiger, Ben Harrison and Robert Ruehlmann. ... For the first installment in the series, see Final Fantasy (video game). ... This article is about the role-playing game. ...


The webcomic Mind Flayed features a young mind flayer that has been trapped on the surface under unfortunate circumstances.


The mind flayers themselves resemble both Cthulhu from H. P. Lovecraft's Cthulhu Mythos, based on appearance, and the Thrint from Larry Niven's "Known Space" setting who, like illithids, have three-fingered hands and tentacled heads, are powerful psionicists, and ruled an ancient empire finally destroyed by a slave rebellion. Cthulhu and Rlyeh Cthulhu (other spellings: Kutulu, Qthulu, Ktulu, Cthulu, Kthulhut, Kulhu, Thu Thu, Tulu,[1] and many others) is a fictional being created by horror author H. P. Lovecraft. ... Howard Phillips Lovecraft (August 20, 1890 – March 15, 1937) was an American author of fantasy, horror and science fiction. ... Cthulhu and Rlyeh Cthulhu Mythos is the term coined by the writer August Derleth to describe the shared elements, characters, settings, and themes in the works of H. P. Lovecraft and associated horror fiction writers. ... Spoiler warning: In Larry Nivens fictional Known Space universe, the Thrintun (singular Thrint) were a long-extinct species which ruled the galaxy through telepathic mind control. ... Laurence van Cott Niven (born April 30, 1938 Los Angeles, California) is a US science fiction author. ... Known Space is the fictional setting of several science fiction novels and short stories written by author Larry Niven. ...


In the world of Tenebrae: The Emblem of Ea, the illithid are a long-forgotten race from outside the eidolons' creation, an ancient evil who blend science, religion, magic and philosophy in unfathomable ways and, now freed, approach the rest of the world with a cruel curiosity that has lead them to wipe out entire villages and use innocents in their twisted experiments.


The Quarren of the Star Wars universe resemble illithids but have no psionic or other special powers. This is a list of species and races from the fictional universe of Star Wars. ... This article needs additional references or sources to facilitate its verification. ...


A very similar species, called "brain slayers" appeared in the "Fighting Fantasy" series of gamebooks. Unlike illithids however, brain slayers looked like ordinary human beings with octopuses in place of their heads. They possessed hypnotic gazes and the power to consume the mind of any entity whom they managed to enfold in their tentacles. Fighting Fantasy is a series of single-player role-playing gamebooks created by Steve Jackson and Ian Livingstone, originally published by Puffin and now by Wizard Books. ...


The bloodsucker mutant of the recent PC game S.T.A.L.K.E.R. is similar looking to the illithids. Unlike illithids, however, they seem to be no more intelligent than animals. As their name suggests, they suck the blood from their prey, using the tentacles to hold the neck of a victim to its mouth. S.T.A.L.K.E.R.: Shadow of Chernobyl (formerly S.T.A.L.K.E.R.: Oblivion Lost) is an unreleased first-person shooter computer game. ...


Creative origins

Mind flayers were created by Gary Gygax, who has said that one of his inspirations for them was the cover painting of the book The Burrowers Beneath by Brian Lumley.[3] Illithids first appeared in the official newsletter of TSR Games, The Strategic Review #1, Spring 1975.[4] Ernest Gary Gygax, 2004 Ernest Gary Gygax (born July 27, 1938 in Chicago, Illinois) is best known as the author of the well known fantasy role-playing game Dungeons & Dragons (D&D), co-created with Dave Arneson and co-published with Don Kaye in 1974 under the company Tactical Studies... Brian Lumley (born December 12, 1937) is a writer of horror fiction. ... TSR, Inc. ...


References

The cover of the 300th issue Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products. ... Paizo Publishing is a publishing company that specializes in magazines aimed at audiences interested in role-playing games and other gaming-related hobbies. ... Richard Baker - full name L. Richard Baker III - is an American author and game designer, for the Forgotten Realms Dungeons & Dragons campaign setting. ... James Jacobs is the current editor-in-chief of Dungeon magazine, published by Paizo Publishing. ... Lords of Madness is an official supplement for the Dungeons and Dragons roleplaying game, version 3. ... Wizards of the Coast (often referred to as WotC or simply Wizards) is a publisher of games, primarily based on fantasy and science fiction themes. ... 2005 (MMV) was a common year starting on Saturday of the Gregorian calendar. ... The cover of the 300th issue Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products. ... 1996 (MCMXCVI) was a leap year starting on Monday of the Gregorian calendar, and was designated the International Year for the Eradication of Poverty. ... 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ... Year 1989 (MCMLXXXIX) was a common year starting on Sunday (link displays 1989 Gregorian calendar). ... David Zeb Cook is a game designer best known for his over 15 years working at TSR, Inc. ... First edition Monster Manual The Monster Manual is the primary sourcebook for monsters in the Dungeons & Dragons fantasy role-playing game. ... Year 1989 (MCMLXXXIX) was a common year starting on Sunday (link displays 1989 Gregorian calendar). ... Bruce Robert Cordell (born May 6, 1968) is a well known American author of roleplaying games and fantasy novels. ... Year 1998 (MCMXCVIII) was a common year starting on Thursday (link will display full 1998 Gregorian calendar). ... Year 1998 (MCMXCVIII) was a common year starting on Thursday (link will display full 1998 Gregorian calendar). ... Ernest Gary Gygax, 2004 Ernest Gary Gygax (born July 27, 1938 in Chicago, Illinois) is best known as the author of the well known fantasy role-playing game Dungeons & Dragons (D&D), co-created with Dave Arneson and co-published with Don Kaye in 1974 under the company Tactical Studies... Current Monster Manual (v3. ... TSR, Inc. ... Also: 1977 (album) by Ash. ... Year 1989 (MCMLXXXIX) was a common year starting on Sunday (link displays 1989 Gregorian calendar). ... Roger E. Moore discovered roleplaying games in the late 1970s while writing gaming articles for various magazines while he was with the U.S. Army. ... The cover of the 300th issue Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products. ... Year 1983 (MCMLXXXIII) was a common year starting on Saturday (link displays the 1983 Gregorian calendar). ... The cover of the 300th issue Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products. ... Year 1999 (MCMXCIX) was a common year starting on Friday (link will display full 1999 Gregorian calendar). ... 2 Live Stews is a nationally-syndicated sports talk radio show hosted by Doug and Ryan Stewart; the show originates from WQXI in Atlanta, Georgia. ... First edition Monster Manual The Monster Manual is the primary sourcebook for monsters in the Dungeons & Dragons fantasy role-playing game. ... 1994 (MCMXCIV) was a common year starting on Saturday of the Gregorian calendar, and was designated as the International Year of the Family and the International Year of the Sport and the Olympic Ideal by United Nations. ... The cover of the 300th issue Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products. ... Paizo Publishing is a publishing company that specializes in magazines aimed at audiences interested in role-playing games and other gaming-related hobbies. ... 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ... Skip Williams is a creator of Dungeons & Dragons 3rd Edition. ... Jonathan Tweet is a game designer who has been involved in the development of the role-playing games Ars Magica, Everway, Over the Edge, Talislanta and the third edition of Dungeons & Dragons. ... Monte Cook is a professional game designer of some renown. ... Current Monster Manual (v3. ... 2000 (MM) was a leap year starting on Saturday of the Gregorian calendar. ...

Footnotes

  1. ^ Frequently Asked Questions. D20srd.org. Retrieved on 2007-02-23.
  2. ^ Gary Gygax Interview. Retrieved on 2007-02-19.
  3. ^ Gygax (posting as "Col_Pladoh"), Gary (2005-02-1). Gary Gygax Q&A: part VII (English). Retrieved on 2007-02-27. "The mind flayer I made up out of whole cloth using my imagination, but inspired by the cover of Brian Lumley's novel in paperback edition, The Burrowers Beneath"
  4. ^ Spring 1975, "Creature Features", The Strategic Review 1 (1): 2

2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ... February 23 is the 54th day of the year in the Gregorian calendar. ... 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ... February 19 is the 50th day of the year in the Gregorian calendar. ... Ernest Gary Gygax, 2004 Ernest Gary Gygax (born July 27, 1938 in Chicago, Illinois) is best known as the author of the well known fantasy role-playing game Dungeons & Dragons (D&D), co-created with Dave Arneson and co-published with Don Kaye in 1974 under the company Tactical Studies... 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ... February 27 is the 58th day of the year in the Gregorian calendar. ...

External links

Dungeons & Dragons creatures

Creature types: AberrationAnimalConstructDragonElementalFeyGiantHumanoidMagical beastMonstrous humanoidOozeOutsiderPlantUndeadVermin The Dragonlance Nexus is a popular Dragonlance fansite. ... Dungeons & Dragons (abbreviated as D&D or DnD) is a fantasy role-playing game (RPG) currently published by Wizards of the Coast. ... In the Dungeons & Dragons fantasy role-playing game, there are 15 types of creature, also called creature types. ... In the Dungeons & Dragons fantasy role-playing game, aberration is a type of creature, or creature type. Aberrations generally all have bizarre anatomies, strange abilities, alien mindsets, or any combination thereof. ... In the roleplaying game Dungeons & Dragons, an animal is a creature type. ... In the Dungeons & Dragons fantasy role-playing game, construct is a type of creature, or creature type. Constructs are either animated objects, or any artificially constructed creature. ... Draconomicon image of the Chromatic and Metallic Dragons In modern fantasy fiction, dragons are often depicted as having many different races, each usually based on a particular color of their scales or an affinity with an element; much of this originated in the Dungeons & Dragons (D&D) role-playing game... In the Dungeons & Dragons fantasy role-playing game, elemental is a type of creature, or creature type. Elemental creatures are composed of one of the four classical elementals of air, earth, fire, or water. ... In the Dungeons & Dragons fantasy roleplaying game, Fey is a type of creature, or creature type. Fey are usually humanoid in form, and are typified as having supernatural abilities and a connection to nature or to some other force or place. ... In the Dungeons & Dragons fantasy role-playing game, giant is a type of creature, or creature type. Giants are humanoid-shaped creatures of great strength and size. ... In the Dungeons & Dragons fantasy role-playing game, humanoid is a type of creature, or creature type. Humanoids are any creature shaped generally like a human (two arms, two legs, one head, or a humanlike torso, arms, and head), of Small or Medium size, with few or no supernatural or... In the Dungeons & Dragons fantasy role-playing game, magical beast is a type of creature, or creature type. Magical beasts are similar to animals in many ways, but usually have a higher intelligence, and possess supernatural or extraordinary abilities. ... In the Dungeons & Dragons fantasy role-playing game, monstrous humanoid is a type of creature, or creature type. ... In the Dungeons & Dragons roleplaying game, Ooze is a type of creature, or creature type. This category includes such monsters as the gelatinous cube, slimes, jellies, deadly puddings, and similar mindless, amorphous blobs. ... In the Dungeons & Dragons fantasy role-playing game, an outsider is a type of creature, or creature type. Outsiders are at least partially composed of the essence (if not the material) of a plane other than the Prime Material Plane. ... In the Dungeons & Dragons fantasy role-playing game, plant is a type of creature, or creature type. Plant creatures are any type of creature composed of vegetable material which is not merely an ordinary plant. ... In the Dungeons & Dragons fantasy role-playing game, undead is a type of creature, or creature type. Undead creatures were most often once-living creatures, which have been animated by spiritual or supernatural forces. ... In the Dungeons & Dragons fantasy role-playing game, vermin is a type of creature, or creature type. Vermin can be any insects, arachnids, other arthropods, worms, and similar invertebrates, including giant versions of normal creatures. ...

Categories: Dragonlance creaturesEberron creaturesStandard creaturesUndead creaturesSpelljammer creaturesGreyhawk creaturesForgotten Realms creaturesExtraplanar creatures

Lists of dragons: ChromaticDragonlanceGemMetallicPlanarOther The following is a list of the chromatic dragons from the role playing game Dungeons & Dragons. ... The list of Dragonlance creatures attempts to list the races that can be found in the Dragonlance setting. ... The following is a list of the gem dragons from the role playing game Dungeons & Dragons. ... The following is a list of the metallic dragons from the role playing game Dungeons & Dragons. ... The following is a list of the planar dragons from the role playing game Dungeons & Dragons. ... The following is a list of the less common dragons in the role playing game Dungeons & Dragons. ...


  Results from FactBites:
 
roleplaying tips for roleplayers and gamemaster roleplaying advice for all roleplaying systems and rpgs (4989 words)
If you pay attention to some of the details written in the D&D 3E Monster Manual, you'll find that you can reconstruct what it is like in an alien community.
I'll stay away from beholder and illithid and yuan-ti communities, since they've been done to death, but taking Sean's gargoyle example, it is possible to get some insight into gargoyle society:
Most probably hierarchical according to size and strength
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