In 1987 the U.S. Supreme Court recognized that as sovereign political entities, Native American tribes could operate gaming facilities free of state regulation. Congress soon enacted the 1988 Indian Gaming Regulatory Act, which sets the terms for how Native American tribes are permitted to operate casinos and bingo parlours. Tribes such as the Mashantucket Pequots in Connecticut near large cities have been particularly successful. Generally, a tribe is permitted to operate gaming facilities if anyone in the state is permitted to.
When the law came into effect there was hope that tribally operated casinos would provide a source of much needed income to Native American communities and serve as a basis for ongoing reservation economic development. Many tribes have seen substantial improvements in their ability to provide public services to their members, building schools, making infratructural improvements, and shoring up disappearing tribal culture. Tribal gaming operations have not been without controversy, however. A small number of tribes have been able to distribute large per capita payments, generating considerable public attention. Some observers allege that businessmen have frequently established joint ventures with tribes on terms that have left meager funding for Native Americans. Others describe examples of small groups of people with dubious Native American heritage who have been able to register a tribe solely for the purpose of establishing a tax-exempt casino.
External links
The Indian Gaming Regulatory Act (http://www4.law.cornell.edu/uscode/25/ch29.html)
The Pequot Casino (http://www.foxwoods.com/)
Further reading
Brett Duval Fromson, Hitting the Jackpot: The Inside Story of the Richest Indian Tribe in History, Atlantic Monthly Press, September, 2003, hardcover, 320 pages, ISBN 0871139049; hardcover, Gale Group, February, 2004, hardcover, 366 pages, ISBN 0786262117
Class II games are the following: bingo and related games and card games which are explicitly authorized by the state or are not explicitly prohibited by the state and are played in conformity with those laws and regulations of the state regarding hours or periods of operation or limitations on wagers or pot sizes.
Gaming activities may also be conducted on land newly acquired as a result of a land claim settlement, acknowledged as the tribe's initial reservation, or restored to federal recognition.
Sac and Fox Tribe of the Mississippi in Iowa/State of Iowa Gaming Compact (1995); Winnebago Tribe of Nebraska/State of Iowa Gaming Compact (1998); and Omaha Tribe of Nebraska/State of Iowa Gaming Compact (1998).
Gaming revenue in California grew in 2002, increasing 17.2 percent from $2.92 billion in 2001 to $3.43 billion in 2002.
Indian Reorganization Act, passed in 1934, allowed for the formation of tribal governments under federal authority as vehicles for Indian "self-government." The Act gave Indians more power to manage their internal affairs and established a fund for land purchases and educational assistance.
Gaming on U.S. Indian Reservations was officially regulated after Congress passed the IndianGaming Regulatory Act (IGRA) in 1988.