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Encyclopedia > Instruction level parallelism

Instruction-level parallelism (ILP) is a measure of how many of the operations in a computer program can be dealt with at once. Consider the following program:

 1. e = a + b 2. f = c + d 3. g = e * f 

Operation 3 depends on the results of operations 1 and 2, so it cannot be calculated until both of them are completed. However, operations 1 and 2 do not depend on any other operation, so they can be calculated simultaneously. If we assume that each operation can be completed in one unit of time then these three instructions can be completed in a total of two units of time, giving an ILP of 3/2.


A goal of compiler and processor designers is to identify and take advantage of as much ILP as possible.


Micro-architectural techniques that are used to exploit ILP include:

Due to the complexity of scaling the last two techniques, the industry has re-examined instruction sets which explicitly encode multiple operations per instruction. These instruction set types include:

As of 2004, the computer industry has hit a roadblock in getting further performance gains from ILP. Instead the industry is heading towards exploiting higher levels of parallelism that is available through techniques such as multiprocessing and multithreading.


  Results from FactBites:
 
Instruction level parallelism - definition of Instruction level parallelism in Encyclopedia (281 words)
Instruction-level parallelism (ILP) is a measure of how many of the operations in a computer program can be dealt with at once.
If we assume that each operation can be completed in one unit of time then these three instructions can be completed in a total of two units of time, giving an ILP of 3/2.
Instead the industry is heading towards exploiting higher levels of parallelism that is available through techniques such as multiprocessing and multithreading.
An Analysis of Computer Architectures For Exploiting Parallelism (5476 words)
The basic idea of issuing several instructions per clock cycle is to exploit the instruction level parallelism available in the code and thus improve the performance.
Instruction scheduling attacks several important segments of wasted bandwidth, but this is far from bringing the superscalar up to acceptable utilization.
It takes instructions from the first thread until it comes across a branch instruction or the end of cache line and the rest are filled in from the second thread to make a total of eight.
  More results at FactBites »


 

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