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Encyclopedia > Intellivision II
Intellivision
Manufacturer Mattel
Type Video game console
Generation Pre-crash systems
First available 1980
Media Cartridge
Controller input {{{controllers}}}
Online service
Units sold {{{unitssold}}}
Top-selling game

The Intellivision is a video game console released by Mattel in 1980; development of the console began in 1978 (less than a year after the introduction of its main competitor, the legendary Atari 2600 aka the Atari VCS). Image File history File linksMetadata Intellivision. ... A console manufacturer is a company that manufactures and distributes video game consoles. ... Mattel Inc. ... A video game console is a dedicated electronic machine designed to play video games. ... Although the history of computer and video games spans almost five decades, computer and video games themselves did not become part of the popular culture until the late 1970s. ... This article deals with the history of video game consoles prior to the video game crash of 1983. ... 1980 (MCMLXXX) was a leap year starting on Tuesday. ... In a variety of electronic equipments, a cartridge (in video game terms, cart, game pack, or Game Pak) can be one method of programming different functionality, providing variable content, or a method by which consumables may be replenished. ... A video game console is a dedicated electronic machine designed to play video games. ... Mattel Inc. ... 1980 (MCMLXXX) was a leap year starting on Tuesday. ... The Atari 2600, released in 1977, is the first successful video game console to use plug-in cartridges instead of having one or more games built in. ...

Contents


Rapid popularity

The Intellivision was developed by Mattel Electronics, a subsidiary of Mattel formed expressly for the development of electronic games. The console was test marketed in Fresno, California, in 1979 with a total of four games available, and went nationwide in 1980 with a price tag of $299 and a pack-in game: Las Vegas Blackjack. Though not the first system to challenge Atari (systems from Fairchild Semiconductor, Bally, and Magnavox were already on the market), it was the first to pose a serious threat to Atari's dominance. A series of ads featuring George Plimpton were produced which mercilessly attacked the Atari 2600's lesser capabilities with side-by-side game comparisons. To meet Wikipedias quality standards, this article or section may require cleanup. ... Official language(s) English Capital Sacramento Largest city Los Angeles Area  - Total  - Width  - Length  - % water  - Latitude  - Longitude Ranked 3rd 410,000 km² 402. ... This page refers to the year 1979. ... 1980 (MCMLXXX) was a leap year starting on Tuesday. ... Nickname: The Entertainment Capital of the World Motto: Official website: http://www. ... Blackjack! The face cards (Jack, Queen, and King) count as 10 points, and the Ace counts as 1 or 11. ... For the concept Atari (当たり) in the board game of Go, see Atari (go term). ... Fairchild Semiconductor introduced the first commercially available integrated circuit (although at almost the same time as one from Texas Instruments), and would go on to become one of the major players in the evolution of Silicon Valley in the 1960s. ... Bally (with its distinctive Rolling Ball logo) Bally (originally the Bally Manufacturing Corporation) is an American corporation. ... Magnavox (Latin for loud voice) is a consumer electronics company that is now part of Philips Consumer Electronics. ... George Ames Plimpton (March 18, 1927 – September 25, 2003) was an American journalist, writer and actor. ...


One of the slogans of the television advertisements stated that Intellivision was "the closest thing to the real thing"; one example in an advertisement compared golf games - the others had a blip sound and cruder graphics, while Intellivision featured a realistic swing sound and striking of the ball, and graphics that suggested a more 3D look, although undoubtedly crude when compared with modern game consoles.


Like Atari, Mattel marketed their console to a number of retailers as a rebadged unit. These models include the Radio Shack Tandyvision, the GTE-Sylvania Intellivision, and the Sears Super Video Arcade. (The Sears model was a particular coup for Mattel, as Sears was already selling a rebadged Atari 2600 unit, and in doing so making a huge contribution to Atari's success.) For the concept Atari (当たり) in the board game of Go, see Atari (go term). ... RadioShack Corporation (formerly Radio Shack) (NYSE: RSH) runs a chain of electronics retail stores in the United States, as well as parts of Europe. ... Sears Holdings Corporation NASDAQ: SHLD is the third largest retailer in the United States, behind Wal-Mart and The Home Depot. ... The Atari 2600, released in 1977, is the first successful video game console to use plug-in cartridges instead of having one or more games built in. ...


In that first year Mattel sold 175,000 Intellivision consoles, and the library grew to 19 games. At this point in time, all Intellivision games were developed by an outside firm, APh. The company recognized that what had been seen as a secondary product line might be a big business. Realizing that potential profits are much greater with first party software, Mattel formed its own in-house software development group. Parliament House Canberra: The main entrance and the flag Parliament House is the name given to two purpose-built buildings in Canberra, the capital of Australia, where the Parliament of Australia has met since 1927. ...


The original five members of that Intellivision team were manager Gabriel Baum, Don Daglow, Rick Levine, Mike Minkoff and John Sohl. Levine and Minkoff (a long-time Mattel Toys veteran) both came over from the hand-held Mattel games engineering team. To keep these programmers from being hired away by rival Atari, their identity and work location was kept a closely guarded secret. In public, the programmers were referred to collectively as the Blue Sky Rangers. Don Daglow (born ~1953) is an American computer game and video game designer, programmer and producer. ... The Blue Sky Rangers are the group of Intellivision game programmers who once worked for Mattel back in the early 1980s. ...


By 1982 sales were soaring. Over two million Intellivision consoles had been sold by the end of the year, earning Mattel a $100,000,000 profit. This was a big year for Mattel. Third party Atari developers Activision, and Imagic began releasing games for the Intellivision, as did hardware rivals Atari and Colecovision. Mattel created M Network branded games for Atari and Coleco's systems. The most popular titles sold over a million units each. 1982 (MCMLXXXII) is a common year starting on Friday of the Gregorian calendar. ... Activision, Inc. ... Imagic was a third-party maker of games for the Atari 2600 and other early video game consoles in the early 1980s. ... The Colecovision is Colecos third generation video game console, released in August 1982. ...


The original 5-person Mattel game development team had grown to 110 people under now-Vice President Baum, while Daglow led Intellivision development and top engineer Minkoff directed all work on all other platforms.


Keyboard Component

Many users waited patiently for the promised release of the "Keyboard Component", an add-on computer upgrade unit touted by Mattel as "coming soon" even when the original console was first shipped. The unit featured a built-in cassette tape drive for loading and saving data. The Keyboard Component would plug into the cartridge slot on the Intellivision, and had an additional cartridge slot of its own to allow regular Intellivision games to be played in the usual way.


The upgrade had proven too expensive to develop and produce, so Mattel had repeatedly sent the engineers "back to the drawing board" to attempt to increase reliability and reduce cost. Mattel was subsequently investigated by the Federal Trade Commission (FTC) for failing to produce the promised upgrade, and eventually ordered to pay $10,000 a day (about $25,000 in 2005 when adjusted for inflation) until it was released. Finally, Mattel offered the Keyboard Component for sale via mail order. FTC headquarters, Washington, D.C. The Federal Trade Commission (FTC) is an Independent Agency of the United States Government, established in 1914. ...


Four thousand units were sold; many were later returned for a full refund when Mattel recalled the unit in 1983 due to various support problems, especially that the then-innovative cassette tape unit never proved to be reliable. According to the Blue Sky Rangers web site, users who opted to keep theirs were made to sign a waiver absolving Intellivision of all future responsibility for technical support. [1] In addition, the Keyboard Component could be modified into a development platform for the Intellivision, and such units were used internally for game development during the latter portion of the system's lifespan.


By this time, Mattel had set up competing internal engineering teams, each trying to either fix the Keyboard Component or replace it. The rival Mattel engineers had come up with a much less expensive keyboard alternative. The Entertainment Computer System (ECS), was much smaller, sleeker, and easier to produce than the original Keyboard Component. Unfortunately, while the original Keyboard Component had some advantages over the small computers of its day, the new Keyboard Component was designed to be inexpensive, not functional, and was far less powerful than emerging machines like the Commodore 64. The two keyboard units were incompatible, but owners of the older unit were offered a new ECS.


To maintain secrecy in a toy industry where industrial espionage was a way of life, many projects had code names, so documents and casual discussion did not reveal company secrets. With the video games business already staggering by the time the new Keyboard Component was planned, Daglow suggested the new device be code-named LUCKI (for "Low User Cost Keyboard Interface.") The name stuck but the good fortune did not: the cheaply manufactured ECS keyboard add-on was a retail failure. A display of Roman toys, including several that would be familiar to children today: a doll, dice, rattles, and toy dishes for playing house. ... Industrial espionage is espionage conducted for commercial purposes instead of the usual national security purposes. ...


IntelliVoice

Intellivision II featuring the game Burger Time and the voice synthesis module.
Intellivision II featuring the game Burger Time and the voice synthesis module.

In 1983 Mattel introduced a new peripheral innovative for the time: IntelliVoice, a voice synthesis device which produced speech when used with certain games, most of which would not work without the add-on component. Top Mattel programmers including Bill Fisher, Steve Roney, Gene Smith and John Sohl were diverted to the project, slowing the previous initiative to counter Atari with new arcade-style games. Voice titles included: ImageMetadata File history File links Download high resolution version (1280x960, 270 KB) Picture of User:Howrealisreals Intellivision II featuring the game Burger Time. ... ImageMetadata File history File links Download high resolution version (1280x960, 270 KB) Picture of User:Howrealisreals Intellivision II featuring the game Burger Time. ... Burgertime is a 1982 arcade game designed by Data East and distributed in the U.S. by Bally Midway. ... Speech synthesis is the artificial production of human speech. ... 1983 (MCMLXXXIII) is a common year starting on Saturday of the Gregorian calendar. ... A peripheral ***is ***a ***type ******of ***************computer ***hardware************ ***that ***is ***added ***to ***a ***host ******computer*** ******in ***order ************to ***expand ***its abilities***. ***More ***specifica************lly ***the term ***is ***used ***to describe ***those ***devices ***that ***are optional ***in ***nature***, as ***opposed ***t*********o ***hardware ***that ***is ***either ***demanded***, ***or ***always r*********equired... Speech synthesis is the artificial production of human speech. ...

Intellivision World Series Baseball is a baseball video game simulation (1983), designed by Don Daglow and Eddie Dombrower and published by Mattel for Intellivision. ... Space Spartans was a game for the Mattel Intellivision, programmed by Bill Fisher and Steve Roney and released in 1982. ...

Intellivision II

In addition to the IntelliVoice module, 1983 also saw the introduction of a redesigned model, called the Intellivision II (featuring detachable controllers and sleeker case), the System Changer (which played Atari 2600 games on the Intellivision II), and a music keyboard add-on for the ECS. The Atari 2600, released in 1977, is the first successful video game console to use plug-in cartridges instead of having one or more games built in. ...


Like the ECS, Intellivision II was designed first and foremost to be inexpensive to manufacture. Among other things, the raised bubble keypad of the original hand controller was replaced by a flat membrane keyboard surface. Unfortunately, many Intellivision games had been designed for users to play by feeling the buttons without looking down, and many games were far less playable on Intellivision II. A membrane keyboard is a computer keyboard whose keys are not separate, moving parts, as with the majority of other keyboards, but rather have only outlines and symbols printed on a flat, flexible surface. ...


Competition and market crash

See also: Video game crash of 1983

Amid the flurry of new hardware, there was trouble for the Intellivision. New game systems (ColecoVision, Atari 5200, and Vectrex, all in 1982) were further subdividing the market, and the videogame crash began to put pressure on the entire industry. The Intellivision team rushed to finish a major new round of games, including Burger Time and the ultra-secret 3D glasses game Hover Force. Unfortunately, although Burger Time was one of the best games on the Intellivision and was programmed by Blue Sky Ranger Ray Kaestner in record time, the five-month manufacturing cycle meant that the game did not appear until the late spring of 1983, after the video game crash had severely damaged game sales. E.T. for the Atari 2600. ... The Colecovision is Colecos third generation video game console, released in August 1982. ... The Atari 5200 is a video game console introduced in 1982 by Atari. ... The Vectrex is an 8-bit video game console developed by General Consumer Electric (GCE) and later bought by Milton Bradley Company. ... 1982 (MCMLXXXII) is a common year starting on Friday of the Gregorian calendar. ... E.T. for the Atari 2600. ... Burgertime is a 1982 arcade game designed by Data East and distributed in the U.S. by Bally Midway. ... Stereoscopy, stereoscopic imaging or 3-D (three-dimensional) imaging is a technique to create the illusion of depth in a photograph, movie, or other two-dimensional image, by presenting a slightly different image to each eye. ...


In the spring of 1983 Mattel went from aggressively hiring game programmers to laying them off within a two week period. By August there were massive layoffs, and the price of the Intellivision II (which launched at $150 earlier that year) was lowered to $69. Mattel Electronics posted a $300 million loss. Early in 1984, the division was closed - the first high profile victim of the crash.


Intellivision game sales continued when a liquidator purchased all rights to the Intellivision and its software from Mattel, as well as all remaining inventory. After much of the existing software inventory had been sold, former Mattel Marketing executive Terry Valeski bought all rights to Intellivision and started a new venture. The new company, INTV Corp., continued to sell old stock via retail and mail order. When the old stock of Intellivision II consoles ran out, they introduced a new console dubbed INTV III. This unit was actually a cosmetic rebadge of the original Intellivision console (this unit was later renamed the Super Pro System.) In addition to manufacturing new consoles, INTV Corp. also continued to develop new games, releasing a few new titles each year. Eventually, the system was discontinued in 1991. 1991 (MCMXCI) is a common year starting on Tuesday of the Gregorian calendar. ...


Intellivision games became readily available again when Keith Robinson, an early Intellivision programmer responsible for the game TRON Solar Sailer purchased the software rights and founded a new company, Intellivision Productions. As a result, games originally designed for the Intellivision are available on modern-day consoles including the PlayStation 2, Xbox, Nintendo GameCube and Nintendo DS, in the Intellivision Lives! package. The PlayStation 2 (PS2) (Japanese: プレイステーション2) is Sonys second video game console, the successor to the PlayStation and the predecessor to the PlayStation 3. ... The Microsoft Xbox is a sixth generation era video game console first released on November 15, 2001 in North America and Puerto Rico, then released on February 22, 2002 in Japan, and later on March 14, 2002 in Europe. ... The Nintendo GameCube (Japanese: ゲームキューブ; originally code-named Dolphin during development; abbreviated as GCN) is Nintendos fourth home video game console, belonging to the Sixth generation era; the same generation as Segas Dreamcast, Sonys PlayStation 2, and Microsofts Xbox. ... The Nintendo DS, (sometimes abbreviated NDS or just DS), is a dual-screen handheld game console developed and manufactured by Nintendo. ... Intellivision Lives! is a compilation of various games from the Intellivision and released for the Nintendo GameCube, PlayStation 2, Xbox and Nintendo DS. In addition, there are three exclusive games that were never released for the original console. ...


Statistics

  • Over 3 million Intellivision consoles were sold during its 12 year run.
  • There were a total of 125 Intellivision games released.

Innovations

  • Intellivision was the first 16-bit game console, though some people have mistakenly referred to it as a 10-bit system because the CPU's instruction set and game cartridges are 10 bits wide. A 10-bit chunk of data is called a "decle". The registers in the microprocessor, where the mathematical logic is processed, were 16 bits wide.
  • The Intellivision was also the first system to feature online gaming. In 1981, General Instrument (manufacturer of the Intellivision's CPU) teamed up with Mattel to roll out the PlayCable, a device that allowed the downloading of Intellivision games via cable TV.
  • Intellivision was the second game console to provide real-time human and robot voices in the middle of gameplay, courtesy of the IntelliVoice module. The first was Magnavox's voice module for the Odyssey2.
  • Intellivision World Series Baseball, designed by Don Daglow and Eddie Dombrower and released in 1983, was the first video game to use the concept of displaying the action in simulated 3D through "camera angles" that emulated those used in TV sports coverage. Prior games always showed a single fixed or scrolling camera view of the field. Daglow and Dombrower went on to create the Earl Weaver Baseball games at Electronic Arts in 1987.
  • It was also the first console to feature a controller with a directional pad that allowed 16 directions, which was handy for sports games. However, the ergonomics of the disc-shaped pad, and particularly the "action" buttons on the side of the controller, were poor. This turned off some gamers. Along with cost, this was one of the factors in making the Intellivision less popular than the Atari 2600. However, it is interesting to note that the method of controlling movement on the Intellivision (with the thumb) is not too different from the popular home video game controllers we see now (from the NES to today). The joystick style controller is much more rare on modern consoles.

In computer science, 16-bit is an adjective used to describe integers that are at most two bytes wide, or to describe CPU architectures based on registers, address buses, or data buses of that size. ... Intel 80486DX2 microprocessor in a ceramic PGA package A central processing unit (CPU), or sometimes simply processor, is the component in a digital computer that interprets instructions and processes data contained in software. ... In computer architecture, a processor register is a small amount of very fast computer memory used to speed the execution of computer programs by providing quick access to commonly used values—typically, the values being in the midst of a calculation at a given point in time. ... Microprocessors, including an Intel 80486DX2 and an Intel 80386 A microprocessor (sometimes abbreviated µP) is a digital electronic component with miniaturized transistors on a single semiconductor integrated circuit (IC). ... General Instruments Microelectronics was a division of General Instruments Corporation. ... Intellivision World Series Baseball is a baseball video game simulation (1983), designed by Don Daglow and Eddie Dombrower and published by Mattel for Intellivision. ... Don Daglow (born ~1953) is an American computer game and video game designer, programmer and producer. ... Eddie Dombrower (born ~1960) is an American computer game and video game designer, programmer and producer. ... Earl Weaver Baseball is a baseball computer simulation game (1987), designed by Don Daglow and Eddie Dombrower and published by Electronic Arts. ... To meet Wikipedias quality standards, this article or section may require cleanup. ... 1987 (MCMLXXXVII) is a common year starting on Thursday of the Gregorian calendar. ...

Trivia

  • During the early 80s, New York based television station WPIX ran a very popular telephone interactive game called TV-PIXX (The PIXX being derived from the TV station's call letters). It was aired during the traditional weekday afternoon slot of children's programming as an interlude during whatever show was being aired. Participants would be called at home to play a videogame that appeared on their screen. Two of the Earliest games featured on the segment were simple games such as Tic Tac Toe and a Breakout type game called Moving Target. Intellivision's Football, Baseball, Basketball, and Space Battle were later featured as the TV segment got more popular. Participants would say the word "PIXX" in order to affect a game action such as passing the ball, swinging the bat, or firing the laser. Based on the score, Kids could win prizes such as T-shirts and $10 Dollar U.S. Savings Bonds. They could double their prize or win a bonus prize (such as advance tickets to see upcoming films) by answering a Trivia question. For a chance at playing, kids could send a postcard with their name, address, and phone number to TV PIXX c/o WPIX TV, New York, NY. TV Pixx lasted until 1982 when the Intellivision system became a popular home game system but for many New York viewers, this TV segment was their first glimpse of the Intellivison home game system.
  • A similar syndicated show ran in the Los Angeles area at the same time, with callers saying POW! to interface with the system. The show was sabotaged by prank callers calling in to the station after telling an operator the call was an emergency, which caused the operator to interrupt the live program with a "I have an emergency call for 555-1212" message.
  • Intellivision is short for Intelligent Television.

Official language(s) English Capital Albany Largest city New York City Area  - Total  - Width  - Length  - % water  - Latitude  - Longitude Ranked 27th 141,205 km² 455 km 530 km 13. ... WPIX (WB 11) is a television station in New York City. ... Treasury securities are government bonds issued by the United States Department of the Treasury through the Bureau of the Public Debt. ...

Screenshots

More screenshots can be found in the Screenshot Gallery.


Technical specifications

  • General Instrument CP1610 16-bit microprocessor CPU running at 894.886 kHz (i.e., slightly less than 1 MHz)
  • 1352 bytes of RAM:
    • 240 × 8-bit Scratchpad Memory
    • 352 × 16-bit (704 bytes) System Memory
    • 512 × 8-bit Graphics RAM
  • 7168 bytes of ROM:
    • 4096 × 10-bit (5120 bytes) Executive ROM
    • 2048 × 8-bit Graphics ROM
  • 160 pixels wide by 196 pixels high (5×4 TV pixels make one Intellivision pixel)
  • 16 color palette, all of which can be on the screen at once
  • 8 sprites of size 8×8 or 8×16
    • Can be stretched horizontally (2×) or vertically (2×, 4× or 8×)
    • Can be mirrored horizontally or vertically
  • 3 channel sound, with 1 noise generator (audio chip: GI AY-3-8914)

Intel 80486DX2 microprocessor in a ceramic PGA package A central processing unit (CPU), or sometimes simply processor, is the component in a digital computer that interprets instructions and processes data contained in software. ... A kilohertz (kHz) is a unit of frequency equal to 1,000 hertz (1,000 cycles per second). ... A byte is commonly used as a unit of storage measurement in computers, regardless of the type of data being stored. ... Different types of RAM. From top to bottom: DIP, SIPP, SIMM 30 pin, SIMM 72 pin, DIMM, RIMM RAM redirects here. ... Read-only memory (ROM) is used as a storage medium in computers. ... A pixel (pix, 1932 abbreviation of pictures, coined by Variety headline writers + element) is one of the many tiny dots that make up the representation of a picture in a computers memory. ... In computer graphics, a sprite is a two-dimensional image or animation that is integrated into a larger scene. ... A sound chip is an integrated circuit (i. ...

Game controller specs

  • Twelve-button numeric keypad (0–9, Clear, and Enter)
  • "Four" side-located "action buttons" (where the top two are actually electronically the same, giving three distinct buttons)
  • "Directional Disk", capable of detecting 16 directions of movement
  • "Overlays" that would slide into place as an extra layer on the keypad to show game-specific key functions

Fans of the game recall that an overuse injury was possible when playing for extended periods of time due to the pressure needed to use the keypad and especially the side buttons. This was a phenomenon similar to Blackberry Thumb today. The problem was worsened significantly when the cost-reduced Intellivision II changed from solid rubber side buttons to plastic ones with a hollow center, leaving a rectangular imprint on players' thumbs and causing pain after even short periods of play. The change was apparently made to fractionally reduce the materials cost of the units, and was never play-tested for usability due to the rush to bring the system to market in the early days of the Video game crash of 1983. This is a disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. ... Nintendonitis, known also as gamers grip, Nintendo thumb, PlayStation thumb and similar names, is a medical condition classified as a form of repetitive strain injury (RSI). ...


External links

  • Intellivision retrogaming company homepage, run by Keith Robinson and The Blue Sky Rangers (the original Intellivision game programmers)
  • Intellivision Technical Wiki, put together by modern day Intellivision enthusiasts
  • SDK-1600, a development kit for the Intellivision
  • IntelligentVision, a group releasing cartridge versions of homebrew Intellivision games
  • Article at The Dot Eaters, an extensive history of the Intellivision console and its development
  • IntellivisionWorld, The more up to date Intellivision related web site, working on development of new cartridges

See also

Major video game consoles
The first home video games
Magnavox Odyssey | Coleco Telstar | Pong
Pre-crash 8-bit systems
Atari 2600 | Magnavox Odyssey² | SG-1000 | Intellivision | Colecovision | 5200
8-bit era
NES | Master System | 7800
16-bit era
SNES | Mega Drive/Genesis | Neo-Geo | TurboGrafx 16/PC Engine | Jaguar
32-bit / 64-bit era
Nintendo 64 | PlayStation | Saturn | 3DO
Sixth generation era
Dreamcast | GameCube | PS2 | Xbox
Seventh generation era
PlayStation 3 | Revolution | Xbox 360

List of Intellivision games This is a list of video game consoles by the era they appeared in. ... This article deals with the history of video game consoles prior to the video game crash of 1983. ... The Magnavox Odyssey is the first home video game console, predating the Atari Pong home consoles by three years. ... The Telstar is a video game console produced by Coleco which first went on sale in 1976. ... Pong is also a slang term for odour. ... This article deals with the history of video game consoles prior to the video game crash of 1983. ... The Atari 2600, released in 1977, is the first successful video game console to use plug-in cartridges instead of having one or more games built in. ... Philips Videopac G7000 shown playing Pickaxe Pete The Magnavox Odyssey², known in Europe as the Philips Videopac G7000, in Brazil as the Philips Odyssey, and also by many other names, is a video game console released in 1978. ... The SG-1000 console, with box The SG-1000, which stands for Sega Game 1000, was a cartridge-based video game console manufactured by Sega. ... The Colecovision is Colecos third generation video game console, released in August 1982. ... The Atari 5200 is a video game console introduced in 1982 by Atari. ... In the history of video games, the 8-bit era was the third generation of video game consoles, but the first after the video game crash of 1983 and considered by some to be the first modern era of console gaming. ... The Nintendo Entertainment System, or NES, is an 8-bit video game console released by Nintendo in North America, Brazil, Europe, Asia, and Australia. ... The Sega Master System (SMS for short), is an 8-bit cartridge-based gaming console that was manufactured by Sega. ... Atari 7800 System The Atari 7800 is a video game console released by Atari. ... In the history of video games, the 16-bit era was the fourth generation of video game consoles. ... The Super Nintendo Entertainment System, also known as Super NES or SNES, is a 16-bit video game console released by Nintendo in North America, Europe, and Australia. ... Sega Mega Drive II, PAL version. ... The original Neo-Geo console was greatly advanced for its time. ... For information on the Japanese version of this console, see PC Engine The TurboGrafx-16 was a video game console released by NEC in 1989, for the North American market. ... The PC Engine was a video game console released by NEC, a Japanese company, in 1987. ... The Atari Jaguar is a video game console introduced in November 1993 as a powerful next generation platform. ... In the history of computer and video games, the 32-bit / 64-bit era was the fifth generation of video game consoles. ... The Nintendo 64, commonly called the N64, is Nintendos third home video game console. ... The PlayStation (Japanese: プレイステーション) is a video game console of the 32-bit era, first produced by Sony Computer Entertainment in the mid 1990s. ... The Sega Saturn (Japanese: セガサターン, Sega Saturn), is a video game console of the 32-bit era. ... 3DO Interactive Multiplayer is the name of a number of video game consoles released in 1993 and 1994 by Panasonic, Sanyo and Goldstar. ... The sixth-generation era (sometimes inaccurately referred to as the 128-bit era; see section below) refers to the computer and video games, video game consoles, and video game handhelds available at the turn of the 21st century. ... The Sega Dreamcast (Japanese: ドリームキャスト; code-named Blackbelt, Dural and Katana during development) was Segas last video game console. ... The Nintendo GameCube (Japanese: ゲームキューブ; originally code-named Dolphin during development; abbreviated as GCN) is Nintendos fourth home video game console, belonging to the Sixth generation era; the same generation as Segas Dreamcast, Sonys PlayStation 2, and Microsofts Xbox. ... The PlayStation 2 (PS2) (Japanese: プレイステーション2) is Sonys second video game console, the successor to the PlayStation and the predecessor to the PlayStation 3. ... The Microsoft Xbox is a sixth generation era video game console first released on November 15, 2001 in North America and Puerto Rico, then released on February 22, 2002 in Japan, and later on March 14, 2002 in Europe. ... The seventh generation era (sometimes referred to as the HD era or the Touch! Generation) is a video game era in the history of computer and video games that began towards the end of 2004, but is not set to really take off until late 2005/early 2006 with the... The PlayStation 3 (PS3) (Japanese: プレイステーション3) is Sonys seventh generation era video game console in the market-leading PlayStation series. ... The Nintendo Revolution is the current codename for Nintendos fifth home video game console and the successor to the Nintendo GameCube. ... The Xbox 360 is Microsofts newest video game console, the successor to their original Xbox. ... This is a list of games for the Intellivision game system, organized alphabetically by name. ...



 

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