In music, an invention is a short composition with two or three part counterpoint. See Invention (music)
In lay terms, an invention is a novel device, material, or technique.
One question that society often asks is, "What conditions lead to the development of an invention?" There are two main opposing viewpoints on this; one school of thought argues that a lack of resources leads people to invent, whereas, the other school of thought argues that only an excess of resources will result in inventions.
Castles in the air (or castles in Spain) are creative ideas which cannot be created due to more earthly considerations. The history of invention is full of such castles, as inventions aren't necessarily invented in the order that is most useful. For example, the design of the parachute was worked out before the invention of powered flight. Other inventions simply solve problems for which there is no economic incentive to provide a solution.
Following the terminology of political economistJoseph Schumpeter, an invention differs from an innovation. While an invention is merely theoretical (even though it might have been filed with the Patent Office), an innovation is an invention that has been put into practice. However, this conflicts with the theory of social anthropologists and other social sciences researchers. In social sciences, an innovation is anything new to a culture. The innovation does not need to have been adopted. The theory for adoption (or non-adoption) of an innovation is called diffusion of innovations. This theory, first put forth by Everett Rogers, considers the likelihood that an innovation will ever be adopted and the taxonomy of persons likely to adopt it or spur its adoption. Gabriel Tarde also dealt with the adoption of innovations in his Laws of Imitation.
Inventions (http://www.websters-online-dictionary.org/browse/inventions/) in Webster's Dictionary (http://www.websters-online-dictionary.org) - the Rosetta Edition
Invent helps researchers in exploring the commercial options of their research and works with DCU staff and DCU students on developing their ideas, projects, etc. It identifies, protects and exploits intellectual property licenses to multinationals, SME 's and start-ups.
Working with Invent will give you access to an extensive idea and research pool, will give quicker and deeper access to networks and expertise, will give access to university support, backing and branding, will reduce the learning curve of your company and will assist you in growing your company bigger and better quicker.
Invent is interested in people with ideas in innovative technology areas, start-up companies with growth focus and SME s with RandD and expansion ambitions, preferably (but not exclusively) in the areas in which our research centres are active.
Invent has made arrangement with a group of experts which will make their expertise available to Invent clients and DCU staff and students.
Invent, as the innovation and enterprise centre, is developing networks and clusters of companies, in order to support these networks with their R and D and innovation endeavours.
To support the network Invent in conjunction with DCU and the Ryan academy is delivering training and education programmes in the area of innovation, creativity, design, technology, etc. All programmes have a practical focus and are in most cases link to the innovation projects in the companies (work based learning).