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Japanese Mahjong scoring rules are used for scoring in Mahjong, the gambling game for four players, common in Japan. It was organized in Taisho period to Showa period as Mahjong became a popular game. An all-powerful hu: The eighteen perfects plus the four great blessings. ...
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History of Japan Paleolithic Jomon Yayoi Yamato period ---Kofun period ---Asuka period Nara period Heian period Kamakura period Muromachi period Azuchi-Momoyama period ---Nanban period Edo period Meiji period Taisho period Showa period ---Japanese expansionism ---Occupied Japan ---Post-Occupation Japan Heisei The Taisho period (大正 Taishō, lit. ...
The ShÅwa period (Japanese: æåæä»£, ShÅwa-jidai, period of enlightened peace) was the time in Japanese history when Emperor Hirohito reigned over the country, from December 25, 1926 to January 7, 1989. ...
Mahjong (Traditional Chinese: ; Simplified Chinese: ; pinyin: ; Cantonese: MÃ hjeung; or Chinese: ; pinyin: ; Cantonese: MÃ hjeuk; other common English spellings include mahjongg, majiang, and hyphenated forms such as mah-jong or mah-jongg) is a game for four players that originated in China. ...
The scoring system The scoring system uses both criteria and meld as well as the way the winning hand was made. A complex but systematic point system is used but there are several scoring rules that may also be used. Players start with 20,000 to 30,000 points and this is counted using bars of 10,000 points, 5,000 points, 1,000 points and 100 points. When a complete round of games is played or a player loses all his points, a game ends.
Final points and place After the game is finished, the number of points which each of three players other than the winner has is rounded off to the nearest 1,000. The winner's points are the difference between 120,000 (30,000 × 4) and the total of these three players' points. The number of points is divided by 1,000, and 30 is finally subtracted from it. The sum of these final points is always zero. In most cases there are some additional points of awards or penalties related to the players' final place. Example: The initial points are 25,000 each. A (winner): 43,600, B: 14,500, C: 15,400, D: 26,500, and rounded off to B:15,000, C:15,000, D:27,000. The number of the winner's points is calculated as follows irrespective of initial points: 120,000 − (15,000 + 15,000 + 27,000) = 63,000 (There sometimes happens the case like this. The result of the winner differs from 64,000 that was counted rounding 43,600 off and adding 4 × 5,000 (difference between 30,000 and initial points)). The final points and place: A:+33 (1st), D:−3 (2nd), C:−15 (3rd), B:−15 (4th). The 1st place is also counted like: (30 − 15) + (30 − 15) + (30 − 27) = +33.
Steps of calculation The score is calculated by following order. - I. Counting han (翻)
- II. If it is five han or more, it is mangan (満貫) or more and calculation of basic points is omitted
- III. Counting fu (符)
- IV. If it is clear that those han and fu yield more than mangan, the calculation of basic points is omitted
- V. Calculating basic points by multiplying fu by han
- VI. Adjusting the points when the winner is the dealer
- VII. Distributing the payment to all other players if won drawing the tile
- VIII. Adjusting the score by the number of rounds played
- IX. (Adjusting the score by wareme (割目) rule)
Counting han The total number of han (翻) of all the kinds of yaku (役; winning hand) in the hand is summed up. If a hand has five han or more, it is always counted by mangan (満貫) as a unit and it is not necessary to calculate fu (符) or basic points any more. Some yaku are counted only if the hand is concealed, where some yaku have their han value deducted by one if the hand is not concealed. If there are more than one way to arrange the winning hand, count the way which the han is higher. For example, a hand could be either ryanpeikou (二盃口) or chitoitsu (七対子), but since ryanpeikou is three han where chitoitsu is two han, ryanpeikou should prevail. Each dora (ドラ) tile counts as one han. Dora is not regarded as yaku and no winning hand could be reached without any yaku even if there are some dora tiles.
Counting fu Fu (符) is counted by adding all points of the winning hand and then rounded up to tens. It may also be rounded up by four or six in some rules, while in some cases the fu may be 20, 25, 30, 35 and so on. [Three han with 70 fu or more] and [four han with 40 fu or more] yield more than mangan and there is no need to calculate basic points. - A winning hand is automatically awarded 20 fu. This is called futei (副底).
- If one wins by picking a discarded tile with a hand concealed, 10 fu is awarded. This is called menzen-kafu (門前加符).
- Add fu of the melds. (See the list below.)
- Add fu according to how the waiting was. (See the list below.)
- Add two fu if one wins by self-drawn. This way of winning is called tsumo (自摸, or ツモ). However, if the resulting hand includes pinfu (平和) when it is treated as a possible winning hand, in most cases the two fu is not awarded exceptionally and the hand is counted as a total of 20 fu.
- Winning by chi toi tsu (七対子; Chinese 七對子 qi dui zi) is counted as 25 fu altogether and two han, or in Kansai 50 fu and one han.
- As an exception, if one wins by picking a discard with an open hand with melds and waits to which no fu is awarded at all, the hand is not 20 fu but counted as a total of 30 fu.
Fu of melds The list for third step: min-kotsu (明刻子) (open same three tiles meld) | 2 fu for non-terminal or honor tiles, four fu for terminal or honor tiles | an-kotsu (暗刻子) (concealed same three tiles meld) | 4 fu for non-terminal or honor tiles, eight fu for terminal or honor tiles | min-kantsu (明槓子) (open kan/kong) | 8 fu for non-terminal or honor tiles, 16 fu for terminal or honor tiles | an-kantsu (暗槓子) (concealed kan/kong) | 16 fu for non-terminal or honor tiles, 32 fu for terminal or honor tiles | shuntsu (順子) (sequential meld) | 0 fu | toitsu (対子) (two pieces meld, or eyes) | 2 fu for player's wind tiles, round wind tiles and dragon tiles. Four fu when player's and round wind match. 0 fu for other tiles | Fu of waits The list for fourth step: ryanmen-machi (両面待ち) (sequential tile waits for both sides) | 0 fu | kanchan-machi (嵌張待ち) (sequential single tile waits for a middle tile) | two fu (waiting for one kind of tile) | penchan-machi (辺張待ち) (sequential single tile waits for a right or left side (number 3 or 7)) | tanki-machi (単騎待ち) (single tile waits for two pieces meld) | shanpon-machi (双碰待ち) (waits for either of melds of same three tiles) | 0 fu However, a meld of same three tiles would be made after winning, so two, four, or eight fu is added | Calculating basic point The basic point of a hand is calculated as follows: - [ basic point = fu × 2(2+han) ]
The actual point given has to be rounded up to the nearest 100. - When a non-dealer (ko, 子) goes out by self-drawn, the dealer (oya, 親) pays him 2 × basic point, and the other two non-dealers pay him 1 × basic point.
- When a non-dealer goes out by discard, the discarding player pays him 4 × basic point.
- When the dealer goes out by self-drawn, all the three non-dealers pay him 2 × basic point.
- When the dealer goes out by discard, the discarding non-dealer pays him 6 × basic point.
It is noted that even the number of han and fu is the same, the points received by self-drawn often slightly deviate from those received by discard because of rounding.
Example calculations Example 1: The player on the right of the dealer goes out by self-drawn. (The dealer's wind is always East in Japanese rules.) He got an an-kotsu of Souths, and his hand is concealed. He also uses two Whites as the toitsu and the winning tile is that White. The winning hands are menzenchin-tsumo-ho (門前清自摸和) and menfon-pai (門風牌), and they yield a total of two han. The sum of fu is 20 (futei) + 8 (South an-kotsu) + 2 (White toitsu) + 2 (tanki-machi) + 2 (tsumo) = 34 fu, rounded up to 40 fu. The basic point is thus 40 × 2(2+2) = 640. The dealer pays him 640 × 2 = 1,280, rounded up to 1,300 points. The other 2 non-dealers pay him 640, rounded up to 700 points. Example 2: The same player goes out by the same hand, except this time the winning tile was a discard by the player on his right. There is only one han of menfon-pai, since it is not a tsumo at all. The number of fu is 20 (futei) + 10 (menzen-kafu) + 8 (South an-kotsu) + 2 (White toitsu) + 2 (tanki-machi) = 42 fu, rounded up to 50 fu. The basic point is thus 50 × 2(2+1) = 400. The discarder pays him 400 × 4 = 1,600 points. The other two players pay him nothing.
Mangan When it is clear that a hand reaches basic points of more than 2,000, it is limited to full basic points of 2,000 and called mangan (満貫). A hand of five han or more is always counted as multiple of mangan. In those cases there is no need to calculate basic points. One han cannot reach mangan because 100 fu × 2(2+1) = 800 < 2,000. (It is known that when a hand has 110 fu, it cannot avoid having some yaku of two han. Two han cannot reach mangan because 110 fu × 2(2+2) = 1,760 < 2,000. (It is known that when a hand has 120 fu or more, it cannot avoid having some yaku of three han or more.) - [Three han with 70 fu or more] is mangan as 70 × 2(2+3) = 2,240 > 2,000. The basic points become 2,000. The dealer (when he wins, ditto) gets 12,000 and non-dealer gets 8,000.
- [Four han with 40 fu or more] is mangan as 40 × 2(2+4) = 2,560 > 2,000. (In some cases [four han with 30 fu] is regarded as mangan because 30 × 2(2+4) = 1,920 is close to 2,000. [Three han with 60 fu] is the same.)
- Five han is automatically mangan irrespective of fu since 20 fu × 2(2+5) = 2,560 > 2,000.
- haneman (6 − 7 han) (1.5 × mangan)
- A 6 − 7 han hand is considered haneman (跳満, or hane-mangan 跳満貫) and the basic point is 3,000. Dealer gets 18,000 and non-dealer gets 12,000.
- baiman (8 − 10 han) (2 × mangan)
- An 8 − 10 han hand is considered baiman (倍満, or bai-mangan 倍満貫) and the basic point is 4,000. Dealer gets 24,000 and non-dealer gets 16,000.
- sanbaiman (11 − 12 han) (3 × mangan)
- An 11 − 12 han hand is considered sanbaiman (三倍満, or sanbai-mangan 三倍満貫) and the basic point is 6,000. Dealer gets 36,000 and non-dealer gets 24,000.
- Kazoe-yakuman (13 han or more) (4 × mangan)
- In most rules, a hand with 13 han or above is considered kazoe-yakuman (数え役満; counted yakuman). It has the same scoring as yakuman (役満) (see below).
Yakuman (yaku-mangan) A yakuman (役満, or yaku-mangan 役満貫) is awarded to some rare hands which is particularly hard to achieve, like kokushi-muso (国士無双; thirteen terminals) or su-anko (四暗刻; four concealed melds of same three tiles). The basic point is 8,000 (4 × mangan). The winning dealer gets 48,000, and a winning non-dealer gets 32,000. If the winning hand can be interpreted as different forms of rare hands (for example, all hands are concealed, contain only four triplets of direction tiles plus a pair of dragon tiles as eyes), multiple yakuman points are awarded.
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