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3D graphics programming in Java, Part 1: Java 3D - Java World (2376 words) |
 | Java 2D is a core platform API beginning with Java 1.2, while Java 3D will be released as an Extension API shortly after the 1.2 platform becomes available. |
 | Java 3D is meant to give Java developers the ability to write applets and applications that provide three dimensional, interactive content to users. |
 | Java 3D's positioning as a standard extension runs the risk of reducing the portability of Java 3D code across platforms -- most vendors have to struggle to keep up with changes and additions to the core platform alone. |
| Gamasutra - Features - "3D Graphics Programming in Java Part 2: Advanced Java 3D" [01.22.99] (3644 words) |
 | Java 3D has the potential to allow Java programmers of all sorts to include vibrant 3D content in their applets and applications. |
 | Sun's Java 3D team is heavily involved in the project: One of the cochairs of the working group is Henry Sowizral, Sun's lead for Java 3D API and implementation engineering. |
 | Java 3D is an interesting technology with a broad scope and an equally broad range of tips and tricks. |