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Encyclopedia > Journey (computer game)
Journey: The Quest Begins
Journey cover art
Developer(s) Infocom
Publisher(s) Infocom
Designer(s) Marc Blank
Engine ZIL
Release date(s) 1989
Genre Interactive fiction
Mode(s) Single player
Rating(s) n/a
Platform(s) Amiga, Apple II, Atari ST, Commodore 64, DOS, Macintosh
Media 3½" or 5¼" disk
System requirements No special requirements
Input Keyboard

Journey: The Quest Begins is an interactive fiction computer game written by Marc Blank and released by Infocom in 1989. Like the majority of Infocom's works, it was released simultaneously for several popular computer platforms of the time, such as the Commodore 64, Apple II, and PC. Journey is unusual among Infocom games in that it could be played entirely via mouse or joystick with no typing required. It was also the last game released by Infocom before parent company Activision closed the Cambridge office, effectively reducing Infocom to a "label" to be applied to later games. A video game developer is a software developer (a business or an individual) that creates video or computer games. ... Zork universe Zork games Zork trilogy Zork I Zork II Zork III Enchanter trilogy Enchanter Sorcerer Spellbreaker Wishbringer Beyond Zork Zork Zero Return to Zork Zork: Nemesis Zork Grand Inquisitor Encyclopedia Encyclopedia Frobozzica Miscellaneous Timeline   Calendar   Magic Double Fanucci Companies Infocom   Activision Infocom was an American software company, based in... Video game publishers are companies that publish video games that they have either developed internally or have had developed by a video game developer. ... A game designer is a person who designs games. ... In computing, a game engine is the core software component of a video game. ... The Z machine at Sandia National Laboratory. ... 1989 is a common year starting on Sunday of the Gregorian calendar. ... This is listing of computer and video game genres with a brief description and examples from each genre. ... Zork, an early work of interactive fiction, running on a modern interpreter Interactive fiction, often abbreviated as IF, describes software containing simulated environments in which players use text commands to control characters. ... In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ... Games, like most other forms of media, may be categorized into genres based on gameplay, atmosphere, and various other factors. ... In computing, Amiga is a range of home/personal computers primarily using the Motorola 68000 processor family, whose development started in 1982, initially as a game machine. ... The Apple II was one of the most popular personal computers of the 1980s. ... The Atari 520 ST The Atari ST was a home/personal computer system released by Atari in 1985. ... The Commodore 64 (C64, CBM 64) was a popular home computer of the 1980s. ... The acronym DOS stands for disk operating system, an operating system component for computers that provides the abstraction of a file system resident on hard disk or floppy disk secondary storage. ... The box for Mac OS X v10. ... A floppy disk is a data storage device that is composed of a circular piece of thin, flexible (i. ... A floppy disk is a data storage device that is composed of a circular piece of thin, flexible (i. ... A prototype OLED keyboard. ... Zork, an early work of interactive fiction, running on a modern interpreter Interactive fiction, often abbreviated as IF, describes software containing simulated environments in which players use text commands to control characters. ... A computer game is a game composed of a computer-controlled virtual universe that players interact with in order to achieve a defined goal or set of goals. ... Zork universe Zork games Zork trilogy Zork I Zork II Zork III Enchanter trilogy Enchanter Sorcerer Spellbreaker Wishbringer Beyond Zork Zork Zero Return to Zork Zork: Nemesis Zork Grand Inquisitor Encyclopedia Encyclopedia Frobozzica Miscellaneous Timeline   Calendar   Magic Double Fanucci Companies Infocom   Activision Infocom was an American software company, based in... 1989 is a common year starting on Sunday of the Gregorian calendar. ... The Commodore 64 (C64, CBM 64) was a popular home computer of the 1980s. ... The Apple II was one of the most popular personal computers of the 1980s. ... One of the first PCs from IBM - the IBM PC model 5150. ... Feral mouse Feral mouse A mouse is a mammal that belongs to one of numerous species of small rodents in the genus Mus and various related genera of the family Muridæ (Old World Mice). ... Joystick elements: 1. ... Activision, Inc. ... Harvard Square, May 2000 Cambridge is a city in the Greater Boston area of Massachusetts, United States. ...

Contents


Plot

The game package acknowledges the strong influence of Tolkien on the plot of Journey. A land reminiscent of Middle-earth has been ravaged by a mysterious, evil power. Crops, water, and the inhabitants themselves suffer from unexplainable illnesses and blights. A group of villagers ventured forth to seek the help of the reclusive wizard Astrix, but they have not been heard from in months. It is feared that few will survive the additional hardships of the coming winter, and so a second group is being dispatched. The four chosen are Bergon (a young carpenter), Praxix (a wizard), Esher (a healer), and Tag (a merchant). They leave their village behind to cross unknown lands with two goals: to discover the fate of the earlier party, and to plead Astrix for assistance. J. R. R. Tolkien in 1972, in his study at Merton Street (from by H. Carpenter) John Ronald Reuel Tolkien (January 3, 1892 – September 2, 1973) was the author of The Hobbit and its sequel The Lord of the Rings. ... A map of the Northwestern part of Middle-earth at the end of the Third Age, courtesy of the Encyclopedia of Arda. ...


Feelies

Infocom game packages traditionally contained feelies, or "extra" items related in some way to the game that sometimes served as copy prevention. The feelies for Journey were: Feelies is the name Infocom gave extra content they included with the boxed versions of their interactive fiction computer games. ... Copy prevention, also known as copy protection, is any technical measure designed to prevent duplication of information. ...

  • a red fabric pouch containing a "crystal"
  • a map of the land

Notes

Journey was the only game released under the "Infocom Roleplay Chronicles" genre. It contained illustrations similar to those used in the earlier releases James Clavell's Shogun and Arthur: The Quest for Excalibur. James Clavells Shōgun is an interactive fiction computer game written by Dave Lebling and released by Infocom in 1989. ...


The game's interface was highly unusual for Infocom. A large window at the top of the screen was divided between a graphic and text describing the current location. The bottom window was subdivided into additional sections: commands that could be performed by the party as a group, such as "Proceed" (continue along the current path), and characters in the party followed by commands available to each member (the wizard Praxix might be able to "Cast" a spell). The player used the keyboard, mouse or joystick to select choices from these menus. This was a stark contrast to the majority of Infocom's other games, in which each command was typed in manually.


After the player reached a non-winning end of the game, he or she was given the option to read "musings" by the narrator. These would typically refer to points in the game where things had gone wrong and give gentle hints on ways to reach a better ending.


Journey was originally intended to be the first game in a trilogy.


External links

  • Mobygames' entry for Journey
  • Journey information and overview
  • Scans of Journey packaging, documentation and feelies
  • Infocom-if.org's entry for Journey

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