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Encyclopedia > Jumpman Lives!
Screenshot from the Commodore 64 version of Jumpman
Screenshot from the Commodore 64 version of Jumpman

Jumpman is an early platform game with 30 levels, written by Randy Glover and released by Epyx in 1983. Originally developed for the Atari 400/800, versions were also released for the Commodore 64, Apple II, and IBM PC. Screenshot from Commodore 64 version of Jumpman This is a screenshot of a copyrighted computer game or video game. ... For the hip hop group, see Commodore 64 (band). ... A screenshot of the original Donkey Kong. ... Epyx, Inc. ... 1983 (MCMLXXXIII) was a common year starting on Saturday of the Gregorian calendar. ... Atari built a series of 8-bit home computers based on the MOS Technology 6502 CPU, starting in 1979. ... For the hip hop group, see Commodore 64 (band). ... The Apple II was one of the most popular personal computers of the 1980s. ... IBM PC (IBM 5150) with keyboard and green screen monochrome monitor (IBM 5151), running MS-DOS 5. ...


Apogee introduced the backronym "Jet-controlled Upward Motion Propulsion". A backronym or bacronym is a type of acronym that is constructed to match the letters of an actual word appropriate in some fashion to the topic at hand. ...


The object of the game is to defuse all bombs in a platform-filled screen. According to the story, these are placed on Jupiter by terrorists. Jumpman can climb up and down ladders, and of course jump, and there are two kinds of rope each allowing one direction of climbing. Jumpman will die if he falls a distance greater than his own height. As an additional hazard, most levels have 'smart darts' - small bullets that fly slowly from sides of the screen, but when orthogonally lined up with Jumpman they speed up and shoot straight in his direction. Collecting a bomb can cause other board elements to appear or disappear, which is scripted by level and creates some devious puzzles. Adjective Jovian Atmospheric characteristics Atmospheric pressure 70 kPa Hydrogen ~86% Helium ~14% Methane 0. ... The term terrorism is largely synonymous with political violence, and refers to a strategy of using coordinated attacks that typically fall within the time, manner of conduct, and place commonly understood as unconventional warfare. ...


What makes the Jumpman games special is that (nearly) all levels contain an enemy, hazard or trick unique to that level. See the level list below for examples. Also, unusual for its age, the levels are not a matrix of elements, but rather consist of lines and blocks of platforms etc.

Contents


Sequels

The disk-based Jumpman was followed by Jumpman Jr. on both disk and ROM cartridge , which was available for the Commodore 64, Atari 400/800, and Colecovision. Read-only memory (ROM) is a class of storage media used in computers and other electronic devices. ... For the hip hop group, see Commodore 64 (band). ... Atari built a series of 8-bit home computers based on the MOS Technology 6502 CPU, starting in 1979. ... The Colecovision is Colecos third generation video game console, released in August 1982. ...


In 1991 Jumpman Lives!, written by Dave Sharpless, was released by Apogee Software. Jumpman Lives! is one of the oldest games featuring VGA graphics; however, they are only used in the menus and introduction, and not in the game itself. In typical Apogee formula, the game consists of four 'episodes', each with twelve levels - the first being free, the rest for sale. The game contains most levels from Jumpman and Jumpman Junior, and a number of new levels; however, none of the new levels contain any unique elements and thus are somewhat out of atmosphere. The game also includes an editor. Since Epyx still owned the rights to Jumpman, Apogee was forced to withdraw the game. 1991 (MCMXCI) was a common year starting on Tuesday of the Gregorian calendar. ... Corporate logo of Apogee Software Apogee Software, Ltd. ...


In 1998 Randy Glover became aware of the many fans of Jumpman and started working on Jumpman II, but several sources state that development has now stopped on this project. 1998 (MCMXCVIII) was a common year starting on Thursday of the Gregorian calendar, and was designated the International Year of the Ocean. ...


In 2003 Dave Campbell developed Jumpman Zero[1] for both the Palm OS & Windows platforms. It contains twenty-eight levels: the first level from the original game, and all others new - several of which parody other games. In spirit with the older games, each level has a unique hazard. However, the game doesn't contain down-climbing ropes, nor does collecting bombs trigger the adding or removing board elements (except in the first level). Jumpman now has the ability to dive and roll, and several levels are larger than the screen and scroll. The game uses an unusual graphics style that consists of 3-d renderings of pixelated graphics. The Windows version seems to have stalled into a "Perpetual Beta" (but completely playable) state. The engine of the game technically allows new levels to be added in the form of DLLs, but this is only possible for experienced programmers. 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ... Palm OS is an operating system made by PalmSource, Inc. ... Microsoft Windows is a series of popular proprietary operating environments and operating systems created by Microsoft for use on personal computers and servers. ...


Also in 2003, Chris Leathley developed Jumpman - Under Construction[2], which also seems to be in a "Perpetual Beta" state. The game contains most of the levels from the original Jumpman, and an editor. It has created 'prototypes' for all special elements, and thus in new levels it only allows for special elements similar to those already found in existing levels. 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ...


Levels

Jumpman "Beginner" Levels (1-8)

  • Easy Does It (none)
  • Robots I (robots that move for a few seconds when you touch a bomb)
  • Bombs Away (bombs fall from the ceiling)
  • Jumping Blocks (colorful blocks float around, that when touched force you to jump)
  • Vampire (three bats fly around in a lazy homing pattern)
  • Invasion (UFOs fly around; Jumpman can shoot rather than jump)
  • Grand Puzzle I (ladders must be built from loose elements)
  • Builder (a rather empty level, but each bomb touched adds a number of additional elements)

"Intermediate" Levels (9-18)

  • Look Out Below (parts of the ceiling fall down whenever you touch a bomb)
  • Hot Foot (when jumping, part of the floor is removed)
  • Runaway (the bombs move around randomly)
  • Robots II (robots move around constantly)
  • Hailstones (bouncing stones fall from the sky)
  • Dragon Slayer (two dragons chase you; Jumpman can throw spears rather than jump)
  • Grand Puzzle II (four special treasures can be taken from locked rooms)
  • Ride Around (a floating platform travels in a figure-eight pattern)
  • The Roost (three chickens fly down at you, generally homing)
  • Roll Me Over (barrels roll around up and down platforms and ropes)

"Advanced" Levels (19-30)

  • Ladder Challenge (a flying ladder is required to reach the bombs)
  • Figurit (a dastardly puzzle involving appearing and disappearing platforms)
  • Jump-N-Run
  • Freeze (enemies walk around and paralyze you at touch; smart darts are then likely to kill you)
  • Follow The Leader (a number of clones follow your footsteps about two seconds behind you)
  • Jungle (a screenful of ropes)
  • Mystery Maze (the room starts blacked out; only things nearby become visible)
  • Gunfighter (two gunmen walk around and shoot at you; you can shoot back rather than jump)
  • Robots III (robots use reasonably smart tracking to find you)
  • Now You See It... (getting a bomb causes platforms, ladders or bombs to go invisible)
  • Going Down (a platform moves down in the center)
  • Grand Puzzle III (after getting most bombs, a gate can be taken to a special bonus round)

"Randomizer"

  • The Randomizer option allows the user to play all the levels in random order. On the Atari 800 version and Commodore 64 versions of JumpMan, Randomizer always starts with Robots II.

Jumpman Junior levels

  • Nothing to it (easy level)
  • Fire! Fire! (platforms are blocked by fire whenever you touch a bomb)
  • Sreddal (two laders float up and down and must be used to reach the bombs)
  • Hellstones (as in Hailstones, bouncing stones fall from the ceiling)
  • Figurit's Revenge (as in Figurit, an even more dastardly puzzle involving appearing and disappearing platforms)
  • Walls (large blocks float around and push you off platforms)
  • Zig Zag (lots of smart darts that fly in a not-so-easily-avoidable zig zag pattern)
  • Spellbound (collecting the bombs in correct order spells 'Epyx Jumpman' and gives bonus points)
  • Blackout (as in Mystery Maze, the room starts blacked out; only things nearby become visible)
  • Herethereeverywhere (when collecting a bomb, Jumpman is teleported to a randomly wandering gate)
  • Hatchlings (from the last collected bomb, an enemy hatches and homes into you)
  • Hurricane (strong gale blows you to the left, and deadly clouds fly around)
  • * After level 12, the game keeps going indefinitely with a randomly selected level each time

Jumpman Zero levels

Easy

  • Easy does it (from the original game)
  • Followers (a number of flying sheep move in your general direction)
  • Disorderly (a group of Tetris blocks have to be dropped to fill a trench)
  • Hot hot hot (lava flows down from a number of nozzles)
  • Flash flood (water covers most of the level, but temporarily drops when you touch a clock)
  • The hive (a number of bees lazily home into the Jumpman)
  • Downside up (a number of switches cause the level to flip when touched)
  • Tree huggers (monkeys shimmy up and down ropes)

Moderate

  • Solid ground (platforms temporarily disappear seconds after you step on them)
  • No rush (turtles move back and forth over platforms)
  • Clockwork (moving platforms are tied to gearworks)
  • …Now you don't (as in Now You See It..., the level starts out black)
  • The Great White North (penguins move in predictable patterns)
  • La Garra (a moving hook drops springing enemies and new bombs in the level)
  • The Gauntlet (a number of deadly traps involving rotating blades)
  • Big Game (dinosaur-like monsters walk back and forth)

Advanced

  • Flicker (the room is dark except for a circle around you, and a ghost homes into you)
  • When it Rains (Raindrops fall from the sky, and a water level goes up and down)
  • Fyodor (a large bear chases you)
  • Infestation (bombs clone themselves and wander around)
  • High Strung (a chain ties Jumpman to the center of the level, and lengthens with each bomb taken)
  • A Difficult Assignment (a parody of the game Impossible Mission)
  • Wonkey Frog (a parody of the game Donkey Kong)
  • Jump the Shark (Jumpman has to swim in a basin and avoid an angry shark)

Impossible Mission is a 1983 computer game for several home computers by Epyx. ... Donkey Kong (Japanese: ドンキーコング) is a gorilla character from Nintendo that appeared in many video games since 1981. ...

All levels

  • Final battle (a UFO shoots laser beams at you)

Secret level

  • Ninjas (ninjas walk around and add new bombs; this level is very difficult, requiring you to trick all of the ninjas into jumping off the bottom platform)

Similar Games

In 2005, Raptisoft Games released Hap Hazard[3], which borrows heavily on the Jumpman concept. 2005 (MMV) was a common year starting on Saturday of the Gregorian calendar. ...


See also

This is a list of computer and video games by name, arranged alphabetically. ...

External links



 

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