This article is about the video game designer. For the television personality, see Ken Levine (TV personality).
Ken Levine is a founding member of, and lead designer at 2K Boston, formerly known as Irrational Games. He previously worked at Looking Glass Studios, which he joined in 1995. Ken Levine is writer, director and producer in the television and film industry. ... Irrational Games is a video game developer founded in 1997 by three former employees of Looking Glass Studios: Ken Levine, Jonathan Chey, and Robert Fermier. ... Looking Glass Studios was a computer game development company during the 1990s. ... Year 1995 (MCMXCV) was a common year starting on Sunday (link will display full 1995 Gregorian calendar). ...
Some of the games he has worked on include Thief: The Dark Project, System Shock 2, Tribes: Vengeance, Freedom Force, its sequel Freedom Force vs. the Third Reich, SWAT 4 and BioShock. System Shock 2 (commonly abbreviated SS2 or Shock2) is a science fiction horror-themed hybrid game which incorporates a number of elements commonly seen in computer role-playing games and first-person shooters. ... Tribes: Vengeance Categories: Stub | First-person shooters ... Freedom Force is a computer game developed by Irrational Games and published by Electronic Arts in 2002. ... Freedom Force vs The Third Reich is a computer game developed and published by Irrational Games. ... SWAT 4 is a tactical first-person shooter computer game developed by Irrational Games and released by Vivendi Universal on April 5, 2005. ... BioShock is a first-person shooter[10] video game by 2K Boston/2K Australia (previously Irrational Games),[11] designed by Ken Levine. ...
There are rumors that an exodus from 2K Boston to a new development studio owned by 2K may have been caused by him.
KenLevine: First off, BioShock is not only ambitious from a visual standpoint, we have really set a demanding goal for ourselves: we intend to redefine what gamers expect from a first-person shooter.
KenLevine: Adam is the equivalent of oil in rapture: itÂ’s the genetic material that drives all the mutations that the survivors of Rapture depend on to survive.
KenLevine: If you think them spending millions of dollars on a ground-breaking first person shooter set in a failed underwater art deco utopia populated by scavenging Dickensian waifs and their genetically modified guardians to be a damper on creativity, then you have higher expectations out of life than I, my friend.
When we say KenLevine is the Irrational boss, it's not because he sacks his employees on a whim and outlaws tea breaks because they breed laziness.
KenLevine: It's a lot of work, but the hardest part is making sure the story is in line with the game action.
KenLevine: We changed some personnel around, and it was really good because people had to buy into the fact that this is going to be a fantastic place.