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Encyclopedia > Kingdoms of Kalamar
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The Kingdoms of Kalamar is a fantasy role-playing game campaign setting created by Kenzer and Company and released in 1994. Shortly after Wizards of the Coast announced the 3rd Edition of Dungeons & Dragons, they announced jointly with Kenzer & Company that Kenzer had acquired a license to produce official Dungeons & Dragons material. The Kingdoms of Kalamar campaign setting would be exclusive setting for that original material. Jump to: navigation, search Look up fantasy on Wiktionary, the free dictionary. ... Jump to: navigation, search A role-playing game (RPG) is a type of game in which players assume the roles of fictional characters via role-playing. ... A campaign setting is a fictional fantasy world which serves as a setting for a role-playing game or wargame, such as Dungeons & Dragons, Warhammer and various d20 System games. ... Jump to: navigation, search Players Handbook for D&D version 3. ... Jump to: navigation, search Players Handbook for D&D version 3. ...


Original Release

The original Kingdoms of Kalamar material was clearly intended for use with Dungeons & Dragons, while carefully avoiding any direct trademark or copyright infringement. The setting appeared in two books, the Sourcebook of the Sovereign Lands, and Mythos of the Divine and Worldly. While distribution was not widespread, fans of the setting continued to support it. Jump to: navigation, search Players Handbook for D&D version 3. ...


The Sourcebook of the Sovereign Lands detailed the people and places of Tellene, the campaign’s continent (and world). It broke the continent down into six regions and examined each one on a large scale.


The Mythos of the Divine and Worldly examined the setting’s 43 gods with a great amount of detail, including holidays, descriptions of clerical garb, and common sacrifices. It also described secret societies and the setting’s astrology and calendar.


These products were available individually or together in a box set with an excellent two-part map.


Current Incarnation

The Sourcebook and the Sovereign Lands and the Mythos of the Divine and Worldly were combined with nearly 100,000 words of new material for the Kingdom of Kalamar campaign setting, which was nominated for the Origins Award for Best Roleplaying Game in 2001. Over 30 different products have been released to support it. The Origins Awards, presented by the Academy of Adventure Gaming Arts and Design, are presented at the Origins International Game Expo for outstanding work in the game industry. ... This article is about traditional role-playing games. ... Jump to: navigation, search 2001: A Space Odyssey. ...


External Links

  • Kenzer & Company

  Results from FactBites:
 
The Guild Companion: Review: Kingdoms of Kalamar (721 words)
Kingdoms of Kalamar is an officially licensed campaign setting for Dungeons and Dragons 3E, and is produced by Kenzer and Company, who are perhaps best known for their Knights of the Dinner Table series.
Kingdoms of Kalamar is designed as a low-fantasy world where fantasy is present but not as prevalent and as in-your-face as most other campaign settings.
Kingdoms of Kalamar began its life in 1994 when it was published as a generic game world, and the campaign setting still holds to this as it contains few incursions of rules.
Kingdoms of Kalamar - Wikipedia, the free encyclopedia (304 words)
The Kingdoms of Kalamar campaign setting would be exclusive setting for that original material.
The original Kingdoms of Kalamar material was clearly intended for use with Dungeons and Dragons, while carefully avoiding any direct trademark or copyright infringement.
The Sourcebook and the Sovereign Lands and the Mythos of the Divine and Worldly were combined with nearly 100,000 words of new material for the Kingdom of Kalamar campaign setting, which was nominated for the Origins Award for Best Roleplaying Game in 2001.
  More results at FactBites »


 

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