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This is a list of the major and minor Locations ordered by region (after the events of the Third Great War) in the Warcraft universe — a fictional universe in which a series of video games and books are set. Warcraft III: Reign of Chaos, released by Blizzard Entertainment in 2002, is a real-time strategy computer game and the second sequel to Warcraft. ...
Map of the planet Azeroth as it appears in the game World of Warcraft (Note: The map does not include the continent of Northrend at the north pole as it is not a reachable area within World of Warcraft) Map of Azeroth as it appears in Warcraft II: Tides of...
A fictional universe is a cohesive imaginary world that serves as the setting or backdrop for one or (more commonly) multiple works of fiction. ...
The Locations featured here have featured prominently at one time or another in the Warcraft universe. Spoiler warning: Plot and/or ending details follow.
Other
Kalimdor - Main article: Kalimdor
Kalimdor is a large landmass in the world of Azeroth, in the fictional Warcraft Universe that is the setting of the Warcraft franchise of computer games by Blizzard Entertainment, and spinoffs of it in the form of a board game, action figures, and several pocket books. Map of Kalimdor as it appears in the game World of Warcraft Kalimdor is a large landmass in the world of Azeroth, in the fictional Warcraft Universe that is the setting of the Warcraft franchise of computer games by Blizzard Entertainment, and spinoffs of it in form of a board...
Map of the World of Azeroth as it appears in the game World of Warcraft Azeroth is an Earth-like planet in the fictional Warcraft Universe, inhabited by a diverse array of species. ...
Warcraft Adventures: Lord of the Clans was to be an adventure game set in the Warcraft universe, but was cancelled near the end of the development cycle. ...
Blizzard Entertainment is a PC game developer and publisher. ...
Eastern Kingdoms, The - Main article: Eastern Kingdoms
The Eastern Kingdoms refer to the kingdoms found on the Eastern landmass in the world of Azeroth. Map of the Eastern Kingdoms The Eastern Kingdoms in the fantasy Warcraft Universe refer to the eastern land mass found in the World of Azeroth. ...
Emerald Dream In the Warcraft series, the Emerald Dream is the universe where the Night Elf druids slumber during their period of meditation. Hallowed places called Barrow Dens are sites where the druids slumber in the Emerald Dream. Two Night Elves as seen in the World of Warcraft. ...
The Emerald Dream is also the domain of Ysera and the Faerie Dragons, whose job it is to watch over the Emerald Dream and the wilds. Ysera or the Dreamer is one of the five Dragon Aspects that watch over the world of Azeroth. ...
The Emerald Dream assisted Malfurion in disrupting the Burning Legion's forthcoming. Whilst in the Emerald Dream Malfurion asked the forces of nature to slay Lord Xavius. The sheer power of nature destroyed the whole building of which Lord Xavius was in. The Highborne were obliterated along with Lord Xavius and the tower. Malfurion Stormrage (or sometimes just Furion Stormrage) is a Night Elf druid from the Warcraft Universe. ...
The introduction of this article does not provide enough context for readers unfamiliar with the subject. ...
Great Sea, The The huge ocean that surrounds and divides the continents of Kalimdor and Azeroth.
Well of Eternity (Maelstrom) - Main article: Well of Eternity
The Well of Eternity is a magical pool of energy in the Warcraft Universe, and the source of Azeroth's arcane magic. The Well of Eternity is a magical pool of water in the Warcraft Universe, and is a source of arcane magic. ...
Nazjatar The capital of the Naga, situated on the ocean floor beneath the Maelstrom. Originally the site of the Night Elf capital of Zin-Azshari. Azshara, formerly the Queen of the Night Elves and now Empress of the Naga, rules from a lavish palace. Two Naga as seen in the World of Warcraft. ...
Tomb of Sargeras The Tomb of Sargeras is a tomb that contains an untold source of power. Aegwynn, the most powerful of the guardians defeated the dark Titan Sargeras in a battle that took place somewhere in Northrend, imprisoning his body under the sea in the ancient Night Elf city of Suramar. In Warcraft II, the Orc warlock, Gul'dan used his vast power to raise the tomb from the sea floor, and tried to take the power of Sargeras for himself, but the tomb's guardian Demons killed him. A tomb is a small building (or vault) for the remains of the dead, with walls, a roof, and (if it is to be used for more than one corpse) a door. ...
Aegwynn is a fictional character in the Warcraft universe. ...
This is an alphabetical list with the major and minor races in the Warcraft universe â a fictional universe in which a series of games and books are set. ...
Warcraft II: Tides of Darkness (usually simply called Warcraft II; sometimes abbreviated to WCII, WC2 or War2) is a sequel to the popular real-time strategy game Warcraft, published by Blizzard Entertainment in December 1995. ...
Male and Female Orcs as seen in the World of Warcraft. ...
Guldan, Warlock of the Inner Circle and Destroyer of Dreams (commonly called simply Guldan the Warlock or Guldan the Destroyer) is a fictional character in the Warcraft universe â a fictional universe in which a series of games and books are set. ...
In The Frozen Throne, Maiev Shadowsong's pursuit of the 'betrayer' Illidan led her to the tomb. While she was in the tomb, orcish runes on the walls told her and her warriors the tale of Gul'dan's journey through the tomb and his death in pursuit of the Eye of Sargeras - the container of part of the dark titan's power. Illidan then collapsed the tomb in an attempt to kill Maiev and her Watchers. ...
Maiev Shadowsong is a fictional character in the Warcraft universe â a fictional universe in which a series of games and books are set. ...
Illidan Stormrage (also known as the Demon Hunter) is a fictional character in the Warcraft universe — a fictional universe in which a series of games and books are set. ...
The Eye of Sargeras is a powerful artifact that was once a part of Sargeras. ...
Twisting Nether, The The Twisting Nether is a mythological realm in the Warcraft Universe. Its exact nature and its relationship to the worlds of Azeroth and Draenor are not fully understood, however the Burning Legion and the Titans (including Sargeras) dwell here. Map of Draenor as seen from Warcraft II: Beyond the Dark Portal. ...
The Burning Legion is the huge demonic army created by the titan Sargeras in the fictional Warcraft universe. ...
One of the common theories of the twisting nether is that it acts the way "The Warp" does in the Warhammer 40,000 universe. It acts as a parallel dimension to our own space. By travelling through it people can traverse the distance between stars in a short time. This realm however is the home to malevolent spirits such as demons who seek to destroy our reality. The Twisting Nether is thought to be the link between all of the dimensions in the multiverse. It is utilized by the Titans to create the many worlds under their watch, and later as well by Sargeras in the creation of the Burning Legion. Example of Warhammer 40,000 miniatures Warhammer 40,000 (informally known as Warhammer 40K or just 40K) is a science fiction tabletop miniature wargame, produced by the British gaming company Games Workshop. ...
World of Azeroth, The - Main article: Azeroth (world)
Azeroth is an Earth-like planet inhabited by a diverse array of species. Most of the action of the Warcraft games takes place on this planet. Map of the World of Azeroth as it appears in the game World of Warcraft Azeroth is an Earth-like planet in the fictional Warcraft Universe, inhabited by a diverse array of species. ...
World of Draenor, The - Main article: Draenor
Draenor (referred to as Outland after its partial destruction) is a harsh world that glares in a reddish hue. The waters seem foul, but this is misleading: the planet is capable of supporting life. It is the homeland of the Orcs and other related races (Ogres, Draenor Giants, and Draenei) that invaded Azeroth through the rift called the Dark Portal. The energies of this and subsequent portals opened by the Orcs were so intense that the world was ripped apart, and nowadays, only floating islands and debris remain. The world was originally a dense green swampland, but the demonic corruption of the Orcs by the Burning Legion scarred the land so thoroughly that it was left as little more than a dusty wasteland. The dominant life forms of the world were once the Draenei. Gul'dan the Warlock describes these beings as "a weak people -- hardly worth the effort of our raiding sweep". After the destruction of Draenor, a few Draenei remained alive on Outland, but their numbers were further crippled by the Fel Orcs led by the Pit Lord Magtheridon, who completely conquered the remains of the planet. It was not until Illidan Stormrage and his band of Blood Elves and Naga arrived that the world was freed from Magtheridon's iron grip. Map of Draenor as seen from Warcraft II: Beyond the Dark Portal. ...
Two Ogres as seen in the World of Warcraft. ...
Fictional races of the Warcraft Universe: Draenei The Draenei are one of the three primary creatures on Draenor (besides the Orc, and Ogres) They are generally cloaked and once populated the planet heavily, but were slaughtered by the Orcs once they sealed a pact with a demon. ...
The term Pit Lords is generally applied to a group of barbaric demons in the Blizzard Entertainment video game series Warcraft. ...
This is an alphabetical list with the major and minor characters in the Warcraft universe â a fictional universe in which a series of games and books are set. ...
Illidan Stormrage is a major character in the fictional Warcraft Universe. ...
Two Naga as seen in the World of Warcraft. ...
Lordaeron - Main article: Lordaeron
In Warcraft II, Anduin Lothar led his refugees to Lordaeron after his defeat by the Orcs, where he met with Terenas Menethil, King of Lordaeron. With the leaders of the other Human nations, the Dwarves of Khaz Modan, and the High Elves of Quel'thalas, they formed the Alliance of Lordaeron to combat the orcs. During the Third War, much of Lordaeron was devastated by the Scourge and later became the home of the Forsaken. Now the Alliance, the Scourge, the Forsaken, and the Scarlet Crusade endlessly battle over the remnants of the once-great kingdom. The Lordaeron insignia. ...
Lord Anduin Lothar was a knight in the fictional universe of Warcraft in the Kingdom of Azeroth. ...
Arthas Menethil (also known as Prince Arthas or a Death Knight) is a fictional character in the Warcraft universe â a fictional universe in which a series of games and books are set. ...
Ironforge / Khaz Modan Dwarven insignia. ...
This article needs to be cleaned up to conform to a higher standard of quality. ...
The Alliance in World of Warcraft. ...
Forsaken crest. ...
Alterac Mountains The Alterac Mountains are a range in central Lordaeron. The mountains are tall enough in some places to facilitate perpetual snow. The ruined kingdom of Alterac was once nestled in the Alterac Mountains. It is not known whether the kingdom was named for the mountains or vice versa.
Alterac An ancient kingom nestled in the Alterac Mountains. The kingdom was formed shortly after the kingdom of Strom divided hundreds of years before the First War. Alterac was generally acknowledged as the weakest of the kingdoms of Lordaeron, both in military might and in diplomatic fortitude. This was bitterly proven when Alterac's leader, Lord Aliden Perenolde, made an attempt to assist the orcish Horde in exchange for the survival of his kingdom during the Second War, and Alterac was ultimately defeated and ruined by the armies of the Alliance. Perenolde has since resurfaced as the leader of the Syndicate, an anti-Alliance group dedicated to the kingdom's restoration and vengeance on the Alliance figures who they feel betrayed them. James Strom Thurmond (December 5, 1902 â June 26, 2003) represented South Carolina in the United States Senate from 1954 to April 1956 and November 1956 to 1964 as a Democrat and from 1964 to 2003 as a Republican. ...
Alterac Valley - Main article: Alterac Valley
Alterac Valley was one of 2 battleground instances introduced in patch 1.5. It contains Dun Baldar the Dwarven Stormpike Expedition base and the Frostwolf Orcs of Frostwolf Keep. Before the First Great War, Gul'dan exiled the Frostwolves clan to the valley. Thrall, the true leader of the Frostwolf Clan in Warcraft: Lord of the Clans, united all the clans but the Frostwolves decided to remained in the valley led by the shaman, Drek'Thar. However, in the World of Warcraft, the introduction of the Dwarven Stormpike Expedition into the valley in search of ancient relics has sparked conflict between the two encampments. Map of Alterac Valley. ...
The introduction to this article provides insufficient context for those unfamiliar with the subject matter. ...
World of Warcraft (commonly abbreviated as WoW) is a race/class-based massively multiplayer online role-playing game (MMORPG) developed by Blizzard Entertainment. ...
Strahnbrad Early in the Third War, Blackrock Orcs not affiliated with Thrall's Horde launched an assault on this town that was repelled by Alliance troops under Prince Arthas. Strahnbrad now serves as a major stronghold of the Syndicate. Arthas Menethil (also known as Prince Arthas or Death Knight) is a fictional character in the Warcraft universe — a fictional universe in which a series of games and books are set. ...
Dalaran - Main article: Dalaran
Dalaran is a small, magocratic nation led by a group of Wizards and Archmagi collectively known as the Kirin Tor. The capital of the nation of Dalaran is the Violet Citadel, located at Cross Island. Dalaran was founded several hundred years before the events of Warcraft took place, by the first humans to learn magic. They travelled to Cross Island, a nexus of powerful ley-energies, and built a home far from the prying eyes of the conservatives who governed the kingdom of Arathor. The fabric of reality in and around Cross Island was so warped that the magi of Dalaran were able to build enchanted spires and towers of impossible height. The city soon became a desired target of the Burning Legion, who sought the potent magics of the region. The Order of Tirisfal was thus founded between the Kirin Tor and the High Elves to combat the demons in secret, away from the prying eyes of the public. The city of Dalaran In the fictional Warcraft Universe, Dalaran is a small, magocratic nation led by a group of Wizards and Archmagi collectively known as the Kirin Tor. ...
In the fictional Warcraft Universe, the Kirin Tor were the ruling body of the magocratic societies of Dalaran, based in the Violet Citadel, before the downfall of the Kingdom of Lordaeron. ...
In the Warcraft universe the Violet Citadel stands as the capital of Dalaran and the seat of power of the Kirin Tor. ...
Violet Citadel The Violet Citadel stands as the capital of Dalaran and the seat of power of the Kirin Tor. However, the name "Dalaran" has also been applied to the city itself, while the Violet Citadel has been used in reference only to the arcane compound of the Kirin Tor, housed within the tallest tower in the city. During the second invasion of the Burning Legion, the Violet Citadel was besieged by Scourge forces and was ultimately destroyed by Archimonde. To this day the ruins are guarded by a special shield as well as Dalaran magi. Rebuilding has begun at a slow pace because of the war that has broken out between Alliance forces, Forsaken forces, and the Scourge. Archimonde is a demon lord and warlock who originated from the Twisting Nether in the fantasy Warcraft Universe. ...
Arathi Highlands A land of picturesque rolling plains and blue-gray stones, the Arathi Highlands are home to the skeleton of the world's most ancient human kingdom. The kingdom of Arathor made its seat in the city of Strom after the Great Troll Wars, long before the First Great War. Strom was built upon the cliffs overlooking the Great Sea. Nowadays, the ruins are all that remain of the once-great empire. The crumbling Thoradin's Wall marks the ancient boundary of the old kingdom. Since the fall of Human power in the region, both Trolls and Ogres have taken up residence in various areas of the Highlands. Long before even the humans settled the land, however, the Arathi Highlands were home to powerful elementals. Monolithic stone circles pay tribute to their ancient activities. Warcraft: Orcs & Humans is a real-time strategy computer game developed and published by Blizzard Entertainment in 1994. ...
Stromgarde After the Arathor Empire split, the capital city of Strom was largely abandoned in favor of better climes to the north. The few loyal members of the royal family who remained renamed the city Stromgarde, as it was now a lone fortress in a deserted region. During the Second War it served as a primary refueling center of the Alliance fleets, but it withdrew its support from the Alliance soon after the destruction of the Dark Portal. Though Stromgarde was largely spared the wrath of the Scourge during the Third War, the city was ultimately abandoned and has fallen into ruin. These ruins are now occupied by both Ogres and a sect of Humans known as the Syndicate. It is believed that the Syndicate are behind the recent assassination of Stromgarde's ruler, Thoras Trollbane. The Alliance have now established a foothold in Stromgarde, and regular mounted patrols sweep through its outer rim, clearing a path to the Alliance held sector. Former home of Ras Frostwhisper, a scourge lich. This is an alphabetical list of the major and minor groups and organizations in the Warcraft universe â a fictional universe in which a series of video games and books are set. ...
Refuge Pointe The Refuge Pointe has become the primary foothold of the Alliance in the Arathi Highlands in the aftermath of the power-struggle within the city of Stromgarde that continues to this day. The remnants of Stromgarde's military are stationed here. Refuge Pointe also stands as the entrance to the Arathi Basin battleground, where a battle for resource acquisition continues.
The Thandol Span The Thandol Span is an enormous bridge that spans the channel of sea separating the continents of Lordaeron and Khaz Modan. The bridge stands as a testament to the vast engineering prowess of the Dwarves of Ironforge. Once, the Span was a major route of trade and travel, facilitating a vibrant exchange of goods and people between the cities of Lordaeron and Khaz Modan. Recently, the Span was damaged during the course of the Second War and one of the two bridges was completely destroyed. Since Lordaeron has become so dangerous of late, the route is now rarely traversed and the dwarves of Ironforge have been occupied with the growing conflict with the Dark Iron Dwarves, who seem intent of destroying the remaining span, and have been unable to repair it. Arathi Basin Arathi Basin is a new Battleground added in the latest patch. The Alliance entrance is in Refuge Pointe, while the Horde entrance is in Hammerfall. In this Battleground, each side has 15 members. There are 5 capturable resource locations, the Stables, Gold Mine, Lumber Mill, Blacksmith, and Farm. The idea of the game is to collect 2000 Resources. The more resource locations you own, the faster you will gain resources. One good strategy is to have one group go to Stables, one to the Lumber Mill, and one to the Gold Mine. If you play on Horde, the same strategy applies, except instead of the Stables, it'll be the Farm. Crestfall Crestfall is an island currently administered by Kul'Tiras. During the Second War it housed the Horde's primary naval base, which was attacked and put out of commission by the Alliance in anticipation of their campaign to retake the occupied kingdom of Stormwind, which had fallen to the Orcs in the First War.
Zul'dare The Zul'dare Islands, south of the Lordaeron province of Hillsbrad, were occupied by the Horde at the opening of the Second War. An early Alliance victory there put an end to Horde attempts to open a western front against Lordaeron. Currently they are under the control of Gilneas.
Tol Barad The citadel of Tol Barad, on an island off the Stromgarde coast, was the first major point of contention in eastern Lordaeron between the Alliance and the Horde, which had previously occupied much of the dwarven kingdom of Ironforge. Alliance reinforcements saved the city from near destruction by Horde forces under the Black Tooth Grin Clan and captured their home base in the dwarven city of Dun Modr, winning the Alliance its first foothold in the liberation of Khaz Modan. Gilneas The nation-state of Gilneas is located on the Peninsula directly south of Silverpine Forest. A member of the Alliance only out of necessity during the Second War, the nation broke away from the Alliance after the aftermath of the Second War and became isolationist. The leaders of the state were influenced into leaving the alliance by Lord Prestor who was in reality the dragon aspect Deathwing. Neltharion the Earth Warder or Deathwing the Destroyer in other name, is a fictional character in the Warcraft universe â a fictional universe in which a series of games and books are set. ...
Greymane Wall, The The wall separates the Peninsula of Gilneas from Silverpine Forest and the rest of Lorderon. Before the outbreak of the plague and the rise of The Scourge, the leaders of Gilneas decided to shut the gates of Greymane Wall, due to political tensions between them and the Alliance. It remains closed in present days as refugees being driven out by the Undead remain locked out. It has been speculated that Gilneas is trying to fight off an invasion by the Naga, or perhaps that Deathwing himself is still involved in the politics of the kingdom. The Scourge faction logo. ...
Two Naga as seen in the World of Warcraft. ...
Hillsbrad Foothills The Hillsbrad Foothills are the foothills of the Alterac Mountains which surround the village of Hillsbrad. The region has come to mean all land between the mountains in the north and the sea in the south, and Silverpine Forest in the west and the Arathi Highlands in the east. The foothills were once a land of bucolic farms and rural villages, but the advent of the undead Scourge brought ruin and strife to the region. In the west, the village of Hillsbrad is still occupied by humans who continues to sow and reap every year despite the constant war in the region. On the seashore in the south is the human village of Southshore, and to the north near the entrance to the Alterac Mountains is the Forsaken-held town of Tarren Mill.
Hillsbrad Located in the west of the Hillsbrad Foothills, the village of Hillsbrad is a testament to the tenacity of the human race. After the First War, King Terenas Menethil allowed the refugees from Stormwind to settle in the region, and Hillsbrad became the headquarters of Anduin Lothar's government in exile. Though badly damaged by Horde attacks early in the Second War, it escaped the wrath of the Scourge during the Third War. In spite of all the surrounding turmoil, the villagers of Hillsbrad still work tirelessly to provide resources for the war effort. Even the frequent hit-and-run attacks by small bands of Horde members do not deter the resolve of the village.
Southshore Once a peaceful fishing and shipping village, Southshore has become the Alliance base of operations in the Hillsbrad Foothills. Recently fortified, towers have arisen around the perimeter of the town. Gryphons fly to and from the port, and one can see and hear the sights and sounds of war. Southshore is so fortified because the Horde controlled village of Tarren Mill lies only a short distance away, and the Hillsbrad Foothills have become one of the fiercest fronts in the ongoing war.
Tarren Mill Tarren Mill was once a sleepy human town and served as a base of operations during the Second War. The kingdom of Quel'thalas joined the Alliance after the garrison at Tarren Mill assisted in the rescue of a High Elf scouting party from a nearby Horde prison camp. In the aftermath of the Burning Legion's arrival, the village was soon infected by the Plague and its citizens succumbed to the sickness, rising again as servants of the Lich King. When the Forsaken split from the Scourge in the middle of the war, the town was claimed in the name of the Dark Lady. Tarren Mill is now pitted against the humans of Southshore in a never-ending bid for supremacy in the region. Hinterlands The Hinterlands is the area where Aerie Peak, home of the Wildhammer Clan of Dwarves raise Gryphons. The Hinterlands is also home to a very large number of Forest Trolls, most notably the city of Jintha'Alor and The Altar of Zul.
Aerie Peak Aerie Peak is home to the Wildhammer Dwarves, an ally of the Alliance during the First and Second Wars and continued to provide logistical assistance as well as soldiers during the Third War. Recently it has contributed fewer soldiers and supplies, instead choosing to secure its borders. It is the home of the mighty Gryphons who the Wildhammer Dwarves use in combat.
Quel'Danil Lodge The larger of two High Elf outposts in Lordaeron. It acts as an embassy of sorts to continue the remaining High Elves' diplomatic relations with other races. High Elves as seen in the World of Warcraft. ...
Kul Tiras The nation of Kul Tiras, located off the coast of Khaz Modan, and led by the Proudmoore family, has been a staunch ally of the Alliance since its foundation. Admiral Proudmoore, leader of Kul Tiras, led the Alliance fleets during the Second War with great success and used Kul Tiras as a major supply base against the Orcs. During the Third War, Kul Tiras remained untouched by the plague and the strife occurring in Lordaeron, but it did supply many colonists and soldiers for the Alliance expedition to Kalimdor. During the aftermath of the Third War, Admiral Daelin Proudmoore set sail from the island into the Great Sea seeking his daughter, Jaina Proudmoore. Upon reaching the shores of Kalimdor, the Kul Tiras navy immediatly attacked the Orcish Horde, not knowing of the alliance that had overthrown the Burning Legion. The attack was ultimately dismantled however and much of the Kul Tiras navy was effectively destroyed with the death of Proudmoore. Kul Tiras is currently inaccessible in World of WarCraft. Jaina Proudmoore is a fictional character in the Warcraft universe â a fictional universe in which a series of games and books are set. ...
It is thought that this area will become accessible in a following patch.
Plaguelands, East The Eastern Plaguelands are located in the extreme northeast of the continent of Lordaeron. This area is riddled with the powerful, mindless agents of the Scourge. As this region was the first to be affected by the plague, the landscape is particularly noxious and toxic compared to the Western Plaguelands. The ground is blighted and sickly and the sky is a dusky orange. The Eastern Plaguelands holds the destroyed town of Darrowshire, the small town of Corin's Crossing, the neutral Argent Dawn outpost of Light's Hope Chapel, Northdale, the fungal Plaguewood and the once-great Human city of Stratholme. Quel'Thalas is located north of Eastern Plaguelands although the route to Quel'Thalas remains blocked. The Lordaeron insignia. ...
This is a list of the major and minor Locations ordered by region (after the events of Third Great War) in the Warcraft universe â a fictional universe in which a series of video games and books are set. ...
This is a list of the major and minor Locations ordered by region (after the events of Third Great War) in the Warcraft universe â a fictional universe in which a series of video games and books are set. ...
The Argent Dawn tabard. ...
This is a list of the major and minor Locations ordered by region (after the events of Third Great War) in the Warcraft universe â a fictional universe in which a series of video games and books are set. ...
Stratholme is a city of the Eastern Kingdoms in the Warcraft universe. ...
Stratholme In Warcraft II: Tides of Darkness, Stratholme was noted for having abundant natural resources in the form of oil, which the Alliance and Horde navies required for shipbuilding. Both factions fought at least one major battle for control of the city. It was one of the most prosperous cities of northern Lordaeron before Prince Arthas, ignoring the counsel of his mentor, Uther Lightbringer, slaughtered its inhabitants to stop the spread of the plague of undeath in Warcraft III: The Reign of Chaos. The city succumbed nonetheless. In World of Warcraft, Stratholme is a high-level instance located in the Eastern Plaguelands. Both the undead Scourge and the Scarlet Crusade contest the region. The ravaged city is in constant flames. It is the seat of power of the Scourge in Lordaeron, and supposedly, Kel'Thuzad himself commands the Scourge from the torn city. World of Warcraft (commonly abbreviated as WoW) is a race/class-based massively multiplayer online role-playing game (MMORPG) developed by Blizzard Entertainment. ...
The Scarlet Crusade emblem. ...
KelThuzad is a fictional character in the Warcraft fantasy universe. ...
Tyr's Hand A small, fortified stronghold in the Eastern Plaguelands. During the Second War, this hamlet in the Northlands was the site of a disruptive peasant rebellion that was later linked to Alterac spies working with the Horde. Having resisted the initial assaults of the Scourge, it is currently being used as the base of operations for the Scarlet Crusade in the area. The Crusade have been using this stronghold to strike at the undead city of Stratholme. The Scarlet Crusade emblem. ...
Quel'Lithien Lodge A High Elf hunting lodge near the entrance to the ruined kingdom of Quel'Thalas. One of two major concentrations of High Elves in World of WarCraft. High Elves as seen in the World of Warcraft. ...
This article needs to be cleaned up to conform to a higher standard of quality. ...
Plaguelands, West The regions known as the Plaguelands in northern Lordaeron are those which are still controlled by the Undead Scourge. So vast are the Plaguelands, that they have been divided into eastern and western sections. The Western Plaguelands are comparatively more tame than their eastern counterpart. This is an understatement, however, as the Western Plaguelands are still extremely dangerous. The principal difference between the two regions is that the Eastern Plaguelands are almost completely consumed by the Undead corruption, while life in the Western Plaguelands still barely grips on to the land in a losing battle. Sickly, withered trees and shrubs still eke out an existence in the once-verdant lands. The Western Plaguelands are home to several important sites. The ruins of Andorhal sit on the shores of Darrowmere Lake (whose waters are corrupted with an ichor of undeath). The country hamlet of Hearthglen sits in a sickly valley to the north, and Uther the Lightbringer's tomb on Sorrow Hill is the only bastion of sanity in a crazed region.
Andorhal Andorhal was one of the primary distributors of grain in Lordaeron. Following his experiment in Brill, Kel'Thuzad used the city to spread the plague of undeath across the kingdom via carts of grain, an act for which Arthas hunted him down and killed him nearby. Following Kel'Thuzad's defeat, a maddened Arthas headed for Stratholme and massacred the infected inhabitants of the city. After the fall of Lordaeron, Arthas wanted to revive the the fallen Kel'thuzad's by carrying his remains in a special urn. The Paladins of the Silver Hand protected the urn because it contained the remnants of their fallen king. Arthas, now a Death Knight, later attacked the city and killed many of the most prominent Paladins in the order — including his old mentor Uther the Lightbringer, to retrieve said urn. Andorhal last served as the headquarters of the Lich Araj the Summoner, an agent of the Scourge, before he was killed by Alliance forces.
Hearthglen A town in the north of the Western Plaguelands, left relatively untouched by the Scourge in the Third War, now appropriated by the Scarlet Crusade who have turned it into a major base of operations. During the Third War, Prince Arthas tracked a shipment of grain infected with the Plague of Undeath to the town of Hearthglen. He, along with soldiers of Lordaeron's army, were able to slay those infected by the shipment before they could spread the disease to the entire town. However, shortly thereafter a large force of Undead laid siege to the town, but Arthas was able to repel the invaders until Uther arrived with reinforcements.
Caer Darrow Caer Darrow is an island located in Darrowmere Lake. It was the site of the Runestone at Caer Darrow, an ancient monolith sacred to the high elves of Quel'Thalas. The artifact is said to have been erected by elven druids, a description which provides the only indication in the lore that any high elves ever followed a druidic path. The island has also been the site of one or more human fortifications dating back to the days of the empire of Arathor. This article needs to be cleaned up to conform to a higher standard of quality. ...
During the Second War, the island was invaded by the Horde, the fortress sacked, and the sacred Runestone captured. The stone was hewn into pieces which were used to create the Altars of Storms, arcane structures which allowed Gul'dan to instill magic into the Horde's ogre allies. When Uther the Lightbringer embarked for the isle on a mission of mercy to aid and comfort the survivors of the bloody raid, he was ambushed by privateers from Alterac. In the naval battle that followed, some of the sailors were captured; during questioning in Lordaeron's capital, they confessed their nation's treachery to the Alliance, leading to Alterac's eventual ruin. Following the Second War, the fortress at Caer Darrow was restored; the rule of the island by the Barov family dates back to at least this time. The Barovs were extremely wealthy, owning the land which comprised Caer Darrow, Brill, Southshore, and Tarren Mill. Not content with their enormous holdings, the Barovs entered into a deal with the human mage Kel'Thuzad, leader of the Cult of the Damned. The once opulent House of Barov become the horrific Scholomance, a school of necromancy. The spirits of many of the island's inhabitants remain, seeking redress for the horrific wrongs committed there. KelThuzad is a fictional character in the Warcraft fantasy universe. ...
Scholomance is a location set in Blizzard Entertainments video game and book series, Warcraft. ...
Quel'Thalas - Main article: Quel 'Thalas
Quel 'Thalas is the homeland of the High Elves. Situated on a massive peninsula in the north-eastern region of Lordaeron, the magical forestlands were always impassable for strangers. Walls of trees and the great elven gates protected the capital of Silvermoon from invasion and a series of magical runestones, one of which was the Runestone of Caer Darrow shielded the elven source of magic, the Sunwell, from Demonic corruption. The Rangercorps, traditionally led by a descendant of the Windrunner House, protected the borderlands and were a great contribution to the Grand Alliance. The Council of Silvermoon, led traditionally by one of the ancient Sunstrider Dynasty — at the time of the Second War, Lord Anastarian Sunstrider — were less eager to aid the Alliance in their struggle against the Horde. Only when the forestwalls of Quel'thalas burned in Orcish fires did Anastarian promise total allegiance to the Alliance. It was shortlived, however, as the high elves saw little use for the Alliance after the defeat of the Horde and withdrew soon after the end of Khadgar's expedition to Draenor. Though the borderlands of Quel'thalas were decimated, Silvermoon was never reached by the Horde. In the fictional Warcraft Universe, Quel Thalas is the homeland of the high elves. ...
High Elves as seen in the World of Warcraft. ...
When the Plague of Undeath gripped the Northlands and Arthas succeeded his father, he invaded Quel'thalas with an army of undead, turning the tranquil woods and glades into toxic plaguelands and bringing back the elven citizens as the pitiful — but feared — banshees. Silvermoon was sacked and the Sunwell desecrated as Arthas tapped its magical energies to resurrect his mentor, Kel'thuzad. Many elves fled, but for most it was too late. The Ranger-General Sylvanas Windrunner was slaughtered by Arthas and brought back to as an undead banshee Dark Ranger, becoming one of his high-ranking lieutenants. She grabbed the first chance she got to betray Arthas and led many of the undead in a rebellion against Arthas and the Lich King. She did not, however, regain control over Quel'thalas, and most of the borderlands are still controlled by Kel'thuzad. Sylvanas Windrunner was a dedicated and loyal Ranger General of the High Elven kingdom of QuelThalas in the fantasy Warcraft Universe but was tragically transformed into a Banshee by the Death Knight Arthas and is now known as the Dark Lady, Queen of the Forsaken. ...
More recently, the Blood Elves now members of the Horde — survivors of the bloody culling of Quel'thalas — have reclaimed their once-glorious kingdom (or perhaps they never left?) and have restored much of it to its former state. It currently serves as their base of operations in Azeroth. The Blood Elves are a race in the fantasy Warcraft Universe. ...
The Horde as seen in, the World of Warcraft. ...
Zul'Aman Zul'Aman is the Forest Troll homeland and was the site of many battles against the High Elves when they first landed upon the shores of the Eastern Kingdoms. Many Forest Trolls still survive in these woods and continue to fight the Undead, as do some High Elves who fled the attacks of the Scourge.
Silvermoon The capital of Quel'Thalas, Silvermoon stands in Eversong Forest, the very heart of the Elven lands. From it once reigned the Council of Silvermoon, traditionally led by the ancient Sunstrider dynasty. The city fell to the Scourge during the Third War, its populace massacred and scattered. However, the Blood Elves have since reclaimed and rebuilt their great capital, which serves as the center of a new, albeit diminished, Blood Elven kingdom. It will provide a second major city in the Eastern Kingdoms for Horde players. The Horde as seen in, the World of Warcraft. ...
Sunwell Grove Situated on a small island across from Silvermoon, the Sunwell Grove was the pool of energy established by the High Elves and is the source of the High Elves magical powers. During the Third War, Arthas laid siege to Quel'Thalas and used its powers to bring Kel'Thuzad back to life, thus corrupting its magical properties. It is believed that a group of dragons are trying to restore the corrupted font.
Ghostlands Little is known of this shadowy region of Quel'thalas, north of the Plaguelands. It is also known as the Blackened Woods because the Blood Elves burned the forests here to give the Scourge as Pyhrric a victory as possible. It is likely, however, that vengeful phantoms of the battles with the Scourge still linger here. Silverpine The seemingly tranquil forest is home to the insurrectionist Dalarian mage town of Ambermill, as well as mystic Pyrewood Village, with their enchanted inhabitants. But the main threat comes from Shadowfang Keep, home of Archmage Arugal, sworn enemy of the Forsaken Undead. The only sanctuary for the Horde is at The Sepulcher to the north-central area.
Ambermill The site of a battle during the Third War in which a band of Night Elves under the command of Tyrande Whisperwind and Maiev Shadowsong befriended the Blood Elf Bloodmage, Prince Kael'Thas. The group was ambushed by a large number of undead in Ambermill and Tyrande singlehandedly fended them off though she was apparently lost (she was later found alive and fighting further downriver). Recently, Ambermill has become a stronghold for the displaced mages of Dalaran led by the Archmage Arateic. ÃNight Elves are a fictional race of elves in Blizzard Entertainments Warcraft series of computer games. ...
Tyrande Whisperwind is a Night Elf priestess from the Warcraft Universe. ...
Maiev Shadowsong is a fictional character in the Warcraft universe â a fictional universe in which a series of games and books are set. ...
Two NPC Blood Elves as seen in World of Warcraft. ...
Prince Kaelthas Sunstrider is a High Elf of royal origins in the fantasy Warcraft Universe. ...
The city of Dalaran In the fictional Warcraft Universe, Dalaran is a small, magocratic nation led by a group of Wizards and Archmagi collectively known as the Kirin Tor. ...
Archmage, archmagi, or archmagus is a title used to identify an especially powerful wizard, usually within the context of fantasy fiction. ...
Pyrewood Pyrewood Village stands as one of the last Human villages in Silverpine. For some time following the Third War it was a bastion of resistance against the Scourge. However, it harbors a dark secret. During the night the Human inhabitants transform into Worgen due to tests conducted by the former mage Arugal. worgen are a large race of wolf peoples that are allied with arugal. ...
This is an alphabetical list with the major and minor characters in the Warcraft universe â a fictional universe in which a series of games and books are set. ...
Sepulcher, The The Sepulcher is the main base the Forsaken use in the Silverpine region. Dalar Dawnweaver, once one of the greatest mages of the Kirin Tor and now another undead servant to the Dark Lady, uses it to conduct tests.
Shadowfang Keep The lair of the former mage Arugal. It has recently become the home of werewolves and spirits who fell during the Third War. Tirisfal Glades The Tirisfal Glades, commonly known as Tirisfal, is the undead starting area in the online role-playing game World of Warcraft. This is also where the city of Undercity, formerly known as Lordaeron, is located. Banshee Queen Sylvanas and her second in command, dreadlord Varimathras, reside there. The Trisfal Glades became plagued during the Third War and most of the trees have since withered and died.
Brill Brill was the town where the necromancer Kel'Thuzad, still a living man, first started his experiments with the Plague that would come to be the demise of the strong Human kingdom of Lordaeron. The success of the infestation was such that it allowed Kel'Thuzad to convince the Lich King to launch the invasion even before it was planned. In the MMORPG World of Warcraft, Brill lays near the center of the shady Tirisfal Glades, serving as an operational base for the startling Forsaken. It is also very close to the Forsaken's main bastion, the Undercity, built below the ruins of the former Palace Gardens.
Other locations However, during Warcraft III, Brill is located between Andorhal and Strahnbrad and is the site of Arthas' efforts to destroy the Plague of Undeath. In addition, in the Warcraft manuals, Brill is located Northeast of Andorhal in a small cove or east of the capital surrounded by hills on three sides.
The Scarlet Monastery - Main article: The Scarlet Monastery
One of the main outposts of the Scarlet Crusade in the Undead lands. The Scarlet Monastery is one of the locations in the Warcraft Universe a computer game. ...
Undercity, The (Ruins of Lordaeron) - Main article: Undercity
The Undercity was once the design of Arthas after he passed into undeath. After the sack of the old capital of Lordaeron, he ordered his minions to dramatically expand the catacombs beneath the city for use as his new capital. After the weakened Lich King called to him for aid he "temporarily" abandoned his plans; during the coup by the Dreadlords it served as Balnazzar's stronghold before Sylvanas, Varimathras and Grand Marshal Garithos overthrew him; Garithos was killed almost immediately afterward and Sylvanas claimed Lordaeron's capital for herself. Since then, the subterranean Undercity has been completed, becoming the seat of power of the Forsaken. This city is on the continent of Lordaeron beneath the Ruins of Lordaeron in the Eastern Kingdoms. It is one of the eight cities featured in the World of Warcraft, and one of four in the Horde. Undercity as seen in the World of Warcraft. ...
Balnazzar is a fictional character in the Warcraft universe â a fictional universe in which a series of computer games and books are set. ...
Varimathras is a fictional character in the Warcraft universe — a fictional universe in which a series of computer games and books are set. ...
This page meets Wikipedias criteria for speedy deletion. ...
The Horde as seen in, the World of Warcraft. ...
Khaz Modan - Main article: Khaz Modan
Khaz Modan is the Dwarven and Gnomish homeland. It is located in the north of the continent of Azeroth, and consists of the wintry peaks of Dun Morogh, the forested highlands of Loch Modan and the endless marshes of the Wetlands. It was invaded by the Horde during the Second War, though the Dwarven capital of Ironforge and the capital of the Gnomes, Gnomeregan, remained unbreached. Recently, an invasion of murderous Troggs from the Uldaman excavation destroyed Gnomeregan, forcing the Gnomes to seek the aid of their Dwarven cousins. Ironforge / Khaz Modan Dwarven insignia. ...
Badlands, The The Badlands are a dusty, dry place, home to a small Horde outpost at Kargath, the Ogre home of Dustbelch Grotto, and Uldaman, an abandoned home of what is assumed to be the earliest inhabitants of the Badlands, and Azeroth itself.
Kargath Kargath is the solitary Horde outpost in the Badlands and is used to launch missions against the Dark Iron Dwarves of Blackrock Depths and the Blackrock Orcs led by, the once presumed dead, Rend Blackhand. The outpost is named after Kargath Bladefist, the previous leader of the orcish Shattered Hand clan.
Uldaman Uldaman is the site of the ruins of the city of the Dwarven ancestors, the Earthen. Recently the Dwarves have begun excavating the ruins in hope of finding more out about their past. Dun Morogh Dun Morogh is home to both the Gnomes and the Dwarves, and is the location of the major city Ironforge It is a huge moutainous zone, located between the Searing Gorge in the south, the gentle ridges of Loch Modan to the east, and the swampy Wetlands to the Northeast. Gnomes as seen in World of Warcraft. ...
Dwarves are a fictional race in World of Warcraft. ...
Ironforge as seen in the World of Warcraft. ...
This is a list of the major and minor Locations ordered by region (after the events of Third Great War) in the Warcraft universe â a fictional universe in which a series of video games and books are set. ...
This is a list of the major and minor Locations ordered by region (after the events of Third Great War) in the Warcraft universe â a fictional universe in which a series of video games and books are set. ...
A subtropical wetland in Florida, USA, with an endangered American Crocodile. ...
Gnomeregan - Main article: Gnomeregan
Gnomeregan is located in Dun Morogh in Khaz Modan, and was the capital of the Gnomes, until the troggs (troglodyte-looking creatures) invaded the city. The Gnomes and the Dwarves fought a valiant battle to save the city, but the city was still lost. The Gnomes now reside in the Dwarven capital city of Ironforge, where they continue to plot ways to take back their homeland. In the game World of Warcraft, the city is now an "Instance". It is a challenging area where players will group together to complete goals and defeat bosses. The instance is suited for players who are levels 25-35. The city is home to many differing creatures, from irradiated Troggs, Leper Gnomes, the Mechanical guardians and Horrors created from the radioactive slime. Gnomergan is "ruled" by the insane and power thirsty Mekgineer Thermaplugg, the second in command who ordered the irradiation of the city. Gnomeregan is a fictional kingdom in the Warcraft series of video games. ...
Ironforge / Khaz Modan Dwarven insignia. ...
In archaeology, a troglodyte is any member of a primitive tribe of cave-dwelling people (from the Greek troglodytai, from trogle, a hole and dyein, to enter). More recently troglodyte is used to describe a technophobic person; i. ...
Coldridge Valley Coldridge Valley, the point where Gnomes and Dwarves start when they first create their characters in World of Warcraft.
Ironforge - Main article: Ironforge
Ironforge is the capital city of the Dwarves. It is a huge stone fortress built into a mountain. Gnomes also reside in it, having their own quarter, called Tinker Town. The Auction House and Bank are found in the front of Ironforge. This means that it is probably the most highly populated area and creates massive amounts of lag for most users in this section of Ironforge. From this lag comes the common usage names for Ironforge - Lagforge and "Ironlag." Ironforge as seen in the World of Warcraft. ...
Kharanos Kharanos is a small town in the Dwarven lands and can be found on the way to Ironforge. Loch Modan Loch Modan is a large area, west of Dun Morogh, and is known for its temperate climate, abandoned archaeological digs, and the huge lake known as the Loch. It is also heavily populated by Troggs who were unearthed by the dwarven digs. They have settled in the mountain areas and in the abandoned mine itself.
Farstrider's Lodge A small outpost of Alliance found in the mountains east of the Loch. It is mostly home to High Elves remnants of Quel'Thalas that did not side with the vengeful Blood Elves. High Elves as seen in the World of Warcraft. ...
This article needs to be cleaned up to conform to a higher standard of quality. ...
The Blood Elves are a race in the fantasy Warcraft Universe. ...
Thelsamar The Dwarven outpost that can be seen on the way to the Loch.
Stonewrought Dam The Stonewrought Dam is a Dwarven dam that holds back the Loch, controlling the flow of water to the swamplands below. Searing Gorge The Searing Gorge is the hot, bleak, volcanic home to Blackrock Mountain, home of the Dark Iron Dwarves located in Blackrock Depths, and the Blackrock Clan of Orcs located in Blackrock Spire. Blackrock Mountain can also be reached from the Burning Steppes located in the south.
Cauldron, The A canyon in the searing gorge where the Dark Iron dwarves work tirelessly to build their fiendish golems.
Stonewrought Pass This is the pass that can be accessed in the South of Loch Modan only if the carrier possesses the "Key to Searing Gorge" to open the gates. Wetlands, The The Wetlands are a swampy, very wet place, home to enchanted swamp elementals, Dragon whelps, a contingent of Orcs, an outpost of warring Dark Iron Dwarves at Dun Modr, and Menethil Harbor, the ports leading to Auberdine at Darkshore, and Theramore Isles at Dustwallow Marsh, both of which are located on Kalimdor.
Algaz Gate Dun Modr Dun Modr was an ancient Dwarven city in northern Khaz Modan whose ruins were close to a Horde base during the Second War. It was very close to the Alliance stronghold of Tol Barad, which the Horde repeatedly assaulted before their forces at Dun Modr were finally routed.
Dragonmaw Gates Grim Batol Originally an ancient Dwarven settlement that was abandoned after the War of the Three Hammers, Grim Batol was the site of fierce fighting between the Alliance and Horde during the Second War. It was the base of operations for the Dragonmaw Clan and the headquarters of the Horde's occupation forces in Khaz Modan. After the Second War, the liberated Dragonqueen Alextrasza and her Red Dragonflight incinerated the fortress and it currently is still in ruin.
Menethil Harbor Menethil Harbour is a walled port city to the north of Ironforge. Its strategic importance lies in its value as a transportation hub, serving as a link to Theramore Isle on the eastern seaboard of Kalimdor, and Auberdine on the west. It also plays a role as a link between Ironforge and the northern Alliance townships of Southshore and the Stromgarde remnants at Refuge Pointe. Both the humans and dwarves maintain a presence in Menethil Harbour.
Azeroth - Main article: Azeroth (kingdom)
This article is about the fictional country or Kingdom see Azeroth (world) for the fictional planet. ...
Blasted Lands The Blasted Lands is the site of Nethergarde Keep, home to a large number of Alliance soldiers who have vowed to keep The Dark Portal closed. The Dark Portal itself is located farther to the south, and a pair of Blood Elves conduct experiments on local wildlife which have been magically corrupted by their proximity to The Dark Portal, through which the Orcs were first released upon Azeroth.
Dark Portal, The - Main article: Dark Portal
The Dark Portal was constructed by the possessed Medivh and the warlocks of the Shadow Council to be used by the Orc race to transport their invading army from their home world of Draenor into the World of Azeroth. In the upcoming expansion for World of Warcraft, it will serve to enter a new region, the Outland, home to the Horde's announced new race, the Blood Elves. The Dark Portal is an artifact in the fictional Warcraft universe. ...
Medivh is a fictional character in the Warcraft universe â a fictional universe in which a series of games and books are set. ...
World of Warcraft (commonly abbreviated as WoW) is a race/class-based massively multiplayer online role-playing game (MMORPG) developed by Blizzard Entertainment. ...
The Horde as seen in, the World of Warcraft. ...
Nethergarde Keep Nethergarde Keep was constructed by the Kirin Tor at the behest of the Archmage Khadgar after the First War, so that the Alliance could stand watch over the remains of the Dark Portal through which the Orcish Horde had swept into Azeroth. After the Second War the Keep came under attack and was the site that Anduin Lothar and Alliance forces chose to use to push them back through. It is a mighty walled fortress, currently overlooking a critical Alliance mining operation. The garrison here remains desperately in need of supplies, which the Night Watch in Duskwood have been shipping regularly, although these supplies have been threatened by the Horde presence in the Swamp of Sorrows. A contingent of mages from Stormwind and Dalaran are also based here, conducting further research into the Dark Portal. In the fictional Warcraft universe, Archmage Khadgar was one of the most powerful wizards to have ever lived, and one of the greatest heroes of the Alliance. ...
Lord Anduin Lothar was a knight in the fictional universe of Warcraft in the Kingdom of Azeroth. ...
Tainted Scar, The The location of the raid boss "Lord Kazzak" and other high level demons in the World of Warcraft game. Burning Steppes The Burning Steppes is a volcanic mountain range, through which Blackrock Mountain can be accessed, and is home to a large number of Dragonkin, most of them deadly.
Blackrock Mountain A volcanic mountain, the tallest in the Burning Steppes. At its base was once Blackrock Spire, the Orcish capital in the First and Second Wars. After a titanic battle here during which Anduin Lothar, the greatest leader of the Alliance, was slain, the Horde was routed and pushed all the way back to the Dark Portal, which fell soon afterward. Today it is inhabited by Ragnaros the Firelord and his lesser fire elementals.
Flame Crest Molten Core - Main article: Molten Core
Molten Core is an instanced dungeon in the game World of Warcraft. It is the second tier of World of Warcraft's 40 man raid content (above with Onyxia's Lair). The Molten Core lies at the very bottom of Blackrock Depths and is the home of the Firelord Ragnaros. Ragnaros just after being Summoned with Majordomo Executus. ...
Ragnaros, the great firelord, is a great boss in the fictional MMORPG game, World of Warcraft. ...
Ruins of Thaurissan The remnants of the Dark Iron Dwarves' first capital. Elwynn Forest Elwynn Forest is a temperate deciduous forest located in the southern area of Azeroth. It is bordered by a river to the west and south (across which are Westfall and Duskwood respectively), by mountains on the east (a pass through these leads to the Redridge Mountains) and north (the Burning Steppes lie in this direction, although they are not accessible from Elwynn directly). The great human city of Stormwind sits just northwest of Elwynn. The village of Goldshire sits at the main crossroads of the forest. Elwynn is home to several farms, most notably the Maclure and Stonefield farms in the southwest. The two families who own these farms have a long-standing grudge against one another. Between the farms sits the Fargodeep Mine, overrun by Kobolds. In the northwest sits a secluded valley containing Northshire Abbey, where human player characters begin their lives, and in the northeast is Stone Cairn Lake, the shores of which contain several Murlocs villages. Between them is Crystal Lake, also a murloc habitat. Kobolds are ugly spirits of German folklore. ...
Murloc as seen in the World of Warcraft. ...
Eastvale Camp The Eastvale Logging Camp sits at the east end of the forest, although lately it has been plagued by bears and wolves, preventing the loggers from carrying out their work. The south edge of the forest contains numerous Defias camps. At the west edge of the forest is a Stormwind garrison, south of which is a glen containing numerous camps of Riverpaw gnolls, including the mighty gnoll Hogger. ...
Goldshire Goldshire is a Human town Southeast of Stormwind which served as an outpost during the First War. In World of Warcraft, when the Darkmoon Faire visits Azeroth, it sets up camp just south of Goldshire.
Northshire Abbey Northshire Abbey is a church located in the foothills of Elywnn Forest, and deflected many Orcish raids during the course of the First War. Northshire Abbey was the location where Medivh's powers first manifested themselves and where he went into a coma. During the Second War, it was the headquarters of Cho'Gall's Twilight's Hammer Clan, allied to Gul'dan. Since the Alliance reclaimed Elwynn forest from the Horde, the area has been suffering from Kobold infestations and the growing presence of Defias bandits. ...
Stormwind - Main article: Stormwind
Stormwind, known as Stonewind in Warcraft 1, is the capital city of the Human kingdom of Azeroth (not to be confused with the continent of Azeroth or the world on which it is located, which is called Azeroth as well). Stormwind is a city in the fantasy Warcraft Universe. ...
Deadwind Pass Deadwind Pass is largely ignored by travelers passing through to The Swamp of Sorrows, but it holds a ghost town, and what is known as the tower of Medivh. People walking through the reigon are greeted by a sign telling them to "Abandon hope". Medivh is a fictional character in the Warcraft universe â a fictional universe in which a series of games and books are set. ...
Karazhan Karazhan, also known as the tower of Medivh was the former home of Medivh and currently is in ruin, although Blizzard has announced it will be the sight of a future raid instance in World of Warcraft. The tower is rumored to be under new leadership by the death knight Teron Gorefiend. Karazhan actually goes as far beneath the ground as it towers above it, a secret dungeon mirroring the tower. Each room below has an equivalent to the room above, for example where the library would be in the tower, under ground the room is where Medivh's demons were kept. Duskwood Duskwood is a spooky, fog-shrouded forest located south of Elwynn Forest, east of Westfall, north of Stranglethorn Vale and west of Deadwind Pass. It contains several farms and the town of Darkshire. The north and west borders are marked by a river; the south and east by mountains. Although belonging to the Humans, Duskwood is infested with bandits and Undead minions, mainly in its two cementeries, the one in Raven Hill and the Tranquil Gardens Cementery. This is a list of the major and minor Locations ordered by region (after the events of Third Great War) in the Warcraft universe â a fictional universe in which a series of video games and books are set. ...
Twilight Grove The center of the Duskwood contains the Twilight Grove, a shallow valley atop a mountain. Inside Twilight Grove is a mysterious portal that currently does nothing but could be portal to the Emerald Dream. However from 1.8, Twilight Grove will be home to one of the 4 new raid encounters (all 4 are dragons of the Green Dragonflight). The dragon that resides in this grove is Emeriss, the most gruesome and appalling of Ysera's estranged green dragons.
Darkshire Darkshire sits at the east end of the forest, is populated by many refugees from the surrounding farms, and is heavily guarded by a local militia, known as the Night Watch. There is also a Night Watch outpost at the crossroads to Stranglethorn. Darkshire was once a thriving farming community, but in the last years a curse seems to have been placed upon it. The light is dim, and a thick fog that does not dissipate has fallen onto the land. The dead rise from their graves in large numbers, beasts and monsters rampage through the wilderness, and unholy abominations are periodically unleashed upon a terrified populace. This is roughly where Grand Hamlet was in Warcraft 1.
Raven Hill The farm just south of Darkshire is the only one still inhabited by its original owners; all the other farms in Duskwood have been overrun by Defias bandits, worgen, ogres, or the undead. The west edge of the forest is dominated by the abandoned village of Raven Hill and the large Raven Hill Cemetery. Stranglethorn Vale Stranglethorn Vale is a lush tropical rainforest located south of Westfall and Duskwood, on the continent of Azeroth. The main road in Stranglethorn runs all the way from Booty Bay in the south to Duskwood, north of the jungle. Goblin zeppelins provide transport from Grom'gol to Orgrimmar and the Undercity, and regular boat service runs from Booty Bay to Ratchet, in the Barrens of Kalimdor. The primary sentient inhabitants of Stranglethorn are the Bloodscalp and Skullsplitter trolls, in the northwest and east respectively. The troll city of Zul'gurub sits in a valley to the northeast of Stranglethorn. In the north is a small village controlled by the renegade Colonel Kurzen (a parody of Colonel Kurtz from Apocalypse Now). Other inhabitants include an encampment of ogres, and a wide variety of animals: piranha, crocolisks, gorillas, tigers, panthers, raptors, and basilisks. Off the southeast coast is Jaguero Isle, inhabited by the enormous gorilla King Mukla. There is a renegade group of pirates, known as the Bloodsail Buccaneers, who have built camps on the southwestern and southern shores of Stranglethorn Vale. A small population of Naga can be found in the southwest, and murlocs inhabit some underwater ruins in the northwest. The Venture Company also has two mining operations in Stranglethorn. Apocalypse Now is a 1979 American film directed by Francis Ford Coppola from a script by John Milius (rewritten by Coppola) which was inspired by Joseph Conrads classic novella Heart of Darkness. ...
This is an alphabetical list of the major and minor groups and organizations in the Warcraft universe â a fictional universe in which a series of video games and books are set. ...
The word Naga can refer to several different things. ...
This is an alphabetical list of the major and minor groups and organizations in the Warcraft universe â a fictional universe in which a series of video games and books are set. ...
Gurubashi Arena, The Gurubashi Arena is located around the central area of Stranglethorn Vale. There are two cities: Grom'gol for the Horde faction in the western area of the zone, and Booty Bay, a place for both factions. Gurubashi is a special area where, once you enter, all players not in your party (including your own faction) can attack and be attacked. This area is a PVP area, like the arena in Dire Maul. Every 3 hours, the pirate "Short" John Mithril lays a chest in the middle of the arena. Like a cage match, the last man standing wins the contents of the chest.
Booty Bay There are both Horde and Alliance bases scattered through Stranglethorn. The two largest are the Orc camp of Grom'gol, midway along the western coast, and the city of Booty Bay, located in a protected cove at the southern cape of Stranglethorn, and controlled by the neutral Blackwater Raiders pirate faction. There are also a pair of small Alliance-faction camps in the north end of the jungle: a riverside camp inhabited by Hemet Nesingwary and his fellow hunters, and a small military outpost (the so-called "Rebel Camp") populated by soldiers from Stormwind.
Grom'gol There are both Horde and Alliance bases scattered through Stranglethorn. The two largest are the Orc camp of Grom'gol, midway along the western coast, and the city of Booty Bay, located in a protected cove at the southern cape of Stranglethorn, and controlled by the neutral Blackwater Raiders pirate faction. There are also a pair of small Alliance-faction camps in the north end of the jungle: a riverside camp inhabited by Hemet Nesingwary and his fellow hunters, and a small military outpost (the so-called "Rebel Camp") populated by soldiers from Stormwind. Swamp of Sorrow Swamp of Sorrows were first visited during the opening campaign of the Orcs' invasion into Azeroth, the Swamp of Sorrows is a dark, blasted area of festering swampland that the Orcs used to set up their initial base of operations. Dark and forbidding, yet teeming with rich life, the swamps were later transformed into the Horde's main staging ground from which they attacked the kingdom of Azeroth during the First War. Quickly spreading from the dark swamps and building the mountain fortress of Blackrock Spire, the Orcs drove the Humans before them, razing the city of Stormwind and forcing the refugees to flee across the seas to the northern lands of Lordaeron. Near the end of the Second War however, Human forces led by Anduin Lothar, regent lord of Azeroth, returned to drive the orcs from their lands and destroy the dark portal, created and expanded by the mad wizard Medivh. Although this action was to cost Lothar his life, the human forces managed to drive the orcs back, capture their warchief, Orgrim Doomhammer, and destroy the dark portal, ending (so they thought) all chances of the Orcs returning to their lands. On the insistence of the mage Khadgar, one-time apprentice to Medivh, the fortress city of Nethergarde Keep was constructed at the location of the now-destroyed portal, leaving behind a permanent force of troops to watch over the ruins and prevent any possible Orcish insurgents. Orgrim Doomhammer is a fictional character in the world of Azeroth in Warcraft, a game series by Blizzard Entertainment. ...
In the fictional Warcraft universe, Archmage Khadgar was one of the most powerful wizards to have ever lived, and one of the greatest heroes of the Alliance. ...
Medivh is a fictional character in the Warcraft universe â a fictional universe in which a series of games and books are set. ...
Fallow Sanctuary The Fallow Sanctuary is the lone outpost of Draenei upon the world of Azeroth. Fictional races of the Warcraft Universe: Draenei The Draenei are one of the three primary creatures on Draenor (besides the Orc, and Ogres) They are generally cloaked and once populated the planet heavily, but were slaughtered by the Orcs once they sealed a pact with a demon. ...
Sunken Temple The Temple of Atal'Hakkar (aka Sunken Temple) is established by Atalai Troll priests in exile, in the name of the Bloodlord Hakkar over the Pool of Tears in Swamp of Sorrows. Their main goal is to prepare the rebirth of God Hakkar. Right after its building, the temple mysteriously sank below the lake but was not harmed. Some dragons of the Green Flight has settled a war upon the Atalai priests to prevent the birth of Hakkar. The Sunken Temple is a 5 man instance with a maximum capacity of 10 players, with many quests to be solved inside.
Stonard Stonard is the lone Horde outpost located in the Swamp of Sorrows. Westfall Westfall is a golden prairie along the western cost of Azeroth. Across a river to the east are Elwynn Forest and Duskwood, and beyond the southern mountains lies Stranglethorn Vale. Westfall contains several farms, only one of which (the Saldeans') is still inhabited. The other farms have all been overrun, abandoned, or burned. The Alliance-held tower of Sentinel Hill dominates the center of the prairie, accompanied by an inn and lumber mill. Mechanical scarecrows known as harvest watchers rampage through all the fields of Westfall, destroying crops and making farming impossible. Riverpaw gnolls have set up camps all along the coastal cliffs, and in certain inland regions, and murlocs infest the entire coastline. Westfall contains two other mines: the Jangolode Mine in the north, and the Gold Coast Quarry in the west. Its wildlife include vultures, wolves, and goretusk boars. Prairie refers to an area of land in North America of low topographic relief that principally supports grasses and herbs, with few trees, and is generally of a mesic (moderate or temperate) climate. ...
Deadmines, The - Main article: Deadmines
The pirate ship in The Deadmines. ...
Moonbrook The Defias have a very strong presence here, due mostly to the fact that Edwin VanCleef, the Defias kingpin, resides in a secret pirate cave beneath the Defias-controlled village of Moonbrook. This warren of tunnels, known as the Deadmines, provides the Defias with metal for weapons and armor.
Sentinel Hill Sentinel Hill is the location of the Westfall militia under the command of Gryan Stoutmantle. Northern Kalimdor Ashenvale Ashenvale is the name of the expansive forest that covers much of the area surrounding Mount Hyjal in Northern Kalimdor. Tended to for thousands of years by the Night Elves, Ashenvale became an enchanted forest of arboreal beauty and tranquility with giant trees adorned with leaves in hues of green and lavender. Ashenvale once represented all the forestlands surrounding Hyjal, but the northwest portion of the forest was corrupted by a demonic taint in the Third War and was known afterward as Felwood. Ashenvale currently stretches from the Veiled Sea in the west to the Southfury River in the east and from Mount Hyjal in the north to the Stonetalon Mountains and the Barrens of Kalimdor in the south. The deep forest is home to many creatures including both wild animals and sentient beings. The Night Elves were the first major race of people to populate the forests of Ashenvale. Before them however, the sons and daughters of Cenarius (the Keepers of the Grove and the dryads) tended the land and the trees. Living alongside these mystical creatures were the wild bear-men known as the Furbolgs. Upon meeting the Night Elves, the two races became fast friends and remained allies for many generations to come. As much as the Night Elves sought to keep the land free of corruption, some taints ultimately took root. In the northeast regions of Ashenvale the vile, demonic satyrs established settlements and have proven hard to shake loose. In the southeast, demons of a much fouler and chaotic nature have corrupted the land. This region has come to be known as Felfire Hill. In recent times, the need for supplies of wood has led the Horde to the rich supply in Ashenvale. Established during the Third War, the Warsong Lumber Mill remains a steady source of lumber fueling the Horde's endeavors. In east-central Ashenvale, another small Horde outpost known as Splintertree Post was constructed as a hub of travel and questing in the forest. It also serves as a strategic foothold in a Night Elf-dominated territory. In the far west, upon the Zoram Strand, the Horde has constructed another small outpost known as the Zoram'Gar Outpost.
Astranaar The Night Elves themselves also have several holdings in Ashenvale. The most important of these is the village of Astranaar, which serves as the Alliance's main base in Ashenvale. The Silverwing Outpost is strategic because of its proximity to the Horde-controlled Barrens. Silverwind Refuge on the shore of Mystral Lake and Maestra's Post serve as other Alliance controlled outposts in Ashenvale.
Blackfathom Depths In World of Warcraft Blackfathom Depths is the location of an instance and is the site of Naga who have made their residence here.
Kargathia Outpost Azshara The namesake of the ancient Kaldorei (now Naga) queen, this coastal region east of Ashenvale is partially occupied by the Naga and some of their Blood Elven allies. During the events which led to Arthas' ascension to the Frozen Throne, the Watcher Maiev Shadowsong followed Illidan Stormrage's trail through this land until he escaped by boat to the Tomb of Sargeras.
Hetaera's Clutch Ruins of Eldarath An ancient Kaldorei city now resettled by the Naga. Barrens, The
Ratchet located in the Barrens Covering a sprawling amount of eastern Kalimdor, the Barrens are a central hub of Horde activity on the continent. The area is connected to both Durotar and Mulgore, which contain Orgrimmar and Thunder Bluff respectively, two out of the three most significant cities in the Horde. Additionally, it is adjacent to the contested areas of Ashenvale, the Stonetalon Mountains, and Thousand Needles. Travel through most of the regions of Kalimdor will probably require passage through the Barrens. Three encampments appear in the Barrens; the largest is the aptly named Crossroads. Image File history File links Download high resolution version (1024x768, 118 KB) This is a screenshot of a copyrighted computer game or video game. ...
Image File history File links Download high resolution version (1024x768, 118 KB) This is a screenshot of a copyrighted computer game or video game. ...
"Barren chat" is a well known meme of The Barrens area. Barren chat, taking place among players in the General chat channel of the Barrens, is known for being being childish and immature. Whenever immature chat is going on elsewhere in the Warcraft Universe, it is usually referred to as being just as bad as "Barren chat". The term meme ( in the IPA; rhymes with dream; from the Greek word mimema for something imitated) first came into popular use with the publication of the book The Selfish Gene by Richard Dawkins in 1976. ...
Camp Taurajo Camp Taurajo is essentially a stopping point between the Crossroads and Bloodhoof Village, leading to Orgrimmar and Thunder Bluff respectively. It sees little activity except from those walking to Mulgore or Thousand Needles (or the areas beyond). In World of Warcraft, Camp Taurajo recently received a flight path, making it easier to access and cutting down on that agonizingly long walk through the southern half of the Barrens.
Crossroads, The
The Crossroads in the Barrens, looking north Situated to the north, the Crossroads function as a gateway between Durotar to the east, Ashenvale to the north, and the Stonetalon Mountains to the west. Until the installation of a wyvern master in Camp Taurajo the town was also home to the only wyvern master in the Barrens; many players taking trips to or from Orgrimmar may stop here. Image File history File links Download high resolution version (1680x1050, 451 KB) Summary Screenshot of The Crossroads in the Barrens of World of Warcraft, captured by me. ...
Image File history File links Download high resolution version (1680x1050, 451 KB) Summary Screenshot of The Crossroads in the Barrens of World of Warcraft, captured by me. ...
Ratchet Ratchet, east and slightly south of the Crossroads, is a neutral town controlled by the goblin Steamwheedle Cartel. The resident goblins welcome both Horde and Alliance members, though the area is dominated by the Orcish Horde. Ratchet is also a port, and is one end of a boat route that takes players to the southerly town of Booty Bay on the eastern continent - one of the few ways players can go from one continent to another. Darkshore The major city in Darkshore is Auberdine, a small fishing village with boat routes to Teldrassil and Menethil Harbor (and indirectly to Theramore). Darkshore also contains the ruins of Ameth'Aran, which have been overrun by the undead Highborne and Bashal'Aran, which is overrun by satyr and gremlins. There are various sicknesses that plague the beasts in the area, making them hostile. Download high resolution version (1024x768, 100 KB)The Night Elf port of Auberdine in Darkshore, Kalimdor. ...
Download high resolution version (1024x768, 100 KB)The Night Elf port of Auberdine in Darkshore, Kalimdor. ...
Auberdine Auberdine is a Night Elf outpost in Darkshore and through this they control all of the territory from the North end of the strip to Astranaar. Desolace Desolace is a barren wasteland, littered with the bones of creatures that have come here to die. Principally accessible from the Stonetalon Mountains to the north, and Feralas to the south, it remains an area of contention between the Horde and Alliance. The demon worshipping Mannoroc Coven call this place their home, as do an orcish faction who have fallen under their sway in Thunderaxe Fortress. In addition, four centaur clans wage a war for control of the land, the Gelkis, Magram, Kolkar, and Maraudine. Desolace is also notable for the two large burial grounds within it, the central Kodo Graveyard and the Valley of Bones to the south. A few enterprising Goblins from Ratchet and Gadgetzan can be found here trying to earn a living.
Shadowprey Village Shadowprey Village is a Troll outpost on the coast of Desolace which is comprised of the Darkspear Tribe. Darkspear Tribe crest. ...
Nijel's Point Nijel's Point is a Night Elf outpost located to the far north of Desolace, which the Alliance use as their base of operations, in their ongoing attempt to wrest control of the region from the Horde. It has hippogriff links to Stonetalon and Thalanaar, and also has an inn and blacksmith. Durotar Durotar is a nation founded by the Horde, to serve as a new homeland for the orcs, and is named after Thrall's father Durotan. Durotar is a land of rugged beauty with its deep canyons and high pinnacles, all carved out of the same red rock. The harsh nature of the land closely reflects the attitudes of the orcs and trolls that inhabit it. Before the Horde claimed Durotar for their own, the land was inhabited by quilboar, harpies and centaur. Thrall is a fictional character in the Warcraft universe, and is one of the main protagonists of the games and books. ...
Duotan is the father of the orc Thrall from the Warcraft computer game series. ...
Echo Isles, The The Echo Isles were the home of the Darkspear Tribe of Trolls off the coast of Durotar. After the invasion of Admiral Daelin Proudmoore, the Darkspear Tribe was forced to leave their lands and evacuate. After the evacuation Vol'jin, leader of the tribe, eastablished Sen'jin Village on Durotar under the protection of the Horde. In the fictionl Warcraft Universe, Admiral Daelin Proudmoore is the ruler of the nation of Kul Tiras. ...
Orgrimmar - Main article: Orgrimmar
Orgrimmar is the capital of the Orcish kingdom of Durotar. The city was created in the period between the Battle of Mount Hyjal and the time that Maiev Shadowsong starts her hunt for Illidan in Lordaeron. The city is built east in the Barrens, in Durotar, north of Thunder Ridge. Thrall's fortress is located there, as well as other important institutions and centers of orcish power. It is the capital city of the Horde. The city was named after the late Orgrim Doomhammer, warchief of the Horde during the Second Great War and Thrall's mentor. It has been nicknamed Lagrimmar by players because there is often lag there due to large numbers of players congregating in the city. Orgrimmar as seen in the World of Warcraft. ...
Warcraft II: Tides of Darkness (usually simply called Warcraft II; sometimes abbreviated to WCII, WC2 or War2) is a sequel to the popular real-time strategy game Warcraft, published by Blizzard Entertainment in December 1995. ...
Razor Hill Razor Hill is located in the realm of Durotar. It's a halfway point to the Orc city of Orgrimmar. In World of Warcraft it is a location from where characters receive quests to enter the Barrens. It has an inn, class trainers, and profession trainers, as well as quest givers and NPC vendors and is the second largest settlement in Durotar.
Sen'jin Village Sen'jin Village is a town of the Darkspear Tribe of Trolls that lies on the coast nearest the Echo Isles on the Darkspear Strand. Master Gadrin, a leader of the Darkspear Tribe, lives there.
Thunder Ridge Thunder Ridge is located to the southwest of the gates of Orgrimmar and is actually a canyon inhabited by Thunder Lizards and a conclave of warlocks. Felwood A strip of forest in between Moonglade and Ashenvale. Felwood is a diseased wood, corrupted by the Burning Legion using Gul'dan's skull, and a home to powerful creatures, most of them with a twisted and sick appearance. Though Illidan halted the corruption by destroying the skull, Felwood remains poisoned. In the northern part of Felwood there is a cave named the Tibermaw Hold, which leads to both Moonglade and Winterspring.
Bloodvenom Post A Horde outpost that is situated at the end of the river that cuts Felwood in half.
Talonbranch Glade This is an Alliance outpost that has been established to keep a close watch on Horde and Furbolg activity. It is mostly run by Night Elves. Moonglade After the night elves left Nighthaven for their newly built city of Darnassus, it was claimed by the druids of Cenarius, and the Moonglade has become their secluded sanctuary. Druids can teleport to the Moonglade at will, though other characters may reach it as well. Moonglade is a contested terrority in the northern Kalimdor, within the World of Warcraft game universe. It is meant to be a peaceful training area for the Druids, which can be either faction. As such the guards are made up of the neutral Cenarion Circle. The Moonglade is primarily meant for Druids, as such they are the only class that can easily enter the Moonglade using a teleportation spell. Other classes can enter the Moonglade via Timbermaw Hold in northern Felwood. The creatures in the Hold, level 50+, are initially hostile to players of the game, restricting easy entry to the Moonglade to non-Druids until level 50. Once there, non-Druids can discover flight paths that allow them to return to the Moonglade with ease. The primary town in the Moonglade is Night Haven and is the site of continued war between the Horde and Alliance but it does not erupt very often into the peaceful Moonglade.
Nighthaven Mount Hyjal Mount Hyjal was the site of the last great battle against the Burning Legion during the Third War. Right now the Hyjal area is forbidden to those playing World of Warcraft, however there is one way in. As the zone is completed within, there exists a graveyard for the ressurrection of characters who perish; thus, if your character dies on the outskirts of the zone, you can ressurect yourself at a graveyard inside. This is prevented with the 1.8 patch. Blizzard Entertainment has announced plans to add a legal entrance in the future. Image File history File links Download high resolution version (1024x768, 142 KB)Mount Hyjal, the holy mountain of the Night Elves. ...
Image File history File links Download high resolution version (1024x768, 142 KB)Mount Hyjal, the holy mountain of the Night Elves. ...
Blizzard Entertainment is a PC game developer and publisher. ...
World Tree When Illidan Stormrage stole some drops of water from the remnants of the original Well of Eternity, he transplanted them to a lake at the peak of Mount Hyjal, causing it to form itself into a new Well of Eternity. To bless the Night Elves who came, Nozdromu and Alexstrazsa, two of the great Dragon Aspects, gave them an enchanted acorn, which sprung up as Nordrassil, the World Tree. After the first Invasion of the Burning Legion, the Night Elves became bound to the tree. It granted them the use of nature-magic, which was not as dangerous as arcane magic, and made them immortal. During the second invasion, the tree was attacked by Archimonde, and was almost drained of power before he was destroyed. Archimonde's massive skeleton can still be seen sprawling at the roots of the great tree. It is clearly based on the tree Yggdrasil from Norse Mythology This illustration shows a 19th century attempt to visualize the world view of the Prose Edda. ...
Norse or Scandinavian mythology refers to the pre-Christian religion, beliefs and legends of the Scandinavian people, including those who settled on Iceland, where the written sources for Norse mythology were assembled. ...
Mulgore Thunder Bluff - Main article: Thunder Bluff
Thunder Bluff, located in the central territory of Mulgore in Kalimdor, is the capital of the Tauren race. The city sits atop four mesas (the central mesa as well as Spirit Rise, Elder Rise, and Hunter Rise), each connected by rope ladders, and serves as a hub of commerce for the normally nomadic Tauren. It is home to Cairne Bloodhoof, the chieftan of the Bloodhoof clan of Tauraen, and the curent leader of the tauren and their division in the Horde. Thunder Bluff is only accessible by elevator or wyvern. Thunder Bluff as seen in the World of Warcraft. ...
Male and female Tauren as seen in the World of Warcraft. ...
Bloodhoof Village The Village North of Camp Narache, and South of Thunder Bluff. The Chieftan of the Bloodhoof Tauren is Cairne Bloodhoof, but he is currently leading the Tauren in Thunder Bluff. It's likely Cairne's son, Baine Bloodhoof, is leading the tribe. Bloodhoof village provides a number of Profession and Class Trainers
Camp Narache Camp Narache is a small village, south of Bloodhoof Village. It's the beginning point for new players that have chosen to be Tauren. Teldrassil Darnassus - Main article: Darnassus
Darnassus is the capital of the Night Elf society. It is located atop the gigantic tree of Teldrassil, north of the continent of Kalimdor. Ruled by the high priestess of the moon, Tyrande Whisperwind, Darnassus is separated into multiple teracces - The Craftsman's Terrace, the Tradesman's Terrace, the Temple of Elune, The Warrior's Terrace, and the Grove of Cenarius. High atop the boughs of the enormous tree Teldrassil is the wondrous city of Darnassus, the new refuge for the reclusive night elves. ...
Teldrassil is a fictional tree in the Warcraft Universe. ...
Map of Kalimdor as it appears in the game World of Warcraft Kalimdor is a large landmass in the world of Azeroth, in the fictional Warcraft Universe that is the setting of the Warcraft franchise of computer games by Blizzard Entertainment, and spinoffs of it in form of a board...
Rut'theran Village Rut'theran Village is a Night Elf outpost located on the outskirts of the new Night Elf home that connects Darkshore and Darnassus.
Shadow Glen Shadow Glen, located in a valley in the north eastern area of Teldrassil, is the beginning area of players that chose a Night Elf character. Teldrassil is a fictional tree in the Warcraft Universe. ...
Two Night Elves as seen in the World of Warcraft. ...
Winterspring Winterspring is a region in northern Kalimdor, home to the giant cats that the Night Elves tame and ride into battle.
Everlook Everlook, located in Winterspring, just west of Nordrassil, the World Tree, is one of the five Goblin cities of the Steamwheedle Cartel.
Starfall Starfall, in the northern section of Winterspring, is Alliance-friendly.
Southern Kalimdor Dustwallow Marsh This is where Thrall landed.
Theramore, Dustwallow Marsh. Download high resolution version (1024x768, 100 KB)The City of Theramore. ...
Download high resolution version (1024x768, 100 KB)The City of Theramore. ...
Brackenwall Village The home of the Stonemaul Ogres, who are allied with the Horde.
Theramore The Theramore Isles are a group of islands off the coast of southern Kalimdor. Jaina Proudmoore, the daughter of Admiral Daelin Proudmoore, founded the Human bastion on the Island of Theramore, the largest island of the group. Unfortunately, the island was soon occupied by Kul Tieras forces under the command of Admiral Proudmoore, who used the island to stage a war against the Horde. The Horde, under the leadership of their visionary warchief Thrall, and the help of the wanderer Beastmaster Rexxar, attacked Theramore Isles in defense of their newly founded kingdom of Durotar. The Horde successfully invaded the citadel located on the island and put an end to the Admiral's life. After the battle the Horde left the island untouched and in peace. In the World of Warcraft, Theramore Isle is a large Alliance stronghold. Though most residents are human refugees from Lordaeron, there is also a large minority of High Elves who had sailed for Kalimdor before the Scourge's conquest of Quel'Thalas. The many of the inhabitants and soldiers of Theramore are very likely survivors of the Battle of Hyjal, during which the Alliance played an important role as the front line of the defense at Mt. Hyjal. Jaina Proudmoore is the governor in town, which consists of many vendors, a Gryphon Master, and many quests found in the game either begin or end here. Jaina Proudmoore is a fictional character in the Warcraft universe â a fictional universe in which a series of games and books are set. ...
In the fictional Warcraft Universe, Admiral Daelin Proudmoore was the ruler of the nation of Kul Tiras. ...
In the fictional Warcraft Universe, Rexxar is a half-orc, half-ogre Beastmaster who was instrumental in assisting the Horde in defending Durotar after the fall of the Burning Legion. ...
Onyxia's Lair After the disappearance of Deathwing, leader of the Black Flight, his daughter Onyxia and son Nefarian are now taking over the Black Flight. Onyxia has become a powerful dragon, often taking humanoid form to meddle in the politics of mortals. In World of Warcraft, she resides in Duskwallow Marsh and is a high level raid boss. Once dead, her head can be taken back to a capital city (Stormwind for the Alliance and Orgrimmar for the Horde) where it is publicly displayed for all to see.
Feralas Located in Southwestern Kalimdor, Feralas is a lush forest home to a variety of different species of animals. Scattered across this verdant green are the ruins of many Elven cities, Eldre'Thalas (a.k.a. Dire Maul) being the most prestigious. West of the mainland is Sardor Isle where the Feathermoon Stronghold, led by Shandris Feathermoon, a Night Elf general, is located. In the fictional Warcraft universe, Shandris Feathermoon is a Night Elf Sentinel. ...
Feathermoon Stronghold A Night Elf bastion led by Shandris Feathermoon and is used to keep watch over the Horde.
Oneiros At present, the history and purpose of the ruins of Oneiros are unknown. Likely, the keepers of this knowledge are the ultra-powerful dragonkin who guard the crumbling towers zealously against the intrepid explorer. Silithus The insect infested southern section of Kalimdor. This area houses a section of the once great A'qiri empire, known as Ahn'Quiraj. It is currently uninhabited, but the central temple is sealed off by the Night Elves, who attempted to prevent an infestation from breaking out. Judging by the ruins in the area, as well as the massive Silithid colonies, they were unsuccessful in their attempt. The Cenarion Circle maintains a constant presence in Silithus, at Cenarion Hold. From here, they monitor the Silithids, whom some believe to be a force so powerful and threatening that the Alliance and Horde must ally to combat. In addition to the Cenarion Druids, a second, more ominous presence has recently made itself known in Silithus. The Bronze Dragonflight, Brood of Nozdormu, has returned to the desert for the first time in ten thousand years.
Ahn'Qiraj Bordered by vast mountains and the Scarab Wall, the city-kingdom of Ahn'Quiraj can be found in the southern part of Silithus. In World of Warcraft, it is common belief that the Gates of Ahn'Quiraj can only be opened by a player driven quest, the final part of which triggers a World Event. Once the gates are open, the spoils of the kingdom will be available for anyone on the server that can rise to the challenge. This area will be available in the 1.9 patch. Tanaris Tanaris is a sandy desert found in World of Warcraft on the continent of Kalimdor. Tanaris is home to the Goblin city of Gadgetzan, the Desert Troll city of Zul'Farrak, a large number of pirates, the gates of Uldum, an infestation of giant insects known as Silithids, and the safest entrance to Un'Goro Crater. Tanaris is one of the most popular zones in World of Warcraft because of its wide range of quests, its neutral auction house, and its importance as an entrance to Zul'Farrak and Un'Goro Crater. Image File history File links An in-game screenshot taken from the game World of Warcraft that represents the area of Tanaris, a great desert on Kalimdor. ...
Image File history File links An in-game screenshot taken from the game World of Warcraft that represents the area of Tanaris, a great desert on Kalimdor. ...
Gates of Uldum The Gates of Uldum are an abandoned set of ruins found in the southern-most area of Tanaris, and are probably related to Uldaman, another set of ruins found in the Badlands of the Eastern Kingdoms.
Caverns of Time The Caverns of Time is the llair of Nozdormu and are assumed to be another unfinished and future instanced dungeon. Guarding the Cavern are three distinct dragons said to be of Nozdormu's Dragon brood. Recently Anachronos, a fourth, more powerful dragon has been spotted guarding the caverns. Nozdormu the Timeless One is a fictional character in the Warcraft universe â a fictional universe in which a series of games and books are set. ...
Steamwheedle Port Steamwheedle Port is a small port along the northeastern most part of Tanaris, although no ships are known to have docked here at this point of World of Warcraft's time in existence.
Gadgetzan The Goblin city of Gadgetzan is the home to one of the highest concentrations of quests in game, and constantly supports a number of players that are either questing, getting ready to attack Zul'Farrak, or simply passing through. Gadgetzan is a reference to Bartertown in the movie Mad Max: Beyond Thunderdome (1985). Mad Max Beyond Thunderdome was a 1985 film, the 2nd sequel to the action movie Mad Max. ...
Zul'Farrak Zul'Farrak is one of the simpler, but more popular instanced dungeons in World of Warcraft. It is the home of the Sandfury Trolls, a shamanistic tribe that are native to the desert and have adapted to their environment, and can be considered very dangerous for a player of the required level. Zul'Farrak houses a large number of quests, most notably the Divino-Matic Rod quest, and the giant hydra Gahz'rilla. Thousand Needles Once a great river feeding into a giant lake, The Thousand Needles is now a grand canyon with a large dry lakebed in its southeastern section. Upon the rises in the middle of the old river is the Tauren camp Freewind Post and a Grimtotem tribe settlement. In the old lake bed silithids have begun an infestation, and goblins and gnomes take advantage of the wide flat expanse to race test vehicles. Centaurs roam the northern section of the zone near the Barrens.
Shimmering Flats The Shimmering Flats are the site of a race between Goblin and Gnome race teams. Along its edges you can find ruins of former race ships and rockets.
Thalanaar Minor Alliance outpost on the edges of Feralas bordering Thusand Needles.
Freewind Post Fairly large Horde encampment startegicly placed high atop one of the many measas in the area. Un'goro Crater Un'goro Crater is a jungle at the southern end of Kalimdor, between Silithus and Tanaris. In its center is Fire Plume Ridge, a volcano. Un'goro contains various Nintendo references, such as characters named Larion, Muigin, Linken and Dodonga. Nintendo (Japanese: 任天å ; (NASDAQ: NTDOY), (TYO: 7974)) is a Japanese company originally founded in 1889 by Fusajiro Yamauchi to produce handmade hanafuda cards, for use in a Japanese playing card game of the same name. ...
For over 20 years, Mario has been the official video game mascot for Nintendo. ...
Luigis current appearance Luigi (Japanese: ã«ã¤ã¼ã¸, ruiiji) is Marios younger (or twin) brother from Nintendo video games. ...
Main article: The Legend of Zelda: Links Awakening After defeating Ganon, Link decides to travel the world, so he might be prepared if a threat like Ganon ever comes to Hyrule again. ...
Dodongos are a fictional race of dinosaur-like creatures in the Legend of Zelda series. ...
Marshall's Refuge Marshall's Refuge is the site of an neutral Alliance/Horde base and a few scattered inhabitants. It's here that you get the quests that involve the crystal deposits scattered throughout Un'Goro crater.
Fire Plume Ridge A burning spire of molten lava. It is home to many fire elementals. Northrend - Main article: Northrend
Northrend is a freezingly cold continent found at the roof of the world of Azeroth. It is here that the Lich King makes his home and where the plague of undeath known as the Scourge were first conceived. The other two continents of the Azeroth world are Kalimdor to the West and the Eastern Kingdoms. Warcraft: Orcs & Humans is a real-time strategy computer game developed and published by Blizzard Entertainment in 1994. ...
Nerzhul (also known as the Lich King later) is a fictional character in the Warcraft universe — a fictional universe in which a series of games and books are set. ...
Drak'Tharon Keep Undead stronghold which Arthas besieged to take revenge upon the dreadlord Mal'Ganis, whose foul tactics and use of the undead plague forced Arthas to slaughter the human citizens of the city of Stratholme in order to prevent them from turning into Undead.
Icecrown Glacier Site of the Frozen Throne, where the Lich King resides.
Azjol-Nerub Great subterranean spider kingdom of the Nerubians; now lies in ruins and is a base of some scattered Dwarves and still living Nerubians.
Great Dragonblight, The Where dragons of old flew to die when they knew their time was up. In preperation of the Third War, Ner'zhul raised the corpses of dead dragons to serve him as powerful Frost Wyrms.
Gun'Drak A small kingdom of Ice Trolls.
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