| | This article or section describes a work or element of fiction in a primarily in-universe style. Please rewrite this article to explain the fiction more clearly and provide non-fictional perspective. | | Kult |
Cover for Kult: Beyond the Veil | | Designer: | Gunilla Jonsson, Michael Petersén | | Publisher: | Paradox Entertainment, 7th Circle | | Publication date: | Third Edition , 2001 / 2004 | | Genre(s): | Horror | | System: | Custom | | - For the Polish band see Kult (band)
Kult is a contemporary fantasy horror role-playing game originally designed by Gunilla Jonsson and Michael Petersén, published in Sweden by Target Games in 1991. The game is no longer published in English, though copies can be purchased through secondary and specialized markets. Image File history File links Emblem-important. ...
Kult: Beyond the Veil File history Legend: (cur) = this is the current file, (del) = delete this old version, (rev) = revert to this old version. ...
A game designer is a person who designs games. ...
1. ...
Paradox Entertainment is a Swedish company (now based in Beverly Hills) that owns many intellectual properties, the most famous of which is Conan the Barbarian. ...
Kult is a Punk Rock band formed in 1982 in Poland. ...
This article is about games in which one plays the role of a character. ...
Target Games was a Swedish publisher of role playing games. ...
Setting
Kult is set in contemporary times, usually in large, real-life cities and metropols. In the game, the world we see is an Illusion which the player characters see cracking up to reveal an even darker backdrop which in the game is called Reality. This Illusion was created by the Demiurge to hold humanity prisoner and avoid humankind regaining the divinity we once had. Humans regaining divinity is done through a game concept called Awakening in which the character has an extremely high or low mental balance and is no longer restrained to the rules of the Illusion. See more about mental balance below. For other uses, see Reality (disambiguation). ...
The Demiurge, The Craftsman or Creator, in some belief systems, is the deity responsible for the creation of the physical universe. ...
Entities The cosmological backdrop of Kult is largely based on the Tree of life (Kabbalah) and the Sephirot. It is balanced with Demiurge and his Archons on one side and Astaroth and his Death Angels on the other. Each Archon or Death Angel represent a value, group or an action (aid organisations, child abuse, mafia, apathy, judicial systems, etc.) which they have great influence over. The Archons and Death Angels have various creatures and cults (thereby the name of the game) to do their bidding and promote their values. Many of these are our jailers who work to maintain the Illusion. Many of the adventures revolve around how these entities' conflicts affect the player characters and the world around them. Category:Sephiroth Main article: Sephirot (Kabbalah) Tree of life is a mystical concept within the Kabbalah of Judaism which is used to understand the nature of God and the manner in which He created the world ex nihilo (out of nothing). ...
Category:Sephiroth Sefirah redirects here. ...
This article does not cite any references or sources. ...
See also Adventure! (role-playing game), a role-playing game from White Wolf Game Studio. ...
Disappearance of the Demiurge One of the more central elements of the game is that the Demiurge has disappeared since just before the 20th century, and since then Astaroth, the Archons and the Death Angels have been struggling for power. Many have entities have vanished since, and the Illusion has been weakened. The game leaves a lot to the imagination of interpretive game masters regarding reasons for the Demiurge's disappearance as well as the earlier mentioned divinity of mankind. This article does not cite any references or sources. ...
Realities The game concept relies on there being several realities that may appear when the Illusion shatters: Metropolis is the original city which interconnects with all great cities, Inferno and its purgatories where humans are held captive and tortured after death, and Gaia which connects to nature and natures destructive forces. Illustration for Dantes Purgatorio (18), by Gustave Doré, an imaginative picturing of Purgatory. ...
Look up Gaia in Wiktionary, the free dictionary. ...
Rules The system is a skill based system utilizing 20-sided dice (it is however not the d20 system published by Wizards of the Coast), with point based characters. In the game, a natural 1 usually is great success with added bonuses and a natural 20 means a complete failure. d20 redirects here. ...
Wizards of the Coast (often referred to as WotC or simply Wizards) is a publisher of games, primarily based on fantasy and science fiction themes. ...
Role-playing game terms are words used in a specific sense (terms) in the context of role-playing games. ...
Role-playing game terms are words used in a specific sense (terms) in the context of role-playing games. ...
Some symbols and creatures appearing in Kult can also be seen in other Swedish games which the Kult authors and production team also have contributed to. The Mutant Chronicles universe (created by Nils Gulliksson and Michael Stenmark) its spin-offs share creatures such as Nepharites and Razides which appear in the game. Mutant Chronicles is originally based upon a Swedish game named MUTANT(Ãventyrsspel), this game takes place in a post apocalyptic world. ...
Mental Balance Central to the game is the aspect of Mental Balance, which is a sanity-gauge of sorts. The closer to equilibrium the character is, the more easily he or she is shocked and the harder it is for the character to see through the Illusion. A Kult character can have positive or negative mental balance affected by shocking events, influence from creatures or places or by advantages and disadvantages. The advantages and disadvantages are typically talents and traits that work for or against the character, such as having animal friendship, artistic talent, body awareness, or from the negative spectrum being socially inept, drug addiction, paranoia or similar. Look up equilibrium in Wiktionary, the free dictionary. ...
Drug addiction, or dependency is the compulsive use of drugs, to the point where the user has no effective choice but to continue use. ...
For other senses of this word, see paranoia (disambiguation). ...
Combat There are two different official rulesets for combat. The second and third English rules use a system based on Damage Effect Factors (DEF).
Magic Kult's magic system is largely drawn on the same real-world occult belief systems as some modern magick societies. Dragon Rouge magic beliefs, in particular, are similar to the magic theory described in Kult, if one ignores the more extreme aspects of the game (such as the supernatural creatures that function as "enemies" to the players characters, or the idea that the world is an illusion). For other uses, see Occult (disambiguation). ...
This article refers to the magical system of Aleister Crowley and Thelema. ...
This article or section does not adequately cite its references or sources. ...
History Kult was originally published by the company Target Games in 1991 as a Swedish role-playing game, and has later been translated into several other languages. Kult has been published in Swedish, German, English, Italian, Spanish and French. Target Games was a Swedish publisher of role playing games. ...
Year 1991 (MCMXCI) was a common year starting on Tuesday (link will display the 1991 Gregorian calendar). ...
Current Publishers Currently, Kult is owned by Paradox Entertainment and is being published in English and French by 7th Circle and in Italian by Raven Distribution. The third English edition of Kult, subtitled Beyond The Veil is currently out of print, and indications seem to point towards the English line being moved to a strictly electronic format, PDF[1]. The current state of the French production line is also vague at the moment, due to poor sales of supplements[2]. Paradox Entertainment is a Swedish company (now based in Beverly Hills) that owns many intellectual properties, the most famous of which is Conan the Barbarian. ...
PDF is an abbreviation with several meanings: Portable Document Format Post-doctoral fellowship Probability density function There also is an electronic design automation company named PDF Solutions. ...
Controversy In Sweden, Kult has been noted by the general press several times, and in 1997 the Kult core rules was qouted in a motion (legal) in the Parliament of Sweden[3][4]. The motion was to remove funding towards subsidized youth groups that were active with role playing. It refers to a murder in a small town in southern Sweden called Bjuv, where a 15-year old was killed by a 16 and a 17 year old friend who (according to the legal motion) were influenced by Kult. This article is in need of attention from an expert on the subject. ...
Riksdag is also the Swedish name of the Parliament of Finland. ...
Bjuv is a small town in Skane, Sweden and the seat of Bjuv Municipality, Skåne County. ...
Critics of role playing games have also have tied Kult to a 16 year old Swedish boy who committed suicide by shotgun in Novermber 1996[5]. Year 1996 (MCMXCVI) was a leap year starting on Monday (link will display full 1996 Gregorian calendar). ...
The local newspaper Tønsbergs Blad in Tønsberg, Norway similarly used Kult in relation to the disappearance of a boy called Andreas Hammer on July 1 1994. Andreas Hammer allegedly played Kult the week prior to his disappearance. He is still missing[6]. County Vestfold District Viken Municipality NO-0704 Administrative centre Tønsberg Mayor (2004) Per Arne Olsen (FrP) Official language form BokmÃ¥l Area - Total - Land - Percentage Ranked 381 107 km² 106 km² 0. ...
Year 1994 (MCMXCIV) The year 1994 was designated as the International Year of the Family and the International Year of the Sport and the Olympic Ideal by the United Nations. ...
Spin-Offs Collectible card games (CCGs), also called trading card games (TCGs), are played using specially designed sets of cards. ...
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