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The Lasombra are a fictional clan of vampires, associated with the Sabbat, from White Wolf Game Studio's Vampire: The Masquerade books and role-playing games. The Lasombra are the Sabbat's degenerate counterpart to the Ventrue. The Lasombra have the ability to create and control shadows. Unlike most other vampires, the Lasombra do not cast reflections; they are also more susceptible to solar radiation. The Three Graces, here in a painting by Sandro Botticelli, were the goddesses of charm, beauty, nature, human creativity and fertility in Greek mythology. ...
Clan (disambiguation). ...
Count Orlok from Nosferatu A vampire is a mythical or folkloric creature said to subsist on human and/or animal blood often having magical powers and the ability to transform. ...
The Sabbat are a fictional alliance of vampires, composed of two clans, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ...
White Wolf, Inc. ...
Vampire: The Masquerade (Revised Edition) cover. ...
A book is a collection of leaves of paper, parchment or other material, bound together along one edge within covers. ...
A role-playing game (RPG) is a type of game where players assume the roles of fictional characters via role-playing. ...
The Ventrue are a fictional clan of vampires, associated with the Camarilla, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ...
The term reflection (also spelt reflexion) can refer to several different concepts: In mathematics, reflection is the transformation of a space. ...
Solar radiation is radiant energy emitted by the sun, particularly electromagnetic energy. ...
The Lasombra clan discipline is Obtenebration, which allows them to manipulate shadows. Effects range from causing flittering shadows, forming a shadow cloak to withstand sunlight, creating a shadowy assasin called the Dark Hunter, or even temporarily blocking out the sun completely.
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