Legend Entertainment was an American developer of computer games. The company was founded in 1989 by Bob Bates and Mike Verdu after the end of Infocom. Their goal was to design interactive fiction in the Infocom tradition. Their first products were all illustrated text adventures, some of them designed by Infocom veteran Steve Meretzky. Starting in 1993, they switched to a new development system for graphic-only adventures. Several of their adventure games were based on book licenses, including Frederik Pohl's Gateway, Terry Brooks' Shannara, Spider Robinson's Callahan's Crosstime Saloon and Piers Anthony's Xanth.
On Friday, January 16th, 2004, Legend Entertainment was shut down. A brief press release from Atari cites that it was "purely a business decision", and that "Legend had recently completed its only current project and had no new projects in the pipeline". Sources close to the company state that Legend was infact working on a new project, though it has not been officially confirmed. Fan reaction to Atari's decision has been rather sour, prompting the creation of a petition demanding that Atari continue to support Legend's games, among other things. It is unknown what further action, if any, Atari plans to take in this matter.
LegendEntertainment was an American developer of computer games.
A brief press release from Atari cites that it was "purely a business decision", and that "Legend had recently completed its only current project and had no new projects in the pipeline".
Sources close to the company state that Legend was in fact working on a new project, though it has not been officially confirmed.
Legend recently completed work on the XMP addon, which added an excellent multiplayer mode to Unreal 2.
The Legend homepage has already been shut down and all that remains of their legacy is the Xbox port of the game that is being handled by Australian developers Tantalus.
Legend has had much critical acclaim in the past although their titles have not always sold as well as they could, partly due to outside interference from publishers, as was the case with Unreal 2, who's multiplayer mode had to be removed originally as it clashed with Unreal Tournament 2003.