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Encyclopedia > List of games in game theory

Game theory studies strategic interaction between individuals in situations called games. Classes of these games have been given names. This is a list of the most commonly studied games. NOTE: This article needs to add information on the cake cutting problem. Game theory is a branch of applied mathematics and economics that studies situations where players choose different actions in an attempt to maximize their returns. ... Fair division, also known as the cake cutting problem, is the problem of dividing a resource in such a way that each recipient believes they have received their fair share. ...

Contents

Explanation of features

Games can have several features, a few of the most common are listed here.

  • Number of Players: Each person who makes a choice in a game or who receives a payoff from the outcome of those choices is a player.
  • Strategies per player: In a game each player chooses from a set of possible actions, known as strategies. If the number is the same for all players, it is listed here.
  • Number of pure strategy Nash equilibria: A Nash equilibrium is a set of strategies which represents mutual best responses to the other strategies. In other words, if every player is playing their part of a Nash equilibrium, no player has an incentive to unilaterally change her strategy. Considering only situations where players play a single strategy without randomizing (a pure strategy) a game can have any number of Nash equilibria.
  • Sequential game: A game is sequential if one player performs her actions after another, otherwise the game is a simultaneous move game.
  • Perfect information: A game has perfect information if it is a sequential game and every player knows the strategies chosen by the players who preceeded them.
  • Constant sum: A game is constant sum if the sum of the payoffs to every player are the same for every set of strategies. In these games one player gains if and only if another player loses.

A pure strategy is a term used to refer to strategies in Game theory. ... In game theory, the Nash equilibrium (named after John Nash) is a kind of optimal strategy for games involving two or more players, whereby the players reach an outcome to mutual advantage. ... In game theory, the best response, is the strategy (or strategies) which produces the most favorable immediate outcome for the current player, taking other players strategies as given. ... In game theory, a sequential game is a game where one player chooses his action before the other chooses hers. ... Perfect information is a term used in economics and game theory to describe a state of complete knowledge about the actions of other players that is instantaneously updated as new information arises. ... Zero-sum describes a situation in which a participants gain or loss is exactly balanced by the losses or gains of the other participant(s). ...

List of games

Game Players Strategies per player Number of pure strategy Nash equilibria Sequential Perfect information Constant sum (e.g. Zero sum)
Battle of the sexes 2 2 2 No No No
Centipede game 2 variable 1 Yes Yes No
Chicken (aka hawk-dove) 2 2 2 No No No
Coordination game N variable >2 No No No
Cournot game 2 infinite[1] 1 No No Yes
Deadlock 2 2 1 No No No
Dictator game 2 infinite[1] 1 N/A[2] N/A[2] Yes
Diner's dilemma N 2 1 No No No
Dollar auction 2 2 0 Yes Yes No
El Farol bar N 2 variable No No No
Guess 2/3 of the average N infinite 1 No No Yes
Kuhn poker 2 12 & 4 0 Yes No Yes
Matching pennies aka Parity game 2 2 0 No No Yes
Minority Game N 2 variable No No No
Nash bargaining game 2 infinite[1] infinite[1] No No Yes
Pirate game N infinite[1] infinite[1] Yes Yes Yes
Prisoner's dilemma 2 2 1 No No No
Rock, Paper, Scissors 2 3 0 No No Yes
Signaling game N variable variable Yes No No
Stag hunt 2 2 2 No No No
Trust game 2 infinite 1 Yes Yes No
Ultimatum game 2 infinite[1] infinite[1] Yes Yes Yes

A pure strategy is a term used to refer to strategies in Game theory. ... In game theory, the Nash equilibrium (named after John Nash) is a kind of optimal strategy for games involving two or more players, whereby the players reach an outcome to mutual advantage. ... In game theory, a sequential game is a game where one player chooses his action before the other chooses hers. ... Perfect information is a term used in economics and game theory to describe a state of complete knowledge about the actions of other players that is instantaneously updated as new information arises. ... Zero-sum describes a situation in which a participants gain or loss is exactly balanced by the losses or gains of the other participant(s). ... Zero-sum describes a situation in which a participants gain or loss is exactly balanced by the losses or gains of the other participant(s). ... The Battle of the Sexes is a two player game used in game theory. ... For the video game, see Centipede (video game) The Centipede Game in game theory is a game with 100 turns. ... The game of chicken (also referred to as playing chicken) is a game in which two players engage in an activity that will result in serious harm unless one of them backs down. ... In game theory, the Nash equilibrium (named after John Nash) is a kind of optimal strategy for games involving two or more players, whereby the players reach an outcome to mutual advantage. ... In game theory, an n-player game is a game which is well defined for any number of players. ... Cournot competition is an economics model used to describe industry structure. ... In game theory, Deadlock is a game where the action that is mutually most beneficial is also dominant. ... The dictator game is a very simple game in experimental economics, similar to the ultimatum game. ... In game theory, the Diners dilemma is an n-player Prisoners dilemma. ... In game theory, an n-player game is a game which is well defined for any number of players. ... On eBay, where an auction has a starting price of $1 ... The El Farol bar problem is a problem in game theory. ... In game theory, an n-player game is a game which is well defined for any number of players. ... In game theory, Guess 2/3 of the average is a game where several people guess what 2/3 of the average of their guesses will be, and where the numbers are restricted to lie between 0 and 100. ... In game theory, an n-player game is a game which is well defined for any number of players. ... Kuhn poker is a simplifed form of poker developed by Dr. Harold W. Kuhn, it is a zero sum two player game. ... Matching Pennies is the name for a simple example game used in game theory. ... In combinatorial game theory, the term parity game describes a game where winning is dependent only on the game position. ... Minority Game is a game proposed by Yi-Cheng Zhang and Damien Challet from the University of Fribourg. ... In game theory, an n-player game is a game which is well defined for any number of players. ... The Nash Bargaining Game is a simple two player game used to model bargaining interactions. ... The Pirate Game is a simple mathematical game. ... In game theory, an n-player game is a game which is well defined for any number of players. ... Will the two prisoners cooperate to minimize total loss of liberty or will one of them, trusting the other to cooperate, betray him so as to go free? In game theory, the prisoners dilemma is a type of non-zero-sum game in which two players can cooperate with... Rock, Paper, Scissors chart Listen to this article · (info) This audio file was created from an article revision dated 2006-07-13, and does not reflect subsequent edits to the article. ... An extensive form representation of a signalling game Signaling games are dynamic games with two players, the sender (S) and the receiver (R). ... In game theory, an n-player game is a game which is well defined for any number of players. ... In game theory, the Stag Hunt is a game first discussed by Jean-Jacques Rousseau. ... Trust games in experimental economics extend the dictator game one step by having the reward that the dictator can (unilaterally) split between herself and a partner partially decided by an initial gift from that partner. ... The Ultimatum game is an experimental economics game in which two parties interact anonymously and only once, so reciprocation is not an issue. ...

Notes

  1. ^ a b c d e f g h There may be finite depending on how goods are divisible.
  2. ^ a b Since the dictator game only involves one player actually choosing a strategy (the other does nothing), it cannot really be classified as sequential or perfect information.

References

  • Arthur, W. Brian “Inductive Reasoning and Bounded Rationality”, American Economic Review (Papers and Proceedings), 84,406-411, 1994.
  • Bolton, Katok, Zwick 1998, "Dictator game giving: Rules of fairness versus acts of kindness" International Journal of Game Theory, Volume 27, Number 2
  • Gibbons, Robert (1992) A Primer in Game Theory, Harvester Wheatsheaf
  • Glance, Huberman. (1994) "The dynamics of social dilemmas." Scientific American.
  • H. W. Kuhn, Simplified Two-Person Poker; in H. W. Kuhn and A. W. Tucker (editors), Contributions to the Theory of Games, volume 1, pages 97-103, Princeton University Press, 1950.
  • Martin J. Osborne & Ariel Rubinstein: A Course in Game Theory (1994).
  • McKelvey, R. and T. Palfrey (1992) "An experimental study of the centipede game," Econometrica 60(4), 803-836.
  • Nash, John (1950) "The Bargaining Problem" Econometrica 18: 155-162.
  • Ochs, J. and A.E. Roth (1989) "An Experimental Study of Sequential Bargaining" American Economic Review 79: 355-384.
  • Rapoport, A. (1966) The game of chicken, American Behavioral Scientist 10: 10-14.
  • Rasmussen, Eric: Games and Information, 2004
  • Shor, Mikhael. Battle of the sexes. GameTheory.net. Retrieved on September 30, 2006.
  • Shor, Mikhael. Deadlock. GameTheory.net. Retrieved on September 30, 2006.
  • Shor, Mikhael. Matching Pennies. GameTheory.net. Retrieved on September 30, 2006.
  • Shor, Mikhael. Prisoner's Dilemma. GameTheory.net. Retrieved on September 30, 2006.
  • Shubik, Martin "The Dollar Auction Game: A Paradox in Noncooperative Behavior and Escalation," The Journal of Conflict Resolution, 15, 1, 1971, 109-111.
  • Sinervo, B., and Lively, C. (1996). "The Rock-Paper-Scissors Game and the evolution of alternative male strategies". Nature Vol.380, pp.240-243
  • Skyrms, Brian. (2003) The stag hunt and Evolution of Social Structure Cambridge: Cambridge University Press.


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Topics in game theory

Definitions Game theory is a branch of applied mathematics and economics that studies situations where players choose different actions in an attempt to maximize their returns. ...

Normal form game · Extensive form game · Cooperative game · Information set · Preference In game theory, normal form is a way of describing a game. ... It has been suggested that Game tree be merged into this article or section. ... A cooperative game is a game where groups of players (coalitions) may enforce cooperative behaviour, hence the game is a competition between coalitions of players, rather than between individual players. ... In game theory, an information set is a set that, for a particular player, establishes all the possible moves that could have taken place in the game so far, given what that player has observed so far. ... Preference (or taste) is a concept, used in the social sciences, particularly economics. ...

Equilibrium concepts In economics, economic equilibrium often refers to an equilibrium in a market that clears: this is the case where a market for a product has attained the price where the amount supplied of a certain product equals the quantity demanded. ... In game theory and economic modelling, a solution concept is a process via which equilibria of a game are identified. ...

Nash equilibrium · Subgame perfection · Bayes-Nash · Trembling hand · Correlated equilibrium · Sequential equilibrium · Quasi-perfect equilibrium · Evolutionarily stable strategy In game theory, the Nash equilibrium (named after John Forbes Nash, who proposed it) is a kind of solution concept of a game involving two or more players, where no player has anything to gain by changing only his or her own strategy unilaterally. ... Subgame perfect equilibrium is an economics term used in game theory to describe an equilibrium such that players strategies constitute a Nash equilibrium in every subgame of the original game. ... In game theory, a Bayesian game is one in which information about characteristics of the other players (i. ... The trembling hand perfection is a notion that eliminates actions of players that are unsafe because they were chosen through a slip of the hand. ... In game theory, a correlated equilibrium is a solution concept that is more general than the well known Nash equilibrium. ... Sequential equilibrium is a refinement of Nash Equilibrium for extensive form games due to David M. Kreps and Robert Wilson. ... Quasi-perfect equilibrium is a refinement of Nash Equilibrium for extensive form games due to Eric van Damme. ... In game theory, an evolutionarily stable strategy (or ESS; also evolutionary stable strategy) is a strategy which if adopted by a population cannot be invaded by any competing alternative strategy. ...

Strategies In game theory, a players strategy, in a game or a business situation, is a complete plan of action for whatever situation might arise; this fully determines the players behaviour. ...

Dominant strategies · Mixed strategy · Grim trigger · Tit for Tat · Winning strategy In game theory, dominance occurs when one strategy is better or worse than another regardless of the strategies of a players opponents. ... A mixed strategy is used in game theory economics to describe a strategy comprising possible moves and a probability distribution which corresponds to how frequently each move is chosen. ... Grim Trigger is a trigger strategy in game theory for a repeated game, such as an iterated prisoners dilemma. ... Tit for Tat is a highly-effective strategy in game theory for the iterated prisoners dilemma. ... In game theory a winning strategy for a player A is a set of rules which, if followed by player A, will result in that player winning, no matter what choices are made by the other players. ...

Classes of games

Symmetric game · Perfect information · Dynamic game · Repeated game · Signaling game · Cheap talk · Zero-sum game · Mechanism design In game theory, a symmetric game is a game where the payoffs for playing a particular strategy depend only on the other strategies employed, not on who is playing them. ... Perfect information is a term used in economics and game theory to describe a state of complete knowledge about the actions of other players that is instantaneously updated as new information arises. ... In game theory, a sequential game is a game where one player chooses his action before the others chooses theirs. ... In game theory, a repeated game (or iterated game) is an extensive form game which consists in some number of repetitions of some base game (called a stage game). ... Signaling games are dynamic games with two players, the sender (S) and the receiver (R). ... Cheap Talk is a term used in Game Theory for pre-play communication which carries no cost. ... Zero-sum describes a situation in which a participants gain (or loss) is exactly balanced by the losses (or gains) of the other participant(s). ... Mechanism design is a sub-field of game theory. ...

Games

Prisoner's dilemma · Coordination game · Chicken · Battle of the sexes · Stag hunt · Matching pennies · Ultimatum game · Minority game · Rock, Paper, Scissors · Pirate game · Dictator game Will the two prisoners cooperate to minimize total loss of liberty or will one of them, trusting the other to cooperate, betray him so as to go free? In game theory, the prisoners dilemma is a type of non-zero-sum game in which two players can cooperate with... In game theory, the Nash equilibrium (named after John Nash) is a kind of optimal strategy for games involving two or more players, whereby the players reach an outcome to mutual advantage. ... The game of chicken (also referred to as playing chicken) is a game in which two players each drive a vehicle of some sort towards each other, and the first to swerve loses and is humiliated as the chicken. In practice, this sort of game, if played at all, is... The Battle of the Sexes is a two player game used in game theory. ... In game theory, the Stag Hunt is a game first discussed by Jean-Jacques Rousseau. ... Matching Pennies is the name for a simple example game used in game theory. ... The Ultimatum game is an experimental economics game in which two parties interact anonymously and only once, so reciprocation is not an issue. ... Minority Game is a game proposed by Yi-Cheng Zhang and Damien Challet from the University of Fribourg. ... Rock, Paper, Scissors chart Listen to this article · (info) This audio file was created from an article revision dated 2006-07-13, and does not reflect subsequent edits to the article. ... The Pirate Game is a simple mathematical game. ... The dictator game is a very simple game in experimental economics, similar to the ultimatum game. ...

Theorems

Minimax theorem · Purification theorems · Folk theorem · Revelation principle Minimax is a method in decision theory for minimizing the expected maximum loss. ... In game theory, the purification theorem was contributed by Nobel laurate John Harsanyi in 1973[1]. The theorem aims to justify a puzzling aspect of mixed strategy Nash equilibria: that each player is wholly indifferent amongst each of the actions he puts non-zero weight on, yet he mixes them... In game theory, folk theorems are a class of theorems which imply that in repeated games, any outcome is a feasible solution concept, if under that outcome the players minimax conditions are satisfied. ... The revelation principle of economics can be stated as, To any equilibrium of a game of incomplete information, there corresponds an associated revelation mechanism that has an equilibrium where the players truthfully report their types. ...

Related topics

Mathematics · Economics · Behavioral economics · Evolutionary game theory · Population genetics · Behavioral ecology · Adaptive dynamics · List of game theorists Euclid, Greek mathematician, 3rd century BC, known today as the father of geometry; shown here in a detail of The School of Athens by Raphael. ... Face-to-face trading interactions among on the New York Stock Exchange trading floor Economics, may just involve more otriches than you think social science, studies the production, distribution, and consumption of commodities. ... Nobel Prize in Economics winner Daniel Kahneman, was an important figure in the development of behavioral finance and economics and continues to write extensively in the field. ... Evolutionary game theory (EGT) is the application of game theory in evolutionary biology. ... Population genetics is the study of the distribution of and change in allele frequencies under the influence of the four evolutionary forces: natural selection, genetic drift, mutation, and migration. ... Behavioral ecology is the study of the ecological and evolutionary basis for animal behavior, and the roles of behavior in enabling an animal to adapt to its environment (both intrinsic and extrinsic). ... Adaptive Dynamics is a set of techniques for studying long-term phenotypical evolution developed during the 1990s. ... This is a list of notable economists, mathematicians, political scientists, and computer scientists whose work has added substantially to the field of game theory. ...



 

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