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Fantasy media For other definitions of fantasy, see fantasy (psychology). ...

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Fantasy subculture To be written: an openning paragraph Though the genre in its modern sense is less than two centuries old, its antecedents have a long and distinguished history. ... The modern fantasy genre has spawned many new subgenres with no clear counterparts in the mythology or folklore upon which the tradition of fantasy storytelling is based, although inspiration from mythology and folklore remains a consistent theme. ... There are many elements that show up throughout the fantasy genre in different guises. ... A quest is a goal with great meaning and is used in mythology and literature as a plot device. ... This article is about artifacts in fantasy and roleplaying. ... Many fantasy stories and worlds call their main sapient humanoid species races rather than species. ... A fantasy world is a type of fictional universe in which magic or other similar powers work. ... This article concerns legendary creatures: creatures that are or have been believed to be real, but have not been verified by modern western science. ...

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It has been suggested that this article or section be merged with Lovecraftian horror. (Discuss)

Lovecraftianism, named for renowned speculative fiction author H.P. Lovecraft, refers not only to Lovecraft's extensive body of fans, including authors carrying on in his tradition, at least in style if not actual content, but also to his influences in perhaps more unpredictable realms, such as in the occult, where a substantial number of chaotes work within a Lovecraftian paradigm, even going so far as to use one or more of the published Necronomicons as legitimate grimoires. Image File history File links Merge-arrows. ... Jump to: navigation, search It has been suggested that this article or section be merged with Lovecraftianism. ... Speculative fiction is an all-encompassing term which includes science fiction, alternative history (fiction), horror and fantasy. ... H. P. Lovecraft Howard Phillips Lovecraft (August 20, 1890–March 15, 1937) was an American author of fantasy and horror fiction, noted for giving horror stories a science fiction framework. ... The word occult comes from Latin occultus (hidden), referring to the knowledge of the secret or knowledge of the hidden and often meaning knowledge of the supernatural, as opposed to knowledge of the visible or knowledge of the measurable, usually referred to as science. ... Jump to: navigation, search The chaos star (called a chaosphere by some practitioners) is the most popular symbol of chaos magic. ... Since the late 1800s, the word paradigm (IPA: ) has referred to a thought pattern in any scientific discipline or other epistemological context. ... Jump to: navigation, search The Necronomicon is a fictional book invented by H.P. Lovecraft and is often featured in stories based on the Cthulhu mythos inspired by his works. ... This article is on medieval books of magic; for information on the term grimoire as used in the Source Mage GNU/Linux operating system, see the Source Mage article. ...


Lovecraftian themes

Several themes found in Lovecraft's writings are considered to be a component of a "Lovecraftian" work:

  • Anti-anthrocentrism. Lovecraft's works tend not to focus on characterization of humans, in line with his view of humanity's insignificant place in the universe.
  • Preoccupation with texture. The "horror" features of Lovecraft's stories tend to involve semi-geletinous substances, such as slime, as opposed to standard horror tropes such as blood, bones, or corpses.
  • Antiquarian writing style. Even when dealing with up-to-date technology, Lovecraft tended to use anachronisms as well as old-fashioned words when dealing with such things (i.e., he used the term "men of science" rather than the modern word, "scientist").
  • Detachment. Lovecraftian heroes (both in original writings and in more modern adaptations) tend to be isolated individuals, usually with an academic or scholary bent.
  • Helplessness and hopelessness. Although Lovecraftian heroes may occasionally deal a "setback" to malignant forces, their victories are temporary, and they usually pay a price for it. For example, in The Horror at Red Hook, the protaganist, an Irish police detective, after solving the case, has to retire as a nervous wreck.
  • Unanswered questions. Characters in Lovecraft's stories rarely if ever fully understand what is happening to them, and often go insane if they try.

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Lovecraftian fandom

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Lovecraftian magick

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  Results from FactBites:
 
Lovecraftian horror at AllExperts (1988 words)
Lovecraftian horror is a sub-genre of horror which emphasizes the psychological horror of the unknown (in some cases, unknowable) over gore or other elements of shock which may still be present.
Lovecraftian heroes (both in original writings and in more modern adaptations) tend to be isolated individuals, usually with an academic or scholary bent.
With the advent of film, Lovecraftian horror truly became a sub-genre, fueling not only direct adaptations of Poe and Lovecraft, but providing the foundation upon which many of the horror films of the 1950s and 1960s were constructed.
Lovecraftian horror - Wikipedia, the free encyclopedia (1620 words)
Call of Cthulhu, a role playing game which has seen many revisions, conversions and adaptations, is directly based on the Cthulhu mythos and strives for Lovecraftian horror.
In 1987, The Lurking Horror was the first to bring the Lovecraftian horror sub-genre to the multiple computer platforms.
In the seminal 3D first person shooter, Quake in 1996, environments, creatures (including names such as Shub-Niggurath), and the atmosphere of the game were very Lovecraftian, with the architecture of the otherworldly dimension resembling many of Lovecraft's descriptions of ancient ruins and alien worlds.
  More results at FactBites »

 

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