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M.U.L.E. is a seminal multiplayer video game written in 1983 by Dan Bunten of Ozark Softscape. It was published by Electronic Arts. While originally written for the Atari 400/800, it was later ported to the Commodore 64, the Nintendo Entertainment System, and the IBM PC Jr.. While it played like a game, it was actually an economic simulation taking place on a small colony planet. video game box cover This work is copyrighted. ...
A video game developer is a software developer (a business or an individual) that creates video games. ...
Electronic Arts (EA) (NASDAQ: ERTS) is an American developer, marketer, publisher, and distributor of computer and video games. ...
Ariolasoft was a German software developer, publisher, and distributor. ...
A game designer is a person who designs games. ...
Danielle Bunten Berry (February 19, 1949 - July 3, 1998), also known as Dani Bunten (born Daniel Paul Bunten), was an American game designer and programmer, known for the 1983 game M.U.L.E. (one of the first successful multiplayer games), and 1984s The Seven Cities of Gold. ...
Video games are categorized into genres based on their gameplay. ...
A turn-based strategy (TBS) game is a game where the game flow is partitioned into well-defined and visible parts, called turns or rounds. ...
Typical view from Transport Tycoon. ...
In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ...
Multiplayer is a mode of play for computer and video games in which multiple people can play the same game at the same time. ...
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An Atari 800XL, one of the most popular machines in the series. ...
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The NEC PC8801 system was introduced by NEC Corporation in 1981. ...
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A 104-key PC US English QWERTY keyboard layout The Dvorak Simplified Keyboard layout A standard Hebrew keyboard showing both Hebrew and QWERTY. A computer keyboard is a peripheral partially modelled after the typewriter keyboard. ...
A game controller is an input device used to control a video game. ...
A multiplayer game is a video game in which more than one person can play the same game at the same time. ...
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Danielle Bunten Berry (February 19, 1949 - July 3, 1998), also known as Dani Bunten (born Daniel Paul Bunten), was an American game designer and programmer, known for the 1983 game M.U.L.E. (one of the first successful multiplayer games), and 1984s The Seven Cities of Gold. ...
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Electronic Arts (EA) (NASDAQ: ERTS) is an American developer, marketer, publisher, and distributor of computer and video games. ...
An Atari 800XL, one of the most popular machines in the series. ...
In computer science, porting is the process of adapting software so that an executable program can be created for a computing environment that is different from the one for which it was originally designed (e. ...
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Nes is: A municipality in the county of Akershus in Norway, see Nes, Akershus. ...
The IBM PCjr (read PC junior) was IBMs first attempt to enter the market for relatively inexpensive educational and home-use personal computers. ...
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In 1996, Computer Gaming World named M.U.L.E. as #3 on its Best Games of All Time list. Computer Gaming World Computer Gaming World (CGW) is the oldest video game publication still in continuous circulation. ...
The CGW list of the best games of all time was published by Computer Gaming World as part of their 15th anniversary edition in 1996. ...
Gameplay Set on the fictional planet Irata (which is Atari backwards), the game is an exercise in supply and demand economics involving competition between four players, with computer opponents automatically filling in for any missing players. Players are provided with several different choices for the race of their colonist, providing different advantages and disadvantages which can be paired to their respective strategies. To win, players not only compete against each other to amass the largest amount of wealth, but must also cooperate for the survival of the colony. This article is about a corporate game company. ...
The supply and demand model describes how prices vary as a result of a balance between product availability at each price (supply) and the desires of those with purchasing power at each price (demand). ...
Face-to-face trading interactions on the New York Stock Exchange trading floor. ...
A Multiple Use Labor Element, the eponymous M.U.L.E. Central to the game is the acquisition and use of "M.U.L.E."s (Multiple Use Labor Element) to develop and harvest resources from the player's real estate. Depending on how it is outfitted, a M.U.L.E. can be configured to harvest Energy, Food, Smithore (from which M.U.L.E.s are constructed), and Crystite (a valuable mineral available only at the "Tournament" level). Players must balance supply and demand of these elements, buying what they need, and selling what they don't. Players may also exploit or create shortages by refusing to sell to other players or to the "store", which raises the price of the resource on the following turns. Scheming between players is encouraged by allowing collusion between two players, which initiates a mode allowing a private transaction. Image File history File links Sprite from the M.U.L.E. game (1983) This is a screenshot of a copyrighted computer game or video game. ...
Real estate is a legal term that encompasses land along with anything permanently affixed to the land, such as buildings. ...
Look up collusion in Wiktionary, the free dictionary. ...
Players must also deal with periodic random events such as run-away M.U.L.E.s, solar flares, and theft by space pirates. The game features a balancing system for random events which impact only a single player, such that favorable events never happen to the player currently in first place, while unfavorable events never happen to the player in last place. This same "leveling of the playfield" is applied whenever a tie happens in the game (e.g. when two players want to buy a resource at the same price); the player in the losing position automatically wins the tie.
Development Initially called Planet Pioneers during development, M.U.L.E. was intended to be similar to Cartels & Cutthroats, with more graphics, better playability, and a focus on multiplayer. The real-time auction element came largely from lead designer Dan Bunten's Wheeler Dealers. The board game Monopoly was used as a model for the game, for its encouragement of social interaction. It also inspired features such as the different species (as the different tokens in Monopoly).[1] Monopoly is the best-selling commercial board game in the world. ...
The setting was inspired by Robert A. Heinlein's Time Enough for Love, wherein galactic colonization is still done in the style of the American Old West: A few pioneers with drive and primitive tools. The M.U.L.E. itself is a cross between the genetically modified animal in Heinlein's novel and a Star Wars Imperial Walker. Another Heinlein novel, The Moon Is a Harsh Mistress, provided the decision to not have any government or external authority.[1] Robert Anson Heinlein (July 7, 1907 â May 8, 1988) was one of the most popular, influential, and controversial authors of hard science fiction. ...
Time Enough for Love is a science fiction novel by Robert A. Heinlein published in 1973. ...
The cowboy, the quintessential symbol of the American Old West, circa 1887. ...
This article does not cite any references or sources. ...
The Moon Is A Harsh Mistress cover The Moon Is a Harsh Mistress is a 1966 science fiction novel by Robert A. Heinlein about a lunar penal colonys revolt against rule from Earth. ...
Influences M.U.L.E. was revolutionary in the ease with which it allowed multiplayer interaction through a single game/computer console. Though this failed as a trend setter at the time, the game is still heralded as the first game to make effective use of the multiplayer game concept. Although not a bestselling title, the game was very popular in its day among certain groups, and has more recently become a favorite of retrogaming enthusiasts. Various clones for modern computers exist, the most recent commercial clone published in 2002. The original's theme song by Roy Glover has been widely covered by remix groups. This does not adequately cite its references or sources. ...
2002 2002 in games 2001 in video gaming 2003 in video gaming Notable events of 2002 in video gaming. ...
Roy Glover was a fictional character in the ITV soap opera played by Nicky Evans. ...
Dani Berry (previously Dan Bunten) was working on an Internet version of the game until her death in 1998. In 2005, a program called Kaillera was finally integrated into an Atari emulator, enabling the original game to be played over the internet.[2] Danielle Bunten Berry (February 19, 1949 - July 3, 1998), also known as Dani Bunten (born Daniel Paul Bunten), was an American game designer and programmer, known for the 1983 game M.U.L.E. (one of the first successful multiplayer games), and 1984s The Seven Cities of Gold. ...
Kaillera is a middleware designed to aid networked multiplayer implementation for emulators. ...
This article is about a corporate game company. ...
This article is about emulators in computer science. ...
Many game designers cite the game as one of the most revolutionary ever and an inspiration for many of their games. Will Wright dedicated his game The Sims, the greatest selling computer game of all time, to the memory of Bunten. A game designer is a person who designs games. ...
For other persons of the same name, see Will Wright. ...
This article is about a computer game that was released in year 2000. ...
A modern version of the game entitled Space HoRSE was developed in 2004 by Gilligames and is distributed by Shrapnel Games. Shrapnel Games is an independent American computer games publisher that specializes in the strategy and role playing genres, particularly turn-based strategy games. ...
References Danielle Bunten Berry (February 19, 1949 - July 3, 1998), also known as Dani Bunten (born Daniel Paul Bunten), was an American game designer and programmer, known for the 1983 game M.U.L.E. (one of the first successful multiplayer games), and 1984s The Seven Cities of Gold. ...
Computer Gaming World Computer Gaming World (CGW) is the oldest video game publication still in continuous circulation. ...
Stephen Glicker is a video game designer, programmer and blogger. ...
Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ...
is the 315th day of the year (316th in leap years) in the Gregorian calendar. ...
External links - M.U.L.E. guide at StrategyWiki
- M.U.L.E. at MobyGames
- "The tragic genius of M.U.L.E." article (Salon magazine)
- "The Gamer's Quarter Issue 6" - Features an article by John Szczepaniak, containing transcribed audio interviews with three of the original key team members behind M.U.L.E., along with other people involved in the project, plus a comprehensive history of the game. Article title is "Mechanical Donkeys".
- Article at The Dot Eaters detailing Bunten, EA and a history of M.U.L.E.
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