|
MUME, Multi-Users in Middle-earth, is a game, one of the early offsprings of DikuMUD. Started in 1991 by Philippe Rochat, who was soon joined by Claude Indermitte, Pier Donini, and David Gay, the game was created as an homage to J.R.R. Tolkien's world as described in "The Lord of the Rings". A map of the Northwestern part of Middle-earth at the end of the Third Age, courtesy of the Encyclopedia of Arda. ...
DikuMUD is a multiplayer text-based adventure game (a type of MUD) written in 1990 and 1991 by Sebastian Hammer, Tom Madsen, Katja Nyboe, Michael Seifert, and Hans Henrik Staerfeldt at DIKU (Datalogisk Institut Københavns Universitet), the department of computer science at the University of Copenhagen in Copenhagen, Denmark. ...
J. R. R. Tolkien in 1916, wearing his British Army uniform in a photograph from the middle years of WW1. ...
Cover design for the three volumes of The Lord of the Rings by Tolkien The Lord of the Rings is an epic high fantasy novel by the British author J. R. R. Tolkien, and one of the most widely read books in human history. ...
The setting of this MUD is in the Third Age, before the War of the Ring, where you can take on the role of a noble Dúnadan or Man of one of the other races (including shape-shifting Beornings), a sturdy Dwarf, a sneaky Hobbit, or a proud Elf. You can also take on a persona of an Orc, a Troll, or a Black Númenórean. MUME is notable in that it maintains a player-killing aspect by allowing the players of evil characters to battle the players of good characters but restricts other player-killing, which allows you to wander off in search of a few hours of role-playing escapism. In computer gaming, a MUD (Multi-User Dungeon or Domain or Dimension) is a multi-player computer game that combines elements of role-playing games, hack and slash style computer games and social instant messaging chat rooms. ...
In J. R. R. Tolkiens fictional universe of Middle-earth, the Dúnedain (singular: Dúnadan) were the Men who descended from the Númenóreans who survived the fall of their island kingdom and came to Eriador in Middle-earth led by Elendil and his sons. ...
In J. R. R. Tolkiens fictional universe of Middle-earth, Beorn was a skin-changer, a man who could assume the appearance of a bear. ...
A dwarf is a short humanoid creature in Norse mythology as well as other Germanic mythologies, fairy tales, fantasy fiction and role-playing games. ...
Hobbits are a subset of the race of Men, from J. R. R. Tolkiens Middle-earth, sometimes considered a separate race. ...
A small forest elf (älva) rescuing an egg, from Solägget (1932), by Elsa Beskow An elf is a creature of Norse mythology which survived in northern European folklore. ...
A comic fantasy orc. ...
Trolls with an abducted princess (John Bauer, 1915). ...
Númenor is a fictional location from J. R. R. Tolkiens universe of Middle-earth and is intended to be his version of Atlantis. ...
In role-playing, participants adopt characters, or parts, that have personalities, motivations, and backgrounds different from their own. ...
Role-playing is encouraged on this MUD in a number of ways. New players are encouraged to select a character name which fits into Tolkien's world, and if the name they choose is blatantly inappropriate, they will be forced to change it. Different towns have different local laws which characters will be jailed for violating; for example, using magic is a crime in the Shire unless you are a citizen. Many "Istari" (immortal characters who gain experience by helping newbies) and "Rangers" (experienced characters who still play the game as mortals but have also volunteered to help) encourage newbies to roleplay, some going as far as to discourage use of the global chat command "narrate" because it is unrealistic. In the fiction of J. R. R. Tolkien, the Wizards of Middle-earth are a small group of beings outwardly resembling Men but possessing much greater physical and mental power. ...
In general, a ranger is a keeper, guardian, or soldier that ranges over a region to protect the area or enforce law. ...
Technical Details
MUME is based on DikuMUD, but only contains very small traces of the original DikuMUD code. DikuMUD is a multiplayer text-based adventure game (a type of MUD) written in 1990 and 1991 by Sebastian Hammer, Tom Madsen, Katja Nyboe, Michael Seifert, and Hans Henrik Staerfeldt at DIKU (Datalogisk Institut Københavns Universitet), the department of computer science at the University of Copenhagen in Copenhagen, Denmark. ...
DikuMUD is a multiplayer text-based adventure game (a type of MUD) written in 1990 and 1991 by Sebastian Hammer, Tom Madsen, Katja Nyboe, Michael Seifert, and Hans Henrik Staerfeldt at DIKU (Datalogisk Institut Københavns Universitet), the department of computer science at the University of Copenhagen in Copenhagen, Denmark. ...
The core of MUME is written in C with a large amount of extensions written in Mudlle. These extensions range from global critical code such as certain commands, justice, shops, and rent, to code for specific rooms, mobiles, and objects. There is about twice as much Mudlle code in MUME as there is C. The C Programming Language, Brian Kernighan and Dennis Ritchie, the original edition that served for many years as an informal specification of the language The C programming language (often, just C) is a general-purpose, procedural, imperative computer programming language developed in the early 1970s by Dennis Ritchie for use...
Mudlle is a functional programming language, originally designed for use with MUME. The stand-alone version of Mudlle is freely available and can be obtained from [1]. Category: ...
External Links |