In a historical context, magic items are those artifacts which have been reputed to contain magical properties such as the Holy Grail. In archaeology, an artifact or artefact is any object made or modified by a human culture, and often one later recovered by some archaeological endeavor. ... This article refers to the Christian artifact. ...
This article is about artifacts in fantasy and roleplaying. ... This article is about artifacts in fantasy and roleplaying. ... Dungeons & Dragons (abbreviated as D&D, DnD, or AD&D for the advanced edition) is a fantasy tabletop role-playing game (RPG) published by Wizards of the Coast. ... This article is about traditional role-playing games. ... In the animated series Jackie Chan Adventures, there are several magical objects that are important through the story. ... Jackie Chan Adventures is a animated series which depicts a fictionalized version of movie star Jackie Chan. ...
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An item which connotes meaning for the audience and the narrative beyond its literal interpretation.
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When detect magic identifies a magicitem’s school of magic, this information refers to the school of the spell placed within the potion, scroll, or wand, or the prerequisite given for the item.
Unless stated otherwise, activating a use-activated magicitem is either a standard action or not an action at all and does not provoke attacks of opportunity, unless the use involves performing an action that provokes an attack of opportunity in itself.
A magicitem doesn’t need to make a saving throw unless it is unattended, it is specifically targeted by the effect, or its wielder rolls a natural 1 on his save.
A magicitem's descriptive text should include a physical description of the item so a DM may describe it on the spot (armor and weapon properties do not need a physical description, but those that do are often clues for the powers of the item).
Item DCs: The DC of a magicitem's spell effects is based on a minimally competent caster casting that spell (a 3rd-level divine spell would have a caster with Wis 13, for example).
Magic weapons and armor, which have a mundane and masterwork cost for the original item, and items with spells that have costly material components or XP components (such as wish) need to have these extra costs calculated separately so someone creating the item pays the right price.