FACTOID # 21: The United States has the most money, airports, radios and Internet Service Providers.
 
 Home   Encyclopedia   Statistics   Countries A-Z   Flags   Maps   Education   Forum   FAQ   About 
 
WHAT'S NEW
RECENT ARTICLES
More Recent Articles »
 

FACTS & STATISTICS    Simple view

  1. Select countries to view: (hold down Control key and click to select several)

     

     

    Compare:

     

     

  1. Select fact or statistic: (* = graphable)

     

     

     

  2. (OPTIONAL) Compare to statistic: (both need to be graphable)

     

     

     

  3. View result as:

     

       
(OR) SEARCH ALL encyclopedia, stats & forums:   

Encyclopedia > Mark Cerny

Mark Cerny (born 1964) has worked on many computer and video games in his career as a designer, programmer, producer, and business executive. As president of Cerny Games that he founded in 1998, he now acts as a consultant in the video game industry.


Cerny, a fan of computer programming and arcade games, started in the game industry at the young age of 17 when he joined Atari in 1982. In those earlier days of professional game development, teams were small and each member was responsible for a wider range of roles than today.


Cerny's first major success is usually cited as Marble Madness in which he acted as the designer. For years he worked with Sega in Japan and the United States, where he worked on Sonic the Hedgehog 2. He was the president of Universal Interactive Studios. He continues to work with Naughty Dog (where he has worked on Crash Bandicoot), Insomniac Games (Spyro the Dragon), and Sony.


From his extensive experience on the "do's and don'ts" in the game industry he has developed the "Cerny method", a strategy for game development. His method prefers a free-form, pre-production stage that explores a game's viability prior to full development. For example, he advocates that if the first level produced does not excite customers, then the game idea should be set aside before too much effort is put into it.


The International Game Developers Association awarded Cerny with the Lifetime Achievement Award at the Game Developers Choice Awards on March 24, 2004, calling him the "master collaborator". His success rests not only on number of games he's worked on, but also their quality and commercial success (having sold several dozen million units).


External links


  Results from FactBites:
 
Mark Cerny to Accept the Lifetime Achievement Award at the Game Developers Conference (814 words)
Cerny's career is decorated with blockbusters such as the Crash Bandicoot and Spyro the Dragon series, and more recently with work on Ratchet and Clank and Jak and Daxter.
The "Cerny Method" emphasizes an explorative risk-taking pre-production period, based on the belief that the best ideas require a period of creative freedom free from rigidly scheduled deadlines.
Cerny also asserts that the ultimate success or failure of a game can be determined by its first playable level.
www.gameindustry.com (976 words)
Mark Cerny is a household name, at least in houses that design computer games for a living.
Today, Cerny works as a consultant and his strategy for game development, called the Cerny Method, is used by firms to shorten the time needed to work on a title.
Cerny was given the prestigious lifetime achievement award at this year’s game development conference for helping to advance the industry.
  More results at FactBites »


 

COMMENTARY     


Share your thoughts, questions and commentary here
Your name
Your comments
Please enter the 5-letter protection code

Want to know more?
Search encyclopedia, statistics and forums:

 


Lesson Plans | Student Area | Student FAQ | Reviews | Press Releases |  Feeds | Contact
The Wikipedia article included on this page is licensed under the GFDL.
Images may be subject to relevant owners' copyright.
All other elements are (c) copyright NationMaster.com 2003-5. All Rights Reserved.
Usage implies agreement with terms.