FACTOID # 87: 22% of American women aged 20 gave birth while in their teens. In Switzerland and Japan, only 2% did so.
 
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Encyclopedia > Master Levels for Doom II

The Master Levels for Doom II was released on 26 December 1995 by id Software as an expansion pack for the computer game Doom II. December 26 is the 360th day of the year in the Gregorian Calendar, 361st in leap years. ... 1995 was a common year starting on Sunday of the Gregorian calendar. ... id Software is a computer game developer based in Mesquite, Texas, a suburb of Dallas. ... An expansion pack is an addition to an existing computer game. ... A computer game is a game composed of a computer-controlled virtual universe that players interact with in order to achieve a defined goal or set of goals. ... The cover artwork for Doom II, painted by fantasy artist Gerald Brom, depicts the Doom space marine firing a shotgun at a gigantic Cyberdemon. ...


The CD contains twenty WAD files created by various authors under contract. The file teeth.wad contains a secret level, so there are a total of 21 levels. Doom Construction Kit: Mastering and modifying Doom was one of many guide books for creating WADs. ...


As a bonus, 1,830 amateur WAD files downloaded from the Internet are also included.


External links

  • The Unofficial Master Levels for Doom II FAQ (http://www.cultmovies.dk/mlfaq102.htm) by Henrik Larsen

  Results from FactBites:
 
Doom - Wikipedia, the free encyclopedia (3515 words)
Doom was not the first first-person shooter with a deathmatch mode— MIDI Maze on the Atari ST had one in 1987, using the MIDI ports built into the ST to network up to four machines together.
Doom was and remains notorious for its high levels of violence, gore, and Satanic imagery, which have generated much controversy from a broad range of groups.
Doom prompted fears that the then-emerging virtual reality technology could be used to simulate extremely realistic killing, and in 1994 led to unsuccessful attempts by Washington state senator Phil Talmadge to introduce compulsory licensing of VR use.
  More results at FactBites »


 

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