The series began with 1999's The Matrix, continuing in 2003 with several Animatrix episodes released on the official site for the series. In May 2003 (May 15, 2003 in the US), The Matrix Reloaded, the first sequel, was released. Enter the Matrix was released at the same time; it was the first video game related to the films and interspersed gameplay with scenes shot for The Matrix Reloaded which were not featured in the film. On the sequel's heels followed the full AnimatrixDVD with nine animated shorts set in the world created by the Wachowski brothers. November 5, 2003 saw both the conclusion to the film trilogy and an unprecedented worldwide release of a major motion picture when The Matrix Revolutions hit cinema screens worldwide at exactly the same time. The Matrix Online, which is a MMORPG that is set to release in 2005, is supposed to conclude the series.
The Matrixseries consists primarily of three films, The Matrix, The Matrix Reloaded and The Matrix Revolutions.
In acknowledgement of the Japanese anime that was a strong influence on the Matrixseries, The Animatrix was produced.
The Matrix reused some of the film sets from Dark City, a movie filmed shortly before that was similar in plot and style but was not yet released long enough to have influenced the movies as The Matrix had already entered post-production by the time Dark City was released theatrically.
MATRIX II "Valarian, Valdamar, *Matrix II: The Abduction and Manipulation of Humans Using Advanced Technology*.
It also discusses the abduction of human children and how to handle adjustment of the child to the experience, multi-generational scenarios and cases, human multidimensional anatomy and how it can be manipulated by technology, and elements of advanced technology possessed by the government.
*Matrix III* discusses all the aspects of the natural electromagnetic fields of the earth, holographic aspects of the universe and consciousness, morphological fields, hard-to-find data on the human brain and neurophysiology, brain structures and consciousness, and brain circuitry as applied to human consciousness and behavior.