New Media Art, or Media Art, is a generic term used to describe art related to, or created with, a technology invented or made widely available since the mid-20th Century. New Media concerns are often derived from the telecommunications, mass media and digital modes of delivery the artworks involve, with practises ranging from conceptual art to virtual art, performance to installation. The term is generally applied to disciplines such as:
Some important influences on New Media art have been the theories developed around hypertext, databases, and networks. Important thinkers in this regard have been Vannevar Bush and Ted Nelson with important contributions from the literary works of Luis Borges and Italo Calvino. These elements have been especially revolutionary for the field of narrative and anti-narrative studies, leading explorations into areas such as non-linear and interactive narratives.
Concerns
Preservation
As the technologies used to deliver works of New Media art such as film, tapes, web browsers, software and operating systems become obsolete, New Media art faces serious issues around the challenge to preserve artwork beyond the time of its contemporary production.
Methods of preservation exist, including the translation of a work from an obsolete medium into a related new medium (see Digital Rosetta Stone (PDF) (http://www.ercim.org/publication/ws-proceedings/DELOS6/rosetta.pdf)), the digital archiving of media (see archive.org (http://www.archive.org) and web.archive.org), and the use of emulators to preserve work dependent on obsolete software or operating system environments (see Preserving the Rhizome ArtBase (http://rhizome.org/artbase/report.htm), a report by Richard Rinehart for Rhizome.org (http://rhizome.org)).
Consequently MediaArts students are encouraged to utilize the excellent theatres, the art museum, the library, and other facilities within the Center for the Arts in order to learn more about the various arts that relate to film and video.
The Department of MediaArts expects to move into new facilities in the old UNM bookstore as soon as construction is completed in January 2004.
MediaArts faculty members have produced notable books and essays, and have created experimental films and video art recognized at major festivals around the world.
MediaArts and Technology (MAT) at UCSB is a transdisciplinary graduate program that fuses emergent media, computer science, engineering, and electronic music and digital art research, practice, production, and theory.
Combining art, science, engineering, and theory, MAT graduate studies provide students with a combination of critical and technical tools that prepare them for leadership roles in artistic, engineering, production/direction, educational, and research contexts.
The relationship of present to future media is of particular interest, especially as it relates to nanotechnology, biotechnology, new materials, and new fabrication methods.