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Encyclopedia > Mega Man 2
Mega Man 2

Box art portraying the protagonist, Mega Man, battling with rivals Quick Man and Crash Man in a futuristic setting. Dr. Light can be seen in the background.
Developer(s) Capcom
Publisher(s) Capcom
Designer(s) Tokuro Fujiwara (director)
Keiji Inafune (character design)
Ogeretsu Kun, Manami Matsumae and Yoshihiro Sakaguchi (music composer)
Series Mega Man Classic
Release date(s) JPN December 24, 1988
NA July, 1989
EUR December 14, 1990
Genre(s) Action/Platform
Mode(s) Single player
Platform(s) NES
Media 2-megabit cartridge

Mega Man 2, known as Rockman 2 Dr. Wily no Nazo (ロックマン2 Dr.ワイリーの謎 Rokkuman Tsū Dokutā Wairī no Nazo?, lit. "Rockman 2 The Mystery of Dr. Wily") in Japan, is a video game that is a part of the Mega Man Classic series by Capcom. It was originally released in July 1989 on the Nintendo Entertainment System in North America and Europe, and on the Famicom in Japan. Mega Man II, known as Rockman World 2 ) in Japan, is the second video game in the portable Game Boy version of the Mega Man series. ... Image File history File links Mega Man 2 NES Boxart File history Legend: (cur) = this is the current file, (del) = delete this old version, (rev) = revert to this old version. ... A video game developer is a software developer (a business or an individual) that creates video games. ... For the original NASA meaning, see capsule communicator. ... This article or section does not cite its references or sources. ... For the original NASA meaning, see capsule communicator. ... A game designer is a person who designs games. ... Tokuro Professor F, Arthur King Fujiwara (藤原 得郎 Fujiwara Tokuro) is a Japanese video game designer at Capcom best known for creating the Ghosts n Goblins and Mega Man series. ... Keiji Inafune Keiji Inafune , born 8 May 1965) is the character designer of Mega Man and producer of Onimusha and Dead Rising video game series and designs characters for many other Capcom games, and is the head of the Capcom Production Studio 2. ... Yuukichans Papa is a pseudonym used by a sound designer who worked on the first two Mega Man games for the Nintendo Entertainment System, considered by some to have the best soundtracks made for the console. ... This article or section does not cite its references or sources. ... This article is about the country in East Asia. ... is the 358th day of the year (359th in leap years) in the Gregorian calendar. ... Year 1988 (MCMLXXXVIII) was a leap year starting on Friday (link displays 1988 Gregorian calendar). ... North America North America is a continent[1] in the Earths northern hemisphere and (chiefly) western hemisphere. ... 1989 1989 in games 1988 in video gaming 1990 in video gaming Notable events of 1989 in video gaming. ... For other uses, see Europe (disambiguation). ... is the 348th day of the year (349th in leap years) in the Gregorian calendar. ... Year 1990 (MCMXC) was a common year starting on Monday (link displays the 1990 Gregorian calendar). ... Video games are categorized into genres based on their gameplay. ... To meet Wikipedias quality standards, this article or section may require cleanup. ... A simple platform sequence from the game Wonder Boy Platform game, or platformer, is a video game genre characterized by jumping to and from suspended platforms or over obstacles. ... In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ... “NES” redirects here. ... The Megabit is a unit of information storage, abbreviated Mbit or sometimes Mb. ... Cartridge for the VIC 20 homecomputer In various types of electronic equipment, a cartridge can refer one method of adding different functionality or content (e. ... “Computer and video games” redirects here. ... This article or section does not cite its references or sources. ... For the original NASA meaning, see capsule communicator. ... 1989 1989 in games 1988 in video gaming 1990 in video gaming Notable events of 1989 in video gaming. ... “NES” redirects here. ... “NES” redirects here. ...


Mega Man 2 is the second game released in the entire franchise. It has been re-released on several consoles over the years and has most recently made its way to mobile phones.[1] The game is considered by many publications to be the best title in the series, and, by some, one of the greatest games ever made.[2][3]

Contents

Story

Mega Man 2 takes place precisely one year after the original Mega Man, which was set in the year 200X. Mega Man, known as Rockman ) in Japan, is a video game developed and published by Capcom in 1987 for the Nintendo Entertainment System/Famicom. ... The 2000s are the current decade, spanning from 2000 to 2009. ...


Just when everyone thought they could live in peace and that an age of prosperity had dawned upon them, the evil Dr. Wily who had threatened the world once already, revealed that he had built a new fortress and an army of robotic henchmen, led by eight new Robot Masters of his design. He unleashed them on the world for revenge against the world's hero Mega Man. Once again, the populace called on Mega Man to stop the chaos before the world was engulfed in the flames of destruction. Doctor Albert W. Wily is a fictional character and the prime antagonist of the original Mega Man series of video games. ... In the Mega Man original series, a Robot Master is a special kind of robot or android that possesses a very advanced level of artificial intelligence. ... Mega Man, known as Rock Man ) in Japan, is a video game character created by Keiji Inafune and is the title character of what has been referred to as the Classic Mega Man series developed by Capcom since 1987. ...


Gameplay

Overview

Mega Man battling through Quick Man's level.

Mega Man 2 is a platformer and action game like its predecessor, Mega Man. The player controls Mega Man, a boy robot who fights for peace, as he travels to defeat the Robot Masters of Dr. Wily. Mega Man gains the signature weapon of each Robot Master after defeating him. The Robot Masters have weaknesses to the weapons of certain other Robot Masters; therefore, choosing the order in which the levels are played is a vital component of the gameplay.[4] Image File history File links No higher resolution available. ... Image File history File links No higher resolution available. ... Mega Man, known as Rockman ) in Japan, is a video game developed and published by Capcom in 1987 for the Nintendo Entertainment System/Famicom. ... Not to be confused with Robot Master (Transformers). ...


While matching the Robot Masters' weaknesses to one another is an important component of Mega Man 2's gameplay, an additional component is the superiority of many of those weapons to Mega Man's standard weapon. The Quick Boomerang, for example, is able to kill some enemies that no other weapon can. And the Metal Blades are capable of attacking in all eight directions, and are much wider than Mega Man's regular weapon, making it much easier to deal with flying enemies. Either weapon, though particularly the blades, can make formerly difficult sections of the game much easier.


New features

Unlike the original Mega Man, the game no longer keeps a running score for the player. This also removes the score pellet drops; drops only consist of energy and weapon energy. The player is also unable to return to Robot Master levels once they have been completed; although, unlike Mega Man, there are no hidden special powers that would make the ability to replay levels important.


Mega Man 2 introduced a password system. After defeating each Robot Master a password is displayed, allowing the player to return to that particular point in the game after restarting the system.[5] The password stores the particular list of completed Robot Masters, as well as the number of E-Tanks that the player has accumulated.


Mega Man 2 adds a new item to the series, the E-Tank. The E-Tank allows a player to refill Mega Man’s health at any time.[6]


The North American release of the game has two difficulty modes: normal and difficult. The "difficult" setting is the standard difficulty level that was used in the Japanese version, while the "normal" setting makes all enemies and Robot Masters weaker. Re-releases in North America do not contain this feature. The choice of difficulty mode has no effect on the password system.


Robot Masters

# Robot Master Weapon
09 Metal Man Metal Blade
10 Air Man Air Shooter
11 Bubble Man Bubble Lead
12 Quick Man Quick Boomerang
13 Crash Man Crash Bomb
14 Flash Man Time Stopper
15 Heat Man Atomic Fire
16 Wood Man Leaf Shield

After completing certain Robot Master stages, Mega Man is given, in addition to the weapon of that Master, a special item.[7] These items are platforms that allow the player to go places that the he or she would not otherwise. Item 1 generates up to 3 platforms that slowly rises in the air. Item 2 creates a platform that constantly moves forward, while Item 3 creates an elevator platform that climbs up walls.


After defeating the eight Robot Masters, the player proceeds to Dr. Wily's fortress, which consists of six levels that are taken linearly. These levels have restart points, such that if Mega Man dies, the player restarts from that point. Unlike the Robot Master levels, the area before the boss of the level does not have a restart point, so if the player loses while fighting a boss, then he or she must restart from the restart point halfway through the level. This process would be continued on Mega Man 3 and Mega Man 4.


As in the original Mega Man, the player is required to fight each Robot Master a second time in Dr. Wily's fortress. However, in Mega Man 2, these battles take place in a single room with teleportation devices that lead to each Robot Master. The devices can be entered in any order, but the devices are not labeled.


Development

Mega Man creator Keiji Inafune claims the development of Mega Man 2 was a "rogue effort".[8] The first Mega Man game did not have a large enough success to lead to an immediate sequel. Inafune was given the chance to create a sequel on the condition that he work concurrently on other projects as well.[9] The Mega Man 2 development team spent their own time on the project to improve upon the original by adding more levels and weapons, as well as improving the graphics.[8] Due to the limited amount of cartridge space available for the original Mega Man, much of the leftover design elements from the game were transferred to Mega Man 2.[10] In addition, a contest was held in Japan, giving fans a chance to design the game's eight Robot Masters. Keiji Inafune Keiji Inafune , born 8 May 1965) is the character designer of Mega Man and producer of Onimusha and Dead Rising video game series and designs characters for many other Capcom games, and is the head of the Capcom Production Studio 2. ...


Music

The soundtrack for Mega Man 2 was composed by Yuukichan's Papa, a team of three people: Manami Ietel (Manami Matsumae), Ogeretsu Kun, and Yoshihiro Sakaguchi. Yuukichan's Papa also composed for the music for the original Mega Man. Yuukichans Papa is a pseudonym used by a sound designer who worked on the first two Mega Man games for the Nintendo Entertainment System, considered by some to have the best soundtracks made for the console. ...


The music for Mega Man 2 proved one of the most popular and enduring 8-bit videogame soundtracks of the era. It has been performed in several incarnations by bands such as The Minibosses and Project X. Minibosses EP album cover. ... Project-X is a scrolling shooter game for the Amiga computer released in 1992. ...


Reception

Mega Man 2 was named by GameSpot as one of "The Greatest Games of All Time".[2] It was also honored in Nintendo Power's "Top 200 Nintendo Games Ever" list, ranked at number 33.[3] Creator Keiji Inafune claims the success of Mega Man 2 is what made the Mega Man series a hit that continues to spawn sequels.[8] GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... Nintendo Power magazine is a monthly news and strategy magazine formerly published in-house by Nintendo. ...


Legacy and re-releases

Many of the conventions of the classic Mega Man series were defined by Mega Man. Mega Man 2 added its own conventions, which were retained by the series. The traditional number of Robot Masters for Mega Man games is eight as used in Mega Man 2, rather than the six used in the original. The Game Boy versions used eight Robot Masters, but they were divided into two sets of four.


The E-Tank was used in most entries in the series, though the Mega Man X series required that the player fill the tanks manually. The teleporter room where the player confronts all of the Robot Masters for a second time has become a staple of the games, replacing the preset sequence used by Mega Man. Mega Man 2 also initiated the idea of movement items. Though later Mega Man games would introduce Rush as a container for these different platforms and special movement modes, the genesis of the idea was in Mega Man 2. Rush's abilities, much like Mega Man 2's items, are acquired from defeating a particular Robot Master. This article or section does not cite any references or sources. ...


Mega Man 2 was re-released for the Sony PlayStation in the second of six Rockman Complete Works discs, in Japan only circa 1999. It is largely identical to the original NES release, but had a number of bonuses, such as a "navi mode" for beginners presents the player with a slightly re-made version of the game, detailed encyclopedic content, image galleries, and remixed music.[11] Mega Man 2 was included with nine other games in the series in Mega Man Anniversary Collection for the Sony PlayStation 2, Nintendo GameCube, and Microsoft's Xbox, released between 2003 and 2005. The game's emulation is identical to the re-release contained in Rockman Complete Works.[12] Mega Man 2 made its way to mobile phones in 2007.[1] Sony Computer Entertainment, Incorporated ) (SCEI) is a Japanese video game company specializing in a variety of areas in the video game industry, mostly in video game consoles and is a full subsidiary of Sony Corporation that was established on November 16, 1993 in Tokyo, Japan. ... The Sony PlayStation ) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ... Rockman Complete Works is a collection of the enhanced remakes of the first six video games in the Mega Man Classic series from Capcom. ... 1999 1999 in games 1998 in video gaming 2000 in video gaming Notable events of 1999 in video gaming. ... Mega Man Anniversary Collection is a compilation of ten video games featuring Capcoms hero Mega Man. ... “PS2” redirects here. ... The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ... The Xbox is a sixth generation era video game console produced by Microsoft Corporation. ... 2003 2003 in games 2002 in video gaming 2004 in video gaming Notable events of 2003 in video gaming. ... 2005 2005 in games 2004 in video gaming 2006 in video gaming Notable events of 2005 in video gaming. ... (NOTE: Some release dates listed are not global release dates. ...


Novelization

Mega Man 2 was made into a novel in the Worlds of Power series and was published by Scholastic in 1990. The novel mostly follows the game, even offering game hints at the end of some chapters.[13] Besides the added dialogue, the one major variation in the novel is that Dr. Light fears Mega Man's chances against Dr. Wily's more powerful new robots and while attempting to duplicate him, accidentally turns him into a human being, a difficulty Mega Man must endure throughout the story.[14] The book's cover also lacks the gun depicted on the North American boxart of the game.[15] The Worlds of Power books were a series of novelizations of video games for the Nintendo Entertainment System. ... For other uses, see Scholastic (disambiguation). ...


References

  1. ^ a b Stern, Zack (April 13, 2007). Street Fighter, Mega Man on mobile phones. JoyStiq.com. Retrieved on 2007-08-15.
  2. ^ a b GameSpot (2003). The Greatest Games of All Time. gamespot.com. Retrieved on 2006-06-11.
  3. ^ a b (February 2006) "NP Top 200". Nintendo Power (200): 59. 
  4. ^ (July 1989) in Capcom: Mega Man 2 Instruction Booklet (in English). Nintendo of America, 7. 
  5. ^ (July 1989) in Capcom: Mega Man 2 Instruction Booklet (in English). Nintendo of America, 9. 
  6. ^ (July 1989) in Capcom: Mega Man 2 Instruction Booklet (in English). Nintendo of America, 6. 
  7. ^ (July 1989) in Capcom: Mega Man 2 Instruction Booklet (in English). Nintendo of America, 8. 
  8. ^ a b c Hoffman, Chris (September 2007). "Playback: Mega Man 2". Nintendo Power (219): 82. 
  9. ^ Oxford, Nadia (2007). Mega Man Retrospective: Getting Equipped With 20 Years. 1UP.com. Retrieved on 2007-08-10.
  10. ^ "Mega Man". Interviewee: Keiji Inafune. Game Makers. G4 (TV channel). November 20, 2003. No. 19, season 2.
  11. ^ GameSpot staff. The History of Mega Man. GameSpot.com. Retrieved on 2007-08-20.
  12. ^ Parish, Jeremy (June 22, 2004). Mega Man Anniversary Collection (PS2). 1UP.com. Retrieved on 2007-08-20.
  13. ^ Miles, Ellen (1990). Mega Man 2. New York, NY: Scholastic, Inc., 16, 23, 36, 39, 50, 57, 61, 66, 71. ISBN 0-590-43772-0. 
  14. ^ Miles, Ellen (1990). Mega Man 2. New York, NY: Scholastic, Inc., 4-6. ISBN 0-590-43772-0. 
  15. ^ Struck, Shawn (2006). 8-Bit Lit: Behind the NES' Worlds of Power Series. 1UP.com. Retrieved on 2007-08-09.

  Results from FactBites:
 
Mega Man 2 - Wikipedia, the free encyclopedia (2315 words)
Mega Man Powered Up 2 for PSP has been confirmed to be in the pre-planning stages, but Inafune mentioned at E3 2006 that plans may have changed.
A feature that Mega Man 2 possesses that the original does not is a password feature that allows the player to continue his or her game at a later time once they have shut off the system.
Mega Man 2 was re-released in 1994 with 16-bit graphics as part of the Sega Mega Drive game Mega Man: The Wily Wars and as part of the Mega Man Anniversary Collection in 2004.
Mega Man Legends 2 - Wikipedia, the free encyclopedia (2035 words)
Mega Man Legends 2 is the sequel to Mega Man Legends.
It was released in May 2000 in Japan (as Rockman DASH 2), and October 2000 in North America.
One of the many references to previous Mega Man series scattered throughout the game appears inside the bar in Yosyonke Town, where the television inside shows a short cartoon clip of Mega Man and Proto Man from the Mega Man Classic series.
  More results at FactBites »


 

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