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Encyclopedia > Mega Man Battle Network series
MegaMan Battle Network series
Developer(s) Capcom
Publisher(s) Capcom
Release date(s) MegaMan Battle Network (2001)
MegaMan Battle Network 2 (2001, 2002)
MegaMan Battle Network 3 (2002, 2003)
MegaMan Battle Network 4 (2003, 2004)
MegaMan Battle Network 5 (2005, 2004)
MegaMan Battle Network 6 (2005, 2006)
MegaMan Battle Network Chip Challenge (2003, 2004)
MegaMan Battle Network Transmission (2003)
Genre(s) Platform game, RPG
Mode(s) Single player, multi-player
Platform(s) Game Boy Advance, GameCube, DS

The Mega Man Battle Network series is one of Capcom's Mega Man series and debuted in 2001 on the Game Boy Advance. It is a spinoff series based on the original Mega Man. In Japan, as of the release of Rockman EXE Transmission in 2003, the series has been known as Rockman EXE; prior to this it was called Battle Network Rockman EXE. There are six main Battle Network games as well as several side-story or gaiden games. Image File history File links Broom_icon. ... Image File history File links No higher resolution available. ... A video game developer is a software developer (a business or an individual) that creates video games. ... For the original NASA meaning, see capsule communicator. ... This article or section does not cite its references or sources. ... For the original NASA meaning, see capsule communicator. ... 2001 2001 in games 2000 in video gaming 2002 in video gaming Notable events of 2001 in video gaming. ... 2001 2001 in games 2000 in video gaming 2002 in video gaming Notable events of 2001 in video gaming. ... Also see: 2002 (number). ... 2002 2002 in games 2001 in video gaming 2003 in video gaming Notable events of 2002 in video gaming. ... Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ... 2003 2003 in games 2002 in video gaming 2004 in video gaming Notable events of 2003 in video gaming. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... 2005 2005 in games 2004 in video gaming 2006 in video gaming Notable events of 2005 in video gaming. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... 2005 2005 in games 2004 in video gaming 2006 in video gaming Notable events of 2005 in video gaming. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... 2003 2003 in games 2002 in video gaming 2004 in video gaming Notable events of 2003 in video gaming. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... 2003 2003 in games 2002 in video gaming 2004 in video gaming Notable events of 2003 in video gaming. ... Video games are categorized into genres based on their gameplay. ... A simple platform sequence from the game Wonder Boy Platform game, or platformer, is a video game genre characterized by jumping to and from suspended platforms or over obstacles. ... This article does not cite any references or sources. ... In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ... This article does not cite any references or sources. ... The Nintendo GameCube , GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ... “NDS” redirects here. ... For the original NASA meaning, see capsule communicator. ... An illustration of the starring characters in the various series. ... Year 2001 (MMI) was a common year starting on Monday (link displays the 2001 Gregorian calendar). ... This article does not cite any references or sources. ... A spin-off (or spinoff) is a new organization or entity formed by a split from a larger one such as a new company formed from a university research group. ... Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ... Gaiden (外伝, literally outside story) is a Japanese term for a side story. ...


This spinoff combines elements of the classic Mega Man stories with the high-tech world of computers, and thus CamelCase is predominantly used in logos. This article does not cite any references or sources. ...


Terms are listed with English term first, followed by the original Japanese term.

Contents

Series history

The series is set in the year 200X, (sometimes written as 20XX) in an alternate version of the original Mega Man universe in which computers, rather than robots, were the subject of the most research. Like the original, there were two main projects and only one was funded, but unlike the original, the work of Dr. Tadashi Hikari (the series' version of Dr. Light - the name makes reference to both "Light" and "Right" being correct names for Mega Man's creator in the original series) in the field of networking and AI programs had been funded over Dr. Wily's research in robotics. The result of Dr. Hikari's research was the PET (PErsonal Terminal), a small computer which is used similarly to a cellular phone or PDA and which contains a customizable artificial intelligence complete with emotions, known as a NetNavi (short for Network Navigator). A NetNavi is responsible for helping the operator search, use, and surf the internet as well as protect the PET and itself from viruses. Within years the Internet evolves to the point where it literally becomes possible to send an AI into it and physically move around as if it were another world, and technically, it is. There is some danger, however: viruses evolve alongside Navis and the Internet to become intelligent on some level. Navis presumably have advanced data to prevent tampering with their code directly: Viruses cannot harm them by corrupting their data, unlike viruses of our age, who cannot do anything but this. However, because the Internet has evolved to the point of taking on a manifestation, so, too, can virtual weapons be used. If a Navi or a Virus takes too much damage from viral weapons, it's programming will lose integrity, disperse, and be deleted shortly afterwards. Navis, however, have weapons of their own: Each Navi has antiviral weapons that are built directly into its programming that provide basic defense, and can, in addition to this, be sent weapon programs from the PET via the use of BattleChips. The original NES Mega Man. ... Dr. Thomas Light Ph. ... Internetworking involves connecting two or more distinct computer networks together into an internetwork (often shortened to internet), using devices called routers to connect them together, to allow traffic to flow back and forth between them. ... Garry Kasparov playing against Deep Blue, the first machine to win a chess game against a reigning world champion. ... Lord Wily is a character in the MegaMan Battle Network video games and the prime antagonist of the series. ... Robotics is the science and technology of robots, their design, manufacture, and application. ... Derived from the term Internet Navigator, a NetNavi (ネットナビ Nettonabi) is a key concept in the Mega Man Battle Network series of video games, developed by Capcom, as well as the MegaMan NT Warrior (Rockman EXE) anime and manga. ...


Some years later, the series focuses on Tadashi's grandson, Lan Hikari (Netto Hikari [1] in the Japanese version), both original and English names being a play on computer terminology ("Netto" is a pun on "net" [as in "inter"net"], while Lan is a pun on LAN), and his extraordinary navi, MegaMan.EXE (Rockman.EXE). They somehow get involved in foiling the schemes of a net-crime organization called the WWW ("World Three"), headed by Wily. Lan Hikari, known in Japan as Netto Hikari ), is a fictional character and the human protagonist of the Mega Man Battle Network series of video games and the MegaMan NT Warrior (Rockman EXE) anime and manga. ... Lan can stand for several things: A local area network Lan (airline) formerly LanChile Lan Peru Län, a kind of administrative division used in Sweden Lan Mandragoran, a fictional character in the Wheel of Time fantasy series by Robert Jordan. ... MegaMan. ...


In another tribute to the original series, most (but not all) of the Navis in the series are named after characters from the original series (although in Battle Network all NetNavis are supposed to carry the "EXE" file extension, to differentiate them from their original counterparts). As the games progressed, however, certain characters from the X series, most notably Zero, Iris and Colonel have also appeared as NetNavis, prompting some fans to believe that, similar to the original series, the Battle Network series will eventually transition to an 'X' stage. Which actually happened with Mega Man Star Force). Completely original NetNavis have also been made for the series, with some exclusive to the anime series. In every game since the second (with the exception of Battle Network 3), NetNavis used by Mr. Famous were created by fans of the series, being winners of design contests from Capcom of Japan. The original NES Mega Man. ... A filename extension or filename suffix is an extra set of (usually) alphanumeric characters that is appended to the end of a filename to allow computer users (as well as various pieces of software on the computer system) to quickly determine the type of data stored in the file. ... This article or section does not cite any references or sources. ... Zero ) is a video game character and one of the three protagonists in the Mega Man X series and protagonist of the Mega Man Zero series of video games. ... For the anime and manga series of the same name, see Mega Man Star Force (anime). ...


Interestingly, MegaMan.EXE in many cases replaced his original counterpart: for example, for the 15th anniversary of Mega Man, MegaMan.EXE (and not the original Mega Man) appears on the box cover of every game released that year.


This is technically culturally correct. The original Mega Man was a robot. Circa 1987, this was conceived as the next stepping stone in the evolution of technology. However, the introduction of the Internet, an advancement which was never predicted by anyone, has made society rethink its technological destiny. Therefore, MegaMan, being one of the epitomes of human achievement, was reenvisioned as a digital program that battles extremely advanced computer viruses, a much more realistic threat today than malicious, rampaging robots. As a sort of internal representation of this, in the games, both Dr. Hikari and Dr. Wily worked for Scilab, with Hikari researching the Internet and Wily researching robotics. Only Hikari's research was funded, and Wily's work in robotics was abandoned.


Gameplay

The Battle Network games are hybrid console role-playing games. Out of battle, gameplay is typical RPG fare. In battle, however, it is a unique hybrid of traditional action-RPG gameplay and a collectible card game. This battle system is the most unique part of the Battle Network games, featuring a 6x3 grid, with each character initially controlling half of the playing field. However, this can be modified by Battle Chips and in Battle Network 5, the layout of surrounding tiles in Liberation Missions. This article does not cite any references or sources. ... Collectible card games (CCGs), also called trading card games (TCGs), are played using specially designed sets of cards. ...


Like the original games, MegaMan has the use of his weapon, the MegaBuster, but in this series, additional weapons can be downloaded to MegaMan for one-time use through small computer chips held by Lan known as Battle Chips. A secondary objective is thus the collection of Battle Chips, and the organization of Battle Chips in such a manner as to augment MegaMan's powers to its maximum level. Some Battle Chips can also be combined in such a way to form a Program Advance, a sort of combo attack, while others are used to call other NetNavis for assistance. With the success of the collectible genre with series such as Pokémon, Battle Network games (beginning with BN3) were released in two similar versions, and had Giga Class Battle Chips, Style Changes, Soul Unisons, Crosses and side stories that were exclusive to one version of the game. The official Pokémon logo. ...


The fourth, fifth and sixth games in the series are also compatible with the e-Reader (in Japan; the e-Reader was discontinued in America). By swiping special cards, MegaMan can be given extra powers. The cards also allowed for customization of menu screens. This article is about the Nintendo device. ...


Battle Network 4 can also be used with the Battle Chip Gate (released only in Japan), another Game Boy accessory (made specifically for Battle Network), in which battle chips for the Advanced PET and Advanced PET II (a virtual pet-like toy with a Battle Network motif, based on the PETs found in Battle Network 4.) Subsequent PET upgrades include the Progress and LiNK PETs, which are based on the PETs in Battle Network 5 and Battle Network 6, respectively. The Battle Chip Gate is also compatible with Rockman.EXE 4.5 Real Operation, a Japan-only spinoff game in which the Game Boy Advance acts as the PET itself and Navis other than MegaMan can be used. Two upgraded gates were released in conjunction with the fifth and sixth games, under the titles of Progress Chip Gate and Beast Link Gate, respectively. A digital pet, also known as a virtual pet, is a type of artificial human companion: a simple computer designed to simulate a pet. ... This article does not cite any references or sources. ...


Furthermore, Battle Network 4 can be connected to Mega Man Zero 3 to obtain the Z-Saber, the sword used by Zero in the Mega Man Zero series, as a BattleChip for MegaMan.EXE, as well as for Zero to face Battle Network viruses in Zero 3. Zero ) is a video game character and one of the three protagonists in the Mega Man X series and protagonist of the Mega Man Zero series of video games. ... Zero as he appears in Mega Man Zero, holding the series version of his signature weapon, the Z-Saber This article is about the Mega Man Zero Mega Man Zero (video game) Mega Man Zero is the fifth series of Capcoms Mega Man video games, and debuted in 2002...


The fourth, fifth, and sixth installments of the series also feature cameos (effectively, a fictional crossover) by Django and Otenko of Konami's Boktai series, in which Django and Otenko are part of a sidequest that allows MegaMan to get the GunDelSol (a BattleChip based on Django's main weapon) as well as the PileDriver Program Advance. In the fifth installment, Django and Otenko NaviChips are also available along with a feature that actually allows the player to battle a friend who owns a copy of Boktai 2: Solar Boy Django. A second crossover battle was offered between the sixth game and the third Boktai game, Boktai: Sabata's Counterattack. These were removed from the American and European versions. It has been suggested that Gaming crossovers be merged into this article or section. ... Konami Corporation ) (TYO: 9766 NYSE: KNM SGX: K20) is a leading developer and publisher of numerous popular and strong-selling toys, trading cards, anime, tokusatsu, slot machines and video games. ... Boktai is a video game series created by Konami for the Game Boy Advance handheld console. ... Boktai 2: Solar Boy Django (Japanese name Zoku Bokura no Taiyou: Taiyou Shounen Django) is a video game created by Konami and released for the Game Boy Advance in 2004. ...


MegaMan is also a secret character in Capcom's Onimusha Blade Warriors series, and in Battle Network 5 two BattleChips are based on Duel Masters, a reference to the double billing of movie adaptations of their respective anime series. Duel Masters (デュエルマスターズ Dyueru Masutāzu) is a franchise based on a manga, anime and a trading card game. ...


Battle Network 5 also introduces Liberation Missions, a mode that combines traditional NetBattling with turn-based strategy games. In Liberation Missions, MegaMan and a team of Navis enter a part of the Internet controlled by Dark Chip Syndicate Nebula in order to free it from their control. A turn-based game, also known as turn-based strategy, is a game where each participant plays in turn. ...


Rockman.EXE 5 DS Twin Leaders (Double Team in the United States and Europe) has been released on the Nintendo DS system. It is virtually the same as the fifth installment on Game Boy Advance, except with an extra screen. Most player-influenced elements of the game are managed on the touch screen, and the base menu is made to look like Netto's PET from the Anime. Also, the Soul Unison function introduced in the fourth game is used more prominently. However, players can only obtain souls depending on which game version they have chosen. This article does not cite any references or sources. ...


Unlike the past Battle Network games, RockMan.EXE 5 Twin Leaders can connect to past games for chips and other extras. Depending on which game has been loaded into the Game Boy Advance slot, numerous secrets can be revealed. Such unlockable features include Sol Cross Rockman (SCR), which can be obtained through Boktai 1, 2, and 3, and Forte Cross Rockman (Bass Cross MegaMan) (FCR/BCM). The attacks of Forte Cross Rockman vary depending on the game's save file.


Capcom released RockMan.EXE 6, the final game in the RockMan.EXE series, for the Game Boy Advance on November 22, 2005. Like the past three installments, EXE 6 was released in two versions: "Cyber Beast Falzer" and "Cyber Beast Gregar". Lan and his family move to a new location, called "Central Town" and little will be seen of his old friends, such as Mayl, Dex, and Yai. He will however be meeting new friends, the most prominent of which is Iris. The Cross System has been introduced in this installment, with many notable similarities with Style Change and Soul Unison, such as the Link Navi's attributes and no time limit. Beast Out is another addition to the gameplay, and MegaMan takes on the appearance and abilities of one of the two Cyber Beasts. is the 326th day of the year (327th in leap years) in the Gregorian calendar. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ...


Plots

Mega Man Battle Network

A terrorist organization called WWW (World Three) attempted to destroy the world with the use of a super virus known as the Life Virus (Dream Virus in Japan). Despite interference by Lan and MegaMan, the members stole the four programs they needed in order to make it and succeeded in its creation. The virus was as strong as predicted, but was destroyed by MegaMan. Its defeat forced WWW to retreat. This article does not cite any references or sources. ...


Mega Man Battle Network 2

The following summer after WWW's defeat, a new terrorist group called Gospel emerged. Their tactics differed considerably compared to WWW, as they appeared to have no set goal. Gospel's plan had seemingly consisted of only causing random destruction with their navis. Lan and MegaMan battled every member and prevented the worst possible situations. However, Gospel's hidden plan was to re-create the ultimate net navi, Bass (Forte in Japan). Using bug fragments, they planned to make a large army of Bass navis to take over the world. Unknown to Gospel, their method of creating Bass was imperfect, and his abilities were vastly below predictions. In an attempt to increase Bass's power, the leader of Gospel overloaded energy into Bass, and changed him into a giant multi-bug organism. Although the bug beast was stronger than before, Lan and MegaMan managed to eliminate it. This article does not cite any references or sources. ...


Mega Man Battle Network 3 (White and Blue)

Battle Network 3 takes place not long after BN2. A NetNavi tournament called the N1 Grand Prix took place. Half of the game involved qualifying for the tournament. Once Lan and MegaMan get into the competition, the tournament was discovered as a set-up by WWW to intimidate the world about their return. This article or section contains a plot summary that is overly long or excessively detailed compared to the rest of the article. ...


WWW had already been attacking in between qualification rounds. As with before, Lan and MegaMan had to defeat the WWW net navis. However, the net operators always managed to escape with special programs known as TetraCodes. The codes were required for WWW's plan to revive the net beast Alpha (Proto in Japan).


Alpha was the original prototype of the internet. However, he went beserk and devoured any navis and programs. The scientists were forced to seal Alpha to prevent further damage.


In addition to the TetraCodes, WWW had needed Bass in order to awaken Alpha. It was revealed that Dr. Wily, head of WWW, was moving behind-the-scenes in net mafia Gospel, and had put them to the task of creating a copy Bass specifically for the resurrection. This time, Wily didn't need a fake Bass because he tricked the true Bass into removing the final security measure. When Lan and MegaMan arrived, they fought and destroyed Alpha. In its last moments, Alpha absorbed MegaMan, and the navi was thought to have been deleted. However, a letter Lan's grand-father left them contained coding that let MegaMan be restored.


Mega Man Battle Network 4 (Red Sun and Blue Moon)

Lan and MegaMan partake in a series of net battle tournaments. Depending on the version of the game, different opponents and scenarios will occur. In between tournaments, a criminal organization called Nebula will attack. They spread corruption with the use of dark chips. These are battle chips infused with the power of darkness. They grant immense firepower compared to a regular chip, but spawns a dark soul and does a small amount of permanent HP damage into the navi that uses it. MegaMan Battle Network 4 is the fourth game in the MegaMan Battle Network series. ...


Meanwhile, an asteroid is traveling through space, heading for Earth. The scientists at NAXA (ANSA in Japan) attempt to divert it. When their laser strategy failed, they decided to send a net navi into the asteroid's cyberworld and change its course. The navi was chosen through an international tournament, which Lan and MegaMan ended up winning.


Nebula attacked again, but MegaMan was able to delete the head navi and reached the main program operating the asteroid. The program was called Duo and was planning on destroying Earth because of the high levels of dark energy. Lan and MegaMan proved through battle that all people had the ability to conquer their inner darkness, and successfully averted destruction.


Mega Man Battle Network 5 Team Protoman/Colonel/Double Team (Twin Leaders)

Nebula attacks again, this time with an all-out invasion. They kidnap Lan's father and use SciLab's computers to take over the internet. In response, either Chaud or Baryl (depending on the version) create a team of elite net navis and operators. Lan and MegaMan are the first members. As the story progresses, more team members are gained, and more areas of the net are liberated. When all of the net is won back, the team locates Nebula's headquarters and attempt to end the organization. MegaMan Battle Network 5 is the fifth game in the MegaMan Battle Network series. ...


Dr. Regal, head of Nebula, reveals his plan of using SoulNet to connect the souls of navis and humans. When that is complete, he tries to upload Nebula Grey, a program of hatred, into it to corrupt all people. This plan was ended when MegaMan deleted Nebula Grey.


SoulNet begins to overload, and the team retreats. Dr. Regal stays behind and gets caught in the explosion of his base. When he awakens, he loses his memory and Lan's father gives him the opportunity to be a scientist. With Nebula disbanded, dark chip production was ceased and no longer exist.


It is interesting to note that in Team Colonel, Dr. Wily appears and he is the reason behind Dr. Regal's memory loss. Baryl is also shown as loyal to Dr. Wily. This would be the basis for the next game's storyline.


Mega Man Battle Network 6 (Cybeast Gregar/Cybeast Falzar)

Battle Network 6 is the final game in the series. Lan's father gets a new job and the family moves to Cyber City, leaving behind Lan's classmates and friends from ACDC Town. WWW attacks once again, aiming to revive the legendary Cybeasts, Gregar and Falzar. This article or section cites very few or no references or sources. ...


Gospel's bug beast designed itself after Gregar. This was because the two were created by the same means. Gregar was formed when numerous bugs on the net formed into a beast-like shape at a rapid pace. Falzar was made to destroy Gregar, but its creator had lost control.


When the resurrection was complete, WWW attempted to capture them. They successfully caught one, but MegaMan had absorbed the other. At the end, Wily stole MegaMan's Cybeast and placed it and his own into Copybots, robots that could bring programs into the real world. Along with Colonel and Iris, MegaMan deleted the beasts before they could be released onto the world. Wily was arrested afterwards.


In the end, Dr. Wily finally saw the error of his ways and decided to help society once more. With the opportunity of being a scientist again, Wily created powerful systems that deleted viruses and made repairs automatically. This allowed for Net Society to grow incredibly fast. The ending shows a 20 year leap into the future.


Mega Man Battle Network 7

A project currently being undertaken for the PC at the Under Square http://www.exe-undersq.com/site/exe7news/


Other medias

Anime

Main article: MegaMan NT Warrior

The games lent itself to an anime adaptation, also titled Rockman.EXE. The English language version is known as MegaMan NT Warrior, and has edits resulting from Americanization. The anime is very loosely based on the games (in particular, the third Battle Network game), with few story events in common. The series has spawned four sequels, Axess, Stream, Beast, and Beast+. Stream is loosely based on the fourth and fifth Battle Network games, with heavy Battle Network 3 influences. Beast has shown fairly heavy influences from the 6th Battle Network game(s). MegaMan NT Warrior , Rockman EXE in the original Japanese language version) is an anime and manga series based on the Mega Man Battle Network series of video games. ... “Animé” redirects here. ... The English language is a West Germanic language that originates in England. ... This article does not cite any references or sources. ...


Though Beast was half the length of the previous series, another series premiered after it called Beast+. At this point, the series had become part of the Oha Coliseum programming block, now taking up only a 10 minute time-slot (alongside an Ape Escape anime). Beast+ focuses on the more obscure, left-over elements from the games that were previously ignored, such as Transmission and the Japan-only mobile game, Phantom of the Network. The 26th episode of Beast+ marked the series finale, and an anime based off of Mega Man Star Force took it's place immediately afterwards. Ape Escape is a platform game for the PlayStation, which launched a video game series of the same name. ... For the anime and manga series of the same name, see Mega Man Star Force (anime). ...


Board game

In 2004 Capcom released ロックマン エグゼ カタン スタンダード (2004) — “Rockman.EXE Catan Standard” — a licensed version of Settlers of Catan. Settlers of Catan is a multiplayer board game designed by Klaus Teuber. ...


Manga

A manga series was produced by Ryo Takamisaki and serialized in Coro Coro Comics in Japan. The series concluded recently at volume 13. Eleven volumes of the English language MegaMan NT Warrior adaptation have been published by VIZ Media as of 2006. Thirteenth and final volume may come out early 2008. Ryo Takamisaki (鷹岬 涼 Takamisaki Ryō, born August 14, 1963) is a manga-ka. ... It has been suggested that this article or section be merged with Coro Coro. ... MegaMan NT Warrior , Rockman EXE in the original Japanese language version) is an anime and manga series based on the Mega Man Battle Network series of video games. ... Viz Media, LLC, headquartered in San Francisco, California, is a major American anime, manga and Japanese entertainment company formed by the merger of Viz, LLC, and ShoPro Entertainment. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...


Reception

The original MegaMan Battle Network title was generally well-received critically by reviewers enjoying the unique and addicting gameplay and willing to overlook the game's low-budget aesthetics. The sequels, however, have been widely panned for their basic recycling of the original formula, with little appreciable improvement either in the gameplay or presentation. However, some people have criticized the series in general for being too different from the other game series (i.e., where players choose a side-scrolling stage and take the weapon of the defeated boss). An example is Wham Gaming's Daniel Barron said in his review of Mega Man ZX that the Battle Network series is "gawdawful."


Despite this, the series is popular worldwide and maintains a loyal following, particularly in Japan, where the games rank among the most sold Game Boy Advance software. Sales for the series peaked with RockMan.EXE 4, which reached nearly a million copies in Japan alone, and is the all-time top-selling 3rd party GBA game in that country. It can even be argued that the series as a whole was in fact more successful in that country.


Because of the game's wild popularity in Japan, several spinoffs have been made, only two of which have been published internationally. Also, a special series of Japan-exclusive e-reader cards have been produced for each of final three RockMan.EXE games. This article is about the Nintendo device. ...


Trivia

  • MegaMan Network Transmission for the GameCube and MegaMan Battle Chip Challenge for the Game Boy Advance are the only Battle Network sidestory games to be released in English. Other sidestory games include Rockman EXE Phantom of Network, Rockman EXE N1 Grand Prix, Rockman EXE WS, and Rockman EXE 4.5 Real Operation.
  • The team that worked on the Battle Network series was the same team that did the Legends games (Capcom Production Studio 2).
  • All of the Robot Masters from the Original Mega Man game appears in the first game, except Cutman. Likewise, those 5 that appeared in the first game also appeared in the first season of the anime. Cutman, once again, appeared in the second season.
  • It must be said that, despite popular belief, Lan's father in the game, Dr. Hikari, is not the equivalent to Dr. Light from the original series (despite his similar involvement with the series to the doctor's), though his grandfather (shown briefly at the end of the third game) bears a striking resemblance to Dr. Light. Interestingly enough, "Hikari" in Japanese means "light." In addition, "Tadashi," the elder Hikari's first name, translates as "right" (the opposite of "wrong") which was what Dr. Light was initially called in English versions of the original game (specifically, "Dr. Wright"). Further, it is a reference to the L/R ambiguity in the Japanese language. Some have argued that "Tadashi" is a parallel to "Thomas", Dr. Light's first name. All of this, of course, is an inside joke, as Battle Network takes place in an alternate universe from the other MegaMan series.
  • So far, there have been only three Mega Man X character crossovers in the series: Zero, who appeared in MegaMan Network Transmission as one of the characters, Colonel (from Mega Man X4) in MegaMan Battle Network 5: Team Colonel (and again in both versions of MegaMan Battle Network 6), and Iris, who is based on the character of the same name from Mega Man X4. Her relationship with Colonel is mirrored from their relationship in the X series.
  • This is the first Mega Man game set in an alternate universe.

The Nintendo GameCube , GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ... This article does not cite any references or sources. ...

External links

  • Rockman EXE series - official Capcom site for the Rockman EXE series (Japanese).
  • MegaMan NT Warrior - official US site for MegaMan NT Warrior
  • Rockman.EXE Battle Chip Stadium
  • Rockman.EXE Link Pet EX


 

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