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Encyclopedia > Mega Man Zero
Zero as he appears in Mega Man Zero, holding the series' version of his signature weapon, the Z-Saber
Zero as he appears in Mega Man Zero, holding the series' version of his signature weapon, the Z-Saber
This article is about the Mega Man Zero series. For the first game in the series, see Mega Man Zero (video game).

Mega Man Zero is the fifth series of Capcom's Mega Man video games, and debuted in 2002 on the Game Boy Advance. Official Capcom image of Zero used on the box art of the Gameboy Advance game Mega Man Zero. ... Official Capcom image of Zero used on the box art of the Gameboy Advance game Mega Man Zero. ... Megaman Zero is the first video game in the Mega Man Zero subseries of Mega Man video games from Capcom and the first Mega Man platformer to appear on the Gameboy Advance. ... Capcom (カプコン in Japanese) TYO: 9697 is a leading Japanese developer and publisher of computer and video games. ... Mega Man firing his weapon while in Shadow Mans stage from Mega Man 3 (NES). ... It has been suggested that Game Boy Advance SP be merged into this article or section. ...

Contents


Games

So far, four games have been released for the series, all on the Game Boy Advance handheld system. It has been suggested that Game Boy Advance SP be merged into this article or section. ...

Copy X and several other characters from the Mega Man Zero series.
Copy X and several other characters from the Mega Man Zero series.

Rockman Zero 3 - Copy X on the throne of Neo Arcadia, surrounded by his followers. ... Rockman Zero 3 - Copy X on the throne of Neo Arcadia, surrounded by his followers. ... Megaman Zero is the first video game in the Mega Man Zero subseries of Mega Man video games from Capcom and the first Mega Man platformer to appear on the Gameboy Advance. ... 2002 2002 in games 2001 in video gaming 2003 in video gaming Notable events of 2002 in computer and video games. ... Mega Man Zero 2 is the second video game in the Mega Man Zero subseries of Mega Man video games from Capcom. ... 2003 2003 in games 2002 in video gaming 2004 in video gaming Notable events of 2003 in computer and video games. ... Mega Man Zero 3 is the third video game in the Mega Man Zero subseries of Mega Man video games from Capcom. ... 2004 2004 in games 2003 in video gaming 2005 in video gaming Notable events of 2004 in computer and video games. ... Mega Man Zero 4 is the fourth video game in the Mega Man Zero subseries of Mega Man video games from Capcom. ... 2005 2005 in games 2004 in video gaming 2006 in video gaming Notable events of 2005 in computer and video games. ...

Gameplay

The games are most similar to the Mega Man X series, with the classic trial and error gameplay. The names now follow a mythical/religious theme. This page refers to the entire Mega Man X Series. ...


The first Mega Man Zero played differently than most Mega Man games to date. It's a 2D sidescroller in the vein of the Classic and X series games, but it plays almost like a Metroid game, in that all of the stages interconnect on one giant map, and the player is assigned missions from Ciel as opposed to choosing them from a stage select (from the second installment and on however, stage select became implemented once again). Another drastic alteration is how Zero has to "level up" his weapons and gain new skills by defeating enemies. This article is about the first game in the series. ...


A new addition to the series is the Cyber Elf System. This new concept allows Zero to equip little helper beings (Cyber Elves) to help him in combat. Their effects can be permanent (such as increasing his life bar, or even covering all spikes) or temporary (such as deflecting enemy bullets for a time). Zero can equip three at a time, but his rank level goes down each time he uses one. However, as the series progressed, the prereqsites for the usage and consumption of elves became less and less lenient. This article needs to be cleaned up to conform to a higher standard of quality. ...


Difficulty is a constanst factor present in the Mega Man Zero series, possibly because of the very fact that the player is penalized for upgrading Zero, as well as retaining the series value of having to retain the knowledge of boss patterns. Also in sharp contrast with previous Mega Man games is the concept of elemental weapons - Zero gains three element chips which he can attach to any of his four weapons - a Buster, the Saber, and two new ones, the Triple Rod and Shield Boomerang, respectively - and therefore add elemental effects to his attacks. In later games, all of these conditions changed slightly, but the base concept remains the same.


Censoring

The original, Japanese versions feature a lot of what could best be described as blood. This is regardless of the fact that the ones dying are mostly Reploids and hence advanced robots.


The North American versions and hence the European versions have been censored, with all instances of blood edited out of the games. This is most notable in the opening sequence of Mega Man Zero 1 and in the Final Boss' last transformation sequence in Mega Man Zero 4. Megaman Zero is the first video game in the Mega Man Zero subseries of Mega Man video games from Capcom and the first Mega Man platformer to appear on the Game Boy Advance. ... Mega Man Zero 4 is the fourth video game in the Mega Man Zero subseries of Mega Man video games from Capcom. ...


Story

Mega Man Zero

Main article: Mega Man Zero (video game)

100 years after the X series, the legendary Maverick Hunter, Zero, is awakened to help the Reploids who are being pursued by the government body, called Neo Arcadia. Unsure of who he is, Zero helps the band of Reploids, who in turn marvel at his amazing skill. Ciel, a human who lives with the Reploids, explains that Neo Arcadia began destroying all Reploids out of paranoia of them turning Maverick, so they fled the city. X, she claims, leads the government now, and Zero agrees to battle the Neo Arcadian regime, seemingly unaware of his and X's past... Megaman Zero is the first video game in the Mega Man Zero subseries of Mega Man video games from Capcom and the first Mega Man platformer to appear on the Gameboy Advance. ... Zero is one of the main characters in the popular Mega Man X (in Japan, Rockman X) series and Mega Man Zero series of video games. ...


Mega Man Zero 2

Main article: Mega Man Zero 2

It has been one year since Zero defeated Copy X and ended Neo Arcadia's relentless persecution of the Reploids. However, Neo Arcadia still actively hunts him, and the battle comes to a head out in the desert. Zero survives the assault, but collapses soon afterwards, and is rescued by Harpuia, of all people. He is brought back to the Resistance Base, where he meets the new leader of the Resistance, Elpizo. But Elpizo is not all that he seems, as Zero soon discovers... Mega Man Zero 2 is the second video game in the Mega Man Zero subseries of Mega Man video games from Capcom. ...


Mega Man Zero 3

Main article: Mega Man Zero 3

Two months have passed since Elpizo turned mad with power and freed the Dark Elf by destroying the body of the original X. Ciel has finally finished her research on a new energy supply, and Zero is leading a group towards Neo Arcadia to make peace at last. However, Ciel detects readings similar to the Dark Elf coming from a snow field, and they stop to investigate. Inside, Zero discovers a massive Reploid, Omega, and the enigmatic Dr. Weil, the one X spoke of when talking about the curse of the Dark Elf. It seems Weil isn't alone this time, either - he has rebuilt Copy X, and together, the two of them instate a new regime in Neo Arcadia... Mega Man Zero 3 is the third video game in the Mega Man Zero subseries of Mega Man video games from Capcom. ...


Mega Man Zero 4

Main article: Mega Man Zero 4

Not long after the defeat of Omega, Weil has obtained his malicious objective and has taken hold of Neo Arcadia as a dictator, replacing the Pantheons with his own personal fleet of "Variants" and unfairly infringing upon citizen's rights, both reploid and human. Tired of the oppression from Neo Arcadia, humans migrate to a location known as Area Zero in hopes of starting a new life. Unfortunately, Weil's operation "Ragnarok" threatens to destroy this peace... Mega Man Zero 4 is the fourth video game in the Mega Man Zero subseries of Mega Man video games from Capcom. ...


Notes

Much is left unknown as to what happened between the X and Zero series (for example, the details of the Elf Wars and who transferred Zero to his new body, why they did so, and when this took place).


There is also a misconception that Dr. Weil is called Dr. Wily in the Japanese version. This is untrue. He is called Dr. Bairu (which translates to Dr. Vile) (who also is in no way connected to Vile/Vava from the X series) in the Japanese version. However, there are rumors that Dr. Weil/Bairu could (still) be in fact Dr. Wily, but in a different form, but there is no evidence for this and the connection is highly contested. / Dr. Weil is a fictional character from the Megaman Zero series. ...


The cliffhanger ending of Mega Man Zero 4 leads many to believe Zero is truly "dead," considering that not many metallic object cannot survive going through Earth's atmosphere without heat shielding. However, Zero has been destroyed numerous times before and was rebuilt not long after. So until Mega Man Zero 5 is produced, Zero's future remains uncertain despite his large fan following. It is currently unknown whether or not such a game will exist since the Zero Series is on hiatus, according to Capcom.

See also


  Results from FactBites:
 
Mega Man Zero 2 - Wikipedia, the free encyclopedia (1593 words)
The only catch is that to earn the EX Skills in Mega Man Zero 2, Zero must be at A or S Rank when they defeat the boss, as that is the only time when the bosses will use their EX Skills.
As in Mega Man Zero, the rank is dependent on how well you finish a particular stage with points being awarded for not taking damage, for defeating enemies and for being quick and for not using Cyber Elves.
Phoenix Magnion has an attack in which he lifts Zero in the air and while Zero is immobilized, Magnion creates illusions of 4 past bosses from the X series to attack him.
Zero (Mega Man) - Wikipedia, the free encyclopedia (4586 words)
In Zero's debut appearance of the first Mega Man X game, Zero was a gameplay extension of the main character, Mega Man X. He had a more powerful form of X's X-Buster weapon, called the Z-Buster, and a contrasting red color scheme to X's blue.
Light's hologram, Zero, in his dying breaths, gave his Z buster to X. The Z buster is functionally identical to the upgraded X buster, and is as such quite powerful.
Mega Man X7 In Mega Man X7, Zero is responsible for the bulk of the Maverick Hunter workload due to the fact that X has recently refused to battle for any reason, due to his doubts about the Hunters' violent methods.
  More results at FactBites »


 

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