- This article is about the game MegaMan Battle Network, first game in the MegaMan Battle Network.
Megaman Battle Network is the first of the Mega Man Battle Network series of video games by Capcom. The story takes place in the year 200X, though the setting is a sort of parallel universe in which key events occurred differently from the original incarnation of the title. Image File history File links This is the cover art for a video or computer game. ...
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North American box art of the first game. ...
The MegaMan Battle Network series is one of Capcoms Mega Man series and debuted in 2001 on the Game Boy Advance. ...
Capcom (ã«ãã³ã³ in Japanese) TYO: 9697 is a leading Japanese developer and publisher of computer and video games. ...
Gameplay
The player alternately controls two main characters, Lan Hikari (Netto Hikari in the Japanse version) and MegaMan.EXE (Rockman EXE, also the name of the game itself). The former is human, however the latter, MegaMan, is a computer program, called a NetNavi (derived from Network Navigator) designed specifically to facilitate the user's (Lan's) interaction with the Net and other computerized devices. In the series, the internet and the inner workings of computers are displayed as a material world which computer programs of all varieties, as personified in humanoid form, can interact with. Derived from the term Internet Navigator, a NetNavi is a key concept in the MegaMan Battle Network series of video games, developed by Capcom. ...
The Internet, or simply the Net, is the publicly accessible worldwide system of interconnected computer networks that transmit data by packet switching using a standardized Internet Protocol (IP). ...
To advance through the game the player must navigate both the real world as Lan and the Net as MegaMan, each containing certain tasks that must be completed to allow advancement in the other. MegaMan.EXE is often contained in Lan's PET (PErsonal Terminal), however this may be connected to the internet or a computer in a process called "jacking in" ("plugging in" in Japan), which allows MegaMan access to that device. At this point, the Navi is transferred to the respective device, rather than being duplicated. If the program is deleted while jacked in, the effect is rather permanent, unless a backup of the Navi has been made. However, for the player, deletion of MegaMan.EXE results in a game over in most circumstances. The Game Over screen from the arcade game Snow Bros. ...
In contrast with all other Mega Man series', in which battle and movement through the levels happen in the same setting, Battle Network's combat occurs only through the electronic world by MegaMan.EXE. Enemies, referred to as viruses in the game, do not generally appear on the world map of the Net but are usually randomly generated encounters in role-playing game style. The battlefield itself contains 18 squares that only one object may occupy at a time. Those are further divided into two groups of 9, one being space in which MegaMan may move and the other controlled by the enemy and in which MegaMan cannot usefully move. Though, akin to other Mega Man games, MegaMan.EXE possesses an arm cannon, or Buster. It is much less powerful than in other incarnations of the franchise, so in order to eliminate viruses, referred to as deleting, the player must utilize Battle Chips. These are minor programs that contain data that the Navi can utilize in order to perform more powerful attacks, such as sword attacks, summoning other Navis for help, or supportive actions such as healing or destroying movement tiles. In computer security technology, a virus is a self-replicating/self-reproducing-automation program that spreads by inserting copies of itself into other executable code or documents. ...
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These Battle Chips must be uploaded to MegaMan.EXE by Lan, a process called "Customization." Uploading is limited to chips of the same variety, such as two sword chips, or chips containing the same identification code (all chips being associated with a letter of the alphabet, with each particular chip having a limited range of possible letters, such as A-F). At any given time, the player may only have 30 chips in a general pool from which the Customization process may draw from, called a folder or deck (referencing the Customizable Card Games from which this genre developed). However, in addition to these 30 chips, a player may posses any number of other chips in inactive reserve which may be moved to the active folder. Every chip is aligned to one of five elements, one being particularly effective against a given enemy while others are largely ineffective. Those alignments are: Neutral, Fire, Water, Electric, and Wood (plant). Many of the enemies in the game will be familiar to veterans of the Mega Man series, such as Fire Man, Ice Man, Guts Man (all Robot Masters from the original Mega Man game), or metools (a common enemy throughout the series). Others however, (such as Color Man [Colored Man in Japan], and Shark Man) were created just for the this game, and its sequels. In the Mega Man original series, a Robot Master is a special kind of robot or android that possesses a very advanced level of artificial intelligence. ...
Mega Man is a video game developed and published by Capcom in 1987 for the Nintendo Entertainment System/Famicom. ...
Spoiler warning: Plot and/or ending details follow. Storyline Throughout the game Lan and MegaMan.EXE fight off Net Criminals connected to an organization called the WWW ("World Three"). The WWW intentionally infects computer networks with viruses so as to hinder their normal operations and steal vital information. This organization is led by Dr. Wily, the primary villain in the original series and an important figure in both the X and Zero series. According to the storyline, Lan's grandfather worked with Dr. Wily on various projects, though the former specialized on sophisticated programming (which led to NetNavis) and the latter on robotics. The government cut Wily's funding, opting instead to pursue the NetNavi project. Wily's (the WWW's) goal throughout the game is to collect four super programs with which the LifeVirus ("Dream Virus" in Japan) may be constructed. The LifeVirus is supposedly a nearly indestructible virus capable of wiping out the Net and all associated devices. It has been suggested that Enker be merged into this article or section. ...
This page refers to the entire Mega Man X Series. ...
Zero as he appears in Mega Man Zero, holding the series version of his signature weapon, the Z-Saber This article is about the Mega Man Zero Mega Man Zero (video game) Mega Man Zero is the fifth series of Capcoms Mega Man video games, and debuted in 2002...
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For other uses, see Robot (disambiguation). ...
During the final confrontation with the WWW, it is revealed the MegaMan.EXE is actually a unique Navi that Lan's scientist father created. Lan had a twin brother, Hub ("Saito"), who died at a young age. Dr. Hikari was able to essentially transfer him into a computer program to become the NetNavi MegaMan.EXE.
Characters - Lan Hikari/Netto (光熱斗; Hikari Netto) and MegaMan
- The main characters of the game. Lan is a 5th grader whose father is one of the top scientists and Navi researchers in the world. MegaMan was created by fusing the soul of Hub Hikari (Netto/Lan's brother) into a revolutionary NetNavi program designed by their father, which utilized human DNA in order to produce a truly sentient program capable of befriending its operator.
- Mayl/Meiru Sakurai (桜井メイル; Sakurai Meiru) and Roll
- Mayl is Lan's childhood friend who lives next door to him. She is also sometimes noted as his girlfriend. Roll is her NetNavi, who is based on Roll from the other Mega Man games, though she is not related to Mega Man is this version. Both Mayl and Roll take on a romantic role in the series. She has the ability to attack other Navis with her head fins as well as heal friendly programs. Roll also takes the form of a Battle Chip which allows her to be summoned for a single, but powerful, attack.
- Yai/Yaito Ayanokoji (綾小路やいと; Ayanokōji Yaito) and Glyde
- Yai is the brilliant daughter of a rich CEO. She is smaller and younger than most of the other characters, yet she is also more intelligent than most of them. Her NetNavi, Glyde, is not suited for battle. His character is based on Glyde from The Misadventures of Tron Bonne.
- Dex/Dekao Ooyama (大山デカオ; Ōyama Dekao) and GutsMan
- Dex is somewhat like the school bully, but he is far from being bad. He and Lan become good friends due to the fact that they share the same passion for Net battles. His NetNavi, Guts Man, is bulky and powerful, similar to Guts Man from the original Mega Man game.
- Eugene Chaud/Enzan Ijuuin (伊集院炎山; Ijūin Enzan) and Protoman (Blues)
- Chaud/Enzan is an official "NetBattler," commissioned by the government in order to investigate Net Crimes. Chaud is Lan's primary rival, both working towards a similar goal. This eventually leads to a degree of mutual respect and friendship between the two boys. ProtoMan is based on the same character from the original series, however the design is notably similar to Zero from the X and Zero series (especially his sword based attacks). Like the original character, both ProtoMan and Chaud carry a lone wolf attitude, take umbrage at help, and are convinced of their superior battle technique.
- Dr. Wily
- The mastermind behind the WWW. He was once a government scientist who worked with Dr. Hikari (Lan's grandfather) until funding was stopped for Wily's robotics research. He began the WWW to get revenge on the entire Net base society. To date, he has died twice in the games, but once his death was faked, and it seems that his second death was false as well, as he has talked to his son Dr. Regal in BN5, two games after his 'death'.
- Bass ("Forte")
- The so-called 'Super Navi', Bass was created 10 years ago in a secret project, but was later attacked when he was believed to be causing system failures. Surviving, Bass swore vengeance on all humans, and any Navi who dares ally with them. Despite various defeats at the hands of Megaman, Bass still manages to survive every encounter, and comes back later stronger than ever.
- Dr. Yuuichiro Hikari (光祐一郎; Hikari Yūichiro) and Dr. Tadashi Hikari (the latter is unnamed until the third game)
- The father and grandfather of Lan respectively, they are considered the greatest scientists of their generations, and many expect Lan to follow in their footsteps. Dr Hikari (who isn't given a first name in the U.S. version) invented, among other things, the NaviCustomizer (which does not appear until the third game) and advanced versions of the PET. His father, Dr. Tadashi Hikari, is credited with creating the first PET and programming the first NetNavi.
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