North American box art of the first game. The PAL version is identical except for the Seal of Quality, age-marking and company logos - This article is about the MegaMan Battle Network series. For the first game in the series, see MegaMan Battle Network (video game).
The MegaMan Battle Network series is one of Capcom's Mega Man series and debuted in 2001 on the Game Boy Advance. It is the fourth spinoff series in the franchise. In Japan, as of the release of Rockman EXE Transmission in 2003, the series has been known as Rockman EXE; prior to this it was called Battle Network Rockman EXE. There are six main Battle Network games as well as several side-story or gaiden games. Image File history File links This is the cover art for a video or computer game. ...
Image File history File links This is the cover art for a video or computer game. ...
This article is about the game MegaMan Battle Network, first game in the MegaMan Battle Network. ...
Capcom (ã«ãã³ã³ in Japanese) TYO: 9697 is a leading Japanese developer and publisher of computer and video games. ...
Mega Man firing his weapon while in Shadow Mans stage from Mega Man 3 (NES). ...
2001: A Space Odyssey. ...
The Game Boy Advance (often shortened to GBA) is a handheld video game console developed, manufactured and marketed by Nintendo. ...
A spin-off (or spinoff) is a new organization or entity formed by a split from a larger one such as a new company formed from a university research group. ...
2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ...
Gaiden (å¤ä¼, literally outside legend) is a Japanese term for a side story. ...
This spinoff combines elements of the classic Mega Man stories with the high-tech world of computers, and thus CamelCase is predominantly used. As such, this is the only series in which "MegaMan" is correctly spelled without the space. CamelCase, camel case or medial capitals is the is practice of writing compound words or phrases where the words are joined without spaces, and each word is capitalized within the compound. ...
In this and other articles about Battle Network in Wikipedia, English names are used, and the original Japanese names are used where noted.
Series history The series is set in the year 200X, in an alternate version of the original Mega Man universe in which computers, rather than robots, were the subject of the most research. Like the original, there were two main projects and only one was funded, but unlike the original, the work of Dr. Tadashi Hikari (the series' version of Dr. Light - the name makes reference to both "Light" and "Right" being correct names for Mega Man's creator in the original series) in the field of networking and AI programs had been funded over Dr. Wily's research in robotics. The result of Dr. Hikari's research was the PET (PErsonal Terminal), a small computer which is used similarly to a cellular phone or PDA and which contains a customizable artificial intelligence complete with emotions, known as a NetNavi (short for Network Navigator). A NetNavi is responsible for helping the operator search, use, and surf the internet as well as protect the PET and itself from viruses. Within years the Internet evolves to the point where it litterally becomes possible to send an AI into it and physically move around as if it were another world, and technically, it is. There is some danger, however: viruses evolve alongside Navis and the Internet to become intelligent on some level. Navis presumably have advanced data to prevent tampering with their code directly: Viruses cannot harm them by corrupting their data, unlike viruses of our age, who cannot do anything but this. However, because the Internet has evolved to the point of taking on a manifestation, so, too, can virtual weapons be used. If a Navi or a Virus takes too much damage from viral weapons, it's programming will lose integrity, disperse, and be deleted shortly afterwards. Navis, however, have weapons of their own: Each Navi has antiviral weapons that are built directly into it's programming that provide basic defense, and can, in addition to this, be sent weapon programs from the PET via the use of battlechips. Mega Man on the NES/Famicom The Mega Man Classic series is the colloquial term referring to the original series of Mega Man games from Capcom, which debuted 17 December 1987 on the NES with the release of Mega Man. ...
Name trivia Right Labs logo from the Famicom game RockBoard. ...
Internetworking involves connecting two or more distinct computer networks together into an internetwork (often shortened to internet), using devices called routers to connect them together, to allow traffic to flow back and forth between them. ...
Hondas intelligent humanoid robot Artificial intelligence (AI) is defined as intelligence exhibited by an artificial entity. ...
It has been suggested that Enker be merged into this article or section. ...
It has been suggested that this article or section be merged with robot. ...
Derived from the term Internet Navigator, a NetNavi is a key concept in the MegaMan Battle Network series of video games, developed by Capcom. ...
Some years later, the series focuses on Tadashi's grandson, Lan (Netto), both original and English names being a play on computer terminology ("Netto" is a pun on "net" [as in "inter"net", while Lan is a pun LAN), and his extraordinary navi, MegaMan.EXE (Rockman.EXE). They somehow get involved in foiling the schemes of a net-crime organization called the WWW ("World Three"), headed by Wily. Lan can stand for several things: A local area network Lan (airline) formerly LanChile Lan Peru Län, a kind of administrative division used in Sweden Lan Mandragoran, a fictional character in the Wheel of Time fantasy series by Robert Jordan. ...
Rockman. ...
In another tribute to the original series, most (but not all) of the Navis in the series are named after characters from the original series (although in Battle Network all NetNavis are supposed to carry the "EXE" file extension, to differentiate them from their original counterparts). As the games progressed, however, certain characters from the X series (most notably Zero and Colonel) have also appeared as NetNavis, prompting some fans to believe that, similar to the original series, the Battle Network series will eventually transition to an 'X' stage. Whether or not this is true has yet to be announced. Completely original NetNavis have also been made for the series, with some exclusive to the anime series. In every game since the first, NetNavis used by Mr. Famous were created by fans of the series, being winners of design contests from Capcom Japan. Mega Man on the NES/Famicom The Mega Man Classic series is the colloquial term referring to the original series of Mega Man games from Capcom, which debuted 17 December 1987 on the NES with the release of Mega Man. ...
A filename extension or filename suffix is an extra set of (usually) alphanumeric characters that is appended to the end of a filename to allow computer users (as well as various pieces of software on the computer system) to quickly determine the type of data stored in the file. ...
North American box art for Mega Man X, for SNES. This page refers to the entire Mega Man X Series. ...
Zero (alternatively spelled ZERO) is one of the main characters in the popular Mega Man X (in Japan, Rockman X) series and Mega Man Zero series of video games. ...
Colonel is a relaroid from megaman x4 and is mentioned in megamen extrem 2 in the ending scene. ...
Interestingly, MegaMan.EXE in many cases replaced his original counterpart: for example, for the 15th anniversary of Mega Man, MegaMan.EXE (and not the original Mega Man) appears on the box cover of every game released that year. This is technically culturally correct. The original Mega Man was a robot. Circa 1987, this was conceived as the next stepping stone in the evolution of technology. However, the introduction of the Internet, an advancement which was never predicted by anyone, has made society rethink its technological destiny. Therefore, MegaMan, being one of the epitomies of human achievement, was reenvisioned as a digital program that battles extremely advanced computer viruses, a much more realistic threat today than malicious, rampaging robots. As a sort of internal representation of this, in the games, both Dr. Hikari and Dr. Wily worked for Scilab, with Hikari researching the Internet and Wily researching robotics. Only Hikari's research was funded, and Wily's work in robotics was abandoned.
Games The Battle Network games are hybrid RPGs. Out of battle, gameplay is typical RPG fare. In battle, however, it is a unique hybrid of traditional action-RPG gameplay and a collectible card game. This battle system is the most unique part of the Battle Network games, featuring a 6x3 grid, with each character initially controlling half of the playing field. However, this can be modified by Battle Chips and in Battle Network 5, the layout of surrounding tiles in Liberation Missions. A role-playing game (RPG) is a type of game in which players assume the roles of characters and collaboratively create narratives. ...
Collectible card games (CCGs), also called customizable card games or trading card games, are played using specially designed sets of cards. ...
Like the original games, MegaMan has the use of his weapon, the MegaBuster, but in this series, additional weapons can be downloaded to MegaMan for one-time use through small disks held by Lan known as Battle Chips. A secondary objective is thus the collection of Battle Chips, and the organization of Battle Chips in such a manner as to augment MegaMan's powers to its maximum level. Some Battle Chips can also be combined in such a way to form a Program Advance, a sort of combo attack, while others are used to call other NetNavis for assistance. With the success of the collectible genre with series such as Pokémon, Battle Network games (beginning with BN3) were released in two similar versions, and had Giga Class Battle Chips, Style Changes or Soul Unisons, and side stories that were exclusive to one version of the game. Pokémon (ãã±ã¢ã³ Pokemon, pronounced //, although frequently, and even intentionally mispronounced //), is a multi-billion dollar media franchise, created by Satoshi Tajiri in 1996 (it celebrated its tenth anniversary on February 27, 2006). ...
The fourth and fifth games in the series are also compatible with the e-Reader (in Japan; the e-Reader was discontinued in America). By swiping special cards, MegaMan can be given extra powers. Battle Network 4 can also be used with the Battle Chip Gate (released only in Japan), another Game Boy accessory (made specifically for Battle Network), in which battle chips for the PET Advanced (a virtual pet-like toy with a Battle Network motif, based on the PETs found in Battle Network 4, and later the Progress PET, which is based on the PET in Battle Network 5) can be used on MegaMan. The Japanese release is also compatible with Rockman.EXE 4.5 Real Operation, a similar game in which the Game Boy Advance acts as the PET itself and Navis other than MegaMan can be used. Some of these Navis can be opened only by using the e-reader. The e-Reader with card. ...
The Battle Chip Gate is an accessory for the Game Boy Advance related with the MegaMan Battle Network game series. ...
A digital pet, also known as a virtual pet, is a type of artificial human companion: a simple computer designed to simulate a pet. ...
The Game Boy Advance (often shortened to GBA) is a handheld video game console developed, manufactured and marketed by Nintendo. ...
Furthermore, Battle Network 4 can be connected to Mega Man Zero 3 to obtain the Z-Saber, the sword used by Zero in the Mega Man Zero series, as a BattleChip for MegaMan.EXE, as well as for Zero to face Battle Network viruses in Zero 3. Zero can refer to several things. ...
Zero as he appears in Mega Man Zero, holding the series version of his signature weapon, the Z-Saber This article is about the Mega Man Zero Mega Man Zero (video game) Mega Man Zero is the fifth series of Capcoms Mega Man video games, and debuted in 2002...
The fourth and fifth installments of a series also feature cameos (effectively, a fictional crossover) by Django and Otenko of Konami's Boktai series, in which Django and Otenko are part of a sidequest that allows MegaMan to get the GunDelSol (a BattleChip based on Django's main weapon) as well as the PileDriver Program Advance. In the fifth installment, Django and Otenko NaviChips are also available. MegaMan is also a secret character in Capcom's Onimusha Blade Warriors series, and in Battle Network 5 two BattleChips are based on Duel Masters, a reference to the double billing of movie adaptations of their respective anime series. A fictional crossover occurs when otherwise separated fictional characters, stories, settings, universes, or media meet and interact with each other. ...
Konami Corporation (ã³ãã) TYO: 9766 (NYSE: KNM) (SGX: K20) is a leading developer and publisher of numerous popular and strong-selling computer and video games. ...
Boktai, or known as Bokura no Taiyou is a video game series created by Konami for Game Boy Advance handheld console. ...
Duel Masters (ãã¥ã¨ã«ãã¹ã¿ã¼ãº Dyueru MasutÄzu) is a franchise based on a manga, an anime and a trading card game. ...
The double feature was a motion picture industry phenomenon that brought an eventual end to the commercial viability of two-reel short subjects. ...
Battle Network 5 also introduces Liberation Missions, a mode that combines traditional NetBattling with turn-based strategy games. In Liberation Missions, MegaMan and a team of Navis enter a part of the Internet controlled by Dark Chip Syndicate Nebula in order to free it from their control. A turn-based game, also known as turn-based strategy, is a game where each participant plays in turn. ...
Rockman.EXE 5DS Twin Leaders (Double Team in the United States and Europe) has been released in Japan on the Nintendo DS system in Japan. It is virtually the same as the fifth installment on Game Boy Advance, except with an extra screen. Most player-influenced elements of the game are managed on the touch screen, and the base menu is made to look like Netto's PET from the Anime. Also, the Soul Unison function introduced in the fourth game is used more prominently. However, players can only obtain souls depending on which game version they have chosen. The Game Boy Advance (often shortened to GBA) is a handheld video game console developed, manufactured and marketed by Nintendo. ...
Unlike the past Battle Network games, Rockman.EXE 5 Twin Leaders can connect to past games for chips and other extras. Depending on which game has been loaded into the Game Boy Advance slot, numerous secrets can be revealed. Such unlockable features include Sol Cross Rockman (SCR), which can be obtained through Boktai 1, 2, and 3 (Boktai 1, and 2 in the American and European versions, although it is assumed that Boktai 3 will be released in those territories, and will be compatible with the U.S. version as well) and Forte Cross Rockman (Bass Cross MegaMan) (F/BCR). The attacks of Forte Cross Rockman vary depending on the game's save file. Capcom has recently released Rockman.EXE 6 for the Game Boy Advance on November 22, 2005. Like the past three installments, EXE 6 was released in two versions: "Cyber Beast Faltzer" and "Cyber Beast Greiga". According to recent information, Lan and his family move to a new location, called "Central Town" and little will be seen of his old friends, such as Mayl, Dex, and Yai. He will however be meeting new friends, the most prominent of which is a shy girl with a butterfly in her hair, who is sometimes noted as "the new Mayl". The Cross System has been introduced in this installment, with many notable similarities with Style Change and Soul Unison, such as the Link Navi's attributes and no time limit. Beast Out is another addition to the gameplay, and MegaMan takes on the appearance and abilities of one of the two Cyber Beasts.
Megaman Battle Network As the game opens, we learn of a terrorist group calling itself World Three (usually referred to as WWW in the games unlike the anime). Various WWW agents are up to no good around Lan's town and attempt to make ovens explode, buses explode and suffocate people. Eventually it is found out that there is a secret subway under Lan's school. Before the final battle, MegaMan is killed by MagicMan, who is subsequently deleted by ProtoMan. It is then revealed that ProtoMan only showed up to give Hub.bat to Lan and MegaMan. Lan administers the program reviving MegaMan and he goes on to beat the "ultimate virus", the Life virus. The missile the virus was stored in subsequently explodes, supposedly killing Wily.
Megaman Battle Network 2 Following the defeat of WWW and the supposed death of Wily, Lan and Megaman go back to their normal lives. However, a new threat emerges in the tradition of WWW. Calling itself Gospel, the Net Mafia, the organization generally seemed to simply cause havoc, hijacking airplanes, gassing various characters, and attempting to bomb a dam. Eventually, the head of the organization was revealed to be Sean, a young boy who operated Gospel from an apartment building in the center of Kotobuki. The boy was attempting to create some sort of 'Super-Navi', which required the use of many, many servers. The radiation caused by the servers distorts the difference between the Cyber world and human world, to the point where the upper floors of the building vanish, and can be seen in the Cyber world. Sean succeeds in cloning Bass, the Super-Navi, notably the first solo-Navi seen in the games (solo Navis are Navis without operators). Bass and his mutated form Gospel are defeated, and Sean is taken into custody, although Lan, after learning of Sean's tragic past, convinces the authorities to go easy on him.
Megaman Battle Network 3 (White and Blue) Battle Network 3 takes place not long after BN2. A NetNavi tournament called the N1 Grand Prix is taking place. Half the game involves qualifying to the tournament. Between qualification rounds, Lan and Megaman must thwart the plots of Neo WWW. Wily is alive, and has several new NetOps working for him. Eventually, it is revealed that Wily's plan is to revive the 'Net Beast' Alpha (Called Proto in the Japanise versions of the game). Alpha was a prototype Internet that became self aware and malfunctioned. Alpha was frozen with the GigaFreeze program, encrypted, and placed deep in the heart of the SciLab mainframe, protected by four firewalls. The 4 Tetra Codes, the keys to the firewalls, were scattered about the Net. Although Wily's minions fall one by one to Lan, Wily manages to get the Tetra Codes and steals Alpha. At this point, the N1 Grand Prix is revealed to be a sham, organized by Wily to show how his WWW NetOps are superior to Lan and Chaud, the operator of ProtoMan. Wily attempts to decode Alpha, and the Net begins to collapse. With it, all devices hooked up to the Net malfunction. Wily eventually turns himself into data and jacks himself into Alpha's core, where he meets up with the Super-Navi Bass. Bass is conned into destroying the Guardian Program, which was all the stopped Alpha from fully decoding. Lan and Megaman both jack into Alpha, and enter a mode called 'Full Synchro', in which Navi and NetOp become one making the operator/Navi reaction time zero. Lan/Megaman defeat Bass who is then absorbed by Alpha. MegaMan and Lan then battle Alpha and delete him. In the process, Wily is absorbed by Alpha, although his body remains intact. Lan and Megaman escape, but are caught by Alpha. MegaMan then selfdestructs to allow Lan to escape. However, a copy of MegaMan's data is later found in a remnant of Alpha and revived. Bass also survived too, as he appears in later games. Wily also survived, as evident by the ending of the Colonel version of Battle Network 5. Proto Man is a video game character from the Mega Man series by Capcom. ...
Megaman Battle Network 4 (Red Sun and Blue Moon.) An asteroid is traveling through space, headed for Earth. The scientists at NAXA (ANSA in the Japanise versions of the game. Both NAXA and ANSA are obvious plays on the word NASA) attempt to discover a way to divert it. Lan's father Dr. Hikari, working with Dr. Regal, plan to use a laser to change the asteroid's path. The plan fails, but Regal believes there is another way to stop the asteroid. Meanwhile, the new evil organization Nebula begins to cause trouble. The main Navi Shademan meets with Megaman many times, but Megaman is unable to harm him. Eventually, Megaman uses a Dark Chip, a Battle Chip created out of negative feelings. Using the chip spawns a Dark Soul, a dark, evil version of Megaman deep inside his heart. Shortly after deleting Shademan, the head of Nebula Laserman appears and calls out the Dark Soul. Megaman defeats it, and it goes back into his heart. A tournament is held (depending on the game played, the tournament will either be called Red Sun or Blue Moon) to find a strong NetBattler. Upon winning, Lan and Megaman are taken to NAXA. Regal reveals the asteroid is actually a rocket covered in space debris, and contains a network similar to earth's and thus, a Navi could enter the rocket and divert its course. The laser is modified to a transmitter to allow this. However, Megaman and Lan are attacked, and Regal decides to send his Navi. It is then revealed that Regal is the head of Nebula. The failing of the laser and the attack on Megaman were ruses to convince NAXA to allow Regal control of the asteroid through Laserman. Megaman and Lan enter the asteroid and delete Laserman before finding the controls. The asteroid is controlled by Duo, who claims he must destroy Earth because it is filled with darkness. Defeating his Dark Soul, Megaman attempts to prove that not all humans are evil, but Duo is not convinced. Defeating Duo, he admits that humans may be able to conquer their darkness, and allows Megaman to change the asteroids course. Foiled, Dr. Regal tells Lan that he is Dr. Wily's son. Regal then jumps off the NAXA transmitter, presumably to his death.
Megaman Battle Network 5 (Team Protoman/Colonel/Double Team DS) The following Navis refered to in this summary are Navis featured in Team Protoman. Although the Naivs change in Team Colonel, the basic plot is the same. Nebula and Dr. Regal enter Scilab and kidnap Dr. Hikari and all of Lan's friends' PETs. Lan was in his father's cubicle and avoids detection. While the various officials at Scilab are incapacitated, Nebula takes over many places on the Net. Lan and Megaman are recruited by Chaud and Protoman to join a team of Navis who are going to liberate the Net from Nebula's control. Two Navis are recruited before Megaman is kidnapped, and Nebula Navis attempt to awaken his dark side. Chaud gives Lan control of Protoman (This is notably the first game in the series where players can control Navis other than Megaman), and the two recruit Napalmman to help rescue Megaman. They find him, consumed by his Dark Soul, and fight him almost to the point of deletion before Megaman overcomes the dark side. Searchman is recruited, and all areas of the Net are liberated, except for the Undernet. Meanwhile, places called 'Past Visions' (Vision Bursts in the English Game) in the are found. Past Visions are real places that are digitally reproduced on the Net. One of the Past Visions hides 'The Hikari Report', which contains data Regal wants. The Navi Meddy opens the gate to the Undernet, and is attacked. Protoman saves her, only to be kidnapped by Nebula. Protoman becomes Dark Proto, who becomes the guardian of the Undernet. Using Meddy's powers to heal dark energy, the Undernet is liberated, but Dark Proto escapes. Regal finds the Hikari report, and uses it to create Kokoro Server (SoulNet in the English Game): A computer program that links to the souls inside of people. By connecting Kokoro Server to NebulaGrey, a program created purely out of darkness, Regal awakens all dormant negative feelings in people, ranging from despair and sadness to seething hatred and violence. Destroying one of Nebula's Kokoro Server transmitters brings another confrontation with Dark Proto. This time, Megaman, Meddy and Colonel work together to destroy his Dark Soul. Team Protoman travels to Nebula's base, but their security systems draw all Navis but Megaman into the Dark Galaxy. Megaman finds Kokoro Server and jacks in, destroying NebulaGrey. His father explains that Kokoro Server was the invention of Dr. Wily and Dr. Hikari Senior (Lan's grandfather). He pleads for Regal to redeem himself, Wily would not want his invention used for evil. While Wily plotted many evil deeds, he never once considered using Kokoro Server for evil. Dr. Wily then appeared and overload the Kokoro Server with a command, thus letting Regal forgetting the past 10 years of his life. He returns to Scilab to work as a normal, humble scientist, devoid of his wicked past. Jasmine (right) and Meddy (left) Spoiler warning: Jasmine and Meddy (Medi. ...
Contest Navis Beginning with Rockman.EXE 2, a contest was held to design a navi to be in the game. The number of navis chosen expanded to three in EXE3. Gateman was the first Grand Prize winner and Meijin-eguchi's first navi. He is in no way related to Gate of the X Series. - Kingman, Mistman, and Bowlman - EXE3
Kingman was the Grand Prize winner for EXE3's contest, he is a Chess-based navi that is operated by Torakichi Aragoma. He is NOT related to the Rockman and Forte Robot that is named King. Bowlman and Mistman were each in a seperate game, Mistman is a Genie themed navi that could only be hurt by attacking his lamp. Was in White Version. Bowlman is a Bowling-themed navi that attacks with a large bowling pin shaped cannon. He was in Black Version (Changed to Blue in America). They were the #2 Ranked navi before Serenade. - Laserman, Videoman, and Kendouman - EXE4
Laserman was the Grand Prize winner for EXE4 and he was Dr. Regal's navi. Videoman was operated by Narcy Hide and Kendouman was operated by Meijin. Videoman is quite possibly the most used Contest Navi of the entire series. His appearances are as follows: EXE4, 4.5, the Advance PET toy (In battle chip form), Rockman.exe Axess, Stream, and Beast. - Cosmoman, Swallowman(Larkman in America), and Footman(Gridman in America) - EXE5
Cosmoman was the grand prize winner for EXE5 and he worked for the Darkloids. Swallowman was a bird-themed independant Navi who enjoyed fighting in the Ura Net. Footman was Meijin's football-themed navi. - Circusman, Judgeman, and Elementman - EXE6
Circusman was the grand prize winner for EXE6 and he was operated by Chirol for the WWW. He was also assumed to be Clownman before the contest winners were announced. Judgeman is a book-themed navi operated by Satoru for the WWW. Elementman is a multi-element navi operated by Nyuudou for the WWW as well. EXE6 was the first game to have Element navis as contest winners and every winner was a member of the WWW.
Gameplay Although some changes have been made subtly game to game, many major gameplay elements have been adopted in each successive game. Style Change: First introduced in BN2, the style changed changed MegaMan's appearance, allignment and powers. Each style had two attributes: element and type. The element would either be fire, aqua, elec or wood. MegaMan's charged buster would change depending on the element (Flamethrower, Bubbler, Elecring or Tornado respectively). Also, there would be types such as Team (Brother in the Japanese version), Guts, Shield, etc. Each would also grant abilities to MegaMan. With the introduction of the Navi Customizer in BN3, playing as a certain style for a set amount of time would yield NaviCust programs. In BN2, players were allowed two style in addition to normal style, and could change styles at will. In BN3, they were only allowed one. As players battled, they would be informed of a new style change, and could keep their old style or adopt the new one as they wished. The new style change depends on how the player battles. Players who used lots of Buster attacks would become Gutsstyle. If they used healing and defensive Battle Chips, they will adapt a Shieldstyle. Navi Customizer: The Navi Customizer first appears in Battle Network 3 and all succeeding games. The programmer is styled in a four by four grid, similar in look to Tetris. Players received programs of a set size that they could install in the NaviCust to change MegaMan's abilities. Such programs could increase attack power, movement abilities, HP, and chip limitations.. Stronger programs were larger, and thus harder to install. The Navi Customizer can be expanded to a 5x5 grid if players collect the ExpMemory items, allowing more programs to be installed. Because of the wide variety of programs, the NaviCust is as close as the Battle Network series has come to player creating their own Navi, short of giving them the power to design it from the ground up. Tetris is a puzzle game invented by Alexey Pazhitnov (last name sometimes transliterated Pajitnov) in 1985, while he was working for the Academy of Sciences in Moscow, Russia during the days of the Soviet Union. ...
Soul Unison: Also known as "Double Soul" the Soul Unison system succeeded Style Change in Battle Network 4. Both versions of Battle Network 4 and 5 introduced 6 Souls unique to that game. In the fourth installment, the amount of chip attributes were increased to 12: Sword, Wind, Cursor, Fire, Electric, Recovery, Summon, Invisibility, Number, Wood, Break and Aqua. Soul Unison requires players to sacrifice a chip in order to activate a certain Soul. The Unison lasts 3 turns, after which players revert to normal. Players cannot unite with the same soul twice in one battle, and cannot sacrifice Regular Chips to activate the union. MegaMan's attributes, charge attack and chip abilities change depending on which Navi he has communed with. Full Synchro: First introduced as a plot element in BN3, it was incorporated into gameplay in BN4. When players attack an enemy right before the enemy fires, they accomplish a 'counter', and enter Full Synchro. Players lose Full Synchro when they jack out or get hit by an attack. When in Full Synchro, the next offensive Battle Chip used has double attack strength. Chaos Unison: A Double Soul created by fusing with Dark Chips, the Chaos Unison is one of the most dangerous and powerful techniques in the game. The player's charged attack becomes a Dark Chip, and allows the player to use it at will, without the negative effects of Dark Chip use mentioned below. However, overusing the Chaos Unison creates a Dark Soul, which then attacks Megaman and cannot be stopped by any attack. Dark Souls and Dark Chips: Introduced in BN4, Dark Chips are notoriously strong chips that come with a dark price: using one takes off 1 HP from Megaman's max HP. That lost point can never, ever be regained. So using too many Dark Chips will cause a player to lose health constantly. Dark Chips also give way to Dark Souls. When players use too many Dark Chips, they lose control of Megaman to the Dark Soul. The Dark Soul assumes a typical berzerker style of battle, using random chips and attacks and moving erratically until the player regains control. The Dark Soul has access to any and all chips ever used by the player at any time, and thus is a strong opponent. It is a story boss in BN4, and can be brought out by Chaos Unison as mentioned above. There are also some 'Evil Chips', like Muramasa, Blackwing, Anubis and DS chips that can only be used by Megaman once he is consumed by his Dark Soul. Because the Evil and Dark Chips are so powerful, many players use them at will, considering the loss of HP a small price to pay for Dark Power. In BN5, the origins of Dark Chips are revealed. They are normal Battle Chips that are programed with Dark Power. The Dark Power is energy that was created when Regal digitized man's wicked soul. This same power created NebulaGrey. Thus, Regal claims, neither dark chips nor NebulaGrey can ever be defeated, as man will always be evil. Program Advance: A powerful technique, Program Advances are created when players use 3 or more certain chips in a row, fusing them into one, all-mighty chip. The most well-known Program Advances are Lifesword/Dreamsword, created by the fusion of Sword, Widesword and Longsword, and the Gigacannon, created by the fusion of Cannon A, Cannon B, and Cannon C. Some Program Advances, or 'PAs' as they are typically called by fans, are insanely powerful and can do massive amounts of damage. The most famous PA could arguably be Gator, a PA from BN2. Coupled with 2 ATK+30 chips, the Gator PA hits 9 times at 100 damage per hit, or 9 times at 160 damage per hit with the power-up chips mentioned, allowing it to do almost 1500 damage. Other famous (or infamous) PAs include PoisonPharaoh, 2xHero, Masterstyle, BigHeart, BigBomb, ElementSword, Bodyguard, and InfinateVulcan. To date, no PA has used Dark Chips, although Bodyguard and PoisonPhraoh use Muramasa and Anubis, which can be considered Evil Chips. There are also several running themes in all games. They usually affect the plot in some way, but do not typically affect gameplay. The Official NetBattlers: A group that could also be called the Net Police, they handle the dangerous organizations such as Gospel, WWW and Nebula. Oddly enough, despite the fact that it is usually Megaman and Lan who defeat these groups, they are not considered Officials. The Secret Area: All the games have some sort of secret area that can only be accessed once the game's final boss is defeated. The secret area itself hides some sort of secret boss(es), and is home to stronger viruses than players are used to. The secret area's name changes in each game, but the above facts are true for all of them. The Navi Bass is usually found in the secret areas as a hidden boss. The Undernet ("Ura Internet" in Japan): A dark, evil place that is home to the evil Navis, the Undernet is a place where Navis fear to tread. Most games require Lan and Megaman to travel to the Undernet for some reason. The above secret areas usually connect to the Undernet. In BN3, it is revealed that the Undernet was purposely created by SciLab to hide the GigaFreeze program, and became a haven to Net criminals due to its security and dark reputation. If this holds true for the Undernet in all the games is not known. The Undernet itself changes shape and size in all the games, ranging from as large to 7 areas in BN2 to a mere 4 areas in BN5. Most of the time, the Undernet also has a closed off portion that cannot be accessed from the normal Undernet, and must be located by jacking in somewhere in the real world or finding some sort of teleporter in other areas of the Net.
Other media Anime Main article: MegaMan NT Warrior MegaMan NT Warrior (Full Name: MegaMan Net Transmission Warrior), known as RockMan EXE (ããã¯ãã³ã¨ã°ã¼ Rokkuman EGUZE) in Japan, is an anime and manga series based on the MegaMan Battle Network series of video games. ...
The games lent itself to an anime adaptation, also titled Rockman.EXE. The English language version is known as MegaMan NT Warrior, and has edits resulting from Americanization. The anime is very loosely based on the games (in particular, the third Battle Network game), with few story events in common. The series has spawned three sequels, Axess, Stream, and a third - Beast - currently airing, which began on October 1st in Japan. Stream is loosely based on the fourth and fifth Battle Network games, with heavy Battle Network 3 influences. Beast is already showing heavy influences from the 6th Battle Network game(s). // A scene from Cowboy Bebop (1998) Anime (ã¢ãã¡) is a style of cartoon animation originating in Japan, with distinctive character and background stylings that visually set it apart from other forms of animation. ...
The English language is a West Germanic language that originates in England. ...
A sequel is a work of fiction in literature, film, and other creative works that is produced after a completed work, and is set in the same universe but at a later time. ...
Board game In 2004 Capcom released ロックマン エグゼ カタン スタンダード (2004) — “Rockman.EXE Catan Standard” — a licensed version of Settlers of Catan. Settlers of Catan is a multiplayer board game invented by Klaus Teuber, first published in 1995 in Germany by Franckh-Kosmos Verlags-GmbH & Co. ...
Manga Nine volumes of the English language MegaMan NT Warrior have been published by Viz Communications as of 2005-12-13. 2005 (MMV) was a common year starting on Saturday of the Gregorian calendar. ...
December 13 is the 347th day of the year (348th in leap years) in the Gregorian calendar. ...
Notes - MegaMan Network Transmission for the GameCube and MegaMan Battle Chip Challenge for the Game Boy Advance are the only Battle Network sidestory games to be released in English. The Transmission is never the less a solid part of the storyline.
- Other sidestory games include Rockman EXE Phantom of Network, Rockman EXE N1 Grand Prix, and Rockman EXE 4.5 Real Operation, Rockman EXE Wonderswan.
- An additional title for the Battle Network series has been released for the Nintendo DS, MegaMan Battle Network 5: Double Team DS, which is a combination of both previous versions of Battle Network 5.
- The team that worked on the Battle Network series was the same team that did the Legends games (Capcom Production Studio 2).
- It must be said that, despite popular belief, Lan's father in the game, Dr. Hikari, is NOT the equivalent to Dr. Light from the original series (despite his similar involvement with the series to the good doctor's), though his grandfather (shown briefly at the end of the third game) bears a striking reseblance to the good doctor. Interestingly enough, "Hikari" in Japanese means "light." This of course is an inside joke, but it can be argued, if Battle Network is an alternative universe to the Megaman series.
- So far, there has been only two Mega Man X character crossovers in the series: Zero, who appeared in MegaMan Network Transmission as one of the characters, and Colonel (from Mega Man X4) in MegaMan Battle Network 5: Team Colonel. However, in Rockman EXE 6 Dennoujuu (Cyber Beast) Faltzer and Greiga (NA release this summer), there is a NetNavi named Iris that may or may not relate to the Iris of Mega Man X4. This may indicate a transition between a 'classic' and 'X' version of the Battle Network series, much like how the Original Mega Man series gave way to the Mega Man X series. It is also said that near the end of 2006 MegaMan Battle Network 6 will be released, and is said to be the final game for the Gameboy Advance. It has further been said that the next MegaMan Battle Network installment will be on the Nintendo DS. In any event, none of this has been confirmed at this time.
- It is also of note that the game bears many similiarities to the 80s Disney movie Tron.
The Nintendo GameCube (Japanese: ゲームキューブ; originally code-named Dolphin during development; abbreviated as GCN) is Nintendos fourth home video game console, belonging to the 128-bit era; the same generation as Segas Dreamcast, Sonys PlayStation 2, and Microsofts Xbox. ...
The Game Boy Advance (often shortened to GBA) is a handheld video game console developed, manufactured and marketed by Nintendo. ...
Mega Man firing his weapon while in Shadow Mans stage from Mega Man 3 (NES). ...
North American box art for Mega Man X, for SNES. This page refers to the entire Mega Man X Series. ...
The Game Boy Advance is a best-selling handheld. ...
The Nintendo DS, (sometimes abbreviated NDS or DS), is a dual-screen handheld game console developed and manufactured by Nintendo, released in 2004. ...
Tron has several meanings: a movie, see Tron (film) an arcade game based on the movie, see Tron (arcade game) a German hacker whose nickname was Tron, see Tron (hacker) a real-time operating system kernel, see TRON Project. ...
See also Style change is a fictional gameplay element in the video game series Megaman Battle Network. ...
The characters listed pertain to both MegaMan Battle Network/Rockman EXE and the anime and manga MegaMan NT Warrior. ...
External links - Rockman EXE series - official Capcom site for the Rockman EXE series (Japanese).
- MegaMan NT Warrior - official US site for MegaMan NT Warrior
- MobyGames' entry for the Mega Man Battle Network Series
MegaMan Battle Network Series Games |