|
Weapons :: d20srd.org (5414 words) |
 | A character can fight with both ends of a double weapon as if fighting with two weapons, but he or she incurs all the normal attack penalties associated with two-weapon combat, just as though the character were wielding a one-handed weapon and a light weapon. |
 | An arrow used as a melee weapon is treated as a light improvised weapon (-4 penalty on attack rolls) and deals damage as a dagger of its size (critical multiplier ×2). |
 | A crossbow bolt used as a melee weapon is treated as a light improvised weapon (-4 penalty on attack rolls) and deals damage as a dagger of its size (crit ×2). |
|
The Weapons Master (4250 words) |
 | Causing fear with a melee weapon of proficiency: Like the kensai, a weapons master of 7th level or higher can cause fear in all creatures with 1 hit die or less (saving throw versus breath weapon is allowed), provided the weapons master is wielding a melee weapon that he or she is proficient with. |
 | Whenever a weapons master attains an experience level that earns a new weapon proficiency slot (4th level, 7th, 10th, etc.), he or she may opt to take another weapon of proficiency or instead to specialize in a weapon he or she is already proficient with, much like a fighter does. |
 | Melee weapons of proficiency wielded by a weapons master give the character all the abilities that a weapons master is entitled to when wielding a melee weapon of proficiency, regardless of whether the proficiency was "earned" by the weapons master class or by the "other" class(es). |