This article is about a computer game. For the structural damage that occurs in metal, see Fatigue (material). Metal Fatigue is a 2000 real-time strategy and mecha computer game developed by Zono, Inc and released by Psygnosis in Europe and TalonSoft (a Take2 company) in the United States. The game's AI designer was Mark Baldwin, while the gameplay was designed by Jason Hough. The French release was known by another name, "Metal Conflict." Image File history File links Metal_Fatigue_game_cover. ...
A video game developer is a software developer (a business or an individual) that creates computer or video games. ...
Zono Incorporated, founded in 1991, is a video game development studio located in Costa Mesa, California. ...
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The cover artwork of most Psygnosis games was by psychedelic artist Roger Dean. ...
Talonsoft is a Baltimore Maryland game software company founded by Norm Koger & Jim Rose. ...
A game designer is a person who designs games. ...
A game engine is the core software component of a computer or video game or other interactive application with real-time graphics. ...
March 3 is the 62nd day of the year in the Gregorian Calendar (63rd in leap years). ...
This article is about the year 2000. ...
May 18 is the 138th day of the year in the Gregorian Calendar (139th in leap years). ...
This article is about the year 2000. ...
May 26 is the 146th day of the year in the Gregorian calendar (147th in leap years). ...
This article is about the year 2000. ...
July 31 is the 212th day (213th in leap years) of the year in the Gregorian Calendar, with 153 days remaining. ...
This article is about the year 2000. ...
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Real-time strategy, often abbreviated RTS, is a genre of computer games characterized by being wargames which take place in real-time, where resource gathering, base building, technology development and direct control over individual units are key components. ...
In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ...
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The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that applies and enforces ratings, advertising guidelines, and online privacy principles for computer and video games in the United States. ...
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Pentium II â front view The Pentium II is an x86 architecture microprocessor by Intel, introduced on May 7, 1997. ...
Random access memory (usually known by its acronym, RAM) is a type of data store used in computers that allows the stored data to be accessed in any order â that is, at random, not just in sequence. ...
In materials science, fatigue is the progressive, localized, and permanent structural damage that occurs when a material is subjected to cyclic or fluctuating strains at nominal stresses that have maximum values less than (often much less than) the static yield strength of the material. ...
Real-time strategy, often abbreviated RTS, is a genre of computer games characterized by being wargames which take place in real-time, where resource gathering, base building, technology development and direct control over individual units are key components. ...
This article is about the term used in science fiction, anime, and manga. ...
The cover artwork of most Psygnosis games was by psychedelic artist Roger Dean. ...
Talonsoft is a Baltimore Maryland game software company founded by Norm Koger & Jim Rose. ...
Take-Two Interactive Software, Inc. ...
Hondas humanoid robot AI redirects here. ...
Mark Lewis Baldwin is a computer game developer, most noted for his work on The Perfect General and Empire Deluxe. ...
The storyline takes place in the 23rd century and involves the story of three brothers' separation into three different "CorpoNations" as they end up waging war on each other.The CorpoNations are Rimtech, MilAgro and Neuropa. In the missions, Rimtech is customised as blue, MilAgro is red and Neuropa purple. Each CorpoNation has its own unique philosophy, tactics, technology, and storyline. Each of the three storylines take place simultaneously, and as such the three brothers meet frequently during operations (though on different sides). At the conclusion of all three campaigns, a special cinematic is played in addition to those from each campaign. The 23rd century (Gregorian Calendar) comprises the years 2201-2300. ...
Players have the option to play as one of the brothers in the single-player campaign mode, controlling tanks and other various units at ground level, in underground tunnels, or on orbiting asteroids. The main units in Metal Fatigue are twenty-story tall "Combots," which can be configured and customized part-by-part and dominate the game. Different torsos, arms, and legs can be created in the player's own factory, or salvaged from a wrecked enemy Combot or amputated off of one, providing for thousands of possible combinations. Any part taken from an enemy can also be studied, allowing the player to make copies for mass-production. Though not the first game to feature this "build-your-unit" style gameplay, Metal Fatigue was revolutionary in its design. With three levels of combat, customized units, good graphics and stunning cinematics (for the time), Metal Fatigue pushed the creative envelope. Unfortunately, poor advertising, almost non-existent support and a few uncorrected glitches combined to spell doom for the game. After release, it received mostly favourable reviews, but quickly fell off the map. It gained almost no popularity in the gaming world, and even the official website ceased to update, even before the game was released. Metal Fatigue's European publisher, Psygnosis, was absorbed by Sony just months after the game's release, and neither they nor any other company still sells Metal Fatigue now. Tech support may not be available and obtaining a copy is nearly impossible. The cover artwork of most Psygnosis games was by psychedelic artist Roger Dean. ...
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