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Encyclopedia > Minus world
World 36-1 in Super Mario Bros.
World 36-1 in Super Mario Bros.
World 36-1 in Famicom Disk System version of Super Mario Bros.
World 36-1 in Famicom Disk System version of Super Mario Bros.

The Minus World or Minus World trick is a well-known glitch found in the popular Nintendo game Super Mario Bros. While difficult to do at first, once mastered, the player is rewarded by a never-ending underwater level. This level is actually the same as World 7-2, but the Warp Pipe at the end brings players back to the beginning rather than outside. This level is so named because the game uses tile #36, a blank, to indicate the number of the world the game believes the player is in, so that the user sees " -1" in the WORLD field in the pre-level screen and status bar. This is a screenshot of a copyrighted computer game or video game. ... This is a screenshot of a copyrighted computer game or video game. ... Image File history File links Screenshot of Minus world (World  -1) in the Famicom Disk System version of Super Mario Bros. ... Image File history File links Screenshot of Minus world (World  -1) in the Famicom Disk System version of Super Mario Bros. ... Glitch City, a Pokémon programming error that creates a jumble of pixels. ... Nintendo Company, Limited (Japanese: 任天堂, ニンテンドー Nintendō; NASDAQ: NTDOY.pk, TYO: 7974 ) is a multinational corporation founded on November 6,[citation needed] 1889 in Kyoto, Japan by Fusajiro Yamauchi to produce handmade hanafuda cards, for use in a Japanese playing card game of the same name. ... Super Mario Bros. ...

Contents


Varying versions

The Famicom Disk System version of the game has a different World 36 accessed in the same manner. This world has three levels, numbered  -1 through  -3. The first is the same as World 1-3, except it is underwater, uses the underwater palette, and has some bizarre features. Completing level -1 takes players to World  -2 unless you trigger fireworks, in which case the game will freeze. The second level is the same as 7-3 with no glitches, except it leads to -3 instead of 7-4. The third level is the same as 4-4, except it uses the underground tileset and palette, has many floating Bloobers, and lacks Bowser. Completing this level will take the player to the title screen, and the player may select a world to start from with the "B" button, as though he or she completed the game. No matter what world is chosen, the game will use the "Hard" mode. The Famicom Disk System, attached to a late-model AV Famicom The Family Computer Disk System (FCD) was released on February 21, 1986 by Nintendo as a peripheral to their overwhelmingly popular Family Computer (Famicom) console in Japan. ... Bloober is an enemy jellyfish character from Super Mario Bros. ... This article or section does not cite its references or sources. ...


This ability can also be triggered in some non-Japanese releases by using the following 3 Game Genie codes simultaneously: YSAOPE+YEAOZA+ZOAPYA. Selecting "1-Player Game" from the title screen will warp the player to World J-1. Pressing the "B" button after finishing will return the player to the title screen where any world can be selected as previously described. Note that you cannot use any warp pipes of any sort without turning the Game Genie off, because they will return you to the beginning of the level, which can be disastrous in some levels. Enjoy the unusual "level" but do not expect to finish the game if you use this code. Game Genie cartridges for the (clockwise from top) Super NES, NES, Sega Game Gear, and the Game Boy systems. ...


In the VS. UniSystem version (the arcade version) of the game, which was released in 1986 (a year after the NES release), developers blocked access to the Minus World by simply removing the section of bricks that was required to perform it. (The bug that allowed the player to walk through walls still remained, however.) In the All Night Nippon release of the game, the unmarked pipes were fixed to route the player to the above-ground staircase at the end of 1-2. In early versions of the Super Mario All Stars release, the bug was partially fixed, in that the player could still slide through the walls and get to the pipes early, but the unmarked pipes were fixed to lead to worlds 4, 3 and 2, just as they would if the player entered the warp zone normally. The Nintendo Vs. ... Centipede by Atari is a typical example of a 1980s era arcade game. ... Super Mario Bros. ... This article or section should include material fromSuper Mario All-Stars/Super Mario World Super Mario All-Stars (North American and European title) or Super Mario Collection (Japanese title), is a video game with enhanced remakes of Super Mario Bros. ...


In the Super Mario Bros. Deluxe version, the wall-sliding bug was finally fixed, further preventing players from accessing the minus world. However, the Classic NES Series version for the Game Boy Advance preserved the ability to do the trick like in the original game, as it's merely an emulated copy of the NES version. Super Mario Bros. ... The Classic NES Series in North America, Famicom Mini Series in Japan, or NES Classics in Europe are a series of Game Boy Advance games that were originally released on the Nintendo Entertainment System/Famicom and Famicom Disk System emulated on the Game Boy Advance. ... GBA redirects here. ...


Performing the trick

Mario must hit the left side of the block while facing left.
Mario slides through the brick wall.
Mario enters the leftmost pipe without triggering the welcome message.
The title screen of World 36-1.
The title screen of World 36-1.

The trick takes place at the end of World 1-2. In order to be able to perform the trick, Mario must be large. Mario must destroy the brick next to the last one, stand on top of the pipe that leads to the flagpole and then jump and hit the left side of the last block while facing left. The secret lies in the correct angle of entry. Mario must not jump up into the brick, but almost jump next to it and slide on it. It may be easier for some players to jump from as far left as Mario can stand on the pipe. The player must not hold right from the second Mario jumps, as then Mario will hit the block diagonally from below and will just bounce back. With good timing, Mario will slide straight through the brick and all the way through the wall. It is then preferable to not walk right, as it may cause the screen to shift too much to the right and cause the "WELCOME TO WARP ZONE" message to be triggered. If the message is indeed triggered, the warp pipes will act as normal. Also, if Mario jumps while sliding through the brick wall, he will jump out of the wall and will have to walk back and perform the trick again. When Mario reaches the other side, the player can take either the leftmost or the rightmost pipe, as both lead to the Minus World. Image File history File links This is a screenshot of a copyrighted computer game or video game. ... Image File history File links This is a screenshot of a copyrighted computer game or video game. ... Image File history File links This is a screenshot of a copyrighted computer game or video game. ... Image File history File links This is a screenshot of a copyrighted computer game or video game. ... Image File history File links This is a screenshot of a copyrighted computer game or video game. ... Image File history File links This is a screenshot of a copyrighted computer game or video game. ... Image File history File links This is a screenshot of a copyrighted computer game or video game. ... Image File history File links This is a screenshot of a copyrighted computer game or video game. ... Categories: Computer and video game stubs | Computer game design ...


The middle pipe leads to World 5-1, which is interesting in itself since World 5 is not one of the choices when the warp zone is accessed normally (the three pipes normally lead to worlds 4, 3, and 2). There is, however, a warp zone in level 4-2 that brings players to 5-1. There is only one pipe in the middle of this warp zone. This is the "warp pipe layout" that the game uses as default, and thus the root of the whole Minus World glitch. When the words "WELCOME TO WARP ZONE" appear, the game has loaded the proper layout for the pipes. In the 5-1 warp zone, the markers for the "empty" warp pipes are still present, but there are no pipes to go down.


With some versions of Super Mario Bros., the Game Genie code GXNAGY will change one of the pipes in the 1-2 warp zone to go to the Minus World. Game Genie cartridges for the (clockwise from top) Super NES, NES, Sega Game Gear, and the Game Boy systems. ...

In Super Mario All Stars, Mario can still slide through the brick wall.
In Super Mario All Stars, Mario can still slide through the brick wall.
Mario then enters the leftmost pipe.
Mario then enters the leftmost pipe.
However, the World 36 itself has been removed from the Super Mario All-Stars release. Players will travel to World 4-1 instead.
However, the World 36 itself has been removed from the Super Mario All-Stars release. Players will travel to World 4-1 instead.

Image File history File links All_stars_Minus1. ... Image File history File links All_stars_Minus1. ... Image File history File links All_Stars_Minus2. ... Image File history File links All_Stars_Minus2. ... Image File history File links All_Stars_Minus3. ... Image File history File links All_Stars_Minus3. ...

Alternative method

An alternative method to performing this trick doesn't require Mario to destroy the second to last brick (or any bricks for that matter). This trick is possible just as long as the rightmost breakable brick is not destroyed. Just like the first method, he must be standing on the left end of the pipe and facing left as well. The big difference this time around is while jumping, Mario should be ducking as well and aiming this ducked jump at the portion of the vertical pipe right under the rightmost breakable brick. If done correctly, he will slide through the wall and gain access to the "Minus World" like the first method.


Super Mario Sunshine Minus World

There is a similar glitch in Super Mario Sunshine. To enter this version's minus world, travel to the building in Delfino Plaza that has the gate leading to a secret shine. It is also the gate that has two guards blocking it. Looking at the guards, to the right of Mario there is a red building. Follow the wall until you reach the first corner. Aim your nozzle toward the street shops, and fire a line of water on the ground. Slide into the water towards the wall behind the shops, and if you hit it at the right angle, when you hit the wall, you will keep sliding, instead of stopping. Continue to slide until you hit the large green door on the wall. When this happens, you will fall under the plaza. Be careful, if you stand on the ground for too long, you will die. Use the hover nozzle to hover repeatedly to stay off the ground. If you hover too high though, you will end up in the sewers. If you fly north, south, east, or west far enough, you will hit a wall and not be allowed to go any further. If you jump in to the wall and hold the joystick forward, it will act as if you are falling until you release the joystick. If you travel northwest, you will find two extra lives in the minus world. Super Mario Sunshine is a 3D platformer console title in the Mario series. ...


Trivia

  • The SNES Donkey Kong Country 2: Diddy's Kong Quest instruction manual makes mention of this infamous Super Mario Bros. glitch. On page 18 under the description of the Plus and Minus Barrels it states: "Plus and Minus barrels are located on the different roller coaster levels. The Plus Barrels will add time to the timer, the Minus Barrels will send you into the Minus World! (Uhhh...wrong game. Actually, they will take seconds away from the timer.) When the timer runs out, Kackle will catch you!"

The European SNES design is identical to the Super Famicom. ...

External links


  Results from FactBites:
 
Minus world - Wikipedia, the free encyclopedia (1435 words)
The Minus World or Minus World trick is a well-known glitch found in the popular Nintendo game Super Mario Bros. While difficult to do at first, once mastered, the player is rewarded by a never-ending underwater level.
UniSystem version (the arcade version) of the game, which was released in 1986 (a year after the NES release), developers blocked access to the Minus World by simply removing the section of bricks that was required to perform it.
The middle pipe leads to World 5-1, which is interesting in itself since World 5 is not one of the choices when the warp zone is accessed normally (the three pipes normally lead to worlds 4, 3, and 2).
Super Mario Bros. - Wikipedia, the free encyclopedia (3692 words)
Minus World is an infinite water level (with a layout similar to that of Levels 2-2 and 7-2).
Once Minus World is reached, it is impossible to escape, and Mario is destined to die by running out of time (assuming he survives the standard water-level obstacles as well).
World 36-1 in the Japanese Famicom Disk System version of the game is considerably different and has three levels, after which the player is returned to the title screen as though he or she completed the game.
  More results at FactBites »


 

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