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Encyclopedia > Mobile game
Screenshot from a mobile fighting game, Fightality

A mobile game is a video game played on a mobile phone, smartphone, PDA, handheld computer or any type of handheld or wireless device. Image File history File links No higher resolution available. ... Screenshot of The King of Fighters XI (2005, SNK Playmore). ... “Computer and video games” redirects here. ... A Sony Ericsson Smartphone (Model P910i) with touch screen and QWERTY keyboard Look up smartphone in Wiktionary, the free dictionary. ... Look up Personal digital assistant in Wiktionary, the free dictionary. ... Handheld devices (also known as handhelds) are pocket-sized computing devices that are rapidly gaining popularity as the access to information in every walk of life becomes more and more mission critical. ... For the use of the term in networking, see Wireless networking. ...


Mobile games are played using the technologies present on the device itself. For networked games, there are various technologies in common use. Examples include text message (SMS), multimedia message (MMS) or GPRS location identification. Online games refer to video games that are played over some form of computer network, most commonly the Internet. ...


More common, however, are non networked applications, that simply use the device platform to run the game software. The games may be installed over the air, they may be side loaded onto the handset with a cable, or they may be embedded on the handheld devices by the OEM or by the mobile operator. Terrestrial television (also known as over-the-air or OTA) is the traditional method of television broadcast signal delivery, by radio waves transmitted through open space. ... In mathematics, see embedding. ... OEM is an acronym for any of the following: Object Exchange Model Office of Emergency Management, a general term for emergency management functions Office for Emergency Management, a World War II function within the Executive Office of the United States Government Oracle Enterprise Manager Original Equipment Manufacturer The DOS code...


Mobile games are usually downloaded via the mobile operator's radio network, but in some cases are also loaded into the mobile handsets when purchased, or via infrared connection, Bluetooth or memory card. Bluetooth logo This article is about the electronic protocol named after Harald Bluetooth Gormson. ...

Contents

Industry statistics

According to a Gartner Inc report, the global mobile games market is on track to grow 49.9 percent in 2007 to $4.3 billion, and will hit $9.6 billion by 2011. Gartner defined mobile gaming as video games on mobile phones as long as there was some revenue stream—so demos, preloaded and prebundled games were excluded because there is no direct consumer revenue component. Regional differences will play a significant role in adoption rates for mobile gaming, with Gartner noting that even though mobile games are more expensive than other forms of mobile content in emerging markets mobile game is the only form of digital gaming widely available.[1]


--Mobile gaming revenue in North America is projected to grow from $716.9 million in 2007 to $1.7 billion in 2011. Gartner attributes this to slower adoption of wireless technologies, and noted that at the end of 2006, data revenue accounted for less than 13 percent of total mobile telecom service revenue—one of the lowest proportions among developed nations.[2]


Different platforms

Main article: Mobile software

Mobile games are developed using platforms and technologies such as Windows Mobile, Palm OS, Symbian OS, Macromedia's Flash Lite, DoCoMo's DoJa, Sun's J2ME (Java 2 Micro Edition, recently rebranded simply "Java ME"), Qualcomm's BREW (Binary Runtime Environment for Wireless), WIPI or Infusio's ExEn (Execution Environment). Other platforms are also available, but not as common. Mobile software is designed to run on handheld computers, personal digital assistants (PDAs), smartphones and cellphones. ... Windows Mobile is a compact operating system combined with a suite of basic applications for mobile devices based on the Microsoft Win32 API. Devices which run Windows Mobile include Pocket PCs, Smartphones, and Portable Media Centers. ... Palm OS is an embedded operating system initially developed by U.S. Robotics owned Palm Computing, Inc. ... Symbian OS is a proprietary operating system, designed for mobile devices, with associated libraries, user interface frameworks and reference implementations of common tools, produced by Symbian Ltd. ... Macromedia Flash Lite is a lightweight version of Macromedia Flash Player optimized for mobile phones and other devices. ... NTT DoCoMo, Inc. ... DoJa profile is Java environment specification for DoCoMos i-mode mobile phone. ... Sun Microsystems, Inc. ... Java Micro Edition (Java ME or as it used to be referred to J2ME), is a runtime and collection of Java APIs for the development of software for resource contrained devices such as PDAs, cell phones and other consumer appliances. ... Qualcomm (NASDAQ: QCOM) is a wireless telecommunications research and development company based in San Diego, California. ... Brew refers to: Brewing, the production of beverages and fuels through fermentation Binary Runtime Environment for Wireless, a development platform for mobile phones Brew (horse), a Melbourne Cup winner in 2000 Category: ... WIPI stands for Wireless Internet Platform for Interoperability ...


Java was initially the most common platform for mobile games, however its performance limitations have led to the adoption of various native binary formats for more sophisticated games. “Java language” redirects here. ...


Common limitations of mobile games

Mobile games tend to be small in scope and often rely on good gameplay over flashy graphics, due to the lack of processing power of the client devices. One major problem for developers and publishers of mobile games is describing a game in such detail that it gives the customer enough information to make a purchasing decision. Currently, Mobile Games are mainly sold through Network Carriers / Operators portals and this means there are only a few lines of text and perhaps a screenshot of the game to excite the customer. Two strategies are followed by developers and publishers to combat this lack of purchasing information, firstly there is a reliance on powerful brands and licences that impart a suggestion of quality to the game such as Tomb Raider or Colin McRae and secondly there is the use of well known and established play patterns (game play mechanics that are instantly recognisable) such as Tetris, Space Invaders or Poker. Both these strategies are used to decrease the perceived level of risk that the customer feels when choosing a game to download from the carrier’s deck. For the movie staring Angelina Jolie, see Lara Croft: Tomb Raider. ... Colin Steele McRae, MBE (5 August 1968 – 15 September 2007) was a Scottish World Rally Championship (WRC) driver. ... Tetris (Russian: ) is a falling-blocks puzzle video game, released on a large spectrum of platforms. ... Space Invaders ) is an arcade video game designed by Tomohiro Nishikado in 1978. ... For the domestic fireplace tool, see fireplace poker. ...


Recent innovations in mobile games include Singleplayer, Multiplayer and 3D graphics. Virtual love games belong to both of singleplayer and multiplayer games. Multiplayer games are quickly finding an audience, as developers take advantage of the ability to play against other people, a natural extension of the mobile phone’s connectivity. With the recent internet gambling boom various companies are taking advantage of the mobile market to attract customers, Ongame the founders of PokerRoom developed in 2005 a working mobile version of its poker software available in both play money and real money. The player can play the game in a singleplayer or multiplayer mode for real or play money. As well, the MMORPG boom seems to hit the world of mobile games. According to their website CipSoft has developed the first MMORPG for mobile phones, called TibiaME. SmartCell Technology, a mobile applications developer, is in development of the first cross-platform MMORPG called Shadow of Legend. Shadow of Legend will have the ability to play on both a PC and a mobile device. The bwin (WBAG: BWIN) Group, formerly Betandwin. ... The bwin (WBAG: BWIN) Group, formerly Betandwin. ... An image from World of Warcraft, one of the largest commercial MMORPGs as of 2004, based on active subscriptions. ... CipSoft, or CIP, is a video game developer based in Regensburg, Germany most notable for the online roleplaying game Tibia. ... Tibia Micro Edition, often called TibiaME or sometimes Tibia: Land of Heroes, is the first MMORPG game for mobile phones – based on online role-playing game Tibia. ... SmartCell Technology Logo SmartCell Technology, LLC is a mobile applications developer with its headquarters in Irvine, California, United States, and a development center in Shanghai, China. ... Shadow of Legend is the worlds first MMORPG that realizes the simultaneous gameplay and interaction for both PC and mobile device users in the same world. ...


Mobile games on i-mode

Since the start of i-Mode in February 1999, the global development of mobile games has been pioneered and is driven by i-Mode games. DoCoMo was the first carrier globally to introduce Java to mobile phones and for games on mobile phones. Japan also was the first country to introduce color screens and 3D graphics for mobile phones, which are necessary for expansion of the mobile game market beyond very simple games. i-Mode allows to overcome many of the limitations mentioned above. The java version used on i-mode phones was called DoJa. Along 2005, most i-mode phones started to support also J2me, the common standard in most of the world. In 2007, most European operators stopped their i-mode services. The Doja market in Europe has never been profitable for most mobile gamedevelopers. NTT DoCoMos i-mode is a wireless Internet service popular in Japan and is increasing in popularity in other parts of the world, such as the Israel (Cellcom being the main company to sell i-mode phones and service there). ... NTT DoCoMos i-mode is a wireless Internet service popular in Japan and is increasing in popularity in other parts of the world, such as the Israel (Cellcom being the main company to sell i-mode phones and service there). ... NTT DoCoMo, Inc. ... The Java platform is the name for a bundle of related programs, or platform, from Sun Microsystems which allow for developing and running programs written in the Java programming language. ...


Location-based games

Games played on a mobile device using localization technology like GPS are called location-based games. These are not only played on mobile hardware but also integrate the player's position into the game concept. In other words: while it does not matter for a normal mobile game where exactly you are (play them anywhere at anytime), the player's coordinate and movement are main elements in a Location-based game. The most well-known example is the treasure hunt game Geocaching which can be played on any mobile device with integrated or external GPS receiver. External GPS receivers are usually connected via Bluetooth. More and more mobile phones with integrated GPS are expected to come. GPS redirects here. ... A location-based game (or location-enabled game) is one in which the game play somehow evolves and progresses via a players location. ... A location-based game (or location-enabled game) is one in which the game play somehow evolves and progresses via a players location. ... This article or section does not cite any references or sources. ... Over fifty GPS satellites such as this NAVSTAR have been launched since 1978. ... Bluetooth logo This article is about the electronic protocol named after Harald Bluetooth Gormson. ... Over fifty GPS satellites such as this NAVSTAR have been launched since 1978. ...


Besides Geocaching, there exist several other location-based games which are rather in the stage of research prototypes than a commercial success. A location-based game (or location-enabled game) is one in which the game play somehow evolves and progresses via a players location. ...


Multiplayer Mobile Games

A Multiplayer mobile game is often a re-branding of a multiplayer games for the PC or Console. Most mobile games are single player mobile games perhaps with artificially intelligent opponents. Multiplayer functionaility is achieved through: Games which involve competition between multiple parties in a single game with or without a win scenario, that involves order or ranking, mediated by a set of rules or regulations. ... A mobile game is a commercial product that is distributed to the customer using mobile operators network. ... AI, see Ai. ...

For other uses, see Infrared (disambiguation). ... Bluetooth logo This article is about the electronic protocol named after Harald Bluetooth Gormson. ... General Packet Radio Service (GPRS) is a mobile data service available to users of GSM mobile phones. ... 3G is the third generation of mobile phone standards and technology, after 2G. It is based on the International Telecommunication Union (ITU) family of standards under the International Mobile Telecommunications programme, IMT-2000. 3G technologies enable network operators to offer users a wider range of more advanced services while achieving... Wi-Fi (or Wi-fi, WiFi, Wifi, wifi), short for Wireless Fidelity, is a set of standards for wireless local area networks (WLAN) currently based on the IEEE 802. ... // This disambiguation page covers alternative uses of the terms Ai, AI, and A.I. Ai (as a word, proper noun and set of initials) can refer to many things. ...

Infrared connectivity

Older mobile phones supporting mobile gaming have infrared connectivity for data sharing with other phones or PCs. This connectivity is not really good for gaming because of its line of connectiviy should not be disturbed. This technology was never really used in mobile games. For other uses, see Infrared (disambiguation). ...


Bluetooth multiplayer games

Mobiles are connected through a wireless protocol called Bluetooth using special hardware. The games are designed to communicate with each other through this protocol to share game information. The basic restriction is that both the users have to be within a limited distance to get connected. In this type of connection the game mode can only be one to one or two players more like a peer to peer connection between two PCs. Bluetooth logo This article is about the electronic protocol named after Harald Bluetooth Gormson. ...


WAP / GPRS / UMTS / HSDPA multiplayer game

A GPRS connection which is common among GSM mobile phones can be used to share the data globally. Developers can connect a mass number of mobile games with a single server and share data among the players. Some developers have achieved cross platform games, allowing a mobile player to play against a PC. WAP and GPRS best supports turn based games and small RPG games. (Most of the counties have a weak GPRS speed in their carriers. In these types of games, the game communicates with a global server which acts like a router between the mobile phones. Faster connections like UMTS and HSDPA allow real time multiplayer gaming though speeds will still give some level of lag. Currently, there are a lot of multiplayer mobile games entering the market. General Packet Radio Service (GPRS) is a mobile data service available to users of GSM mobile phones. ... Global System for Mobile communications (GSM: originally from Groupe Spécial Mobile) is the most popular standard for mobile phones in the world. ... For other uses, see Game (disambiguation). ... This article is about a computer networking device. ...


3G and WiFi

3G allows in most cases realtime multiplayer gaming and is based on technologies faster then GPRS. Wi-Fi is often used for connecting at home. Not every mobile device allows games to use the wifi connection. 3G is the third generation of mobile phone standards and technology, after 2G. It is based on the International Telecommunication Union (ITU) family of standards under the International Mobile Telecommunications programme, IMT-2000. 3G technologies enable network operators to offer users a wider range of more advanced services while achieving...


See also

Mobile software is designed to run on handheld computers, personal digital assistants (PDAs), smartphones and cellphones. ... The International Mobile Gaming Awards is an organisation which concentrates on the ratings of mobile games and recognizes them by rewarding them giving prestigeous awards. ... Mobile gambling refers to gambling done on a remote wirelessly connected device. ... A handheld video game is a video game designed primarily for handheld game consoles such as Nintendos Game Boy line. ... Handheld electronic games are very small, portable devices for playing interactive games, often miniaturized versions of video games. ...

External links

  • List of Mobile Game Development companies
Mobile Phones
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  Results from FactBites:
 
Mobile game - Wikipedia, the free encyclopedia (682 words)
Mobile games may be played using the communications technologies present in the device itself, such as by text message (SMS), multimedia message (MMS) or GPRS location identification.
Mobile games are usually downloaded via the mobile operator's radio network, but in some cases are also loaded into the mobile handsets when purchased, or via infrared connection, Bluetooth or memory card.
Mobile games tend to be small in scope and often rely on good gameplay over flashy graphics, due to the lack of processing power of the client devices.
Mobile Game Outlook - Post I.T. - A Technology Blog From The Washington Post - (washingtonpost.com) (283 words)
Mobile gaming is a growing business, but E3 is not the best venue for those games.
CTIA, which happens twice a year, is the show for everything mobile, so a lot of the big mobile game publishers use that venue for games.
Games that are popular tend to be classic arcade and puzzle games.
  More results at FactBites »


 

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